Documentation ¶
Overview ¶
Package allocation is a reverse proxy.
It translates gRPC into RESTful JSON APIs.
Index ¶
- Variables
- func RegisterAllocationServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
- func RegisterAllocationServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client AllocationServiceClient) error
- func RegisterAllocationServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, ...) (err error)
- func RegisterAllocationServiceHandlerServer(ctx context.Context, mux *runtime.ServeMux, server AllocationServiceServer) error
- func RegisterAllocationServiceServer(s *grpc.Server, srv AllocationServiceServer)
- type AllocationRequest
- func (*AllocationRequest) Descriptor() ([]byte, []int)
- func (m *AllocationRequest) GetGameServerSelectors() []*GameServerSelector
- func (m *AllocationRequest) GetMetaPatch() *MetaPatch
- func (m *AllocationRequest) GetMetadata() *MetaPatch
- func (m *AllocationRequest) GetMultiClusterSetting() *MultiClusterSetting
- func (m *AllocationRequest) GetNamespace() string
- func (m *AllocationRequest) GetPreferredGameServerSelectors() []*GameServerSelectordeprecated
- func (m *AllocationRequest) GetRequiredGameServerSelector() *GameServerSelectordeprecated
- func (m *AllocationRequest) GetScheduling() AllocationRequest_SchedulingStrategy
- func (*AllocationRequest) ProtoMessage()
- func (m *AllocationRequest) Reset()
- func (m *AllocationRequest) String() string
- func (m *AllocationRequest) XXX_DiscardUnknown()
- func (m *AllocationRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *AllocationRequest) XXX_Merge(src proto.Message)
- func (m *AllocationRequest) XXX_Size() int
- func (m *AllocationRequest) XXX_Unmarshal(b []byte) error
- type AllocationRequest_SchedulingStrategy
- type AllocationResponse
- func (*AllocationResponse) Descriptor() ([]byte, []int)
- func (m *AllocationResponse) GetAddress() string
- func (m *AllocationResponse) GetGameServerName() string
- func (m *AllocationResponse) GetNodeName() string
- func (m *AllocationResponse) GetPorts() []*AllocationResponse_GameServerStatusPort
- func (*AllocationResponse) ProtoMessage()
- func (m *AllocationResponse) Reset()
- func (m *AllocationResponse) String() string
- func (m *AllocationResponse) XXX_DiscardUnknown()
- func (m *AllocationResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *AllocationResponse) XXX_Merge(src proto.Message)
- func (m *AllocationResponse) XXX_Size() int
- func (m *AllocationResponse) XXX_Unmarshal(b []byte) error
- type AllocationResponse_GameServerStatusPort
- func (*AllocationResponse_GameServerStatusPort) Descriptor() ([]byte, []int)
- func (m *AllocationResponse_GameServerStatusPort) GetName() string
- func (m *AllocationResponse_GameServerStatusPort) GetPort() int32
- func (*AllocationResponse_GameServerStatusPort) ProtoMessage()
- func (m *AllocationResponse_GameServerStatusPort) Reset()
- func (m *AllocationResponse_GameServerStatusPort) String() string
- func (m *AllocationResponse_GameServerStatusPort) XXX_DiscardUnknown()
- func (m *AllocationResponse_GameServerStatusPort) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *AllocationResponse_GameServerStatusPort) XXX_Merge(src proto.Message)
- func (m *AllocationResponse_GameServerStatusPort) XXX_Size() int
- func (m *AllocationResponse_GameServerStatusPort) XXX_Unmarshal(b []byte) error
- type AllocationServiceClient
- type AllocationServiceServer
- type GameServerSelector
- func (*GameServerSelector) Descriptor() ([]byte, []int)
- func (m *GameServerSelector) GetGameServerState() GameServerSelector_GameServerState
- func (m *GameServerSelector) GetMatchLabels() map[string]string
- func (m *GameServerSelector) GetPlayers() *PlayerSelector
- func (*GameServerSelector) ProtoMessage()
- func (m *GameServerSelector) Reset()
- func (m *GameServerSelector) String() string
- func (m *GameServerSelector) XXX_DiscardUnknown()
- func (m *GameServerSelector) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *GameServerSelector) XXX_Merge(src proto.Message)
- func (m *GameServerSelector) XXX_Size() int
- func (m *GameServerSelector) XXX_Unmarshal(b []byte) error
- type GameServerSelector_GameServerState
