Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Parse ¶
Parse initiates processing of the input string for the specified Thing. The input string is expected to be input from a player. The actual command processed will be returned. For example GET or DROP.
Parse runs with state.scripting set to false, disallowing scripting specific commands from being executed by players directly.
When sync handles a command the command may determine it needs to hold additional locks. In this case sync will return false and should be called again. This repeats until the list of locks is complete, the command processed and sync returns true.
Types ¶
This section is empty.
Notes ¶
Bugs ¶
Terminal with is hardcoded to be 80 characters wide
If you examine another player you can see their inventory items. For now we just skip the inventory listing if we are examining a player.
If a container is not collectable then it and its content will not be saved - even if it contains collectable items.
We don't treat observer differently to observers - should we?