colors

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Published: May 5, 2024 License: BSD-3-Clause Imports: 13 Imported by: 20

README

colors

Package colors provides named colors, utilities for manipulating colors, and Material Design 3 color schemes, palettes, and keys in Go.

image.Image as a universal color

The Go standard library defines the image.Image interface, which returns a color at a given x,y coordinate via the At(x,y) color.Color method. This provides the most general way of specifying a color, encompassing everything from a single solid color to a pattern to a gradient to an actual image. Thus, image.Image is used to specify colors in most places in the Cogent Core system.

  • image.Uniform always returns a single uniform color, ignoring the coordinates. Use colors.C helper function to create a new uniform color (it just returns image.NewUniform(c)).

  • gradient.Gradient (from colors/gradient) is an image.Image interface that specifies an SVG-compatible color gradient using Stops to define specific points of color, with the specific color at each point as a proportional blend between the two nearest stops. There are gradient.Linear and gradient.Radial subtypes.

gradient.Applier

We often need to apply opacity transformations to colors, which have the effect of darkening or lightening colors, for example indicating different states, such as when a Button is hovered vs. clicked. To do this efficiently and flexibly for the different types of image.Image colors, the gradient package defines an ApplyFunc function that takes a color and returns a modified color.

There is an gradient.Applier that implements the image.Image interface (so it can be used for any such color), which applies the color transformation via the At(x,y) method, so it automatically transforms the color output of any source image (where the image.Image is an embedded field) of the struct type.

Finally, there is an ApplyOpacityImage method that is extra efficient for the Uniform and Gradient cases, directly transforming the uniform color or color of the Stops in the gradient, to avoid the extra ApplyFunc call (which is used for the general case of an actual image).

The reason this Apply logic is in gradient is so it can manage the Gradient case.

Documentation

Overview

Package colors provides named colors, utilities for manipulating colors, and Material Design 3 color schemes, palettes, and keys in Go.

Index

Examples

Constants

This section is empty.

