Documentation ¶
Index ¶
- Variables
- func RegisterGameServerClustersServiceServer(s *grpc.Server, srv GameServerClustersServiceServer)
- func RegisterGameServerConfigsServiceServer(s *grpc.Server, srv GameServerConfigsServiceServer)
- func RegisterGameServerDeploymentsServiceServer(s *grpc.Server, srv GameServerDeploymentsServiceServer)
- func RegisterRealmsServiceServer(s *grpc.Server, srv RealmsServiceServer)
- type CreateGameServerClusterRequest
- func (*CreateGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
- func (x *CreateGameServerClusterRequest) GetGameServerClusterId() string
- func (x *CreateGameServerClusterRequest) GetParent() string
- func (*CreateGameServerClusterRequest) ProtoMessage()
- func (x *CreateGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameServerClusterRequest) Reset()
- func (x *CreateGameServerClusterRequest) String() string
- type CreateGameServerConfigRequest
- func (*CreateGameServerConfigRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameServerConfigRequest) GetConfigId() string
- func (x *CreateGameServerConfigRequest) GetGameServerConfig() *GameServerConfig
- func (x *CreateGameServerConfigRequest) GetParent() string
- func (*CreateGameServerConfigRequest) ProtoMessage()
- func (x *CreateGameServerConfigRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameServerConfigRequest) Reset()
- func (x *CreateGameServerConfigRequest) String() string
- type CreateGameServerDeploymentRequest
- func (*CreateGameServerDeploymentRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameServerDeploymentRequest) GetDeploymentId() string
- func (x *CreateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment
- func (x *CreateGameServerDeploymentRequest) GetParent() string
- func (*CreateGameServerDeploymentRequest) ProtoMessage()
- func (x *CreateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameServerDeploymentRequest) Reset()
- func (x *CreateGameServerDeploymentRequest) String() string
- type CreateRealmRequest
- func (*CreateRealmRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateRealmRequest) GetParent() string
- func (x *CreateRealmRequest) GetRealm() *Realm
- func (x *CreateRealmRequest) GetRealmId() string
- func (*CreateRealmRequest) ProtoMessage()
- func (x *CreateRealmRequest) ProtoReflect() protoreflect.Message
- func (x *CreateRealmRequest) Reset()
- func (x *CreateRealmRequest) String() string
- type DeleteGameServerClusterRequest
- func (*DeleteGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerClusterRequest) GetName() string
- func (*DeleteGameServerClusterRequest) ProtoMessage()
- func (x *DeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerClusterRequest) Reset()
- func (x *DeleteGameServerClusterRequest) String() string
- type DeleteGameServerConfigRequest
- func (*DeleteGameServerConfigRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerConfigRequest) GetName() string
- func (*DeleteGameServerConfigRequest) ProtoMessage()
- func (x *DeleteGameServerConfigRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerConfigRequest) Reset()
- func (x *DeleteGameServerConfigRequest) String() string
- type DeleteGameServerDeploymentRequest
- func (*DeleteGameServerDeploymentRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerDeploymentRequest) GetName() string
- func (*DeleteGameServerDeploymentRequest) ProtoMessage()
- func (x *DeleteGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerDeploymentRequest) Reset()
- func (x *DeleteGameServerDeploymentRequest) String() string
- type DeleteRealmRequest
- func (*DeleteRealmRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteRealmRequest) GetName() string
- func (*DeleteRealmRequest) ProtoMessage()
- func (x *DeleteRealmRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteRealmRequest) Reset()
- func (x *DeleteRealmRequest) String() string
- type DeployedFleetDetails
- func (*DeployedFleetDetails) Descriptor() ([]byte, []int)deprecated
- func (x *DeployedFleetDetails) GetDeployedAutoscaler() *DeployedFleetDetails_DeployedFleetAutoscaler
- func (x *DeployedFleetDetails) GetDeployedFleet() *DeployedFleetDetails_DeployedFleet
- func (*DeployedFleetDetails) ProtoMessage()
