Documentation ¶
Index ¶
- Variables
- type AssetState
- func (*AssetState) Descriptor() ([]byte, []int)
- func (m *AssetState) GetId() string
- func (m *AssetState) GetState() State
- func (*AssetState) ProtoMessage()
- func (m *AssetState) Reset()
- func (m *AssetState) String() string
- func (m *AssetState) XXX_DiscardUnknown()
- func (m *AssetState) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *AssetState) XXX_Merge(src proto.Message)
- func (m *AssetState) XXX_Size() int
- func (m *AssetState) XXX_Unmarshal(b []byte) error
- type ChopsAsset
- func (*ChopsAsset) Descriptor() ([]byte, []int)
- func (m *ChopsAsset) GetId() string
- func (m *ChopsAsset) GetLocation() *_go.Location
- func (*ChopsAsset) ProtoMessage()
- func (m *ChopsAsset) Reset()
- func (m *ChopsAsset) String() string
- func (m *ChopsAsset) XXX_DiscardUnknown()
- func (m *ChopsAsset) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ChopsAsset) XXX_Merge(src proto.Message)
- func (m *ChopsAsset) XXX_Size() int
- func (m *ChopsAsset) XXX_Unmarshal(b []byte) error
- type State
Constants ¶
This section is empty.
Variables ¶
View Source
var State_name = map[int32]string{
0: "STATE_INVALID",
1: "STATE_ONBOARDING",
2: "STATE_DEPLOYED",
}
View Source
var State_value = map[string]int32{
"STATE_INVALID": 0,
"STATE_ONBOARDING": 1,
"STATE_DEPLOYED": 2,
}
Functions ¶
This section is empty.
Types ¶
type AssetState ¶
type AssetState struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` State State `protobuf:"varint,2,opt,name=state,proto3,enum=fleet.State" json:"state,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*AssetState) Descriptor ¶
func (*AssetState) Descriptor() ([]byte, []int)
func (*AssetState) GetId ¶
func (m *AssetState) GetId() string
func (*AssetState) GetState ¶
func (m *AssetState) GetState() State
func (*AssetState) ProtoMessage ¶
func (*AssetState) ProtoMessage()
func (*AssetState) Reset ¶
func (m *AssetState) Reset()
func (*AssetState) String ¶
func (m *AssetState) String() string
func (*AssetState) XXX_DiscardUnknown ¶
func (m *AssetState) XXX_DiscardUnknown()
func (*AssetState) XXX_Marshal ¶
func (m *AssetState) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AssetState) XXX_Merge ¶
func (m *AssetState) XXX_Merge(src proto.Message)
func (*AssetState) XXX_Size ¶
func (m *AssetState) XXX_Size() int
func (*AssetState) XXX_Unmarshal ¶
func (m *AssetState) XXX_Unmarshal(b []byte) error
type ChopsAsset ¶
type ChopsAsset struct { // Asset's state and location Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Location *_go.Location `protobuf:"bytes,2,opt,name=location,proto3" json:"location,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
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func (*ChopsAsset) Descriptor ¶
func (*ChopsAsset) Descriptor() ([]byte, []int)
func (*ChopsAsset) GetId ¶
func (m *ChopsAsset) GetId() string
func (*ChopsAsset) GetLocation ¶
func (m *ChopsAsset) GetLocation() *_go.Location
func (*ChopsAsset) ProtoMessage ¶
func (*ChopsAsset) ProtoMessage()
func (*ChopsAsset) Reset ¶
func (m *ChopsAsset) Reset()
func (*ChopsAsset) String ¶
func (m *ChopsAsset) String() string
func (*ChopsAsset) XXX_DiscardUnknown ¶
func (m *ChopsAsset) XXX_DiscardUnknown()
func (*ChopsAsset) XXX_Marshal ¶
func (m *ChopsAsset) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ChopsAsset) XXX_Merge ¶
func (m *ChopsAsset) XXX_Merge(src proto.Message)
func (*ChopsAsset) XXX_Size ¶
func (m *ChopsAsset) XXX_Size() int
func (*ChopsAsset) XXX_Unmarshal ¶
func (m *ChopsAsset) XXX_Unmarshal(b []byte) error
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