Variables

View Source
var (
	// RGBAF32Model is the model for converting colors to [RGBAF32] colors
	RGBAF32Model color.Model = color.ModelFunc(rgbaf32Model)
	// NRGBAF32Model is the model for converting colors to [NRGBAF32] colors
	NRGBAF32Model color.Model = color.ModelFunc(nrgbaf32Model)
)
View Source
var (
	Aliceblue            = color.RGBA{0xf0, 0xf8, 0xff, 0xff} // rgb(240, 248, 255)
	Antiquewhite         = color.RGBA{0xfa, 0xeb, 0xd7, 0xff} // rgb(250, 235, 215)
	Aqua                 = color.RGBA{0x00, 0xff, 0xff, 0xff} // rgb(0, 255, 255)
	Aquamarine           = color.RGBA{0x7f, 0xff, 0xd4, 0xff} // rgb(127, 255, 212)
	Azure                = color.RGBA{0xf0, 0xff, 0xff, 0xff} // rgb(240, 255, 255)
	Beige                = color.RGBA{0xf5, 0xf5, 0xdc, 0xff} // rgb(245, 245, 220)
	Bisque               = color.RGBA{0xff, 0xe4, 0xc4, 0xff} // rgb(255, 228, 196)
	Black                = color.RGBA{0x00, 0x00, 0x00, 0xff} // rgb(0, 0, 0)
	Blanchedalmond       = color.RGBA{0xff, 0xeb, 0xcd, 0xff} // rgb(255, 235, 205)
	Blue                 = color.RGBA{0x00, 0x00, 0xff, 0xff} // rgb(0, 0, 255)
	Blueviolet           = color.RGBA{0x8a, 0x2b, 0xe2, 0xff} // rgb(138, 43, 226)
	Brown                = color.RGBA{0xa5, 0x2a, 0x2a, 0xff} // rgb(165, 42, 42)
	Burlywood            = color.RGBA{0xde, 0xb8, 0x87, 0xff} // rgb(222, 184, 135)
	Cadetblue            = color.RGBA{0x5f, 0x9e, 0xa0, 0xff} // rgb(95, 158, 160)
	Chartreuse           = color.RGBA{0x7f, 0xff, 0x00, 0xff} // rgb(127, 255, 0)
	Chocolate            = color.RGBA{0xd2, 0x69, 0x1e, 0xff} // rgb(210, 105, 30)
	Coral                = color.RGBA{0xff, 0x7f, 0x50, 0xff} // rgb(255, 127, 80)
	Cornflowerblue       = color.RGBA{0x64, 0x95, 0xed, 0xff} // rgb(100, 149, 237)
	Cornsilk             = color.RGBA{0xff, 0xf8, 0xdc, 0xff} // rgb(255, 248, 220)
	Crimson              = color.RGBA{0xdc, 0x14, 0x3c, 0xff} // rgb(220, 20, 60)
	Cyan                 = color.RGBA{0x00, 0xff, 0xff, 0xff} // rgb(0, 255, 255)
	Darkblue             = color.RGBA{0x00, 0x00, 0x8b, 0xff} // rgb(0, 0, 139)
	Darkcyan             = color.RGBA{0x00, 0x8b, 0x8b, 0xff} // rgb(0, 139, 139)
	Darkgoldenrod        = color.RGBA{0xb8, 0x86, 0x0b, 0xff} // rgb(184, 134, 11)
	Darkgray             = color.RGBA{0xa9, 0xa9, 0xa9, 0xff} // rgb(169, 169, 169)
	Darkgreen            = color.RGBA{0x00, 0x64, 0x00, 0xff} // rgb(0, 100, 0)
	Darkgrey             = color.RGBA{0xa9, 0xa9, 0xa9, 0xff} // rgb(169, 169, 169)
	Darkkhaki            = color.RGBA{0xbd, 0xb7, 0x6b, 0xff} // rgb(189, 183, 107)
	Darkmagenta          = color.RGBA{0x8b, 0x00, 0x8b, 0xff} // rgb(139, 0, 139)
	Darkolivegreen       = color.RGBA{0x55, 0x6b, 0x2f, 0xff} // rgb(85, 107, 47)
	Darkorange           = color.RGBA{0xff, 0x8c, 0x00, 0xff} // rgb(255, 140, 0)
	Darkorchid           = color.RGBA{0x99, 0x32, 0xcc, 0xff} // rgb(153, 50, 204)
	Darkred              = color.RGBA{0x8b, 0x00, 0x00, 0xff} // rgb(139, 0, 0)
	Darksalmon           = color.RGBA{0xe9, 0x96, 0x7a, 0xff} // rgb(233, 150, 122)
	Darkseagreen         = color.RGBA{0x8f, 0xbc, 0x8f, 0xff} // rgb(143, 188, 143)
	Darkslateblue        = color.RGBA{0x48, 0x3d, 0x8b, 0xff} // rgb(72, 61, 139)
	Darkslategray        = color.RGBA{0x2f, 0x4f, 0x4f, 0xff} // rgb(47, 79, 79)
	Darkslategrey        = color.RGBA{0x2f, 0x4f, 0x4f, 0xff} // rgb(47, 79, 79)
	Darkturquoise        = color.RGBA{0x00, 0xce, 0xd1, 0xff} // rgb(0, 206, 209)
	Darkviolet           = color.RGBA{0x94, 0x00, 0xd3, 0xff} // rgb(148, 0, 211)
	Deeppink             = color.RGBA{0xff, 0x14, 0x93, 0xff} // rgb(255, 20, 147)
	Deepskyblue          = color.RGBA{0x00, 0xbf, 0xff, 0xff} // rgb(0, 191, 255)
	Dimgray              = color.RGBA{0x69, 0x69, 0x69, 0xff} // rgb(105, 105, 105)
	Dimgrey              = color.RGBA{0x69, 0x69, 0x69, 0xff} // rgb(105, 105, 105)
	Dodgerblue           = color.RGBA{0x1e, 0x90, 0xff, 0xff} // rgb(30, 144, 255)
	Firebrick            = color.RGBA{0xb2, 0x22, 0x22, 0xff} // rgb(178, 34, 34)
	Floralwhite          = color.RGBA{0xff, 0xfa, 0xf0, 0xff} // rgb(255, 250, 240)
	Forestgreen          = color.RGBA{0x22, 0x8b, 0x22, 0xff} // rgb(34, 139, 34)
