Documentation
¶
Index ¶
- Variables
- type AppliedPlayerOrder
- func (*AppliedPlayerOrder) Descriptor() ([]byte, []int)deprecated
- func (x *AppliedPlayerOrder) GetAmount() uint32
- func (x *AppliedPlayerOrder) GetId() string
- func (x *AppliedPlayerOrder) GetReference() string
- func (x *AppliedPlayerOrder) GetStatus() string
- func (x *AppliedPlayerOrder) GetType() string
- func (*AppliedPlayerOrder) ProtoMessage()
- func (x *AppliedPlayerOrder) ProtoReflect() protoreflect.Message
- func (x *AppliedPlayerOrder) Reset()
- func (x *AppliedPlayerOrder) String() string
- type GainPlayerRequest
- func (*GainPlayerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GainPlayerRequest) GetReference() string
- func (x *GainPlayerRequest) GetSessions() []string
- func (*GainPlayerRequest) ProtoMessage()
- func (x *GainPlayerRequest) ProtoReflect() protoreflect.Message
- func (x *GainPlayerRequest) Reset()
- func (x *GainPlayerRequest) String() string
- type JoinPlayerRequest
- func (*JoinPlayerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *JoinPlayerRequest) GetReference() string
- func (x *JoinPlayerRequest) GetSession() string
- func (x *JoinPlayerRequest) GetStake() *PlayerStake
- func (*JoinPlayerRequest) ProtoMessage()
- func (x *JoinPlayerRequest) ProtoReflect() protoreflect.Message
- func (x *JoinPlayerRequest) Reset()
- func (x *JoinPlayerRequest) String() string
- type PlayerStake
- type UnifiedPlayerResponse
- func (*UnifiedPlayerResponse) Descriptor() ([]byte, []int)deprecated
- func (x *UnifiedPlayerResponse) GetIdentifier() string
- func (x *UnifiedPlayerResponse) GetOrder() *AppliedPlayerOrder
- func (*UnifiedPlayerResponse) ProtoMessage()
- func (x *UnifiedPlayerResponse) ProtoReflect() protoreflect.Message
- func (x *UnifiedPlayerResponse) Reset()
- func (x *UnifiedPlayerResponse) String() string
Constants ¶
This section is empty.
Variables ¶
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var File_linq_play_players_v1_players_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type AppliedPlayerOrder ¶
type AppliedPlayerOrder struct { // Order identifier, uuid string Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // Type of the order, bet, stake or any other Type string `protobuf:"bytes,2,opt,name=type,proto3" json:"type,omitempty"` // Amount of the order for bet or win Amount uint32 `protobuf:"varint,3,opt,name=amount,proto3" json:"amount,omitempty"` // Order status after transaction has beed applied Status string `protobuf:"bytes,4,opt,name=status,proto3" json:"status,omitempty"` // Reference data that was placed into the order during the creation Reference string `protobuf:"bytes,5,opt,name=reference,proto3" json:"reference,omitempty"` // contains filtered or unexported fields }
Returns order details and account state
func (*AppliedPlayerOrder) Descriptor
deprecated
func (*AppliedPlayerOrder) Descriptor() ([]byte, []int)
Deprecated: Use AppliedPlayerOrder.ProtoReflect.Descriptor instead.
func (*AppliedPlayerOrder) GetAmount ¶
func (x *AppliedPlayerOrder) GetAmount() uint32
func (*AppliedPlayerOrder) GetId ¶
func (x *AppliedPlayerOrder) GetId() string
func (*AppliedPlayerOrder) GetReference ¶
func (x *AppliedPlayerOrder) GetReference() string
func (*AppliedPlayerOrder) GetStatus ¶
func (x *AppliedPlayerOrder) GetStatus() string
func (*AppliedPlayerOrder) GetType ¶
func (x *AppliedPlayerOrder) GetType() string
func (*AppliedPlayerOrder) ProtoMessage ¶
func (*AppliedPlayerOrder) ProtoMessage()
func (*AppliedPlayerOrder) ProtoReflect ¶
func (x *AppliedPlayerOrder) ProtoReflect() protoreflect.Message
func (*AppliedPlayerOrder) Reset ¶
func (x *AppliedPlayerOrder) Reset()
func (*AppliedPlayerOrder) String ¶
func (x *AppliedPlayerOrder) String() string
type GainPlayerRequest ¶
type GainPlayerRequest struct { // List of session identifiers for which need to apply gain // for this authorized user Sessions []string `protobuf:"bytes,1,rep,name=sessions,proto3" json:"sessions,omitempty"` // Reference data that will be placed into the order Reference *string `protobuf:"bytes,3,opt,name=reference,proto3,oneof" json:"reference,omitempty"` // contains filtered or unexported fields }
Params for gaining reward
func (*GainPlayerRequest) Descriptor
deprecated
func (*GainPlayerRequest) Descriptor() ([]byte, []int)
Deprecated: Use GainPlayerRequest.ProtoReflect.Descriptor instead.
