Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Load ¶
func Load()
Load creates the game world.
FIXME(diddymus): Hard-coded zone files and paths.
BUG(diddymus): Load will populate core.World directly as a side effect of being called. The core package can't import the world package as it would cause a cyclic import.
Types ¶
This section is empty.
Notes ¶
Bugs ¶
Load will populate core.World directly as a side effect of being called. The core package can't import the world package as it would cause a cyclic import.
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