snapshot

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Published: Mar 7, 2024 License: AGPL-3.0 Imports: 24 Imported by: 0

README

Snapshot Engine

The snapshot engine is responsible for collecting all in-memory state that exists across all other engines/services. The saved state can then be used to restore a node to a particular block height by propagating this state back into each engine. This can either be done using a local snapshot, where an existing node restarted, or via a network snapshot, where a new node joins and is gifted a snapshot from other nodes in the network.

Each engine which needs to save state will register themselves with the snapshot engine via a call to engine.AddProviders() and expose themselves through the below interface:

type StateProvider interface {
	Namespace() SnapshotNamespace
	Keys() []string
	GetState(key string) ([]byte, []StateProvider, error)
	LoadState(ctx context.Context, pl *Payload) ([]StateProvider, error)
	Stopped() bool
}

then at every snapshot-block, the snapshot engine will suck up all the state from each registered provider and save it to disk.

Identifying state to snapshot

When we talk about an engine's state we mean "fields in an engine's data structure". More specifically, fields which hold data that exist across multiple blocks.

For example if we had an engine that looked like this:

type SomeEngine struct {

    cfg  Config
    log *logging.Logger

    // track orders, id -> order
    orders map[string]*types.Order

    // registered callbacks for whenever something happens
    cbs map[string]func() error
}

The important field that needs saving into a snapshot is orders. The fields cfg and log are only configuration fields and so are not relevant. For cbs the onus is on the subscriber to re-register their callback when they restore from a snapshot, so this engine's snapshot need not worry.

Gotcha 1: Cannot include validator-only state in a snapshot

Given that validator and non-validator nodes take snapshots and the hash of a snapshot is included in the commit-hash, if any state that is only present in validator nodes is added to a snapshot, then all non-validator nodes will fall out of consensus.

An example of this is the Ethereum-event-forwarder which is only something validator nodes do. The state it contains is the Ethereum block-height that was last checked for events, but we cannot save this into a snapshot. We instead handle it by saving the Ethereum block-height of the last ChainEvent sent into core, which is a transaction all node types will see. This will not be the last Ethereum block-height checked, but it is good enough.

Gotcha 2: Cannot include single-node state in a snapshot

This is similar to gotcha 1 but worth mentioning explicitly. Some engine's that send validator-commands back into the network will keep track of whether they should retry based on whether sending in that transaction was successful. This state is personal to an individual node and cannot be saved to the snapshot. It will cause a different snapshot hash than any other node and this node will fall out of consensus

For example the notary engine keeps track of whether the node needs to try sending in a node-signature again. The notary engine also keeps tracks of which nodes it has received signatures from. Therefore when restoring from a snapshot it's retry-state can be repopulate indirectly based on whether a node's own node-vote is in the set of received votes. If it is not there then it needs to retry.

Gotcha 3: Remember to re-register callbacks between engines

The links between engines, whether that be the registration of callbacks or other things, is not state that can be saved into a snapshot but should be restored via re-registration when loading from a snapshot.

For example, a market subscribes to oracles for both termination and settlement. When a market is restored from a snapshot it must re-subscribe to those oracles again, but must do so depending on the market's restored state i.e a terminated market should only re-subscribe to the settlement oracle.

Gotcha 4: Trying to use complex-logic to deduce whether a field needs adding to the snapshot

Its not worth it. Your assessment is probably wrong and will result in a horrible bug that presents itself 5 weeks later at the worst possible moment. Unless it is plainly obvious that a field has a lifetime of less than a block, or it can trivially be derived from another field, then just add it to the snapshot.

Snapshot tests

Snapshot testing is in a good place. We have lots of layers that check for particular types of issues. The flavours of snapshot tests that exist today are:

  • Unit-tests
  • System-tests
  • Snapshot soak tests
  • Snapshot pipeline
Unit-tests

Each engine that is a snapshot provider should have unit-tests that verify the roundtrip of saving and restoring the snapshot state.