	Fuchsia              = color.RGBA{0xff, 0x00, 0xff, 0xff} // rgb(255, 0, 255)
	Gainsboro            = color.RGBA{0xdc, 0xdc, 0xdc, 0xff} // rgb(220, 220, 220)
	Ghostwhite           = color.RGBA{0xf8, 0xf8, 0xff, 0xff} // rgb(248, 248, 255)
	Gold                 = color.RGBA{0xff, 0xd7, 0x00, 0xff} // rgb(255, 215, 0)
	Goldenrod            = color.RGBA{0xda, 0xa5, 0x20, 0xff} // rgb(218, 165, 32)
	Gray                 = color.RGBA{0x80, 0x80, 0x80, 0xff} // rgb(128, 128, 128)
	Green                = color.RGBA{0x00, 0x80, 0x00, 0xff} // rgb(0, 128, 0)
	Greenyellow          = color.RGBA{0xad, 0xff, 0x2f, 0xff} // rgb(173, 255, 47)
	Grey                 = color.RGBA{0x80, 0x80, 0x80, 0xff} // rgb(128, 128, 128)
	Honeydew             = color.RGBA{0xf0, 0xff, 0xf0, 0xff} // rgb(240, 255, 240)
	Hotpink              = color.RGBA{0xff, 0x69, 0xb4, 0xff} // rgb(255, 105, 180)
	Indianred            = color.RGBA{0xcd, 0x5c, 0x5c, 0xff} // rgb(205, 92, 92)
	Indigo               = color.RGBA{0x4b, 0x00, 0x82, 0xff} // rgb(75, 0, 130)
	Ivory                = color.RGBA{0xff, 0xff, 0xf0, 0xff} // rgb(255, 255, 240)
	Khaki                = color.RGBA{0xf0, 0xe6, 0x8c, 0xff} // rgb(240, 230, 140)
	Lavender             = color.RGBA{0xe6, 0xe6, 0xfa, 0xff} // rgb(230, 230, 250)
	Lavenderblush        = color.RGBA{0xff, 0xf0, 0xf5, 0xff} // rgb(255, 240, 245)
	Lawngreen            = color.RGBA{0x7c, 0xfc, 0x00, 0xff} // rgb(124, 252, 0)
	Lemonchiffon         = color.RGBA{0xff, 0xfa, 0xcd, 0xff} // rgb(255, 250, 205)
	Lightblue            = color.RGBA{0xad, 0xd8, 0xe6, 0xff} // rgb(173, 216, 230)
	Lightcoral           = color.RGBA{0xf0, 0x80, 0x80, 0xff} // rgb(240, 128, 128)
	Lightcyan            = color.RGBA{0xe0, 0xff, 0xff, 0xff} // rgb(224, 255, 255)
	Lightgoldenrodyellow = color.RGBA{0xfa, 0xfa, 0xd2, 0xff} // rgb(250, 250, 210)
	Lightgray            = color.RGBA{0xd3, 0xd3, 0xd3, 0xff} // rgb(211, 211, 211)
	Lightgreen           = color.RGBA{0x90, 0xee, 0x90, 0xff} // rgb(144, 238, 144)
	Lightgrey            = color.RGBA{0xd3, 0xd3, 0xd3, 0xff} // rgb(211, 211, 211)
	Lightpink            = color.RGBA{0xff, 0xb6, 0xc1, 0xff} // rgb(255, 182, 193)
	Lightsalmon          = color.RGBA{0xff, 0xa0, 0x7a, 0xff} // rgb(255, 160, 122)
	Lightseagreen        = color.RGBA{0x20, 0xb2, 0xaa, 0xff} // rgb(32, 178, 170)
	Lightskyblue         = color.RGBA{0x87, 0xce, 0xfa, 0xff} // rgb(135, 206, 250)
	Lightslategray       = color.RGBA{0x77, 0x88, 0x99, 0xff} // rgb(119, 136, 153)
	Lightslategrey       = color.RGBA{0x77, 0x88, 0x99, 0xff} // rgb(119, 136, 153)
	Lightsteelblue       = color.RGBA{0xb0, 0xc4, 0xde, 0xff} // rgb(176, 196, 222)
	Lightyellow          = color.RGBA{0xff, 0xff, 0xe0, 0xff} // rgb(255, 255, 224)
	Lime                 = color.RGBA{0x00, 0xff, 0x00, 0xff} // rgb(0, 255, 0)
	Limegreen            = color.RGBA{0x32, 0xcd, 0x32, 0xff} // rgb(50, 205, 50)
	Linen                = color.RGBA{0xfa, 0xf0, 0xe6, 0xff} // rgb(250, 240, 230)
	Magenta              = color.RGBA{0xff, 0x00, 0xff, 0xff} // rgb(255, 0, 255)
	Maroon               = color.RGBA{0x80, 0x00, 0x00, 0xff} // rgb(128, 0, 0)
	Mediumaquamarine     = color.RGBA{0x66, 0xcd, 0xaa, 0xff} // rgb(102, 205, 170)
	Mediumblue           = color.RGBA{0x00, 0x00, 0xcd, 0xff} // rgb(0, 0, 205)
	Mediumorchid         = color.RGBA{0xba, 0x55, 0xd3, 0xff} // rgb(186, 85, 211)
	Mediumpurple         = color.RGBA{0x93, 0x70, 0xdb, 0xff} // rgb(147, 112, 219)
	Mediumseagreen       = color.RGBA{0x3c, 0xb3, 0x71, 0xff} // rgb(60, 179, 113)
	Mediumslateblue      = color.RGBA{0x7b, 0x68, 0xee, 0xff} // rgb(123, 104, 238)
	Mediumspringgreen    = color.RGBA{0x00, 0xfa, 0x9a, 0xff} // rgb(0, 250, 154)
	Mediumturquoise      = color.RGBA{0x48, 0xd1, 0xcc, 0xff} // rgb(72, 209, 204)
	Mediumvioletred      = color.RGBA{0xc7, 0x15, 0x85, 0xff} // rgb(199, 21, 133)
	Midnightblue         = color.RGBA{0x19, 0x19, 0x70, 0xff} // rgb(25, 25, 112)
	Mintcream            = color.RGBA{0xf5, 0xff, 0xfa, 0xff} // rgb(245, 255, 250)
	Mistyrose            = color.RGBA{0xff, 0xe4, 0xe1, 0xff} // rgb(255, 228, 225)
