Documentation ¶
Index ¶
- func AddOrUpdateLabelsOnNode(kubeClient clientset.Interface, labelsToUpdate map[string]string, ...) bool
- func AddOrUpdateTaintOnNode(c clientset.Interface, nodeName string, taints ...*v1.Taint) error
- func AddToNodeAddresses(addresses *[]v1.NodeAddress, addAddresses ...v1.NodeAddress)
- func GetNodeCondition(status *v1.NodeStatus, conditionType v1.NodeConditionType) (int, *v1.NodeCondition)
- func PatchNodeTaints(c clientset.Interface, nodeName string, oldNode *v1.Node, newNode *v1.Node) error
- func SetNodeCondition(c clientset.Interface, node types.NodeName, condition v1.NodeCondition) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AddOrUpdateLabelsOnNode ¶
func AddOrUpdateLabelsOnNode(kubeClient clientset.Interface, labelsToUpdate map[string]string, node *v1.Node) bool
AddOrUpdateLabelsOnNode updates the labels on the node and returns true on success and false on failure.
func AddOrUpdateTaintOnNode ¶
AddOrUpdateTaintOnNode add taints to the node. If taint was added into node, it'll issue API calls to update nodes; otherwise, no API calls. Return error if any.
func AddToNodeAddresses ¶
func AddToNodeAddresses(addresses *[]v1.NodeAddress, addAddresses ...v1.NodeAddress)
AddToNodeAddresses appends the NodeAddresses to the passed-by-pointer slice, only if they do not already exist
func GetNodeCondition ¶
func GetNodeCondition(status *v1.NodeStatus, conditionType v1.NodeConditionType) (int, *v1.NodeCondition)
GetNodeCondition extracts the provided condition from the given status and returns that. Returns nil and -1 if the condition is not present, and the index of the located condition.
Types ¶
This section is empty.
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