Writing an effective unit-test for an engine's snapshot involves checking three things:

  • completeness: all fields are saved and restored identically
  • determinism: the same state serialises to the same bytes, always
  • engine connections: subscriptions/callbacks to other engine's are re-subscribed
Testing completeness

The best way to check for completeness is to do the following:

  • create an engine with some state
  • call .GetState() to get the serialised state b1
  • create a second engine and load in b1
  • assert that all the fields in both engines are equal i.e assert.Equal(t, eng1.GetOrders(), end2.GetOrders())
Testing determinism

The best way to check for determinism is to do the following:

  • create an engine with some state
  • call .GetState() to get the serialised state b1
  • create a second engine and load in b1
  • call .GetState() on the second engine to get b2
  • assert that b1 == b2

The main cause of non-determinism is when converting a map -> slice. Given that maps are unordered, the resultant slice must be sorted by the map's keys for it to serialised to the same byte string. This is why checking for completeness is not a sufficient test for determinism because the map will still restore exactly even though the snapshot is different. Equally checking that the snapshot is deterministic is not a sufficient test for completeness. For example if we had a field of type time.Time{} and saved its t.Unix() value in the snapshot, the snapshot would be reliably deterministic but the restored value will have lost the nanoseconds and not be identical to before.

Testing engine connections

The best way to check that subscriptions are restored is to do the following:

  1. Create a first business and snapshot engines.
  2. Add some state to the business engine.
  3. Generate a local snapshot.
  4. Add some more state to the business engine.
  5. Get the state for all keys, and save the result in a map, on the business engine.
  6. Close these first engines.
  7. Create a second business and snapshot engines.
  8. Restore the local snapshot.
  9. Verify the hashes produced by the first and second snapshot.
  10. Add more state exactly the same way as step 4.
  11. Repeat step 5 but for the second business engine.
  12. Compare the content of the step 5 and 11.

Below is a pseudo-code-ish example of what a snapshot unit-tests should look like:

package business_test

import (
	"testing"
	"time"

	"code.vegaprotocol.io/vega/core/integration/stubs"
	"code.vegaprotocol.io/vega/core/snapshot"
	"code.vegaprotocol.io/vega/core/stats"
	vgtest "code.vegaprotocol.io/vega/libs/test"
	"code.vegaprotocol.io/vega/logging"
	"code.vegaprotocol.io/vega/paths"
	"github.com/stretchr/testify/assert"
	"github.com/stretchr/testify/require"
)

func TestEngineSnapshot(t *testing.T) {
	ctx := vgtest.VegaContext("chainid", 100)

	log := logging.NewTestLogger()

	// This is important to use the same path so the engines pick up the same
	// database.
	vegaPath := paths.New(t.TempDir())

	now := time.Now()
	timeService := stubs.NewTimeStub()
	timeService.SetTime(now)

	statsData := stats.New(log, stats.NewDefaultConfig())

	// Create the engines
	businessEngine1 := NewBusinessEngine()

	// Do not use memory implementation! Use LevelDB to be as close as possible
	// to production.
	snapshotEngine1, err := snapshot.NewEngine(vegaPath, snapshot.DefaultConfig(), log, timeService, statsData.Blockchain)
	require.NoError(t, err)

	// This is to avoid double closing the engine.
	closeSnapshotEngine1 := vgtest.OnlyOnce(snapshotEngine1.Close)
	defer closeSnapshotEngine1()

	snapshotEngine1.AddProvider(businessEngine1)

	// No snapshot yet, does nothing.
	require.NoError(t, snapshotEngine1.Start(ctx))

	// This will help us to verify the engines are correctly wired when
	// restoring the state.
	populateState(t, businessEngine1)

	// Taking the first snapshot. Saved locally.
	// Call `SnapshotNow()`, and not `Snapshot()` as it's async and might create
	// a flickering test, or a data-race.
	hash1, err := snapshotEngine1.SnapshotNow(ctx)
	require.NoError(t, err)

