Documentation ¶
Index ¶
- func LogWindowError(view View, evt WindowEventName, err error)
- func LogWindowEvent(view View, evt WindowEventName)
- func LogWindowEventMessage(view View, evt WindowEventName, msg string, args ...any)
- func RegisterDialog(name DialogName, kind DialogKind, fn NewDialogFn)
- func ShowConfirmDialog(title string, message string, lblOk string, lblCancel string, ...)
- type BaseDialog
- func NewBaseDialog(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *BaseDialog
- func NewBaseDialogWithData(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *BaseDialog
- func NewBaseDialogWithDataAndScreen(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *BaseDialog
- func NewBaseDialogWithScreen(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *BaseDialog
- func (d BaseDialog) DialogKind() DialogKind
- func (d BaseDialog) DialogName() DialogName
- func (d BaseDialog) Equals(other View) bool
- func (d *BaseDialog) GetCanvasObject() fyne.CanvasObject
- func (d BaseDialog) ID() string
- func (d *BaseDialog) Initialize() fyne.CanvasObject
- func (d *BaseDialog) OnClose(confirmed bool)
- func (d BaseDialog) OnConfirmFn() OnConfirmFn
- func (d *BaseDialog) OnHide()
- func (d *BaseDialog) OnShow()
- func (d *BaseDialog) Refresh()
- func (d *BaseDialog) SetID(id string)
- func (d *BaseDialog) SetInitialFocusItem(focusItem fyne.Focusable)
- func (d *BaseDialog) Show(parent ...fyne.Window)
- func (d BaseDialog) Title() string
- func (d *BaseDialog) View() View
- func (d BaseDialog) Window() fyne.Window
- type BaseView
- func (v BaseView) Equals(other View) bool
- func (v *BaseView) GetBinding(bindingName string) binding.DataItem
- func (v *BaseView) GetCanvasObject() fyne.CanvasObject
- func (v BaseView) ID() string
- func (v *BaseView) Initialize() fyne.CanvasObject
- func (v *BaseView) OnHide()
- func (v *BaseView) OnShow()
- func (v *BaseView) Refresh()
- func (v *BaseView) RegisterMoveCallback(cb MoveCallbackFn)
- func (v *BaseView) RegisterResizeCallback(cb ResizeCallbackFn)
- func (v *BaseView) SetID(id string)
- func (v BaseView) Title() string
- type BaseViewModel
- type Dialog
- func NewDialog(name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn) Dialog
- func NewDialogWithData(name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, ...) Dialog
- func NewDialogWithDataAndScreen(name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, ...) Dialog
- func NewDialogWithScreen(name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, ...) Dialog
- type DialogKind
- type DialogName
- type DialogViewModel
- type FormDialog
- func NewFormDialog(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *FormDialog
- func NewFormDialogWithDataAndScreen(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *FormDialog
- func NewFormDialogWithScreen(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *FormDialog
- func NewformDialogWithData(concreteDialog Dialog, name DialogName, kind DialogKind, ...) *FormDialog