- type LabelSelector
- func (*LabelSelector) Descriptor() ([]byte, []int)
- func (m *LabelSelector) GetMatchLabels() map[string]string
- func (*LabelSelector) ProtoMessage()
- func (m *LabelSelector) Reset()
- func (m *LabelSelector) String() string
- func (m *LabelSelector) XXX_DiscardUnknown()
- func (m *LabelSelector) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *LabelSelector) XXX_Merge(src proto.Message)
- func (m *LabelSelector) XXX_Size() int
- func (m *LabelSelector) XXX_Unmarshal(b []byte) error
- type MetaPatch
- func (*MetaPatch) Descriptor() ([]byte, []int)
- func (m *MetaPatch) GetAnnotations() map[string]string
- func (m *MetaPatch) GetLabels() map[string]string
- func (*MetaPatch) ProtoMessage()
- func (m *MetaPatch) Reset()
- func (m *MetaPatch) String() string
- func (m *MetaPatch) XXX_DiscardUnknown()
- func (m *MetaPatch) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *MetaPatch) XXX_Merge(src proto.Message)
- func (m *MetaPatch) XXX_Size() int
- func (m *MetaPatch) XXX_Unmarshal(b []byte) error
- type MultiClusterSetting
- func (*MultiClusterSetting) Descriptor() ([]byte, []int)
- func (m *MultiClusterSetting) GetEnabled() bool
- func (m *MultiClusterSetting) GetPolicySelector() *LabelSelector
- func (*MultiClusterSetting) ProtoMessage()
- func (m *MultiClusterSetting) Reset()
- func (m *MultiClusterSetting) String() string
- func (m *MultiClusterSetting) XXX_DiscardUnknown()
- func (m *MultiClusterSetting) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *MultiClusterSetting) XXX_Merge(src proto.Message)
- func (m *MultiClusterSetting) XXX_Size() int
- func (m *MultiClusterSetting) XXX_Unmarshal(b []byte) error
- type PlayerSelector
- func (*PlayerSelector) Descriptor() ([]byte, []int)
- func (m *PlayerSelector) GetMaxAvailable() uint64
- func (m *PlayerSelector) GetMinAvailable() uint64
- func (*PlayerSelector) ProtoMessage()
- func (m *PlayerSelector) Reset()
- func (m *PlayerSelector) String() string
- func (m *PlayerSelector) XXX_DiscardUnknown()
- func (m *PlayerSelector) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *PlayerSelector) XXX_Merge(src proto.Message)
- func (m *PlayerSelector) XXX_Size() int
- func (m *PlayerSelector) XXX_Unmarshal(b []byte) error
Constants ¶
This section is empty.
Variables ¶
var AllocationRequest_SchedulingStrategy_name = map[int32]string{
0: "Packed",
1: "Distributed",
}
var AllocationRequest_SchedulingStrategy_value = map[string]int32{
"Packed": 0,
"Distributed": 1,
}
var GameServerSelector_GameServerState_name = map[int32]string{
0: "READY",
1: "ALLOCATED",
}
var GameServerSelector_GameServerState_value = map[string]int32{
"READY": 0,
"ALLOCATED": 1,
}
Functions ¶
func RegisterAllocationServiceHandler ¶
func RegisterAllocationServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
RegisterAllocationServiceHandler registers the http handlers for service AllocationService to "mux". The handlers forward requests to the grpc endpoint over "conn".
func RegisterAllocationServiceHandlerClient ¶
func RegisterAllocationServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client AllocationServiceClient) error
RegisterAllocationServiceHandlerClient registers the http handlers for service AllocationService to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "AllocationServiceClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "AllocationServiceClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "AllocationServiceClient" to call the correct interceptors.
func RegisterAllocationServiceHandlerFromEndpoint ¶
func RegisterAllocationServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)
RegisterAllocationServiceHandlerFromEndpoint is same as RegisterAllocationServiceHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.
func RegisterAllocationServiceHandlerServer ¶
func RegisterAllocationServiceHandlerServer(ctx context.Context, mux *runtime.ServeMux, server AllocationServiceServer) error
RegisterAllocationServiceHandlerServer registers the http handlers for service AllocationService to "mux". UnaryRPC :call AllocationServiceServer directly. StreamingRPC :currently unsupported pending https://github.com/grpc/grpc-go/issues/906.
