Documentation ¶
Overview ¶
Package base provides base driver types that platform-specific drivers can extend to implement interfaces defined in package system.
Index ¶
- func Init(a system.App, ab *App)
- type App
- func (a *App) AddQuitCleanFunc(fun func())
- func (a *App) AppDataDir() string
- func (a *App) Clipboard(win system.Window) system.Clipboard
- func (a *App) CogentCoreDataDir() string
- func (a *App) Cursor(win system.Window) system.Cursor
- func (a *App) GetScreens()
- func (a *App) HideVirtualKeyboard()
- func (a *App) IsDark() bool
- func (a *App) IsQuitting() bool
- func (a *App) MainLoop()
- func (a *App) Name() string
- func (a *App) OpenFiles() []string
- func (a *App) OpenURL(url string)
- func (a *App) Quit()
- func (a *App) QuitReq()
- func (a *App) RunOnMain(f func())
- func (a *App) SendEmptyEvent()
- func (a *App) SetName(name string)
- func (a *App) SetQuitReqFunc(fun func())
- func (a *App) ShowVirtualKeyboard(typ styles.VirtualKeyboards)
- func (a *App) StopMain()
- func (a *App) SystemInfo() string
- func (a *App) SystemPlatform() system.Platforms
- type AppMulti
- func (a *AppMulti[W]) ContextWindow() system.Window
- func (a *AppMulti[W]) NScreens() int
- func (a *AppMulti[W]) NWindows() int
- func (a *AppMulti[W]) QuitClean() bool
- func (a *AppMulti[W]) RemoveWindow(w system.Window)
- func (a *AppMulti[W]) Screen(n int) *system.Screen
- func (a *AppMulti[W]) ScreenByName(name string) *system.Screen
- func (a *AppMulti[W]) Window(win int) system.Window
- func (a *AppMulti[W]) WindowByName(name string) system.Window
- func (a *AppMulti[W]) WindowInFocus() system.Window
- type AppSingle
- func (a *AppSingle[D, W]) ContextWindow() system.Window
- func (a *AppSingle[D, W]) Drawer() system.Drawer
- func (a *AppSingle[D, W]) Events() *events.Source
- func (a *AppSingle[D, W]) NScreens() int
- func (a *AppSingle[D, W]) NWindows() int
- func (a *AppSingle[D, W]) QuitClean() bool
- func (a *AppSingle[D, W]) RemoveWindow(w system.Window)
- func (a *AppSingle[D, W]) RenderGeom() math32.Geom2DInt
- func (a *AppSingle[D, W]) Screen(n int) *system.Screen
- func (a *AppSingle[D, W]) ScreenByName(name string) *system.Screen
- func (a *AppSingle[D, W]) Window(win int) system.Window
- func (a *AppSingle[D, W]) WindowByName(name string) system.Window
- func (a *AppSingle[D, W]) WindowInFocus() system.Window
- type AppSingler
- type FuncRun
- type Window
- func (w *Window[A]) Close()
- func (w *Window[A]) CloseClean()
- func (w *Window[A]) CloseReq()
- func (w *Window[A]) Flags() system.WindowFlags
- func (w *Window[A]) Is(flag system.WindowFlags) bool
- func (w *Window[A]) IsClosed() bool
- func (w *Window[A]) IsCursorEnabled() bool
- func (w *Window[A]) IsVisible() bool
- func (w *Window[A]) Lock() bool
- func (w *Window[A]) Name() string
- func (w *Window[A]) RenderGeom() math32.Geom2DInt
- func (w *Window[A]) SetCloseCleanFunc(fun func(win system.Window))
- func (w *Window[A]) SetCloseReqFunc(fun func(win system.Window))
- func (w *Window[A]) SetCursorEnabled(enabled, raw bool)
- func (w *Window[A]) SetDestroyGPUResourcesFunc(f func())
- func (w *Window[A]) SetFPS(fps int)
- func (w *Window[A]) SetIcon(images []image.Image)
- func (w *Window[A]) SetMousePos(x, y float64)
- func (w *Window[A]) SetName(name string)
- func (w *Window[A]) SetTitle(title string)
- func (w *Window[A]) SetTitleBarIsDark(isDark bool)
- func (w *Window[A]) Title() string
- func (w *Window[A]) Unlock()
- func (w *Window[A]) WinLoop()
