gomh

command module
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Published: Apr 9, 2018 License: MIT Imports: 28 Imported by: 0

README

PM Team Server

Introduction

Build from the go-rest-api-template.

How to run

Compile and run using:

go build && ./pms-teamserver

The app will bind itself to port 3001 (defined in main.go). If you want to change it (e.g. bind it to the default http port 80), then use the following environment variable PORT (see main.go). Same for the location of the fixtures.json model.

export PORT=80
export FIXTURES=/tmp/fixtures.json
Live Code Reloading

For live code reloading, use a task runner that automatically restarts the server when it detects changes.

Install fresh:

go get github.com/pilu/fresh

Run by using the following command in your project root directory:

fresh
High-level Code Structure

Main server files (bootstrapping of http server):

main.go --> figure out application settings from various sources, start application context and kick the server
server.go --> actual server kicking is happening here: mainly loading of routes and middleware

Route definitions and handlers:

router.go --> server routes, e.g. GET /healthcheck, and binding of those routes to the correct route handlers
handlers.go --> defines the actual logic that gets executed when you visit a route and takes care of the response to the client
handlers_test.go --> tests for our route handlers

Data model descriptions and operations on the data:

models.go --> structs describing our data, bit similar to objects in other languages
database.go --> our mock/fake database implementation
database_test.go --> tests our mock/fake database

Test data in JSON format:

fixtures.json

Configuration file for [fresh](go get github.com/pilu/fresh):

runner.conf

Test that checks whether structs comply with the DataStorer interface:

interface_test.go

Helper structs and functions:

helpers.go

Defines application version using semantic versioning:

VERSION

Folder where we store all our go dependencies using the govendor tool:

vendor/
Starting the application: main.go and server.go

The main entry point to our app is main.go where we take care of the following:

Loading our environment variables, but also provide some default values that are useful when you run it on your local development machine:

var (
  // try to read environment variables
  env      = os.Getenv("ENV")      // LOCAL, DEV, STG, PRD
  port     = os.Getenv("PORT")     // server traffic on this port
  version  = os.Getenv("VERSION")  // path to VERSION file
  fixtures = os.Getenv("FIXTURES") // path to fixtures file
)
if env == "" || env == local {
  // check if we are running on our local machine, then set some default values
  env = local
  port = "3001"
  version = "VERSION"
  fixtures = "fixtures.json"
}

I'm using the environment variables technique to tell the app in what environment it lives:

  • LOCAL: local development machine
  • DEV: development or integration server
  • STG: staging servers
  • PRD: production servers

When it can't detect an environment variable, it assumes that it's running on your local development workstation.

We then load our version file. I have added a helper function in helpers.go that can parse a VERSION file using semantic versioning.

// reading version from file
version, err := ParseVersionFile(version)
if err != nil {
  log.Fatal(err)
}

Data

Fixtures
API Routes

Documentation

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There is no documentation for this package.

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