- type FormDialogItemsFn
- type MoveCallbackFn
- type NewDialogFn
- type OnConfirmFn
- type ResizeCallbackFn
- type ScreenHandler
- func (h *ScreenHandler) GetBinding(name string) binding.DataItem
- func (h *ScreenHandler) GetElement(id string) *screen.UIElement
- func (h *ScreenHandler) GetIcon(iconName string) fyne.Resource
- func (h *ScreenHandler) GetListDataItemRenderer(name string) screen.ListDataItemRendererFn
- func (h *ScreenHandler) GetListItemRenderer(name string) screen.ListItemRendererFn
- func (h *ScreenHandler) GetListItemTemplate(name string) screen.ListItemTemplateFn
- func (h *ScreenHandler) GetListLength(name string) screen.ListLengthFn
- func (h *ScreenHandler) GetLocalizer() *i18n.Localizer
- func (h *ScreenHandler) GetOnCheckChangedHandler(name string) screen.CheckHandlerFn
- func (h *ScreenHandler) GetOnClickedHandler(name string) screen.ClickHandlerFn
- func (h *ScreenHandler) GetOnDateSelectedHandler(name string) screen.DateSelectedHandlerFn
- func (h *ScreenHandler) GetOnListItemSelectedHandler(name string) screen.ListItemHandlerFn
- func (h *ScreenHandler) GetOnListItemUnselectedHandler(name string) screen.ListItemHandlerFn
- func (h *ScreenHandler) GetOnOptionSelectedHandler(name string) screen.OptionSelectedHandlerFn
- func (h *ScreenHandler) GetOnValidationChangedHandler(name string) screen.ValidationChangedHandlerFn
- func (h *ScreenHandler) GetValidator(name string) fyne.StringValidator
- func (h *ScreenHandler) LoadAsset(name string) (fh fs.File, err error)
- func (h *ScreenHandler) RegisterElement(id string, elem fyne.CanvasObject, decorator fyne.CanvasObject)
- func (h *ScreenHandler) RegisterListDataItemRenderer(name string, fn screen.ListDataItemRendererFn)
- func (h *ScreenHandler) RegisterListItemRenderer(name string, fn screen.ListItemRendererFn)
- func (h *ScreenHandler) RegisterListItemTemplate(name string, fn screen.ListItemTemplateFn)
- func (h *ScreenHandler) RegisterListLength(name string, fn screen.ListLengthFn)
- func (h *ScreenHandler) RegisterMoveCallback(cb MoveCallbackFn)
- func (h *ScreenHandler) RegisterOnCheckChangedHandler(name string, fn screen.CheckHandlerFn)
- func (h *ScreenHandler) RegisterOnClickHandler(name string, fn screen.ClickHandlerFn)
- func (h *ScreenHandler) RegisterOnDateSelectedHandler(name string, fn screen.DateSelectedHandlerFn)
- func (h *ScreenHandler) RegisterOnListItemSelectedHandler(name string, fn screen.ListItemHandlerFn)
- func (h *ScreenHandler) RegisterOnListItemUnselectedHandler(name string, fn screen.ListItemHandlerFn)
- func (h *ScreenHandler) RegisterOnOptionSelectedHandler(name string, fn screen.OptionSelectedHandlerFn)
- func (h *ScreenHandler) RegisterOnValidationChangedHandler(name string, fn screen.ValidationChangedHandlerFn)
- func (h *ScreenHandler) RegisterResizeCallback(cb ResizeCallbackFn)
- func (h *ScreenHandler) ReplaceElementObject(containerId string, id string, newDecorator fyne.CanvasObject, ...)