	// This will help us to detect drift on between the business engines after
	// a restoration and an update.
	populateMoreState(t, businessEngine1)

	// Manually snapshotting the first business engine state, AFTER the second
	// update.
	state1 := map[string][]byte{}
	for _, key := range businessEngine1.Keys() {
		state, additionalProvider, err := businessEngine1.GetState(key)
		require.NoError(t, err)
		assert.Empty(t, additionalProvider)
		state1[key] = state
	}

	// Closing the first engine now, so the second snapshot engine is the only one
	// connecting to the database. This is the closest to the production setup.
	closeSnapshotEngine1()

	// Create the engines
	businessEngine2 := NewBusinessEngine()
	snapshotEngine2, err := snapshot.NewEngine(vegaPath, snapshot.DefaultConfig(), log, timeService, statsData.Blockchain)
	require.NoError(t, err)
	defer snapshotEngine2.Close()

	snapshotEngine2.AddProviders(businessEngine2.Engine)

	// This triggers the state restoration from the local snapshot.
	require.NoError(t, snapshotEngine2.Start(ctx))

	// Comparing the hash after restoration, to ensure it produces the same result.
	hash2, _, _ := snapshotEngine2.Info()
	require.Equal(t, hash1, hash2)

	// Reproduce exactly the same state modification on the second business engine
	// as the first one, AFTER the snapshot.
	populateMoreState(t, businessEngine2)

	// Manually snapshotting the second business engine state, AFTER the second
	// update.
	state2 := map[string][]byte{}
	for _, key := range businessEngine2.Keys() {
		state, additionalProvider, err := businessEngine2.GetState(key)
		require.NoError(t, err)
		assert.Empty(t, additionalProvider)
		state2[key] = state
	}

	// Attempt to detect any drift in the data.
	// If the data don't match, check for missing or non-deterministic data in
	// the snapshot.
	for key := range state1 {
		assert.Equalf(t, state1[key], state2[key], "Key %q does not have the same data", key)
	}
}

System tests

System-tests exist that directly flex snapshots in known troublesome situations, and also check more functional aspects of snapshots (they are produced in line with the network parameter, we only save as many as set in the config file etc etc). These exist in the test file snapshot_test.py in the system-test repo.

There are also tests that do not directly test snapshot behaviour but where snapshots are used by that feature, for example validators-joining-and-leave and protocol-upgrade tests. These tests exist across almost all of the system-tests marked as network_infra.

How to debug a failure

For any run of a system-test the block-data and vega home directories are saved as artefacts. They can be downloaded, used to replay the chain locally, and to then perform the same snapshot restored. The block of the failing snapshot can be found in the logs of the node that failed to restart.

Snapshot soak tests

The "snapshot soak tests" are run at the end of every overnight full system-test run. They take the resultant chain data generated by running the full test suite, replays the chain, and then attempts to restore from every snapshot that was taken during the lifetime of the chain. The benefit of these tests is that they check snapshots that are created during obscure transient states which are harder to dream up when writing snapshot system-tests or unit-tests.

It also means that our effective coverage of snapshots mirror the system-test AC coverage, and as new system-tests for features are written we automatically get testing that the snapshots for those features also work.

How to debug a failure

Reproducing a failed soak-test locally is very easy as you can trivially use the same script as the CI. The steps are:

  • Download the testnet folder of artefacts from the system-test run that produced the bad snapshot
  • Clone the jenkins-shared-library repo and find the script main/resources/bin/pv-snapshot-all
  • Run the script to first replay the chain: pv-snapshot-all --tm-home=tendermint/node2 --vega-home=vega/node2 --vega-binary=../vega --replay
  • It will write logs files from the node to node-0.log and err-node-0.log
  • Restart the node from the problem snapshot pv-snapshot-all --tm-home=tendermint/node2 --vega-home=vega/node2 --vega-binary=../vega --block BLOCK_NUM
  • It will write log files from the node to node-BLOCK_NUM.log and err-node-BLOCK_NUM.log
  • Compare the two logs to see where state has diverged
Snapshot pipelines

A reoccuring Jenkins pipeline exists that will repeatedly join a network using statesync snapshots. The pipeline runs every 10mins on all of our internal networks (devnet1, stagnet1, testnet) as well as mainnet. There is a slack channel #snapshot-notify the show the results.

