Documentation ¶
Overview ¶
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
URTator - Urban Terror server browser and game launcher, written in Go.
Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n) All rights reserved.
Licensed under Terms and Conditions of GNU General Public License version 3 or any higher. ToDo: put full text of license here.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var GPL_LICENSE = `` /* 35148-byte string literal not displayed */
Functions ¶
func ShowAboutDialog ¶
func ShowAboutDialog()
Types ¶
type FavoriteDialog ¶
type FavoriteDialog struct {
// contains filtered or unexported fields
}
func (*FavoriteDialog) Close ¶
func (f *FavoriteDialog) Close()
func (*FavoriteDialog) InitializeNew ¶
func (f *FavoriteDialog) InitializeNew()
func (*FavoriteDialog) InitializeUpdate ¶
func (f *FavoriteDialog) InitializeUpdate(server *datamodels.Server)
type MainWindow ¶
type MainWindow struct {
// contains filtered or unexported fields
}
func NewMainWindow ¶
func NewMainWindow(c *context.Context) *MainWindow
func (*MainWindow) InitializeMainMenu ¶
func (m *MainWindow) InitializeMainMenu()
Main menu initialization.
func (*MainWindow) InitializeTabs ¶
func (m *MainWindow) InitializeTabs()
Tabs widget initialization, including all child widgets.
func (*MainWindow) InitializeToolbar ¶
func (m *MainWindow) InitializeToolbar()
Toolbar initialization.
func (*MainWindow) UpdateServers ¶
func (m *MainWindow) UpdateServers()
Triggered when "Update all servers" button is clicked.
type OptionsDialog ¶
type OptionsDialog struct {
// contains filtered or unexported fields
}
func (*OptionsDialog) ShowOptionsDialog ¶
func (o *OptionsDialog) ShowOptionsDialog()
type OptionsProfile ¶
type OptionsProfile struct {
// contains filtered or unexported fields
}
func (*OptionsProfile) Initialize ¶
func (op *OptionsProfile) Initialize(update bool)
func (*OptionsProfile) InitializeUpdate ¶
func (op *OptionsProfile) InitializeUpdate(profile_name string)
type ServerCVarsDialog ¶
type ServerCVarsDialog struct {
// contains filtered or unexported fields
}
func (*ServerCVarsDialog) Close ¶
func (scd *ServerCVarsDialog) Close()
func (*ServerCVarsDialog) Initialize ¶
func (scd *ServerCVarsDialog) Initialize(w *gtk.Window, srv_address string)