	Moccasin             = color.RGBA{0xff, 0xe4, 0xb5, 0xff} // rgb(255, 228, 181)
	Navajowhite          = color.RGBA{0xff, 0xde, 0xad, 0xff} // rgb(255, 222, 173)
	Navy                 = color.RGBA{0x00, 0x00, 0x80, 0xff} // rgb(0, 0, 128)
	Oldlace              = color.RGBA{0xfd, 0xf5, 0xe6, 0xff} // rgb(253, 245, 230)
	Olive                = color.RGBA{0x80, 0x80, 0x00, 0xff} // rgb(128, 128, 0)
	Olivedrab            = color.RGBA{0x6b, 0x8e, 0x23, 0xff} // rgb(107, 142, 35)
	Orange               = color.RGBA{0xff, 0xa5, 0x00, 0xff} // rgb(255, 165, 0)
	Orangered            = color.RGBA{0xff, 0x45, 0x00, 0xff} // rgb(255, 69, 0)
	Orchid               = color.RGBA{0xda, 0x70, 0xd6, 0xff} // rgb(218, 112, 214)
	Palegoldenrod        = color.RGBA{0xee, 0xe8, 0xaa, 0xff} // rgb(238, 232, 170)
	Palegreen            = color.RGBA{0x98, 0xfb, 0x98, 0xff} // rgb(152, 251, 152)
	Paleturquoise        = color.RGBA{0xaf, 0xee, 0xee, 0xff} // rgb(175, 238, 238)
	Palevioletred        = color.RGBA{0xdb, 0x70, 0x93, 0xff} // rgb(219, 112, 147)
	Papayawhip           = color.RGBA{0xff, 0xef, 0xd5, 0xff} // rgb(255, 239, 213)
	Peachpuff            = color.RGBA{0xff, 0xda, 0xb9, 0xff} // rgb(255, 218, 185)
	Peru                 = color.RGBA{0xcd, 0x85, 0x3f, 0xff} // rgb(205, 133, 63)
	Pink                 = color.RGBA{0xff, 0xc0, 0xcb, 0xff} // rgb(255, 192, 203)
	Plum                 = color.RGBA{0xdd, 0xa0, 0xdd, 0xff} // rgb(221, 160, 221)
	Powderblue           = color.RGBA{0xb0, 0xe0, 0xe6, 0xff} // rgb(176, 224, 230)
	Purple               = color.RGBA{0x80, 0x00, 0x80, 0xff} // rgb(128, 0, 128)
	Rebeccapurple        = color.RGBA{0x66, 0x33, 0x99, 0xff} // rgb(102, 51, 153)
	Red                  = color.RGBA{0xff, 0x00, 0x00, 0xff} // rgb(255, 0, 0)
	Rosybrown            = color.RGBA{0xbc, 0x8f, 0x8f, 0xff} // rgb(188, 143, 143)
	Royalblue            = color.RGBA{0x41, 0x69, 0xe1, 0xff} // rgb(65, 105, 225)
	Saddlebrown          = color.RGBA{0x8b, 0x45, 0x13, 0xff} // rgb(139, 69, 19)
	Salmon               = color.RGBA{0xfa, 0x80, 0x72, 0xff} // rgb(250, 128, 114)
	Sandybrown           = color.RGBA{0xf4, 0xa4, 0x60, 0xff} // rgb(244, 164, 96)
	Seagreen             = color.RGBA{0x2e, 0x8b, 0x57, 0xff} // rgb(46, 139, 87)
	Seashell             = color.RGBA{0xff, 0xf5, 0xee, 0xff} // rgb(255, 245, 238)
	Sienna               = color.RGBA{0xa0, 0x52, 0x2d, 0xff} // rgb(160, 82, 45)
	Silver               = color.RGBA{0xc0, 0xc0, 0xc0, 0xff} // rgb(192, 192, 192)
	Skyblue              = color.RGBA{0x87, 0xce, 0xeb, 0xff} // rgb(135, 206, 235)
	Slateblue            = color.RGBA{0x6a, 0x5a, 0xcd, 0xff} // rgb(106, 90, 205)
	Slategray            = color.RGBA{0x70, 0x80, 0x90, 0xff} // rgb(112, 128, 144)
	Slategrey            = color.RGBA{0x70, 0x80, 0x90, 0xff} // rgb(112, 128, 144)
	Snow                 = color.RGBA{0xff, 0xfa, 0xfa, 0xff} // rgb(255, 250, 250)
	Springgreen          = color.RGBA{0x00, 0xff, 0x7f, 0xff} // rgb(0, 255, 127)
	Steelblue            = color.RGBA{0x46, 0x82, 0xb4, 0xff} // rgb(70, 130, 180)
	Tan                  = color.RGBA{0xd2, 0xb4, 0x8c, 0xff} // rgb(210, 180, 140)
	Teal                 = color.RGBA{0x00, 0x80, 0x80, 0xff} // rgb(0, 128, 128)
	Thistle              = color.RGBA{0xd8, 0xbf, 0xd8, 0xff} // rgb(216, 191, 216)
	Tomato               = color.RGBA{0xff, 0x63, 0x47, 0xff} // rgb(255, 99, 71)
	Turquoise            = color.RGBA{0x40, 0xe0, 0xd0, 0xff} // rgb(64, 224, 208)
	Violet               = color.RGBA{0xee, 0x82, 0xee, 0xff} // rgb(238, 130, 238)
	Wheat                = color.RGBA{0xf5, 0xde, 0xb3, 0xff} // rgb(245, 222, 179)
	White                = color.RGBA{0xff, 0xff, 0xff, 0xff} // rgb(255, 255, 255)
	Whitesmoke           = color.RGBA{0xf5, 0xf5, 0xf5, 0xff} // rgb(245, 245, 245)
	Yellow               = color.RGBA{0xff, 0xff, 0x00, 0xff} // rgb(255, 255, 0)
	Yellowgreen          = color.RGBA{0x9a, 0xcd, 0x32, 0xff} // rgb(154, 205, 50)
	Transparent          = color.RGBA{0, 0, 0, 0}             // rgb(0, 0, 0, 0)
)
View Source
var Map = map[string]color.RGBA{}/* 149 elements not displayed */

