Documentation ¶
Index ¶
- Variables
- type Broker
- type Config
- type Engine
- func (e *Engine) Checkpoint() ([]byte, error)
- func (e *Engine) Delegate(ctx context.Context, party string, nodeID string, amount *num.Uint) error
- func (e *Engine) GetState(k string) ([]byte, []types.StateProvider, error)
- func (e *Engine) GetValidatorData() []*types.ValidatorData
- func (e *Engine) Hash() []byte
- func (e *Engine) Keys() []string
- func (e *Engine) Load(ctx context.Context, data []byte) error
- func (e *Engine) LoadState(ctx context.Context, p *types.Payload) ([]types.StateProvider, error)
- func (e *Engine) Name() types.CheckpointName
- func (e *Engine) Namespace() types.SnapshotNamespace
- func (e *Engine) OnMinAmountChanged(ctx context.Context, minAmount num.Decimal) error
- func (e *Engine) OnTick(ctx context.Context, t time.Time)
- func (e *Engine) ProcessEpochDelegations(ctx context.Context, epoch types.Epoch) []*types.ValidatorData
- func (e *Engine) Stopped() bool
- func (e *Engine) UndelegateAtEndOfEpoch(ctx context.Context, party string, nodeID string, amount *num.Uint) error
- func (e *Engine) UndelegateNow(ctx context.Context, party string, nodeID string, amount *num.Uint) error
- type EpochEngine
- type StakingAccounts
- type TimeService
- type ValidatorTopology
Constants ¶
This section is empty.
Variables ¶
var ( // ErrPartyHasNoStakingAccount is returned when the staking account for the party cannot be found. ErrPartyHasNoStakingAccount = errors.New("cannot find staking account for the party") // ErrInvalidNodeID is returned when the node id passed for delegation/undelegation is not a validator node identifier. ErrInvalidNodeID = errors.New("invalid node ID") // ErrInsufficientBalanceForDelegation is returned when the balance in the staking account is insufficient to cover all committed and pending delegations. ErrInsufficientBalanceForDelegation = errors.New("insufficient balance for delegation") // ErrIncorrectTokenAmountForUndelegation is returned when the amount to undelegation doesn't match the delegation balance (pending + committed) for the party and validator. ErrIncorrectTokenAmountForUndelegation = errors.New("incorrect token amount for undelegation") // ErrAmountLTMinAmountForDelegation is returned when the amount to delegate to a node is lower than the minimum allowed amount from network params. ErrAmountLTMinAmountForDelegation = errors.New("delegation amount is lower than the minimum amount for delegation for a validator") )
Functions ¶
This section is empty.
Types ¶
type Broker ¶
Broker send events we no longer need to generate this mock here, we can use the broker/mocks package instead.
type Config ¶
Config represent the configuration of the collateral engine.
func NewDefaultConfig ¶
func NewDefaultConfig() Config
NewDefaultConfig creates an instance of the package specific configuration, given a pointer to a logger instance to be used for logging within the package.
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
Engine is handling the delegations balances from parties to validators The delegation engine is designed in the following way with the following assumptions: 1. during epoch it is called with delegation requests that update the delegation balance of the party for the next epoch 2. At the end of the epoch: 2.1 updates the delegated balances to reconcile the epoch's staking account balance for each party such that if a party withdrew from their
staking account during the epoch it will not count for them for rewarding
2.2 capture the state after 2.1 to be returned to the rewarding engine 2.3 process all pending delegations.
func New ¶
func New(log *logging.Logger, config Config, broker Broker, topology ValidatorTopology, stakingAccounts StakingAccounts, epochEngine EpochEngine, ts TimeService) *Engine
New instantiates a new delegation engine.
func (*Engine) Checkpoint ¶
func (*Engine) GetValidatorData ¶
func (e *Engine) GetValidatorData() []*types.ValidatorData
GetValidatorData returns the current state of the delegation per node.
func (*Engine) Name ¶
func (e *Engine) Name() types.CheckpointName
func (*Engine) Namespace ¶
func (e *Engine) Namespace() types.SnapshotNamespace
func (*Engine) OnMinAmountChanged ¶
OnMinAmountChanged updates the network parameter for minDelegationAmount.
func (*Engine) OnTick ¶
every few blocks try to reconcile the association and nomination for the current and next epoch.
func (*Engine) ProcessEpochDelegations ¶
func (e *Engine) ProcessEpochDelegations(ctx context.Context, epoch types.Epoch) []*types.ValidatorData
ProcessEpochDelegations updates the delegation engine state at the end of a given epoch and returns the validation-delegation data for rewarding for that epoch step 1: process delegation data for the epoch - undelegate if the balance of the staking account doesn't cover all delegations step 2: capture validator delegation data to be returned step 3: apply pending undelegations step 4: apply pending delegations step 5: apply auto delegations epoch here is the epoch that ended.
func (*Engine) UndelegateAtEndOfEpoch ¶
func (e *Engine) UndelegateAtEndOfEpoch(ctx context.Context, party string, nodeID string, amount *num.Uint) error
UndelegateAtEndOfEpoch increases the pending undelegation balance and potentially decreases the pending delegation balance for a given validator node and party.
func (*Engine) UndelegateNow ¶
func (e *Engine) UndelegateNow(ctx context.Context, party string, nodeID string, amount *num.Uint) error
UndelegateNow changes the balance of delegation immediately without waiting for the end of the epoch if possible it removed balance from pending delegated, if not enough it removes balance from the current epoch delegated amount.
type EpochEngine ¶
type StakingAccounts ¶
type StakingAccounts interface { GetAvailableBalance(party string) (*num.Uint, error) GetAvailableBalanceInRange(party string, from, to time.Time) (*num.Uint, error) }
StakingAccounts provides access to the staking balance of a given party now and within a duration of an epoch.
type TimeService ¶
TimeService notifies the reward engine on time updates
type ValidatorTopology ¶
type ValidatorTopology interface { IsValidatorNodeID(nodeID string) bool AllNodeIDs() []string Get(key string) *validators.ValidatorData }
ValidatorTopology represents the topology of validators and can check if a given node is a validator.