- func (h *ScreenHandler) ScreenDefinition() *screen.Screen
- type Shortcut
- type TabbedView
- func (v *TabbedView) Append(tabview ...View)
- func (v *TabbedView) Initialize() fyne.CanvasObject
- func (v *TabbedView) NumTabs() int
- func (v *TabbedView) OnHide()
- func (v *TabbedView) OnShow()
- func (v *TabbedView) Refresh()
- func (v *TabbedView) Remove(idx int)
- func (v *TabbedView) RemoveActive()
- func (v *TabbedView) SelectTab(view View)
- func (v *TabbedView) SelectTabIndex(index int)
- func (v *TabbedView) TabIndex(view View) int
- type View
- type ViewModel
- type WindowEventName
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func LogWindowError ¶
func LogWindowError( view View, evt WindowEventName, err error, )
func LogWindowEvent ¶
func LogWindowEvent(view View, evt WindowEventName)
func LogWindowEventMessage ¶
func LogWindowEventMessage( view View, evt WindowEventName, msg string, args ...any, )
func RegisterDialog ¶
func RegisterDialog(name DialogName, kind DialogKind, fn NewDialogFn)
Types ¶
type BaseDialog ¶
type BaseDialog struct { CanvasObj fyne.CanvasObject Data binding.DataItem ViewModel DialogViewModel *ScreenHandler // contains filtered or unexported fields }
func NewBaseDialog ¶
func NewBaseDialog( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, ) *BaseDialog
func NewBaseDialogWithData ¶
func NewBaseDialogWithData( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, data binding.DataItem, ) *BaseDialog
func NewBaseDialogWithDataAndScreen ¶
func NewBaseDialogWithDataAndScreen( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, data binding.DataItem, filesystem embed.FS, screenName string, localizer *i18n.Localizer, assetLoader func(string) (fs.File, error), ) *BaseDialog
func NewBaseDialogWithScreen ¶
func NewBaseDialogWithScreen( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, filesystem embed.FS, screenName string, localizer *i18n.Localizer, assetLoader func(string) (fs.File, error), ) *BaseDialog
func (BaseDialog) DialogKind ¶
func (d BaseDialog) DialogKind() DialogKind
func (BaseDialog) DialogName ¶
func (d BaseDialog) DialogName() DialogName
func (BaseDialog) Equals ¶
func (d BaseDialog) Equals(other View) bool
func (*BaseDialog) GetCanvasObject ¶
func (d *BaseDialog) GetCanvasObject() fyne.CanvasObject
func (BaseDialog) ID ¶
func (d BaseDialog) ID() string
func (*BaseDialog) Initialize ¶
func (d *BaseDialog) Initialize() fyne.CanvasObject
func (*BaseDialog) OnClose ¶
func (d *BaseDialog) OnClose(confirmed bool)
func (BaseDialog) OnConfirmFn ¶
func (d BaseDialog) OnConfirmFn() OnConfirmFn
func (*BaseDialog) OnHide ¶
func (d *BaseDialog) OnHide()
func (*BaseDialog) OnShow ¶
func (d *BaseDialog) OnShow()
func (*BaseDialog) Refresh ¶
func (d *BaseDialog) Refresh()
func (*BaseDialog) SetID ¶
func (d *BaseDialog) SetID(id string)
func (*BaseDialog) SetInitialFocusItem ¶
func (d *BaseDialog) SetInitialFocusItem(focusItem fyne.Focusable)
func (*BaseDialog) Show ¶
func (d *BaseDialog) Show(parent ...fyne.Window)
func (BaseDialog) Title ¶
func (d BaseDialog) Title() string
func (*BaseDialog) View ¶
func (d *BaseDialog) View() View
func (BaseDialog) Window ¶
func (d BaseDialog) Window() fyne.Window
type BaseView ¶
type BaseView struct { // The controller ViewModel ViewModel // Root CanvasObject of the view CanvasObject fyne.CanvasObject // ----------- ScreenHandler -------------// *ScreenHandler // contains filtered or unexported fields }
BaseView represents the base implementation of a view You can create new view types by composing a type around BaseView
func NewBaseView ¶
NewBaseView creates a new baseview Any wrapper view should call this function in it's own initialization function an pass itself.