The pipeline exists to verify that snapshots work in a more realistic environment where the volume of state is more representative of what we would expect on a real Vega network.

How to debug a failure

The snapshot pipeline jobs will store as an artefact the block-data and the snapshot it loaded from. This allows you to replay the partial chain the in same way locally and reproduce any failure. By finding the last successful snapshot pipeline job, those artefacts can be used to replay the partial chain from a working snapshot allowing comparison between logs to find where state started to diverge.

Event-diff soak tests

It checks that the events sent out by core are always sent out in the same order. As the system tests are running node2 writes out all the events it sends to a data node to a file. At the end of the test run the chain is replayed and another file containing all events is produce. These two files are then diffed. If it fails on Jenkins then you will see output that looks like the following:

[2023-10-09T15:24:45.689Z] === Starting event-file diff
[2023-10-09T15:24:45.689Z] Differences found between: /jenkins/workspace/common/system-tests-wrapper/networkdata/testnet/vega/node2/eventlog.evt /jenkins/workspace/common/system-tests-wrapper/networkdata/testnet/vega/node2/eventlog-replay.evt
How to debug a failure

The two event files that were diffed will be saved as artefacts in Jenkins, and the first step is to download them locally. From there they are be parsed into human-readable JSON by using the following vega tool,a nd then diffed:

vega tools events --out=original.out --events=eventlog.evt

vega tools events --out=replay.out --events=eventlog-replay.evt

diff original.out replay.out

Note that for events created during a full system-test run, both the parsing and diff can take some time.

The diff can then be used to hunt down which block produces different events, and which event type it is. For example if the diff flagged up and event like below:

{
   "id": "4615-75",
   "block": "953A2BC530B192B78CA5D4228C377BF3C66FEA65F0C4AF93B0DDBE7AFDE036A7",
   "type": 11,
   "vote": {
      "party_id": "7c2860d661607c3e51df31f7fae478acceb6ad0f45ef0d044b74d37cf7f78ebc",
      "value": 2,
      "proposal_id": "2372a4901660ace8d4e5b9e318754abdbf959454610878c13fd8f73317ebacbd",
      "timestamp": "1696858255513756974",
      "total_governance_token_balance": "9749958450000000000",
      "total_governance_token_weight": "1",
      "total_equity_like_share_weight": "0"
   },
   "version": 1,
   "chain_id": "testnet-001",
   "tx_hash": "953A2BC530B192B78CA5D4228C377BF3C66FEA65F0C4AF93B0DDBE7AFDE036A7"
}

we know that it was emitted in block 4615 and was for a vote event. From here we can look through all calls to events.NewVoteEvent() in core and look for places where we may be iterating over a map, or sorting that may be insufficient, and will cause a different in event order.

Documentation

Index

Constants

View Source
const (
	LevelDB    = "GOLevelDB"
	InMemoryDB = "memory"
)

Variables

View Source
var (
	ErrStartHeightCannotBeNegative      = errors.New("the value for \"load-from-block-height\" must be positive, or zero")
	ErrKeepRecentMustBeHigherOrEqualTo1 = errors.New("the value for \"snapshot-keep-recent\" must higher or equal to 1")
)
View Source
var ErrEngineHasAlreadyBeenStarted = errors.New("the engine has already been started")

Functions

This section is empty.

