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Constants ¶
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const ( SquadTypeTactical SquadType = 0 SquadTypeTerminator SquadType = 1 SquadTypeAssault SquadType = 2 SquadTypeDevastator SquadType = 3 CharTypeMarine CharacterType = 0 CharTypeCaptain CharacterType = 1 CharTypeChaplain CharacterType = 2 CharTypeApothecary CharacterType = 3 CharTypeTechmarine CharacterType = 4 CharTypeLibrarian CharacterType = 5 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CharacterType ¶
type CharacterType int
type DifficultyLevel ¶
type DifficultyLevel int
const ( DifficultyLevelMarine DifficultyLevel = 0 DifficultyLevelVeteran DifficultyLevel = 1 DifficultyLevelHero DifficultyLevel = 2 DifficultyLevelMighty DifficultyLevel = 3 )
type Ship ¶
type Ship struct { Difficulty DifficultyLevel NextScenario string Squads []*Squad Captain *Character Chaplain *Character Apothecary *Character Techmarines [2]*Character Librarians [4]*Character }
Ship encapsulates campaign state, including current location in the campaign, marines and their stats, supplies, etc.
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