example:
func NewWrapperView(...) *WrapperView { v := new(WrapperView) v.BaseView = NewBaseView(v) .. return v }
func NewBaseViewWithScreen ¶
func (*BaseView) GetCanvasObject ¶
func (v *BaseView) GetCanvasObject() fyne.CanvasObject
func (*BaseView) Initialize ¶
func (v *BaseView) Initialize() fyne.CanvasObject
Initialize initializes the view
func (*BaseView) OnShow ¶
func (v *BaseView) OnShow()
OnShow is called when the view becomes visible on the screen
func (*BaseView) Refresh ¶
func (v *BaseView) Refresh()
Refresh is called when the view needs a full update
func (*BaseView) RegisterMoveCallback ¶
func (v *BaseView) RegisterMoveCallback(cb MoveCallbackFn)
func (*BaseView) RegisterResizeCallback ¶
func (v *BaseView) RegisterResizeCallback(cb ResizeCallbackFn)
type BaseViewModel ¶
type Dialog ¶
type Dialog interface { View Window() fyne.Window View() View SetInitialFocusItem(focusItem fyne.Focusable) Show(parent ...fyne.Window) OnClose(bool) DialogName() DialogName DialogKind() DialogKind OnConfirmFn() OnConfirmFn }
func NewDialog ¶
func NewDialog( name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, ) Dialog
func NewDialogWithData ¶
func NewDialogWithData( name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, data binding.DataItem, ) Dialog
func NewDialogWithDataAndScreen ¶
func NewDialogWithDataAndScreen( name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, data binding.DataItem, filesystem embed.FS, screenName string, localizer *i18n.Localizer, ) Dialog
func NewDialogWithScreen ¶
func NewDialogWithScreen( name DialogName, kind DialogKind, parent fyne.Window, confirm OnConfirmFn, filesystem embed.FS, screenName string, localizer *i18n.Localizer, ) Dialog
type DialogName ¶
type DialogName string
type DialogViewModel ¶
type DialogViewModel interface { BaseViewModel Initialize(data binding.DataItem) error RefreshData() error }
type FormDialog ¶
type FormDialog struct { *BaseDialog // contains filtered or unexported fields }
func NewFormDialog ¶
func NewFormDialog( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, itemsFn FormDialogItemsFn, ) *FormDialog
func NewFormDialogWithDataAndScreen ¶
func NewFormDialogWithDataAndScreen( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, data binding.DataItem, filesystem embed.FS, screenName string, localizer *i18n.Localizer, assetLoader func(string) (fs.File, error), ) *FormDialog
func NewFormDialogWithScreen ¶
func NewFormDialogWithScreen( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, filesystem embed.FS, screenName string, localizer *i18n.Localizer, assetLoader func(string) (fs.File, error), ) *FormDialog
func NewformDialogWithData ¶
func NewformDialogWithData( concreteDialog Dialog, name DialogName, kind DialogKind, viewModel DialogViewModel, parent fyne.Window, confirm OnConfirmFn, itemsFn FormDialogItemsFn, data binding.DataItem, ) *FormDialog
func (*FormDialog) Initialize ¶
func (d *FormDialog) Initialize() fyne.CanvasObject
func (*FormDialog) Refresh ¶
func (d *FormDialog) Refresh()
func (*FormDialog) SetButtonLabels ¶
func (d *FormDialog) SetButtonLabels( confirm string, dismiss string, )
func (*FormDialog) Show ¶
func (d *FormDialog) Show(parent ...fyne.Window)
type FormDialogItemsFn ¶
type MoveCallbackFn ¶
type MoveCallbackFn func(fyne.Position)
type NewDialogFn ¶
type NewDialogFn func( DialogName, DialogKind, fyne.Window, OnConfirmFn, binding.DataItem, *embed.FS, string, *i18n.Localizer) Dialog
type OnConfirmFn ¶
type ResizeCallbackFn ¶
type ResizeCallbackFn func(fyne.Size)
type ScreenHandler ¶
type ScreenHandler struct {
// contains filtered or unexported fields
}
ScreenHandler represents the handler for a screen.
It provides:
- The screen definition
- The localizer
- The screen controller
- Exported elements
- List item templates and renderers
- User interaction handlers
func NewScreenHandler ¶
func NewScreenHandler( filesystem embed.FS, screenName string, viewModel BaseViewModel, localizer *i18n.Localizer, assetLoader func(string) (fs.File, error), ) (h *ScreenHandler, err error)
NewScreenHandler initializes a new ScreenHandler with the provided filesystem, screen name, ScreenController, and localizer.
Arguments:
- filesystem: the embedded filesystem to access screen resources.
- screenName: the name of the screen to load.
