Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type DispatchingConfig ¶ added in v0.18.0
type DispatchingConfig struct { // ConcurrencyLimit is the maximum number of requests of this QueueSet that may be executing at a time ConcurrencyLimit int }
DispatchingConfig defines the configuration of the dispatching aspect of a QueueSet.
type Integrator ¶ added in v0.19.0
type Integrator interface { metrics.TimedObserver GetResults() IntegratorResults // Return the results of integrating to now, and reset integration to start now Reset() IntegratorResults }
Integrator computes the moments of some variable X over time as read from a particular clock. The integrals start when the Integrator is created, and ends at the latest operation on the Integrator. As a `metrics.TimedObserver` this fixes X1=1 and ignores attempts to change X1.
func NewIntegrator ¶ added in v0.19.0
func NewIntegrator(clock clock.PassiveClock) Integrator
NewIntegrator makes one that uses the given clock
type IntegratorResults ¶ added in v0.19.0
type IntegratorResults struct { Duration float64 //seconds Average float64 //time-weighted Deviation float64 //standard deviation: sqrt(avg((value-avg)^2)) Min, Max float64 }
IntegratorResults holds statistical abstracts of the integration
func (*IntegratorResults) Equal ¶ added in v0.19.0
func (x *IntegratorResults) Equal(y *IntegratorResults) bool
Equal tests for semantic equality. This considers all NaN values to be equal to each other.
type Moments ¶ added in v0.19.0
type Moments struct { ElapsedSeconds float64 // integral of dt IntegralX float64 // integral of x dt IntegralXX float64 // integral of x*x dt }
Moments are the integrals of the 0, 1, and 2 powers of some variable X over some range of time.
func ConstantMoments ¶ added in v0.19.0
ConstantMoments is for a constant X
func (Moments) AvgAndStdDev ¶ added in v0.19.0
AvgAndStdDev returns the average and standard devation
type QueueNoteFn ¶ added in v0.19.0
type QueueNoteFn func(inQueue bool)
QueueNoteFn is called when a request enters and leaves a queue
type QueueSet ¶
type QueueSet interface { // BeginConfigChange starts the two-step process of updating the // configuration. No change is made until Complete is called. If // `C := X.BeginConstruction(q)` then `C.Complete(d)` returns the // same value `X`. If the QueuingConfig's DesiredNumQueues field // is zero then the other queuing-specific config parameters are // not changed, so that the queues continue draining as before. // In any case, reconfiguration does not discard any queue unless // and until it is undesired and empty. BeginConfigChange(QueuingConfig) (QueueSetCompleter, error) // IsIdle returns a bool indicating whether the QueueSet was idle // at the moment of the return. Idle means the QueueSet has zero // requests queued and zero executing. This bit can change only // (1) during a call to StartRequest and (2) during a call to // Request::Finish. In the latter case idleness can only change // from false to true. IsIdle() bool // StartRequest begins the process of handling a request. If the // request gets queued and the number of queues is greater than 1 // then StartRequest uses the given hashValue as the source of // entropy as it shuffle-shards the request into a queue. The // descr1 and descr2 values play no role in the logic but appear // in log messages. This method always returns quickly (without // waiting for the request to be dequeued). If this method // returns a nil Request value then caller should reject the // request and the returned bool indicates whether the QueueSet // was idle at the moment of the return. Otherwise idle==false // and the client must call the Finish method of the Request // exactly once. StartRequest(ctx context.Context, hashValue uint64, flowDistinguisher, fsName string, descr1, descr2 interface{}, queueNoteFn QueueNoteFn) (req Request, idle bool) // UpdateObservations makes sure any time-based statistics have // caught up with the current clock reading UpdateObservations() // Dump saves and returns the instant internal state of the queue-set. // Note that dumping process will stop the queue-set from proceeding // any requests. // For debugging only. Dump(includeRequestDetails bool) debug.QueueSetDump }
QueueSet is the abstraction for the queuing and dispatching functionality of one non-exempt priority level. It covers the functionality described in the "Assignment to a Queue", "Queuing", and "Dispatching" sections of https://github.com/kubernetes/enhancements/blob/master/keps/sig-api-machinery/20190228-priority-and-fairness.md . Some day we may have connections between priority levels, but today is not that day.
type QueueSetCompleter ¶ added in v0.18.0
type QueueSetCompleter interface { // Complete returns a QueueSet configured by the given // dispatching configuration. Complete(DispatchingConfig) QueueSet }
QueueSetCompleter finishes the two-step process of creating or reconfiguring a QueueSet
type QueueSetFactory ¶
type QueueSetFactory interface { // BeginConstruction does the first phase of creating a QueueSet BeginConstruction(QueuingConfig, metrics.TimedObserverPair) (QueueSetCompleter, error) }
QueueSetFactory is used to create QueueSet objects. Creation, like config update, is done in two phases: the first phase consumes the QueuingConfig and the second consumes the DispatchingConfig. They are separated so that errors from the first phase can be found before committing to a concurrency allotment for the second.
type QueuingConfig ¶ added in v0.18.0
type QueuingConfig struct { // Name is used to identify a queue set, allowing for descriptive information about its intended use Name string // DesiredNumQueues is the number of queues that the API says // should exist now. This may be zero, in which case // QueueLengthLimit, HandSize, and RequestWaitLimit are ignored. DesiredNumQueues int // QueueLengthLimit is the maximum number of requests that may be waiting in a given queue at a time QueueLengthLimit int // HandSize is a parameter of shuffle sharding. Upon arrival of a request, a queue is chosen by randomly // dealing a "hand" of this many queues and then picking one of minimum length. HandSize int // RequestWaitLimit is the maximum amount of time that a request may wait in a queue. // If, by the end of that time, the request has not been dispatched then it is rejected. RequestWaitLimit time.Duration }
QueuingConfig defines the configuration of the queuing aspect of a QueueSet.
type Request ¶ added in v0.18.0
type Request interface { // Finish determines whether to execute or reject the request and // invokes `execute` if the decision is to execute the request. // The returned `idle bool` value indicates whether the QueueSet // was idle when the value was calculated, but might no longer be // accurate by the time the client examines that value. Finish(execute func()) (idle bool) }
Request represents the remainder of the handling of one request