- type WindowMulti
- func (w *WindowMulti[A, D]) Drawer() system.Drawer
- func (w *WindowMulti[A, D]) Events() *events.Source
- func (w *WindowMulti[A, D]) IsVisible() bool
- func (w *WindowMulti[A, D]) LogicalDPI() float32
- func (w *WindowMulti[A, D]) PhysicalDPI() float32
- func (w *WindowMulti[A, D]) Position() image.Point
- func (w *WindowMulti[A, D]) SetGeom(pos image.Point, sz image.Point)
- func (w *WindowMulti[A, D]) SetLogicalDPI(dpi float32)
- func (w *WindowMulti[A, D]) SetPos(pos image.Point)
- func (w *WindowMulti[A, D]) SetSize(sz image.Point)
- func (w *WindowMulti[A, D]) SetWinSize(sz image.Point)
- func (w *WindowMulti[A, D]) Size() image.Point
- func (w *WindowMulti[A, D]) WinSize() image.Point
- type WindowSingle
- func (w *WindowSingle[A]) Drawer() system.Drawer
- func (w *WindowSingle[A]) Events() *events.Source
- func (w *WindowSingle[A]) LogicalDPI() float32
- func (w *WindowSingle[A]) Minimize()
- func (w *WindowSingle[A]) PhysicalDPI() float32
- func (w *WindowSingle[A]) Position() image.Point
- func (w *WindowSingle[A]) Raise()
- func (w *WindowSingle[A]) RenderGeom() math32.Geom2DInt
- func (w *WindowSingle[A]) Screen() *system.Screen
- func (w *WindowSingle[A]) SetGeom(pos image.Point, sz image.Point)
- func (w *WindowSingle[A]) SetLogicalDPI(dpi float32)
- func (w *WindowSingle[A]) SetPos(pos image.Point)
- func (w *WindowSingle[A]) SetSize(sz image.Point)
- func (w *WindowSingle[A]) SetWinSize(sz image.Point)
- func (w *WindowSingle[A]) Size() image.Point
- func (w *WindowSingle[A]) WinSize() image.Point
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type App ¶
type App struct { // This is the App as a [system.App] interface, which preserves the actual identity // of the app when calling interface methods in the base App. This system.App `display:"-"` // Mu is the main mutex protecting access to app operations, including [App.RunOnMain] functions. Mu sync.Mutex `display:"-"` // MainQueue is the queue of functions to call on the main loop. // To add to it, use [App.RunOnMain]. MainQueue chan FuncRun `display:"-"` // MainDone is a channel on which is a signal is sent when the main // loop of the app should be terminated. MainDone chan struct{} `display:"-"` // Nm is the name of the app. Nm string `label:"Name"` // OpenFls are files that have been set by the operating system to open at startup. OpenFls []string `label:"Open files"` // Quitting is whether the app is quitting and thus closing all of the windows Quitting bool // QuitReqFunc is a function to call when a quit is requested QuitReqFunc func() // QuitCleanFuncs are functions to call when the app is about to quit QuitCleanFuncs []func() // Dark is whether the system color theme is dark (as opposed to light) Dark bool }
App contains the data and logic common to all implementations of system.App.
func (*App) AddQuitCleanFunc ¶
func (a *App) AddQuitCleanFunc(fun func())
func (*App) AppDataDir ¶
func (*App) CogentCoreDataDir ¶
func (*App) GetScreens ¶
func (a *App) GetScreens()
func (*App) HideVirtualKeyboard ¶
func (a *App) HideVirtualKeyboard()
func (*App) IsQuitting ¶
func (*App) RunOnMain ¶
func (a *App) RunOnMain(f func())
RunOnMain runs the given function on the main thread
func (*App) SendEmptyEvent ¶
func (a *App) SendEmptyEvent()
SendEmptyEvent sends an empty, blank event to global event processing system, which has the effect of pushing the system along during cases when the event loop needs to be "pinged" to get things moving along..