- ctrl: the ScreenController for the screen.
- localizer: the i18n.Localizer for localization.
Returns:
- h: the initialized ScreenHandler.
- err: an error if loading the screen fails.
func (*ScreenHandler) GetBinding ¶
func (h *ScreenHandler) GetBinding(name string) binding.DataItem
GetBinding returns the binding with the given name.
This function forwards the call to the controller. In the controller the required bindings should be mapped to the screen elements.
func (*ScreenHandler) GetElement ¶
func (h *ScreenHandler) GetElement(id string) *screen.UIElement
GetElement returns the UIElement with the given ID.
This function allows you to retrieve the exported elements (given an ID in the screen definition). The UIElement contains the object and the decorator. Should no decorator be present, both point to the same widget. If a decorator is present it's advices to do hide and show operations on the decorator, and all other operators on the object.
func (*ScreenHandler) GetIcon ¶
func (h *ScreenHandler) GetIcon(iconName string) fyne.Resource
GetIcon returns the icon with the given name.
This handler only implements the default theme icons. If you wish to support other items, wrap this ScreenHandler and implement the loading of the icons yourself.
func (*ScreenHandler) GetListDataItemRenderer ¶
func (h *ScreenHandler) GetListDataItemRenderer(name string) screen.ListDataItemRendererFn
GetListDataItemRenderer returns the ListDataItemRenderer with the given name.
func (*ScreenHandler) GetListItemRenderer ¶
func (h *ScreenHandler) GetListItemRenderer(name string) screen.ListItemRendererFn
GetListItemRenderer returns the ListItemRenderer with the given name.
func (*ScreenHandler) GetListItemTemplate ¶
func (h *ScreenHandler) GetListItemTemplate(name string) screen.ListItemTemplateFn
GetListItemTemplate returns the ListItemTemplate with the given name.
func (*ScreenHandler) GetListLength ¶
func (h *ScreenHandler) GetListLength(name string) screen.ListLengthFn
GetListLength returns the ListLength with the given name.
func (*ScreenHandler) GetLocalizer ¶
func (h *ScreenHandler) GetLocalizer() *i18n.Localizer
GetLocalizer returns the i18n.Localizer used for localization.
func (*ScreenHandler) GetOnCheckChangedHandler ¶
func (h *ScreenHandler) GetOnCheckChangedHandler(name string) screen.CheckHandlerFn
GetOnCheckChangedHandler returns the OnCheckChangedHandler with the given name.
func (*ScreenHandler) GetOnClickedHandler ¶
func (h *ScreenHandler) GetOnClickedHandler(name string) screen.ClickHandlerFn
GetOnClickedHandler returns the OnClickedHandler with the given name.
func (*ScreenHandler) GetOnDateSelectedHandler ¶
func (h *ScreenHandler) GetOnDateSelectedHandler(name string) screen.DateSelectedHandlerFn
GetOnDateSelectedHandler returns the OnDateSelectedHandler with the given name.
func (*ScreenHandler) GetOnListItemSelectedHandler ¶
func (h *ScreenHandler) GetOnListItemSelectedHandler(name string) screen.ListItemHandlerFn
GetOnListItemSelectedHandler returns the OnListItemSelectedHandler with the given name.
func (*ScreenHandler) GetOnListItemUnselectedHandler ¶
func (h *ScreenHandler) GetOnListItemUnselectedHandler(name string) screen.ListItemHandlerFn
GetOnListItemUnselectedHandler returns the OnListItemUnselectedHandler with the given name.
func (*ScreenHandler) GetOnOptionSelectedHandler ¶
func (h *ScreenHandler) GetOnOptionSelectedHandler(name string) screen.OptionSelectedHandlerFn
func (*ScreenHandler) GetOnValidationChangedHandler ¶
func (h *ScreenHandler) GetOnValidationChangedHandler(name string) screen.ValidationChangedHandlerFn
GetOnValidationChangedHandler returns the OnValidationChangedHandler with the given name.
func (*ScreenHandler) GetValidator ¶
func (h *ScreenHandler) GetValidator(name string) fyne.StringValidator
GetValidator returns the validator with the given name.
