Documentation ¶
Index ¶
- Constants
- func NewSessionsServiceHandler(svc SessionsServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
- type SessionsServiceClient
- type SessionsServiceHandler
- type UnimplementedSessionsServiceHandler
- func (UnimplementedSessionsServiceHandler) Complete(context.Context, *connect.Request[v1.CompleteSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
- func (UnimplementedSessionsServiceHandler) Dissolve(context.Context, *connect.Request[v1.DissolveSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
- func (UnimplementedSessionsServiceHandler) Initiate(context.Context, *connect.Request[v1.InitiateSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
Constants ¶
const ( // SessionsServiceInitiateProcedure is the fully-qualified name of the SessionsService's Initiate // RPC. SessionsServiceInitiateProcedure = "/linq.play.sessions.v1.SessionsService/Initiate" // SessionsServiceCompleteProcedure is the fully-qualified name of the SessionsService's Complete // RPC. SessionsServiceCompleteProcedure = "/linq.play.sessions.v1.SessionsService/Complete" // SessionsServiceDissolveProcedure is the fully-qualified name of the SessionsService's Dissolve // RPC. SessionsServiceDissolveProcedure = "/linq.play.sessions.v1.SessionsService/Dissolve" )
These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.
Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.
const (
// SessionsServiceName is the fully-qualified name of the SessionsService service.
SessionsServiceName = "linq.play.sessions.v1.SessionsService"
)
Variables ¶
This section is empty.
Functions ¶
func NewSessionsServiceHandler ¶
func NewSessionsServiceHandler(svc SessionsServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
NewSessionsServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.
By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.
Types ¶
type SessionsServiceClient ¶
type SessionsServiceClient interface { // Starts a new play session, returns session id which has to be used // in the following requests related to the same game session Initiate(context.Context, *connect.Request[v1.InitiateSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error) // Normal stopping of the tournament, including spreading rewards Complete(context.Context, *connect.Request[v1.CompleteSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error) // Terminates the current sessions in case it cancelled, bets will be returned Dissolve(context.Context, *connect.Request[v1.DissolveSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error) }
SessionsServiceClient is a client for the linq.play.sessions.v1.SessionsService service.
func NewSessionsServiceClient ¶
func NewSessionsServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) SessionsServiceClient
NewSessionsServiceClient constructs a client for the linq.play.sessions.v1.SessionsService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.
The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).
type SessionsServiceHandler ¶
type SessionsServiceHandler interface { // Starts a new play session, returns session id which has to be used // in the following requests related to the same game session Initiate(context.Context, *connect.Request[v1.InitiateSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error) // Normal stopping of the tournament, including spreading rewards Complete(context.Context, *connect.Request[v1.CompleteSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error) // Terminates the current sessions in case it cancelled, bets will be returned Dissolve(context.Context, *connect.Request[v1.DissolveSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error) }
SessionsServiceHandler is an implementation of the linq.play.sessions.v1.SessionsService service.
type UnimplementedSessionsServiceHandler ¶
type UnimplementedSessionsServiceHandler struct{}
UnimplementedSessionsServiceHandler returns CodeUnimplemented from all methods.
func (UnimplementedSessionsServiceHandler) Complete ¶
func (UnimplementedSessionsServiceHandler) Complete(context.Context, *connect.Request[v1.CompleteSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
func (UnimplementedSessionsServiceHandler) Dissolve ¶
func (UnimplementedSessionsServiceHandler) Dissolve(context.Context, *connect.Request[v1.DissolveSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
func (UnimplementedSessionsServiceHandler) Initiate ¶
func (UnimplementedSessionsServiceHandler) Initiate(context.Context, *connect.Request[v1.InitiateSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)