func RegisterAllocationServiceServer ¶
func RegisterAllocationServiceServer(s *grpc.Server, srv AllocationServiceServer)
Types ¶
type AllocationRequest ¶
type AllocationRequest struct { // The k8s namespace that is hosting the targeted fleet of gameservers to be allocated Namespace string `protobuf:"bytes,1,opt,name=namespace,proto3" json:"namespace,omitempty"` // If specified, multi-cluster policies are applied. Otherwise, allocation will happen locally. MultiClusterSetting *MultiClusterSetting `protobuf:"bytes,2,opt,name=multiClusterSetting,proto3" json:"multiClusterSetting,omitempty"` // Deprecated: Please use gameServerSelectors instead. This field is ignored if the // gameServerSelectors field is set // The required allocation. Defaults to all GameServers. RequiredGameServerSelector *GameServerSelector `protobuf:"bytes,3,opt,name=requiredGameServerSelector,proto3" json:"requiredGameServerSelector,omitempty"` // Deprecated: Do not use. // Deprecated: Please use gameServerSelectors instead. This field is ignored if the // gameServerSelectors field is set // The ordered list of preferred allocations out of the `required` set. // If the first selector is not matched, the selection attempts the second selector, and so on. PreferredGameServerSelectors []*GameServerSelector `protobuf:"bytes,4,rep,name=preferredGameServerSelectors,proto3" json:"preferredGameServerSelectors,omitempty"` // Deprecated: Do not use. // Scheduling strategy. Defaults to "Packed". Scheduling AllocationRequest_SchedulingStrategy `` /* 127-byte string literal not displayed */ // Deprecated: Please use metadata instead. This field is ignored if the // metadata field is set MetaPatch *MetaPatch `protobuf:"bytes,6,opt,name=metaPatch,proto3" json:"metaPatch,omitempty"` // Metadata is optional custom metadata that is added to the game server at // allocation. You can use this to tell the server necessary session data Metadata *MetaPatch `protobuf:"bytes,7,opt,name=metadata,proto3" json:"metadata,omitempty"` // Ordered list of GameServer label selectors. // If the first selector is not matched, the selection attempts the second selector, and so on. // This is useful for things like smoke testing of new game servers. // Note: This field can only be set if neither Required or Preferred is set. GameServerSelectors []*GameServerSelector `protobuf:"bytes,8,rep,name=gameServerSelectors,proto3" json:"gameServerSelectors,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*AllocationRequest) Descriptor ¶
func (*AllocationRequest) Descriptor() ([]byte, []int)
func (*AllocationRequest) GetGameServerSelectors ¶ added in v1.17.0
func (m *AllocationRequest) GetGameServerSelectors() []*GameServerSelector
func (*AllocationRequest) GetMetaPatch ¶
func (m *AllocationRequest) GetMetaPatch() *MetaPatch
func (*AllocationRequest) GetMetadata ¶ added in v1.15.0
func (m *AllocationRequest) GetMetadata() *MetaPatch
func (*AllocationRequest) GetMultiClusterSetting ¶
func (m *AllocationRequest) GetMultiClusterSetting() *MultiClusterSetting
func (*AllocationRequest) GetNamespace ¶
func (m *AllocationRequest) GetNamespace() string
func (*AllocationRequest) GetPreferredGameServerSelectors
deprecated
func (m *AllocationRequest) GetPreferredGameServerSelectors() []*GameServerSelector
Deprecated: Do not use.
func (*AllocationRequest) GetRequiredGameServerSelector
deprecated
func (m *AllocationRequest) GetRequiredGameServerSelector() *GameServerSelector
Deprecated: Do not use.