Map contains named colors defined in the CSS spec.

View Source
var Names = []string{}/* 149 elements not displayed */

Names contains the color names defined in the CSS spec.

View Source
var Palette = matcolor.NewPalette(matcolor.KeyFromPrimary(color.RGBA{66, 133, 244, 255}))

Palette contains the main, global [MatPalette]. It can be used by end-user code for accessing tonal palette values, although Scheme is a more typical way to access the color scheme values. It defaults to a palette based around a primary color of Google Blue (#4285f4)

View Source
var Scheme = &Schemes.Light

Scheme is the main currently active global Material Design 3 color scheme. It is the main way that end-user code should access the color scheme; ideally, almost all color values should be set to something in here. For more specific tones of colors, see Palette. For setting the color schemes of your app, see Schemes and SetSchemes. For setting this scheme to be light or dark, see SetScheme.

Schemes are the main global Material Design 3 color schemes. They should not be used for accessing the current color scheme; see Scheme for that. Instead, they should be set if you want to define your own custom color schemes for your app. The recommended way to set the Schemes is through the SetSchemes function.

Functions

func Add

func Add(c, dc color.Color) color.RGBA

Add adds given color deltas to this color, safely avoiding overflow > 255

Example
fmt.Println(Add(Red, Blue))
Output:

{255 0 255 255}

func AlphaBlend

func AlphaBlend(dst, src color.Color) color.RGBA

AlphaBlend blends the two colors, handling alpha blending correctly. The source color is figuratively placed "on top of" the destination color.

Example
fmt.Println(AlphaBlend(Wheat, WithAF32(Blue, 0.5)))
Output:

{123 111 217 255}

func ApplyOpacity

func ApplyOpacity(c color.Color, opacity float32) color.RGBA

ApplyOpacity applies the given opacity (0-1) to the given color and returns the result. It is different from WithAF32 in that it sets the transparency (A) value of the color to the current value times the given value instead of just directly overriding it.

Example
fmt.Println(ApplyOpacity(WithAF32(Gold, 0.4), 0.3))
Output:

{30 25 0 30}

func ApplyOpacityNRGBA added in v0.0.3

func ApplyOpacityNRGBA(c color.Color, opacity float32) color.NRGBA

ApplyOpacityNRGBA applies the given opacity (0-1) to the given color and returns the result. It is different from WithAF32 in that it sets the transparency (A) value of the color to the current value times the given value instead of just directly overriding it. It is the color.NRGBA version of ApplyOpacity.

func AsHex

func AsHex(c color.Color) string

AsHex returns the color as a standard 2-hexadecimal-digits-per-component string

Example
fmt.Println(AsHex(Blueviolet))
Output:

#8A2BE2
Example (WithA)
fmt.Println(AsHex(WithA(Red, 100)))
Output:

#FF000064

func AsRGBA

func AsRGBA(c color.Color) color.RGBA

AsRGBA returns the given color as an RGBA color

Example
fmt.Println(AsRGBA(color.Gray{50}))
Output:

{50 50 50 255}

func AsString

func AsString(c color.Color) string

AsString returns the given color as a string, using its String method if it exists, and formatting it as rgba(r, g, b, a) otherwise.

