fairqueuing

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Published: Feb 9, 2021 License: Apache-2.0 Imports: 2 Imported by: 0

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Types

type DispatchingConfig

type DispatchingConfig struct {
	// ConcurrencyLimit is the maximum number of requests of this QueueSet that may be executing at a time
	ConcurrencyLimit int
}

DispatchingConfig defines the configuration of the dispatching aspect of a QueueSet.

type EmptyHandler

type EmptyHandler interface {
	// HandleEmpty is called to deliver the notification
	HandleEmpty()
}

EmptyHandler is used to notify the callee when all the queues of a QueueSet have been drained.

type QueueSet

type QueueSet interface {
	// BeginConfigChange starts the two-step process of updating the
	// configuration.  No change is made until Complete is called.  If
	// `C := X.BeginConstruction(q)` then `C.Complete(d)` returns the
	// same value `X`.  If the QueuingConfig's DesiredNumQueues field
	// is zero then the other queuing-specific config parameters are
	// not changed, so that the queues continue draining as before.
	// In any case, reconfiguration does not discard any queue unless
	// and until it is undesired and empty.
	BeginConfigChange(QueuingConfig) (QueueSetCompleter, error)

	// IsIdle returns a bool indicating whether the QueueSet was idle
	// at the moment of the return.  Idle means the QueueSet has zero
	// requests queued and zero executing.  This bit can change only
	// (1) during a call to StartRequest and (2) during a call to
	// Request::Finish.  In the latter case idleness can only change
	// from false to true.
	IsIdle() bool

	// StartRequest begins the process of handling a request.  If the
	// request gets queued and the number of queues is greater than
	// 1 then Wait uses the given hashValue as the source of entropy
	// as it shuffle-shards the request into a queue.  The descr1 and
	// descr2 values play no role in the logic but appear in log
	// messages.  This method always returns quickly (without waiting
	// for the request to be dequeued).  If this method returns a nil
	// Request value then caller should reject the request and the
	// returned bool indicates whether the QueueSet was idle at the
	// moment of the return.  Otherwise idle==false and the client
	// must call the Wait method of the Request exactly once.
	StartRequest(ctx context.Context, hashValue uint64, fsName string, descr1, descr2 interface{}) (req Request, idle bool)
}

QueueSet is the abstraction for the queuing and dispatching functionality of one non-exempt priority level. It covers the functionality described in the "Assignment to a Queue", "Queuing", and "Dispatching" sections of https://github.com/kubernetes/enhancements/blob/master/keps/sig-api-machinery/20190228-priority-and-fairness.md . Some day we may have connections between priority levels, but today is not that day.

type QueueSetCompleter

type QueueSetCompleter interface {
	// Complete returns a QueueSet configured by the given
	// dispatching configuration.
	Complete(DispatchingConfig) QueueSet
}

QueueSetCompleter finishes the two-step process of creating or reconfiguring a QueueSet

type QueueSetFactory

type QueueSetFactory interface {
	// BeginConstruction does the first phase of creating a QueueSet
	BeginConstruction(QueuingConfig) (QueueSetCompleter, error)
}

QueueSetFactory is used to create QueueSet objects. Creation, like config update, is done in two phases: the first phase consumes the QueuingConfig and the second consumes the DispatchingConfig. They are separated so that errors from the first phase can be found before committing to a concurrency allotment for the second.

type QueuingConfig

type QueuingConfig struct {
	// Name is used to identify a queue set, allowing for descriptive information about its intended use
	Name string

	// DesiredNumQueues is the number of queues that the API says
	// should exist now.  This may be zero, in which case
	// QueueLengthLimit, HandSize, and RequestWaitLimit are ignored.
	DesiredNumQueues int

	// QueueLengthLimit is the maximum number of requests that may be waiting in a given queue at a time
	QueueLengthLimit int

	// HandSize is a parameter of shuffle sharding.  Upon arrival of a request, a queue is chosen by randomly
	// dealing a "hand" of this many queues and then picking one of minimum length.
	HandSize int

	// RequestWaitLimit is the maximum amount of time that a request may wait in a queue.
	// If, by the end of that time, the request has not been dispatched then it is rejected.
	RequestWaitLimit time.Duration
}

QueuingConfig defines the configuration of the queuing aspect of a QueueSet.

type Request

type Request interface {
	// Finish determines whether to execute or reject the request and
	// invokes `execute` if the decision is to execute the request.
	// The returned `idle bool` value indicates whether the QueueSet
	// was idle when the value was calculated, but might no longer be
	// accurate by the time the client examines that value.
	Finish(execute func()) (idle bool)
}

Request represents the remainder of the handling of one request

Directories

Path Synopsis
Package queueset implements a technique called "fair queuing for server requests".
Package queueset implements a technique called "fair queuing for server requests".

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