func (*AllocationRequest) GetScheduling ¶
func (m *AllocationRequest) GetScheduling() AllocationRequest_SchedulingStrategy
func (*AllocationRequest) ProtoMessage ¶
func (*AllocationRequest) ProtoMessage()
func (*AllocationRequest) Reset ¶
func (m *AllocationRequest) Reset()
func (*AllocationRequest) String ¶
func (m *AllocationRequest) String() string
func (*AllocationRequest) XXX_DiscardUnknown ¶
func (m *AllocationRequest) XXX_DiscardUnknown()
func (*AllocationRequest) XXX_Marshal ¶
func (m *AllocationRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AllocationRequest) XXX_Merge ¶
func (dst *AllocationRequest) XXX_Merge(src proto.Message)
func (*AllocationRequest) XXX_Size ¶
func (m *AllocationRequest) XXX_Size() int
func (*AllocationRequest) XXX_Unmarshal ¶
func (m *AllocationRequest) XXX_Unmarshal(b []byte) error
type AllocationRequest_SchedulingStrategy ¶
type AllocationRequest_SchedulingStrategy int32
const ( AllocationRequest_Packed AllocationRequest_SchedulingStrategy = 0 AllocationRequest_Distributed AllocationRequest_SchedulingStrategy = 1 )
func (AllocationRequest_SchedulingStrategy) EnumDescriptor ¶
func (AllocationRequest_SchedulingStrategy) EnumDescriptor() ([]byte, []int)
func (AllocationRequest_SchedulingStrategy) String ¶
func (x AllocationRequest_SchedulingStrategy) String() string
type AllocationResponse ¶
type AllocationResponse struct { GameServerName string `protobuf:"bytes,2,opt,name=gameServerName,proto3" json:"gameServerName,omitempty"` Ports []*AllocationResponse_GameServerStatusPort `protobuf:"bytes,3,rep,name=ports,proto3" json:"ports,omitempty"` Address string `protobuf:"bytes,4,opt,name=address,proto3" json:"address,omitempty"` NodeName string `protobuf:"bytes,5,opt,name=nodeName,proto3" json:"nodeName,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*AllocationResponse) Descriptor ¶
func (*AllocationResponse) Descriptor() ([]byte, []int)
func (*AllocationResponse) GetAddress ¶
func (m *AllocationResponse) GetAddress() string
func (*AllocationResponse) GetGameServerName ¶
func (m *AllocationResponse) GetGameServerName() string
func (*AllocationResponse) GetNodeName ¶
func (m *AllocationResponse) GetNodeName() string
func (*AllocationResponse) GetPorts ¶
func (m *AllocationResponse) GetPorts() []*AllocationResponse_GameServerStatusPort
func (*AllocationResponse) ProtoMessage ¶
func (*AllocationResponse) ProtoMessage()
func (*AllocationResponse) Reset ¶
func (m *AllocationResponse) Reset()
func (*AllocationResponse) String ¶
func (m *AllocationResponse) String() string
func (*AllocationResponse) XXX_DiscardUnknown ¶
func (m *AllocationResponse) XXX_DiscardUnknown()
func (*AllocationResponse) XXX_Marshal ¶
func (m *AllocationResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AllocationResponse) XXX_Merge ¶
func (dst *AllocationResponse) XXX_Merge(src proto.Message)
func (*AllocationResponse) XXX_Size ¶
func (m *AllocationResponse) XXX_Size() int
func (*AllocationResponse) XXX_Unmarshal ¶
func (m *AllocationResponse) XXX_Unmarshal(b []byte) error
type AllocationResponse_GameServerStatusPort ¶
type AllocationResponse_GameServerStatusPort struct { Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` Port int32 `protobuf:"varint,2,opt,name=port,proto3" json:"port,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
The gameserver port info that is allocated.
func (*AllocationResponse_GameServerStatusPort) Descriptor ¶
func (*AllocationResponse_GameServerStatusPort) Descriptor() ([]byte, []int)
func (*AllocationResponse_GameServerStatusPort) GetName ¶
func (m *AllocationResponse_GameServerStatusPort) GetName() string
func (*AllocationResponse_GameServerStatusPort) GetPort ¶
func (m *AllocationResponse_GameServerStatusPort) GetPort() int32
func (*AllocationResponse_GameServerStatusPort) ProtoMessage ¶
func (*AllocationResponse_GameServerStatusPort) ProtoMessage()
func (*AllocationResponse_GameServerStatusPort) Reset ¶
func (m *AllocationResponse_GameServerStatusPort) Reset()
func (*AllocationResponse_GameServerStatusPort) String ¶
func (m *AllocationResponse_GameServerStatusPort) String() string
func (*AllocationResponse_GameServerStatusPort) XXX_DiscardUnknown ¶
func (m *AllocationResponse_GameServerStatusPort) XXX_DiscardUnknown()
func (*AllocationResponse_GameServerStatusPort) XXX_Marshal ¶
func (m *AllocationResponse_GameServerStatusPort) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AllocationResponse_GameServerStatusPort) XXX_Merge ¶
func (dst *AllocationResponse_GameServerStatusPort) XXX_Merge(src proto.Message)
func (*AllocationResponse_GameServerStatusPort) XXX_Size ¶
func (m *AllocationResponse_GameServerStatusPort) XXX_Size() int
func (*AllocationResponse_GameServerStatusPort) XXX_Unmarshal ¶
func (m *AllocationResponse_GameServerStatusPort) XXX_Unmarshal(b []byte) error
type AllocationServiceClient ¶
type AllocationServiceClient interface {
Allocate(ctx context.Context, in *AllocationRequest, opts ...grpc.CallOption) (*AllocationResponse, error)
}
AllocationServiceClient is the client API for AllocationService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewAllocationServiceClient ¶
func NewAllocationServiceClient(cc *grpc.ClientConn) AllocationServiceClient
type AllocationServiceServer ¶
type AllocationServiceServer interface {
Allocate(context.Context, *AllocationRequest) (*AllocationResponse, error)
}
AllocationServiceServer is the server API for AllocationService service.
