Documentation ¶
Index ¶
- Variables
- func BeachChairBottom(c int) *ebiten.Image
- func BeachChairTop(c int) *ebiten.Image
- func FishImage(i int) *ebiten.Image
- func FishTileXY(x, y int) *ebiten.Image
- func LoadBytes(p string) []byte
- func LoadImage(p string) *ebiten.Image
- func LoadOGG(context *audio.Context, p string, loop bool) *audio.Player
- func LoadSounds(ctx *audio.Context)
- func LoadWAV(context *audio.Context, p string) *audio.Player
- func PeepImage(tileset *ebiten.Image, i int, frame int) *ebiten.Image
- func TrashImage() *ebiten.Image
Constants ¶
This section is empty.
Variables ¶
View Source
var ( ImgWhiteSquare = newFilledImage(4, 4, color.White) ImgBlackSquare = newFilledImage(4, 4, color.Black) ImgWater = newFilledImage(16, 16, ColorWater) ImgCrosshair = LoadImage("image/crosshair.png") ImgFish = LoadImage("image/cozy-fishing/global.png") ImgPeepBody = LoadImage("image/cozy-people/characters/char_all.png") ImgPeepGlasses = LoadImage("image/cozy-people/acc/glasses.png") ImgPeepSunglasses = LoadImage("image/cozy-people/acc/glasses_sun.png") ImgPeepShirt = LoadImage("image/cozy-people/clothes/basic.png") ImgPeepSpaghetti = LoadImage("image/cozy-people/clothes/spaghetti.png") ImgPeepPants = LoadImage("image/cozy-people/clothes/pants.png") )
View Source
var ( SoundMusic *audio.Player SoundFire *audio.Player SoundHit1 *audio.Player SoundHit2 *audio.Player SoundHit3 *audio.Player SoundLevelUp *audio.Player SoundDie *audio.Player )
View Source
var ColorWater = color.RGBA{96, 160, 168, 255}
View Source
var FS embed.FS
Functions ¶
func BeachChairBottom ¶
func BeachChairBottom(c int) *ebiten.Image
func BeachChairTop ¶
func BeachChairTop(c int) *ebiten.Image
func FishTileXY ¶
func FishTileXY(x, y int) *ebiten.Image
func LoadSounds ¶
func TrashImage ¶
func TrashImage() *ebiten.Image
Types ¶
This section is empty.
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