This function forwards the call to the controller. In the controller the required validators should be mapped to the screen elements.
func (*ScreenHandler) LoadAsset ¶
func (h *ScreenHandler) LoadAsset(name string) (fh fs.File, err error)
func (*ScreenHandler) RegisterElement ¶
func (h *ScreenHandler) RegisterElement( id string, elem fyne.CanvasObject, decorator fyne.CanvasObject, )
RegisterElement registers an element with the ScreenHandler.
This function is called for every element in the screen definition fow which an ID is defined.
func (*ScreenHandler) RegisterListDataItemRenderer ¶
func (h *ScreenHandler) RegisterListDataItemRenderer( name string, fn screen.ListDataItemRendererFn, )
RegisterListDataItemRenderer registers a ListDataItemRenderer with the ScreenHandler.
Use this function to register the renderers for the lists used in the screen definition.
func (*ScreenHandler) RegisterListItemRenderer ¶
func (h *ScreenHandler) RegisterListItemRenderer( name string, fn screen.ListItemRendererFn, )
RegisterListItemRenderer registers a ListItemRenderer with the ScreenHandler.
Use this function to register the renderers for the lists used in the screen definition.
func (*ScreenHandler) RegisterListItemTemplate ¶
func (h *ScreenHandler) RegisterListItemTemplate( name string, fn screen.ListItemTemplateFn, )
RegisterListItemTemplate registers a ListItemTemplate with the ScreenHandler.
Use this function to register the templates for the lists used in the screen definition.
func (*ScreenHandler) RegisterListLength ¶
func (h *ScreenHandler) RegisterListLength( name string, fn screen.ListLengthFn, )
RegisterListLength registers a ListLength with the ScreenHandler.
Use this function to register the lengths for the lists used in the screen definition.
func (*ScreenHandler) RegisterMoveCallback ¶
func (h *ScreenHandler) RegisterMoveCallback(cb MoveCallbackFn)
func (*ScreenHandler) RegisterOnCheckChangedHandler ¶
func (h *ScreenHandler) RegisterOnCheckChangedHandler( name string, fn screen.CheckHandlerFn, )
RegisterOnCheckChangedHandler registers a OnCheckChangedHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterOnClickHandler ¶
func (h *ScreenHandler) RegisterOnClickHandler( name string, fn screen.ClickHandlerFn, )
RegisterOnClickHandler registers a OnClickHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterOnDateSelectedHandler ¶
func (h *ScreenHandler) RegisterOnDateSelectedHandler( name string, fn screen.DateSelectedHandlerFn, )
RegisterOnDateSelectedHandler registers a OnDateSelectedHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterOnListItemSelectedHandler ¶
func (h *ScreenHandler) RegisterOnListItemSelectedHandler( name string, fn screen.ListItemHandlerFn, )
RegisterOnListItemSelectedHandler registers a OnListItemSelectedHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterOnListItemUnselectedHandler ¶
func (h *ScreenHandler) RegisterOnListItemUnselectedHandler( name string, fn screen.ListItemHandlerFn, )
RegisterOnListItemUnselectedHandler registers a OnListItemUnselectedHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterOnOptionSelectedHandler ¶
func (h *ScreenHandler) RegisterOnOptionSelectedHandler( name string, fn screen.OptionSelectedHandlerFn, )
RegisterOnOptionSelectedHandler registers a OnOptionSelectedHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterOnValidationChangedHandler ¶
func (h *ScreenHandler) RegisterOnValidationChangedHandler( name string, fn screen.ValidationChangedHandlerFn, )
RegisterOnValidationChangedHandler registers a OnValidationChangedHandler with the ScreenHandler.
