Documentation
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Index ¶
Constants ¶
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const ( LayerDefault = 0 - iota LayerPlayer LayerBullet LayerCreep LayerBuilding LayerLand LayerSea )
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const NumLayers = 7
Variables ¶
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var AllFish = map[FishType]*FishInfo{ FishParrot: { Name: "PARROT", Damage: 1, FireRate: baseFireRate, BulletSpeed: 2, }, FishMackerel: { Name: "MACKEREL", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 1), BulletSpeed: 2, }, FishClown: { Name: "CLOWN FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 2), BulletSpeed: 2, }, FishPlaice: { Name: "PLAICE", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 3), BulletSpeed: 2, }, FishSilverEel: { Name: "SILVER EEL", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 4), BulletSpeed: 2, }, FishSeahorse: { Name: "SEAHORSE", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 5), BulletSpeed: 2, }, FishLionfish: { Name: "LION FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 6), BulletSpeed: 2, }, FishCowfish: { Name: "COW FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 7), BulletSpeed: 2, }, FishTuna: { Name: "TUNA", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 8), BulletSpeed: 2, }, FishBandedButterflyfish: { Name: "BUTTERFLY FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 9), BulletSpeed: 2, }, FishAtlanticBass: { Name: "ATLANTIC BASS", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2, }, FishBlueTang: { Name: "BLUE TANG", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 1), }, FishPollock: { Name: "POLLOCK", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 2), }, FishBallanWrasse: { Name: "BALLAN WRASSE", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 3), }, FishWeaverFish: { Name: "WEAVER FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 4), }, FishBream: { Name: "BREAM", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 5), }, FishPufferfish: { Name: "PUFFERFISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 6), }, FishCod: { Name: "COD", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 7), }, FishDab: { Name: "DAB", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 8), }, FishFlounder: { Name: "FLOUNDER", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 9), }, FishWhiting: { Name: "WHITING", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 10), }, FishHalibut: { Name: "HALIBUT", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 11), }, FishHerring: { Name: "HERRING", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 12), }, FishStingray: { Name: "STINGRAY", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 13), }, FishWolfish: { Name: "WOLFISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 14), }, FishBonefish: { Name: "BONE FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 15), }, FishCobia: { Name: "COBIA", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 16), }, FishBlackDrum: { Name: "BLACK DRUM", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 17), }, FishBlobfish: { Name: "BLOB FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 18), }, FishPompano: { Name: "POMPANO", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 19), }, FishSardine: { Name: "SARDINE", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 20), }, FishAngelfish: { Name: "ANGEL FISH", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 21), }, FishRedSnapper: { Name: "RED SNAPPER", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 22), }, FishSalmon: { Name: "SALMON", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 23), }, FishAngler: { Name: "ANGLER", Damage: 1, FireRate: baseFireRate - (fireRateIncrement * 10), BulletSpeed: 2 - (bulletSpeedIncrement * 24), }, }
Functions ¶
This section is empty.
Types ¶
type FishType ¶
type FishType int
const ( FishParrot FishType = iota FishMackerel FishClown FishPlaice FishSilverEel FishSeahorse FishLionfish FishCowfish FishTuna FishBandedButterflyfish FishAtlanticBass FishBlueTang FishPollock FishBallanWrasse FishWeaverFish FishBream FishPufferfish FishCod FishDab FishFlounder FishWhiting FishHalibut FishHerring FishStingray FishWolfish FishBonefish FishCobia FishBlackDrum FishBlobfish FishPompano FishSardine FishAngelfish FishRedSnapper FishSalmon FishAngler )
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