Documentation ¶
Index ¶
- Constants
- func NewPlayersServiceHandler(svc PlayersServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
- type PlayersServiceClient
- type PlayersServiceHandler
- type UnimplementedPlayersServiceHandler
- func (UnimplementedPlayersServiceHandler) Gain(context.Context, *connect.Request[v1.GainPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error)
- func (UnimplementedPlayersServiceHandler) Join(context.Context, *connect.Request[v1.JoinPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error)
Constants ¶
const ( // PlayersServiceJoinProcedure is the fully-qualified name of the PlayersService's Join RPC. PlayersServiceJoinProcedure = "/linq.play.players.v1.PlayersService/Join" // PlayersServiceGainProcedure is the fully-qualified name of the PlayersService's Gain RPC. PlayersServiceGainProcedure = "/linq.play.players.v1.PlayersService/Gain" )
These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.
Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.
const (
// PlayersServiceName is the fully-qualified name of the PlayersService service.
PlayersServiceName = "linq.play.players.v1.PlayersService"
)
Variables ¶
This section is empty.
Functions ¶
func NewPlayersServiceHandler ¶
func NewPlayersServiceHandler(svc PlayersServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
NewPlayersServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.
By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.
Types ¶
type PlayersServiceClient ¶
type PlayersServiceClient interface { // Attaches player to the session (tournament), including internal checks // and also automatically takes bets according with the tournament config Join(context.Context, *connect.Request[v1.JoinPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error) // Allow player gain his reward in case tournament has not automatic spreading Gain(context.Context, *connect.Request[v1.GainPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error) }
PlayersServiceClient is a client for the linq.play.players.v1.PlayersService service.
func NewPlayersServiceClient ¶
func NewPlayersServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) PlayersServiceClient
NewPlayersServiceClient constructs a client for the linq.play.players.v1.PlayersService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.
The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).
type PlayersServiceHandler ¶
type PlayersServiceHandler interface { // Attaches player to the session (tournament), including internal checks // and also automatically takes bets according with the tournament config Join(context.Context, *connect.Request[v1.JoinPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error) // Allow player gain his reward in case tournament has not automatic spreading Gain(context.Context, *connect.Request[v1.GainPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error) }
PlayersServiceHandler is an implementation of the linq.play.players.v1.PlayersService service.
type UnimplementedPlayersServiceHandler ¶
type UnimplementedPlayersServiceHandler struct{}
UnimplementedPlayersServiceHandler returns CodeUnimplemented from all methods.
func (UnimplementedPlayersServiceHandler) Gain ¶
func (UnimplementedPlayersServiceHandler) Gain(context.Context, *connect.Request[v1.GainPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error)
func (UnimplementedPlayersServiceHandler) Join ¶
func (UnimplementedPlayersServiceHandler) Join(context.Context, *connect.Request[v1.JoinPlayerRequest]) (*connect.Response[v1.UnifiedPlayerResponse], error)