Use this function to register the handler functions used in the screen definition.
func (*ScreenHandler) RegisterResizeCallback ¶
func (h *ScreenHandler) RegisterResizeCallback(cb ResizeCallbackFn)
func (*ScreenHandler) ReplaceElementObject ¶
func (h *ScreenHandler) ReplaceElementObject( containerId string, id string, newDecorator fyne.CanvasObject, newObject fyne.CanvasObject, )
func (*ScreenHandler) ScreenDefinition ¶
func (h *ScreenHandler) ScreenDefinition() *screen.Screen
ScreenDefinition returns the screen definition for the ScreenHandler.
type Shortcut ¶
type Shortcut struct {
// contains filtered or unexported fields
}
Shortcut represents a shortcut composed of a modifier + key combination Implements: fyne.Shortcut
func NewShortcut ¶
Create a new shortcut
func (*Shortcut) Mod ¶
func (s *Shortcut) Mod() fyne.KeyModifier
Mod returns the shortcut modifier combination
func (*Shortcut) ShortcutName ¶
ShortcutName returs the modifier shortcut combination
type TabbedView ¶
type TabbedView struct { *BaseView // contains filtered or unexported fields }
func NewTabbedView ¶
func NewTabbedView( controller ViewModel, tabLocation container.TabLocation, tabview ...View, ) *TabbedView
NewTabbedView creates a new tabbed view
func (*TabbedView) Append ¶
func (v *TabbedView) Append(tabview ...View)
func (*TabbedView) Initialize ¶
func (v *TabbedView) Initialize() fyne.CanvasObject
func (*TabbedView) NumTabs ¶
func (v *TabbedView) NumTabs() int
func (*TabbedView) OnHide ¶
func (v *TabbedView) OnHide()
func (*TabbedView) OnShow ¶
func (v *TabbedView) OnShow()
func (*TabbedView) Refresh ¶
func (v *TabbedView) Refresh()
func (*TabbedView) Remove ¶
func (v *TabbedView) Remove(idx int)
func (*TabbedView) RemoveActive ¶
func (v *TabbedView) RemoveActive()
func (*TabbedView) SelectTab ¶
func (v *TabbedView) SelectTab(view View)
func (*TabbedView) SelectTabIndex ¶
func (v *TabbedView) SelectTabIndex(index int)
func (*TabbedView) TabIndex ¶
func (v *TabbedView) TabIndex(view View) int
type View ¶
type View interface { // ID of the view // Each view implementation should create a unique ID automatically ID() string // SetID allows the user to specify the ID of the view SetID(string) // Checs equality of two views by comparing their id. Equals(View) bool // Title returns the title of the view // The title is displayed in the main bar for root views, or in the tabs of // views that are childeren of a tabview Title() string // Initializes the view // An implementation should completely configure the view including the UI, // controller state etc. Initialize() fyne.CanvasObject // Refresh is called when the view needs a full update // The implementation should decide what to refresh on the view and wether // it nees to refresh the controller or not Refresh() // OnShow is called when the view becomes visible on the screen OnShow() // OnHide is called when the view is removed from the screen OnHide() GetCanvasObject() fyne.CanvasObject }
View interface represents a generic gui view. This can be:
- A full main view
- A subview of another view
- A dialog
type ViewModel ¶
type ViewModel interface { BaseViewModel Initialize() error RefreshData() error }
type WindowEventName ¶
type WindowEventName string
WindowEventName defines common names for event occurring in the gui system
const ( LoadScreen WindowEventName = "LoadScreen" Initialize WindowEventName = "Initialize" Refresh WindowEventName = "Refresh" OnShow WindowEventName = "OnShow" OnHide WindowEventName = "OnHide" OnClose WindowEventName = "OnClose" OnTabSelected WindowEventName = "OnTabSelected" OnTabUnselected WindowEventName = "OnTabUnselected" )