func (*App) SetQuitReqFunc ¶
func (a *App) SetQuitReqFunc(fun func())
func (*App) ShowVirtualKeyboard ¶
func (a *App) ShowVirtualKeyboard(typ styles.VirtualKeyboards)
func (*App) StopMain ¶
func (a *App) StopMain()
StopMain stops the main loop and thus terminates the app
func (*App) SystemInfo ¶ added in v0.2.0
func (*App) SystemPlatform ¶
type AppMulti ¶
type AppMulti[W system.Window] struct { App // Windows are the windows associated with the app Windows []W // Screens are the screens associated with the app Screens []*system.Screen // AllScreens is a unique list of all screens ever seen, from which // information can be got if something is missing in [AppMulti.Screens] AllScreens []*system.Screen // CtxWindow is a dynamically set context window used for some operations CtxWindow W `label:"Context window"` }
AppMulti contains the data and logic common to all implementations of system.App on multi-window platforms (desktop), as opposed to single-window platforms (mobile, web, and offscreen), for which you should use AppSingle. An AppMulti is associated with a corresponding type of system.Window. The system.Window type should embed WindowMulti.
func NewAppMulti ¶
NewAppMulti makes a new AppMulti.
func (*AppMulti[W]) ContextWindow ¶
func (*AppMulti[W]) RemoveWindow ¶
RemoveWindow removes the given Window from the app's list of windows. It does not actually close it; see Window.Close for that.
func (*AppMulti[W]) WindowInFocus ¶
type AppSingle ¶
type AppSingle[D system.Drawer, W system.Window] struct { App // Event is the event manager for the app. Event events.Source `label:"Events"` // Draw is the single [system.Drawer] used for the app. Draw D `label:"Drawer"` // Win is the single [system.Window] associated with the app. Win W `label:"Window"` // Scrn is the single [system.Screen] associated with the app. Scrn *system.Screen `label:"Screen"` // Insets are the size of any insets on the sides of the screen. Insets styles.Sides[int] }
AppSingle contains the data and logic common to all implementations of system.App on single-window platforms (mobile, web, and offscreen), as opposed to multi-window platforms (desktop), for which you should use AppMulti. An AppSingle is associated with a corresponding type of system.Drawer and system.Window. The system.Window type should embed WindowSingle.
func NewAppSingle ¶
NewAppSingle makes a new AppSingle.
func (*AppSingle[D, W]) ContextWindow ¶
func (*AppSingle[D, W]) RemoveWindow ¶
func (*AppSingle[D, W]) RenderGeom ¶
func (*AppSingle[D, W]) ScreenByName ¶
func (*AppSingle[D, W]) WindowByName ¶
func (*AppSingle[D, W]) WindowInFocus ¶
type AppSingler ¶
type AppSingler interface { system.App // Events returns the single [events.Source] associated with this app. Events() *events.Source // Drawer returns the single [system.Drawer] associated with this app. Drawer() system.Drawer // RenderGeom returns the actual effective geometry of the window used // for rendering content, which may be different from {0, [system.Screen.PixSize]} // due to insets caused by things like status bars and button overlays. RenderGeom() math32.Geom2DInt }
AppSingler describes the common functionality implemented by AppSingle apps that WindowSingle windows need to access.
type FuncRun ¶
type FuncRun struct { F func() Done chan struct{} }
FuncRun is a simple helper type that contains a function to call and a channel to send a signal on when the function is finished running.