Types

type Config

type Config struct {
	Level       encoding.LogLevel `` /* 467-byte string literal not displayed */
	KeepRecent  uint              `` /* 325-byte string literal not displayed */
	RetryLimit  uint              `` /* 316-byte string literal not displayed */
	Storage     string            `` /* 376-byte string literal not displayed */
	StartHeight int64             `` /* 327-byte string literal not displayed */
}

func DefaultConfig added in v0.73.0

func DefaultConfig() Config

DefaultConfig creates an instance of the package specific configuration, given a pointer to a logger instance to be used for logging within the package.

func (*Config) Validate added in v0.72.0

func (c *Config) Validate() error

Validate checks the values in the config file are sensible.

type DoneCh added in v0.73.0

type DoneCh <-chan interface{}

type Engine

type Engine struct {
	// contains filtered or unexported fields
}

Engine the snapshot engine.

func NewEngine added in v0.73.0

func NewEngine(vegaPath paths.Paths, conf Config, log *logging.Logger, timeSvc TimeService, statsSvc StatsService) (*Engine, error)

NewEngine returns a new snapshot engine.

func (*Engine) AddProviders

func (e *Engine) AddProviders(newProviders ...types.StateProvider)

AddProviders add a state providers to the engine. Added providers will be called when a snapshot is taken, and when the state is restored. It supports multiple providers on the same namespace, but their generated tree keys (namespace + key) must be unique.

func (*Engine) Close

func (e *Engine) Close()

func (*Engine) HasRestoredStateAlready added in v0.73.0

func (e *Engine) HasRestoredStateAlready() bool

func (*Engine) HasSnapshots added in v0.73.0

func (e *Engine) HasSnapshots() (bool, error)

HasSnapshots will return whether we have snapshots, or not. This can be use to safely call Info().

func (*Engine) Info

func (e *Engine) Info() ([]byte, int64, string)

func (*Engine) ListLatestSnapshots added in v0.73.0

func (e *Engine) ListLatestSnapshots() ([]*tmtypes.Snapshot, error)

ListLatestSnapshots list the last N snapshots in accordance to the variable `maxLengthOfSnapshotList`.

func (*Engine) OnSnapshotIntervalUpdate

func (e *Engine) OnSnapshotIntervalUpdate(_ context.Context, newIntervalBetweenSnapshots *num.Uint) error

func (*Engine) ReceiveSnapshot

func (e *Engine) ReceiveSnapshot(offeredSnapshot *types.Snapshot) tmtypes.ResponseOfferSnapshot

ReceiveSnapshot is called by Tendermint to restore state from state-sync. This must be called before load snapshot chunks. If this method is called while a snapshot is already being loaded, the current snapshot loading is aborted, and the new one is used instead. Proceeding as such allows Tendermint to start over when an error occurs during state-sync.

func (*Engine) ReceiveSnapshotChunk added in v0.73.0

func (e *Engine) ReceiveSnapshotChunk(ctx context.Context, chunk *types.RawChunk, sender string) tmtypes.ResponseApplySnapshotChunk

ReceiveSnapshotChunk is called by Tendermint to restore state from state-sync. It receives the chunks matching the snapshot received via the `ReceiveSnapshot()`.

func (*Engine) ReloadConfig

func (e *Engine) ReloadConfig(cfg Config)

func (*Engine) RetrieveSnapshotChunk added in v0.73.0

func (e *Engine) RetrieveSnapshotChunk(height uint64, format, chunkIndex uint32) (*types.RawChunk, error)

RetrieveSnapshotChunk is called by Tendermint to retrieve a snapshot chunk to help a peer node to restore its state from state-sync.

func (*Engine) Snapshot

func (e *Engine) Snapshot(ctx context.Context) ([]byte, DoneCh, error)

Snapshot triggers the snapshot process at defined interval. Do nothing if the the interval bound is not reached.

func (*Engine) SnapshotNow

func (e *Engine) SnapshotNow(ctx context.Context) ([]byte, error)

SnapshotNow triggers the snapshot process right now, ignoring the defined interval.

func (*Engine) Start added in v0.73.0

func (e *Engine) Start(ctx context.Context) error

type StatsService

type StatsService interface {
	SetHeight(uint64)
}

type TimeService

type TimeService interface {
	GetTimeNow() time.Time
	SetTimeNow(context.Context, time.Time)
}

Directories

Path Synopsis
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.

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