Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type HandleInput ¶
type HandleSelection ¶
type RenderDebug ¶
func (*RenderDebug) Initialize ¶
func (s *RenderDebug) Initialize()
type RenderEnvironment ¶
func (*RenderEnvironment) Draw ¶
func (r *RenderEnvironment) Draw(e gohan.Entity, screen *ebiten.Image) error
func (*RenderEnvironment) Initialize ¶
func (r *RenderEnvironment) Initialize()
type RenderSelection ¶
type RenderSelection struct { Unit *component.Unit Position *component.Position Sprite *component.Sprite // contains filtered or unexported fields }
func (*RenderSelection) Draw ¶
func (r *RenderSelection) Draw(e gohan.Entity, screen *ebiten.Image) error
func (*RenderSelection) Initialize ¶
func (r *RenderSelection) Initialize()
type RenderUnit ¶
type RenderUnit struct { Position *component.Position Sprite *component.Sprite // contains filtered or unexported fields }
func (*RenderUnit) Initialize ¶
func (r *RenderUnit) Initialize()
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