Example
fmt.Println(AsString(Orange))
Output:

rgba(255, 165, 0, 255)

func Blend

func Blend(bt BlendTypes, p float32, x, y color.Color) color.RGBA

Blend returns a color that is the given proportion between the first and second color. For example, 0.1 indicates to blend 10% of the first color and 90% of the second. Blending is done using the given blending algorithm.

Example (Cam16)
fmt.Println(Blend(CAM16, 30, Lightblue, Darkblue))
Output:

{60 82 148 255}
Example (Hct)
fmt.Println(Blend(HCT, 30, Lightblue, Darkblue))
Output:

{51 78 160 255}
Example (Rgb)
fmt.Println(Blend(RGB, 30, Lightblue, Darkblue))
Output:

{52 65 166 255}

func BlendRGB

func BlendRGB(pct float32, x, y color.Color) color.RGBA

BlendRGB returns a color that is the given proportion between the first and second color in RGB colorspace. For example, 0.1 indicates to blend 10% of the first color and 90% of the second. Blending is done directly on non-premultiplied RGB values, and a correctly premultiplied color is returned.

Example
fmt.Println(BlendRGB(30, Lightblue, Darkblue))
Output:

{52 65 166 255}

func C

func C(c color.Color) image.Image

C returns a new uniform image.Image filled completely with the given color.

func Clearer

func Clearer(c color.Color, amount float32) color.RGBA

Clearer returns a color that is the given amount more transparent (lower alpha value) in terms of RGBA absolute alpha from 0 to 100, with the color premultiplication updated.

Example
fmt.Println(Clearer(Gainsboro, 20))
Output:

{176 176 176 204}

func FromAny

func FromAny(val any, base ...color.Color) (color.RGBA, error)

FromAny returns a color from the given value of any type. It handles values of types string and color.Color. It takes an optional base color for relative transformations (see FromString).

Example
fmt.Println(FromAny("rgb(12, 18, 92)"))
Output:

{12 18 92 255} <nil>
Example (Error)
fmt.Println(FromAny([]float32{}))
Output:

{0 0 0 0} colors.FromAny: could not get color from value [] of type []float32

func FromFloat32

func FromFloat32(r, g, b, a float32) color.RGBA

FromFloat32 makes a new RGBA color from the given 0-1 normalized floating point numbers (alpha-premultiplied)

func FromFloat64

func FromFloat64(r, g, b, a float64) color.RGBA

FromFloat64 makes a new RGBA color from the given 0-1 normalized floating point numbers (alpha-premultiplied)

func FromHex

func FromHex(hex string) (color.RGBA, error)

FromHex parses the given hex color string and returns the resulting color.

Example
fmt.Println(FromHex("#FF00FF"))
Output:

{255 0 255 255} <nil>
Example (Error)
fmt.Println(FromHex("#ef"))
Output:

{0 0 0 0} colors.FromHex: could not process "ef"
Example (Lower)
fmt.Println(FromHex("#1abc2e"))
Output:

{26 188 46 255} <nil>
Example (Short)
fmt.Println(FromHex("F3A"))
Output:

{255 51 170 255} <nil>
Example (ShortLower)
fmt.Println(FromHex("#bb6"))
Output:

{187 187 102 255} <nil>

func FromNRGBA

func FromNRGBA(r, g, b, a uint8) color.RGBA

FromNRGBA makes a new RGBA color from the given non-alpha-premultiplied RGBA uint8 values.

Example
fmt.Println(FromNRGBA(50, 100, 150, 200))
Output:

{39 78 118 200}

func FromNRGBAF32

func FromNRGBAF32(r, g, b, a float32) color.RGBA

FromNRGBAF32 returns the color specified by the given float32 non alpha-premultiplied RGBA values in the range 0 to 1

func FromName

func FromName(name string) (color.RGBA, error)

FromName returns the color value specified by the given CSS standard color name.

Example
fmt.Println(FromName("yellowgreen"))
Output:

{154 205 50 255} <nil>
Example (Error)
fmt.Println(FromName("invalidcolor"))
Output:

{0 0 0 0} colors.FromName: name not found: invalidcolor

func FromRGB

func FromRGB(r, g, b uint8) color.RGBA

FromRGB makes a new RGBA color from the given RGB uint8 values, using 255 for A.

