Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var FS embed.FS
View Source
var ImgBackground1 = LoadImage("image/szadiart-caves/background1.png")
View Source
var ImgBackground2 = LoadImage("image/szadiart-caves/background2.png")
View Source
var ImgBackground3 = LoadImage("image/szadiart-caves/background3.png")
View Source
var ImgBackground4 = LoadImage("image/szadiart-caves/background4a.png")
View Source
var ImgBullet = LoadImage("image/weapons/bullet.png")
View Source
var ImgUzi = LoadImage("image/weapons/uzi.png")
View Source
var ImgWhiteSquare = ebiten.NewImage(16, 16)
View Source
var PlayerSS = LoadPlayerSpriteSheet()
Functions ¶
Types ¶
type PlayerSpriteSheet ¶
type PlayerSpriteSheet struct { IdleR *ebiten.Image DuckR *ebiten.Image WalkR1 *ebiten.Image WalkR2 *ebiten.Image }
PlayerSpriteSheet represents a collection of sprite images.
func LoadPlayerSpriteSheet ¶
func LoadPlayerSpriteSheet() *PlayerSpriteSheet
LoadPlayerSpriteSheet loads the embedded PlayerSpriteSheet.
Click to show internal directories.
Click to hide internal directories.