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Constants ¶
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const ( OP_RETURN uint8 = iota OP_RETURN_BLOCK // return from block, return to caller's caller OP_RETURN_RESCUE // pop the frame, but don't reset the stack OP_DUP // duplicate value on the top of the stack (shallow) OP_NEGATE OP_ADD OP_SUB OP_MUL OP_DIV OP_PUSH OP_POP OP_NOT OP_CALL_BLOCK // block on the top, params below OP_CALL // 8 bit arity. The stack looks like this /* STACK_TOP: method_name arg_n ... arg_0 caller */ OP_DOT_CALL // same as above, but without global method fallback OP_OPTIONAL_CALL // dot call, but if caller is nil, return nil OP_METHOD // the method name is on stack top. Class is the caller OP_STATIC_METHOD // same as above, but define to static method OP_GLOBAL_METHOD // same as OP_METHOD OP_CLASS /* STACK_TOP: class caller */ OP_LOAD_CONST OP_LOAD_CONST_U16 OP_INT_8 OP_INT_16 OP_INT_32 OP_INT_64 OP_DOUBLE // next 64 bits as value OP_LOAD_STRING_8 OP_LOAD_STRING_16 OP_LOAD_STRING_32 OP_LOAD_CLASS_CONST // Runtime class constants OP_SET_CLASS_CONST OP_SET_LOCAL OP_GET_LOCAL OP_GET_UPVALUE OP_SET_UPVALUE OP_CLOSURE OP_SET_GLOBAL OP_GET_GLOBAL OP_GET_IVAR // STACK_TOP: name OP_SET_IVAR // STACK_TOP: name // value OP_JUMP_IF_FALSE OP_JUMP_IF_TRUE OP_BRANCH_IF_FALSE OP_JUMP OP_LOOP OP_NIL OP_FALSE OP_TRUE OP_EQUAL OP_GREATER_EQUAL OP_LESSER_EQUAL OP_BUILD_ARRAY // followed by 8 bit element count OP_SUBSCRIPT // key on top of the stack, followed by object OP_SUBSCRIPT_SET // val on top of the stack, followed by key and object OP_BUILD_HASH // followed by 8 bit pair count OP_RAISE // raise with arg OP_SIMPLE_RAISE // raise without arg OP_INHERIT OP_CHECK_CLASS OP_REQUIRE_RELATIVE OP_NOP // keep this at end )
Variables ¶
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Functions ¶
Types ¶
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