type Window ¶
type Window[A system.App] struct { // This is the Window as a [system.Window] interface, which preserves the actual identity // of the window when calling interface methods in the base Window. This system.Window `display:"-"` // App is the [system.App] associated with the window. App A // Mu is the main mutex protecting access to window operations, including [Window.RunOnWin] functions. Mu sync.Mutex `display:"-"` // WinClose is a channel on which a single is sent to indicate that the // window should close. WinClose chan struct{} `display:"-"` // CloseReqFunc is the function to call on a close request CloseReqFunc func(win system.Window) // CloseCleanFunc is the function to call to close the window CloseCleanFunc func(win system.Window) // Nm is the name of the window Nm string `label:"Name"` // Titl is the title of the window Titl string `label:"Title"` // Flgs contains the flags associated with the window Flgs system.WindowFlags `label:"Flags" table:"-"` // FPS is the FPS (frames per second) for rendering the window FPS int // DestroyGPUFunc should be set to a function that will destroy GPU resources // in the main thread prior to destroying the drawer // and the surface; otherwise it is difficult to // ensure that the proper ordering of destruction applies. DestroyGPUFunc func() // CursorEnabled is whether the cursor is currently enabled CursorEnabled bool }
Window contains the data and logic common to all implementations of system.Window. A Window is associated with a corresponding system.App type.
func NewWindow ¶
func NewWindow[A system.App](a A, opts *system.NewWindowOptions) Window[A]
NewWindow makes a new Window for the given app with the given options.
func (*Window[A]) CloseClean ¶
func (w *Window[A]) CloseClean()
func (*Window[A]) Flags ¶
func (w *Window[A]) Flags() system.WindowFlags
func (*Window[A]) IsCursorEnabled ¶
func (*Window[A]) RenderGeom ¶
func (*Window[A]) SetCloseCleanFunc ¶
func (*Window[A]) SetCloseReqFunc ¶
func (*Window[A]) SetCursorEnabled ¶
func (*Window[A]) SetDestroyGPUResourcesFunc ¶
func (w *Window[A]) SetDestroyGPUResourcesFunc(f func())
func (*Window[A]) SetMousePos ¶
func (*Window[A]) SetTitleBarIsDark ¶
type WindowMulti ¶
type WindowMulti[A system.App, D system.Drawer] struct { Window[A] // Event is the event manager for the window Event events.Source `label:"Event manger"` // Draw is the [system.Drawer] used for this window. Draw D `label:"Drawer"` // Pos is the position of the window Pos image.Point `label:"Position"` // WnSize is the size of the window in window manager coordinates WnSize image.Point `label:"Window manager size"` // PixSize is the pixel size of the window in raw display dots PixSize image.Point `label:"Pixel size"` // DevicePixelRatio is a factor that scales the screen's // "natural" pixel coordinates into actual device pixels. // On OS-X, it is backingScaleFactor = 2.0 on "retina" DevicePixelRatio float32 // PhysicalDPI is the physical dots per inch of the screen, // for generating true-to-physical-size output. // It is computed as 25.4 * (PixSize.X / PhysicalSize.X) // where 25.4 is the number of mm per inch. PhysDPI float32 `label:"Physical DPI"` // LogicalDPI is the logical dots per inch of the screen, // which is used for all rendering. // It is: transient zoom factor * screen-specific multiplier * PhysicalDPI LogDPI float32 `label:"Logical DPI"` }
WindowMulti contains the data and logic common to all implementations of system.Window on multi-window platforms (desktop), as opposed to single-window platforms (mobile, web, and offscreen), for which you should use WindowSingle. A WindowMulti is associated with a corresponding system.App type. The system.App type should embed AppMulti.
func NewWindowMulti ¶
func NewWindowMulti[A system.App, D system.Drawer](a A, opts *system.NewWindowOptions) WindowMulti[A, D]
NewWindowMulti makes a new WindowMulti for the given app with the given options.