Example
fmt.Println(FromRGB(50, 100, 150))
Output:

{50 100 150 255}

func FromRGBAF32

func FromRGBAF32(r, g, b, a float32) color.RGBA

FromRGBAF32 returns the color specified by the given float32 alpha-premultiplied RGBA values in the range 0 to 1

func FromString

func FromString(str string, base ...color.Color) (color.RGBA, error)

FromString returns a color value from the given string. FromString accepts the following types of strings: standard color names, hex, rgb, rgba, hsl, hsla, hct, and hcta values, "none" or "off", or any of the transformations listed below. The transformations use the given single base color as their starting point; if you do not provide a base color, they will use Transparent as their starting point. The transformations are:

  • currentcolor = base color
  • inverse = inverse of base color
  • lighten-VAL or darken-VAL: VAL is amount to lighten or darken (using HCT), e.g., lighter-10 is 10 higher tone
  • saturate-VAL or desaturate-VAL: manipulates the chroma level in HCT by VAL
  • spin-VAL: manipulates the hue level in HCT by VAL
  • clearer-VAL or opaquer-VAL: manipulates the alpha level by VAL
  • blend-VAL-color: blends given percent of given color relative to base in RGB space
Example (Blend)
fmt.Println(FromString("blend-40-#fff", Black))
Output:

{153 153 153 255} <nil>
Example (Darken)
fmt.Println(FromString("darken-10", Green))
Output:

{1 100 0 255} <nil>
Example (Error)
fmt.Println(FromString("lighten-something"))
Output:

{0 0 0 0} colors.FromString: error getting numeric value from "something": strconv.ParseFloat: parsing "something": invalid syntax
Example (Hct)
fmt.Println(FromString("hct(240, 56, 66)"))
Output:

{7 171 240 255} <nil>
Example (Hcta)
fmt.Println(FromString("hcta(83, 91, 48, 233)"))
Output:

{135 98 0 233} <nil>
Example (Hex)
fmt.Println(FromString("#2af"))
Output:

{34 170 255 255} <nil>
Example (Hsl)
fmt.Println(FromString("hsl(12, 62, 50, 189)"))
Output:

{154 59 35 189} <nil>
Example (Hsla)
fmt.Println(FromString("hsla(12, 62, 50)"))
Output:

{207 80 48 255} <nil>
Example (Name)
fmt.Println(FromString("violet"))
Output:

{238 130 238 255} <nil>
Example (Rgb)
fmt.Println(FromString("rgb(202, 38, 16, 112)"))
Output:

{89 16 7 112} <nil>
Example (Rgba)
fmt.Println(FromString("rgba(188, 12, 71, 201)"))
Output:

{148 9 56 201} <nil>

func Inverse

func Inverse(c color.Color) color.RGBA

Inverse returns the inverse of the given color (255 - each component). It does not change the alpha channel.

Example
fmt.Println(Inverse(Limegreen))
Output:

{205 50 205 255}

func IsNil

func IsNil(c color.Color) bool

IsNil returns whether the color is the nil initial default color

Example (False)
fmt.Println(IsNil(Blue))
Output:

false
Example (True)
fmt.Println(IsNil(color.RGBA{}))
Output:

true

func Opaquer

func Opaquer(c color.Color, amount float32) color.RGBA

Opaquer returns a color that is the given amount more opaque (higher alpha value) in terms of RGBA absolute alpha from 0 to 100, with the color premultiplication updated.

Example
fmt.Println(Opaquer(WithAF32(Green, 0.15), 30))
Output:

{0 57 0 114}

func Pattern

func Pattern(f func(x, y int) color.Color) image.Image

Pattern returns a new unbounded image.Image represented by the given pattern function.

func SetScheme

func SetScheme(isDark bool)

SetScheme sets the value of Scheme to either [Schemes.Dark] or [Schemes.Light], based on the given value of whether the color scheme should be dark. It also sets the value of matcolor.SchemeIsDark.

func SetSchemes

func SetSchemes(primary color.RGBA)

SetSchemes sets Schemes, Scheme, and Palette based on the given primary color. It is the main way that end-user code should set the color schemes to something custom. For more specific control, see SetSchemesFromKey.

func SetSchemesFromKey

func SetSchemesFromKey(key *matcolor.Key)

SetSchemes sets Schemes, Scheme, and Palette based on the given matcolor.Key. It should be used instead of SetSchemes if you want more specific control over the color scheme.

func Spaced

func Spaced(idx int) color.RGBA

Spaced returns a maximally widely spaced sequence of colors for progressive values of the index, using the HCT space. This is useful, for example, for assigning colors in graphs.

func SpacedDark

func SpacedDark(idx int) color.RGBA

SpacedDark is the Dark mode version of Spaced

func SpacedLight

func SpacedLight(idx int) color.RGBA

SpacedLight is the Light mode version of Spaced

func Sub

func Sub(c, dc color.Color) color.RGBA

Sub subtracts given color deltas from this color, safely avoiding underflow < 0

Example
fmt.Println(Sub(Purple, Blue))
Output:

{128 0 0 0}

func ToFloat32

func ToFloat32(c color.Color) (r, g, b, a float32)

ToFloat32 returns 0-1 normalized floating point numbers from given color (alpha-premultiplied)

func ToFloat64

func ToFloat64(c color.Color) (r, g, b, a float64)

ToFloat64 returns 0-1 normalized floating point numbers from given color (alpha-premultiplied)

func ToUniform

func ToUniform(img image.Image) color.RGBA

ToUniform converts the given image to a uniform color.

func WithA

func WithA(c color.Color, a uint8) color.RGBA

WithA returns the given color with the transparency (A) set to the given value, with the color premultiplication updated.