type GameServerSelector ¶ added in v1.17.0
type GameServerSelector struct { // Labels to match. MatchLabels map[string]string `` /* 163-byte string literal not displayed */ GameServerState GameServerSelector_GameServerState `` /* 135-byte string literal not displayed */ Players *PlayerSelector `protobuf:"bytes,3,opt,name=players,proto3" json:"players,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
GameServerSelector used for finding a GameServer with matching filters.
func (*GameServerSelector) Descriptor ¶ added in v1.17.0
func (*GameServerSelector) Descriptor() ([]byte, []int)
func (*GameServerSelector) GetGameServerState ¶ added in v1.17.0
func (m *GameServerSelector) GetGameServerState() GameServerSelector_GameServerState
func (*GameServerSelector) GetMatchLabels ¶ added in v1.17.0
func (m *GameServerSelector) GetMatchLabels() map[string]string
func (*GameServerSelector) GetPlayers ¶ added in v1.17.0
func (m *GameServerSelector) GetPlayers() *PlayerSelector
func (*GameServerSelector) ProtoMessage ¶ added in v1.17.0
func (*GameServerSelector) ProtoMessage()
func (*GameServerSelector) Reset ¶ added in v1.17.0
func (m *GameServerSelector) Reset()
func (*GameServerSelector) String ¶ added in v1.17.0
func (m *GameServerSelector) String() string
func (*GameServerSelector) XXX_DiscardUnknown ¶ added in v1.17.0
func (m *GameServerSelector) XXX_DiscardUnknown()
func (*GameServerSelector) XXX_Marshal ¶ added in v1.17.0
func (m *GameServerSelector) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GameServerSelector) XXX_Merge ¶ added in v1.17.0
func (dst *GameServerSelector) XXX_Merge(src proto.Message)
func (*GameServerSelector) XXX_Size ¶ added in v1.17.0
func (m *GameServerSelector) XXX_Size() int
func (*GameServerSelector) XXX_Unmarshal ¶ added in v1.17.0
func (m *GameServerSelector) XXX_Unmarshal(b []byte) error
type GameServerSelector_GameServerState ¶ added in v1.17.0
type GameServerSelector_GameServerState int32
const ( GameServerSelector_READY GameServerSelector_GameServerState = 0 GameServerSelector_ALLOCATED GameServerSelector_GameServerState = 1 )
func (GameServerSelector_GameServerState) EnumDescriptor ¶ added in v1.17.0
func (GameServerSelector_GameServerState) EnumDescriptor() ([]byte, []int)
func (GameServerSelector_GameServerState) String ¶ added in v1.17.0
func (x GameServerSelector_GameServerState) String() string
type LabelSelector ¶
type LabelSelector struct { // Labels to match. MatchLabels map[string]string `` /* 163-byte string literal not displayed */ XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
LabelSelector used for finding a GameServer with matching labels.