func (*WindowMulti[A, D]) Drawer ¶
func (w *WindowMulti[A, D]) Drawer() system.Drawer
func (*WindowMulti[A, D]) Events ¶ added in v0.1.1
func (w *WindowMulti[A, D]) Events() *events.Source
func (*WindowMulti[A, D]) IsVisible ¶
func (w *WindowMulti[A, D]) IsVisible() bool
func (*WindowMulti[A, D]) LogicalDPI ¶
func (w *WindowMulti[A, D]) LogicalDPI() float32
func (*WindowMulti[A, D]) PhysicalDPI ¶
func (w *WindowMulti[A, D]) PhysicalDPI() float32
func (*WindowMulti[A, D]) Position ¶
func (w *WindowMulti[A, D]) Position() image.Point
func (*WindowMulti[A, D]) SetGeom ¶
func (w *WindowMulti[A, D]) SetGeom(pos image.Point, sz image.Point)
func (*WindowMulti[A, D]) SetLogicalDPI ¶
func (w *WindowMulti[A, D]) SetLogicalDPI(dpi float32)
func (*WindowMulti[A, D]) SetPos ¶
func (w *WindowMulti[A, D]) SetPos(pos image.Point)
func (*WindowMulti[A, D]) SetSize ¶
func (w *WindowMulti[A, D]) SetSize(sz image.Point)
func (*WindowMulti[A, D]) SetWinSize ¶
func (w *WindowMulti[A, D]) SetWinSize(sz image.Point)
func (*WindowMulti[A, D]) Size ¶
func (w *WindowMulti[A, D]) Size() image.Point
func (*WindowMulti[A, D]) WinSize ¶
func (w *WindowMulti[A, D]) WinSize() image.Point
type WindowSingle ¶
type WindowSingle[A AppSingler] struct { Window[A] }
WindowSingle contains the data and logic common to all implementations of system.Window on single-window platforms (mobile, web, and offscreen), as opposed to multi-window platforms (desktop), for which you should use WindowSingle. A WindowSingle is associated with a corresponding AppSingler type.
func NewWindowSingle ¶
func NewWindowSingle[A AppSingler](a A, opts *system.NewWindowOptions) WindowSingle[A]
NewWindowSingle makes a new WindowSingle for the given app with the given options.
func (*WindowSingle[A]) Drawer ¶
func (w *WindowSingle[A]) Drawer() system.Drawer
func (*WindowSingle[A]) Events ¶ added in v0.1.1
func (w *WindowSingle[A]) Events() *events.Source
func (*WindowSingle[A]) LogicalDPI ¶
func (w *WindowSingle[A]) LogicalDPI() float32
func (*WindowSingle[A]) Minimize ¶
func (w *WindowSingle[A]) Minimize()
func (*WindowSingle[A]) PhysicalDPI ¶
func (w *WindowSingle[A]) PhysicalDPI() float32
func (*WindowSingle[A]) Position ¶
func (w *WindowSingle[A]) Position() image.Point
func (*WindowSingle[A]) Raise ¶
func (w *WindowSingle[A]) Raise()
func (*WindowSingle[A]) RenderGeom ¶
func (w *WindowSingle[A]) RenderGeom() math32.Geom2DInt
func (*WindowSingle[A]) Screen ¶
func (w *WindowSingle[A]) Screen() *system.Screen
func (*WindowSingle[A]) SetGeom ¶
func (w *WindowSingle[A]) SetGeom(pos image.Point, sz image.Point)
func (*WindowSingle[A]) SetLogicalDPI ¶
func (w *WindowSingle[A]) SetLogicalDPI(dpi float32)
func (*WindowSingle[A]) SetPos ¶
func (w *WindowSingle[A]) SetPos(pos image.Point)
func (*WindowSingle[A]) SetSize ¶
func (w *WindowSingle[A]) SetSize(sz image.Point)
func (*WindowSingle[A]) SetWinSize ¶
func (w *WindowSingle[A]) SetWinSize(sz image.Point)
func (*WindowSingle[A]) Size ¶
func (w *WindowSingle[A]) Size() image.Point
func (*WindowSingle[A]) WinSize ¶
func (w *WindowSingle[A]) WinSize() image.Point