Example
fmt.Println(WithA(Royalblue, 215))
Output:

{55 88 190 215}

func WithAF32

func WithAF32(c color.Color, a float32) color.RGBA

WithAF32 returns the given color with the transparency (A) set to the given float32 value between 0 and 1, with the color premultiplication updated.

Example
fmt.Println(WithAF32(Olive, 0.6))
Output:

{77 77 0 153}

func WithB

func WithB(c color.Color, b uint8) color.RGBA

WithB returns the given color with the blue component (B) set to the given alpha-premultiplied value

Example
fmt.Println(WithB(Pink, 100))
Output:

{255 192 100 255}

func WithG

func WithG(c color.Color, g uint8) color.RGBA

WithG returns the given color with the green component (G) set to the given alpha-premultiplied value

Example
fmt.Println(WithG(Orange, 11))
Output:

{255 11 0 255}

func WithR

func WithR(c color.Color, r uint8) color.RGBA

WithR returns the given color with the red component (R) set to the given alpha-premultiplied value

Example
fmt.Println(WithR(Blue, 50))
Output:

{50 0 255 255}

Types

type BlendTypes

type BlendTypes int32 //enums:enum

BlendTypes are different algorithms (colorspaces) to use for blending the color stop values in generating the gradients.

const (
	// HCT uses the hue, chroma, and tone space and generally produces the best results,
	// but at a slight performance cost.
	HCT BlendTypes = iota

	// RGB uses raw RGB space, which is the standard space that most other programs use.
	// It produces decent results with maximum performance.
	RGB

	// CAM16 is an alternative colorspace, similar to HCT, but not quite as good.
	CAM16
)
const BlendTypesN BlendTypes = 3

BlendTypesN is the highest valid value for type BlendTypes, plus one.

func BlendTypesValues

func BlendTypesValues() []BlendTypes

BlendTypesValues returns all possible values for the type BlendTypes.

func (BlendTypes) Desc

func (i BlendTypes) Desc() string

Desc returns the description of the BlendTypes value.

func (BlendTypes) Int64

func (i BlendTypes) Int64() int64

Int64 returns the BlendTypes value as an int64.

func (BlendTypes) MarshalText

func (i BlendTypes) MarshalText() ([]byte, error)

MarshalText implements the encoding.TextMarshaler interface.

func (*BlendTypes) SetInt64

func (i *BlendTypes) SetInt64(in int64)

SetInt64 sets the BlendTypes value from an int64.

func (*BlendTypes) SetString

func (i *BlendTypes) SetString(s string) error

SetString sets the BlendTypes value from its string representation, and returns an error if the string is invalid.

func (BlendTypes) String

func (i BlendTypes) String() string

String returns the string representation of this BlendTypes value.

func (*BlendTypes) UnmarshalText

func (i *BlendTypes) UnmarshalText(text []byte) error

UnmarshalText implements the encoding.TextUnmarshaler interface.

func (BlendTypes) Values

func (i BlendTypes) Values() []enums.Enum

Values returns all possible values for the type BlendTypes.

type Context

type Context interface {
	// Base returns the base color that the color parsing is relative top
	Base() color.RGBA
	// ImageByURL returns the [image.Image] associated with the given URL.
	// Typical URL formats are HTTP URLs like "https://example.com" and node
	// URLs like "#name". If it returns nil, that indicats that there is no
	// [image.Image] color associated with the given URL.
	ImageByURL(url string) image.Image
}

Context contains information about the context in which color parsing occurs.

func BaseContext

func BaseContext(base color.RGBA) Context

BaseContext returns a basic Context based on the given base color.

type NRGBAF32

type NRGBAF32 struct {
	R, G, B, A float32
}

NRGBAF32 stores non-alpha-premultiplied RGBA values in a float32 0 to 1 normalized format, which is more useful for converting to other spaces

func (NRGBAF32) RGBA

func (c NRGBAF32) RGBA() (r, g, b, a uint32)

RGBA implements the color.Color interface

type RGBAF32

type RGBAF32 struct {
	R, G, B, A float32
}

RGBAF32 stores alpha-premultiplied RGBA values in a float32 0 to 1 normalized format, which is more useful for converting to other spaces

func (RGBAF32) RGBA

func (c RGBAF32) RGBA() (r, g, b, a uint32)

RGBA implements the color.Color interface

Directories

Path Synopsis
cam
cie
hct
hpe
hsl
lms
Package gradient provides linear, radial, and conic color gradients.
Package gradient provides linear, radial, and conic color gradients.
Package matcolor provides support for creating Material Design 3 color schemes and palettes.
Package matcolor provides support for creating Material Design 3 color schemes and palettes.

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