Documentation ¶
Index ¶
- Variables
- type ConnectionState
- type Engine
- type Manager
- type PeerApp
- type PeerMessage
- type PeerServerConnection
- func (psc *PeerServerConnection) Break() error
- func (psc *PeerServerConnection) Close()
- func (psc *PeerServerConnection) GetState() ConnectionState
- func (psc *PeerServerConnection) HandleFetchDone()
- func (psc *PeerServerConnection) HandleGroupMessage(gm *protocol.GroupMessage)
- func (psc *PeerServerConnection) Run() error
- func (psc *PeerServerConnection) SendGroupMessage(gm *protocol.GroupMessage) error
- func (psc *PeerServerConnection) WaitTilSynced()
Constants ¶
This section is empty.
Variables ¶
var ( // ConnectionStateName allows conversion of states to their string representations ConnectionStateName = []string{"Disconnected", "Connecting", "Connected", "Authenticated", "Synced", "Failed", "Killed"} // ConnectionStateToType allows conversion of strings to their state type ConnectionStateToType = map[string]ConnectionState{"Disconnected": DISCONNECTED, "Connecting": CONNECTING, "Connected": CONNECTED, "Authenticated": AUTHENTICATED, "Synced": SYNCED, "Failed": FAILED, "Killed": KILLED} )
Functions ¶
This section is empty.
Types ¶
type ConnectionState ¶
type ConnectionState int
ConnectionState defines the various states a connection can be in from disconnected to authenticated
const ( DISCONNECTED ConnectionState = iota CONNECTING CONNECTED AUTHENTICATED SYNCED FAILED KILLED )
Connection States DISCONNECTED - No existing connection has been made, or all attempts have failed CONNECTING - We are in the process of attempting to connect to a given endpoint CONNECTED - We have connected but not yet authenticated AUTHENTICATED - im.ricochet.auth-hidden-server has succeeded on the connection. SYNCED - we have pulled all the messages for groups from the server and are ready to send
type Engine ¶
type Engine interface { ACN() connectivity.ACN EventManager() event.Manager Shutdown() }
Engine (ProtocolEngine) encapsulates the logic necessary to make and receive Cwtch connections. Note: ProtocolEngine doesn't have access to any information necessary to encrypt or decrypt GroupMessages
func NewProtocolEngine ¶
func NewProtocolEngine(identity primitives.Identity, privateKey ed25519.PrivateKey, acn connectivity.ACN, eventManager event.Manager, peerAuthorizations map[string]model.Authorization) Engine
NewProtocolEngine initializes a new engine that runs Cwtch using the given parameters
type Manager ¶
type Manager struct {
// contains filtered or unexported fields
}
Manager encapsulates all the logic necessary to manage outgoing peer and server connections.
func NewConnectionsManager ¶
func NewConnectionsManager(acn connectivity.ACN) *Manager
NewConnectionsManager creates a new instance of Manager.
func (*Manager) GetPeerServerConnectionForOnion ¶
func (m *Manager) GetPeerServerConnectionForOnion(host string) (psc *PeerServerConnection)
GetPeerServerConnectionForOnion safely returns a given host connection
func (*Manager) ManageServerConnection ¶
func (m *Manager) ManageServerConnection(host string, engine Engine, messageHandler func(string, *protocol.GroupMessage))
ManageServerConnection creates a new ServerConnection for Host with the given callback handler. If there is an establish connection, it is replaced with a new one, assuming this came from a new JoinServer from a new Group being joined. If it is still connecting to a server, the second request will be abandonded
func (*Manager) SetServerSynced ¶
SetServerSynced is a helper for peerserver connections and engine to call when a Fetch is done to set the state of the connection to SYNCED
type PeerApp ¶
type PeerApp struct { applications.AuthApp MessageHandler func(string, string, string, []byte) RetValHandler func(string, []byte, []byte) IsBlocked func(string) bool IsApproved func(string) bool OnAcknowledgement func(string, string) OnAuth func(string) OnClose func(string) OnConnecting func(string) // contains filtered or unexported fields }
PeerApp encapsulates the behaviour of a Cwtch Peer
func (*PeerApp) Init ¶
func (pa *PeerApp) Init(connection tapir.Connection)
Init is run when the connection is first started.
func (*PeerApp) NewInstance ¶
func (pa *PeerApp) NewInstance() tapir.Application
NewInstance should always return a new instantiation of the application.
func (*PeerApp) SendMessage ¶
func (pa *PeerApp) SendMessage(message PeerMessage)
SendMessage sends the peer a preformatted message NOTE: This is a stub, we will likely want to extend this to better reflect the desired protocol
type PeerMessage ¶
type PeerMessage struct { ID string // A unique Message ID (primarily used for acknowledgments) Context string // A unique context identifier i.e. im.cwtch.chat Data []byte // The serialized data packet. }
PeerMessage is an encapsulation that can be used by higher level applications
type PeerServerConnection ¶
type PeerServerConnection struct { connection.AutoConnectionHandler Server string GroupMessageHandler func(string, *protocol.GroupMessage) // contains filtered or unexported fields }
PeerServerConnection encapsulates a single Peer->Server connection
func NewPeerServerConnection ¶
func NewPeerServerConnection(engine Engine, serverhostname string) *PeerServerConnection
NewPeerServerConnection creates a new Peer->Server outbound connection
func (*PeerServerConnection) Break ¶
func (psc *PeerServerConnection) Break() error
Break makes Run() return and prevents processing, but doesn't close the connection.
func (*PeerServerConnection) Close ¶
func (psc *PeerServerConnection) Close()
Close shuts down the connection (freeing the handler goroutines)
func (*PeerServerConnection) GetState ¶
func (psc *PeerServerConnection) GetState() ConnectionState
GetState returns the current connection state
func (*PeerServerConnection) HandleFetchDone ¶
func (psc *PeerServerConnection) HandleFetchDone()
HandleFetchDone calls the supplied callback for when a fetch connection is closed
func (*PeerServerConnection) HandleGroupMessage ¶
func (psc *PeerServerConnection) HandleGroupMessage(gm *protocol.GroupMessage)
HandleGroupMessage passes the given group message back to the profile.
func (*PeerServerConnection) Run ¶
func (psc *PeerServerConnection) Run() error
Run manages the setup and teardown of a peer server connection
func (*PeerServerConnection) SendGroupMessage ¶
func (psc *PeerServerConnection) SendGroupMessage(gm *protocol.GroupMessage) error
SendGroupMessage sends the given protocol message to the Server.
func (*PeerServerConnection) WaitTilSynced ¶
func (psc *PeerServerConnection) WaitTilSynced()
WaitTilSynced waits until the underlying connection is authenticated