func (*GainPlayerRequest) GetReference ¶
func (x *GainPlayerRequest) GetReference() string
func (*GainPlayerRequest) GetSessions ¶
func (x *GainPlayerRequest) GetSessions() []string
func (*GainPlayerRequest) ProtoMessage ¶
func (*GainPlayerRequest) ProtoMessage()
func (*GainPlayerRequest) ProtoReflect ¶
func (x *GainPlayerRequest) ProtoReflect() protoreflect.Message
func (*GainPlayerRequest) Reset ¶
func (x *GainPlayerRequest) Reset()
func (*GainPlayerRequest) String ¶
func (x *GainPlayerRequest) String() string
type JoinPlayerRequest ¶
type JoinPlayerRequest struct { // Session identifier created on initiate stage Session string `protobuf:"bytes,1,opt,name=session,proto3" json:"session,omitempty"` // Actual amount of money required for joining tournament // Should coresponds with tournament initiate, otherwise error will be raised Stake *PlayerStake `protobuf:"bytes,2,opt,name=stake,proto3" json:"stake,omitempty"` // Reference data that will be placed into the order Reference *string `protobuf:"bytes,3,opt,name=reference,proto3,oneof" json:"reference,omitempty"` // contains filtered or unexported fields }
Params for joining play session
func (*JoinPlayerRequest) Descriptor
deprecated
func (*JoinPlayerRequest) Descriptor() ([]byte, []int)
Deprecated: Use JoinPlayerRequest.ProtoReflect.Descriptor instead.
func (*JoinPlayerRequest) GetReference ¶
func (x *JoinPlayerRequest) GetReference() string
func (*JoinPlayerRequest) GetSession ¶
func (x *JoinPlayerRequest) GetSession() string
func (*JoinPlayerRequest) GetStake ¶
func (x *JoinPlayerRequest) GetStake() *PlayerStake
func (*JoinPlayerRequest) ProtoMessage ¶
func (*JoinPlayerRequest) ProtoMessage()
func (*JoinPlayerRequest) ProtoReflect ¶
func (x *JoinPlayerRequest) ProtoReflect() protoreflect.Message
func (*JoinPlayerRequest) Reset ¶
func (x *JoinPlayerRequest) Reset()
func (*JoinPlayerRequest) String ¶
func (x *JoinPlayerRequest) String() string
type PlayerStake ¶
type PlayerStake struct { // Actual amount of money with which player is joining tournament Value int32 `protobuf:"varint,1,opt,name=value,proto3" json:"value,omitempty"` // Optional amount of money that player spend as internal bonuses // It has to be used in case applied splitting stake // between normal cash and internal game bonuses Bonus *int32 `protobuf:"varint,2,opt,name=bonus,proto3,oneof" json:"bonus,omitempty"` // contains filtered or unexported fields }
Actual stake of the player for torunament
func (*PlayerStake) Descriptor
deprecated
func (*PlayerStake) Descriptor() ([]byte, []int)
Deprecated: Use PlayerStake.ProtoReflect.Descriptor instead.
func (*PlayerStake) GetBonus ¶
func (x *PlayerStake) GetBonus() int32
func (*PlayerStake) GetValue ¶
func (x *PlayerStake) GetValue() int32
func (*PlayerStake) ProtoMessage ¶
func (*PlayerStake) ProtoMessage()
func (*PlayerStake) ProtoReflect ¶
func (x *PlayerStake) ProtoReflect() protoreflect.Message
func (*PlayerStake) Reset ¶
func (x *PlayerStake) Reset()
func (*PlayerStake) String ¶
func (x *PlayerStake) String() string
type UnifiedPlayerResponse ¶
type UnifiedPlayerResponse struct { // Identifier of the player session in tournament Identifier string `protobuf:"bytes,1,opt,name=identifier,proto3" json:"identifier,omitempty"` // Order information that is applied to the player Order *AppliedPlayerOrder `protobuf:"bytes,2,opt,name=order,proto3,oneof" json:"order,omitempty"` // contains filtered or unexported fields }
Returns created player instance with orders
func (*UnifiedPlayerResponse) Descriptor
deprecated
func (*UnifiedPlayerResponse) Descriptor() ([]byte, []int)
Deprecated: Use UnifiedPlayerResponse.ProtoReflect.Descriptor instead.
func (*UnifiedPlayerResponse) GetIdentifier ¶
func (x *UnifiedPlayerResponse) GetIdentifier() string
func (*UnifiedPlayerResponse) GetOrder ¶
func (x *UnifiedPlayerResponse) GetOrder() *AppliedPlayerOrder
func (*UnifiedPlayerResponse) ProtoMessage ¶
func (*UnifiedPlayerResponse) ProtoMessage()
func (*UnifiedPlayerResponse) ProtoReflect ¶
func (x *UnifiedPlayerResponse) ProtoReflect() protoreflect.Message
func (*UnifiedPlayerResponse) Reset ¶
func (x *UnifiedPlayerResponse) Reset()
func (*UnifiedPlayerResponse) String ¶
func (x *UnifiedPlayerResponse) String() string
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