func (*LabelSelector) Descriptor ¶
func (*LabelSelector) Descriptor() ([]byte, []int)
func (*LabelSelector) GetMatchLabels ¶
func (m *LabelSelector) GetMatchLabels() map[string]string
func (*LabelSelector) ProtoMessage ¶
func (*LabelSelector) ProtoMessage()
func (*LabelSelector) Reset ¶
func (m *LabelSelector) Reset()
func (*LabelSelector) String ¶
func (m *LabelSelector) String() string
func (*LabelSelector) XXX_DiscardUnknown ¶
func (m *LabelSelector) XXX_DiscardUnknown()
func (*LabelSelector) XXX_Marshal ¶
func (m *LabelSelector) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*LabelSelector) XXX_Merge ¶
func (dst *LabelSelector) XXX_Merge(src proto.Message)
func (*LabelSelector) XXX_Size ¶
func (m *LabelSelector) XXX_Size() int
func (*LabelSelector) XXX_Unmarshal ¶
func (m *LabelSelector) XXX_Unmarshal(b []byte) error
type MetaPatch ¶
type MetaPatch struct { Labels map[string]string `` /* 153-byte string literal not displayed */ Annotations map[string]string `` /* 163-byte string literal not displayed */ XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
MetaPatch is the metadata used to patch the GameServer metadata on allocation
func (*MetaPatch) Descriptor ¶
func (*MetaPatch) GetAnnotations ¶
func (*MetaPatch) ProtoMessage ¶
func (*MetaPatch) ProtoMessage()
func (*MetaPatch) XXX_DiscardUnknown ¶
func (m *MetaPatch) XXX_DiscardUnknown()
func (*MetaPatch) XXX_Marshal ¶
func (*MetaPatch) XXX_Unmarshal ¶
type MultiClusterSetting ¶
type MultiClusterSetting struct { // If set to true, multi-cluster allocation is enabled. Enabled bool `protobuf:"varint,1,opt,name=enabled,proto3" json:"enabled,omitempty"` // Selects multi-cluster allocation policies to apply. If not specified, all multi-cluster allocation policies are to be applied. PolicySelector *LabelSelector `protobuf:"bytes,2,opt,name=policySelector,proto3" json:"policySelector,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
Specifies settings for multi-cluster allocation.
func (*MultiClusterSetting) Descriptor ¶
func (*MultiClusterSetting) Descriptor() ([]byte, []int)
func (*MultiClusterSetting) GetEnabled ¶
func (m *MultiClusterSetting) GetEnabled() bool
func (*MultiClusterSetting) GetPolicySelector ¶
func (m *MultiClusterSetting) GetPolicySelector() *LabelSelector
func (*MultiClusterSetting) ProtoMessage ¶
func (*MultiClusterSetting) ProtoMessage()
func (*MultiClusterSetting) Reset ¶
func (m *MultiClusterSetting) Reset()
func (*MultiClusterSetting) String ¶
func (m *MultiClusterSetting) String() string
func (*MultiClusterSetting) XXX_DiscardUnknown ¶
func (m *MultiClusterSetting) XXX_DiscardUnknown()
func (*MultiClusterSetting) XXX_Marshal ¶
func (m *MultiClusterSetting) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*MultiClusterSetting) XXX_Merge ¶
func (dst *MultiClusterSetting) XXX_Merge(src proto.Message)
func (*MultiClusterSetting) XXX_Size ¶
func (m *MultiClusterSetting) XXX_Size() int
func (*MultiClusterSetting) XXX_Unmarshal ¶
func (m *MultiClusterSetting) XXX_Unmarshal(b []byte) error
type PlayerSelector ¶ added in v1.17.0
type PlayerSelector struct { MinAvailable uint64 `protobuf:"varint,1,opt,name=minAvailable,proto3" json:"minAvailable,omitempty"` MaxAvailable uint64 `protobuf:"varint,2,opt,name=maxAvailable,proto3" json:"maxAvailable,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
PlayerSelector is filter for player capacity values. minAvailable should always be less or equal to maxAvailable.
func (*PlayerSelector) Descriptor ¶ added in v1.17.0
func (*PlayerSelector) Descriptor() ([]byte, []int)
func (*PlayerSelector) GetMaxAvailable ¶ added in v1.17.0
func (m *PlayerSelector) GetMaxAvailable() uint64
func (*PlayerSelector) GetMinAvailable ¶ added in v1.17.0
func (m *PlayerSelector) GetMinAvailable() uint64
func (*PlayerSelector) ProtoMessage ¶ added in v1.17.0
func (*PlayerSelector) ProtoMessage()
func (*PlayerSelector) Reset ¶ added in v1.17.0
func (m *PlayerSelector) Reset()
func (*PlayerSelector) String ¶ added in v1.17.0
func (m *PlayerSelector) String() string
func (*PlayerSelector) XXX_DiscardUnknown ¶ added in v1.17.0
func (m *PlayerSelector) XXX_DiscardUnknown()
func (*PlayerSelector) XXX_Marshal ¶ added in v1.17.0
func (m *PlayerSelector) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerSelector) XXX_Merge ¶ added in v1.17.0
func (dst *PlayerSelector) XXX_Merge(src proto.Message)
func (*PlayerSelector) XXX_Size ¶ added in v1.17.0
func (m *PlayerSelector) XXX_Size() int
func (*PlayerSelector) XXX_Unmarshal ¶ added in v1.17.0
func (m *PlayerSelector) XXX_Unmarshal(b []byte) error