- func (x *DeployedFleetDetails) ProtoReflect() protoreflect.Message
- func (x *DeployedFleetDetails) Reset()
- func (x *DeployedFleetDetails) String() string
- type DeployedFleetDetails_DeployedFleet
- func (*DeployedFleetDetails_DeployedFleet) Descriptor() ([]byte, []int)deprecated
- func (x *DeployedFleetDetails_DeployedFleet) GetFleet() string
- func (x *DeployedFleetDetails_DeployedFleet) GetFleetSpec() string
- func (x *DeployedFleetDetails_DeployedFleet) GetSpecSource() *SpecSource
- func (x *DeployedFleetDetails_DeployedFleet) GetStatus() *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus
- func (*DeployedFleetDetails_DeployedFleet) ProtoMessage()
- func (x *DeployedFleetDetails_DeployedFleet) ProtoReflect() protoreflect.Message
- func (x *DeployedFleetDetails_DeployedFleet) Reset()
- func (x *DeployedFleetDetails_DeployedFleet) String() string
- type DeployedFleetDetails_DeployedFleetAutoscaler
- func (*DeployedFleetDetails_DeployedFleetAutoscaler) Descriptor() ([]byte, []int)deprecated
- func (x *DeployedFleetDetails_DeployedFleetAutoscaler) GetAutoscaler() string
- func (x *DeployedFleetDetails_DeployedFleetAutoscaler) GetFleetAutoscalerSpec() string
- func (x *DeployedFleetDetails_DeployedFleetAutoscaler) GetSpecSource() *SpecSource
- func (*DeployedFleetDetails_DeployedFleetAutoscaler) ProtoMessage()
- func (x *DeployedFleetDetails_DeployedFleetAutoscaler) ProtoReflect() protoreflect.Message
- func (x *DeployedFleetDetails_DeployedFleetAutoscaler) Reset()
- func (x *DeployedFleetDetails_DeployedFleetAutoscaler) String() string
- type DeployedFleetDetails_DeployedFleet_DeployedFleetStatus
- func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) Descriptor() ([]byte, []int)deprecated
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetAllocatedReplicas() int64
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReadyReplicas() int64
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReplicas() int64
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReservedReplicas() int64
- func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) ProtoMessage()
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) ProtoReflect() protoreflect.Message
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) Reset()
- func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) String() string
- type FetchDeploymentStateRequest
- func (*FetchDeploymentStateRequest) Descriptor() ([]byte, []int)deprecated
- func (x *FetchDeploymentStateRequest) GetName() string
- func (*FetchDeploymentStateRequest) ProtoMessage()
- func (x *FetchDeploymentStateRequest) ProtoReflect() protoreflect.Message
- func (x *FetchDeploymentStateRequest) Reset()
- func (x *FetchDeploymentStateRequest) String() string
- type FetchDeploymentStateResponse
- func (*FetchDeploymentStateResponse) Descriptor() ([]byte, []int)deprecated
- func (x *FetchDeploymentStateResponse) GetClusterState() []*FetchDeploymentStateResponse_DeployedClusterState
- func (x *FetchDeploymentStateResponse) GetUnavailable() []string
- func (*FetchDeploymentStateResponse) ProtoMessage()
- func (x *FetchDeploymentStateResponse) ProtoReflect() protoreflect.Message
- func (x *FetchDeploymentStateResponse) Reset()
- func (x *FetchDeploymentStateResponse) String() string
- type FetchDeploymentStateResponse_DeployedClusterState
- func (*FetchDeploymentStateResponse_DeployedClusterState) Descriptor() ([]byte, []int)deprecated
- func (x *FetchDeploymentStateResponse_DeployedClusterState) GetCluster() string
- func (x *FetchDeploymentStateResponse_DeployedClusterState) GetFleetDetails() []*DeployedFleetDetails
- func (*FetchDeploymentStateResponse_DeployedClusterState) ProtoMessage()
- func (x *FetchDeploymentStateResponse_DeployedClusterState) ProtoReflect() protoreflect.Message
- func (x *FetchDeploymentStateResponse_DeployedClusterState) Reset()
- func (x *FetchDeploymentStateResponse_DeployedClusterState) String() string
- type FleetConfig
- func (*FleetConfig) Descriptor() ([]byte, []int)deprecated
- func (x *FleetConfig) GetFleetSpec() string
- func (x *FleetConfig) GetName() string
- func (*FleetConfig) ProtoMessage()
- func (x *FleetConfig) ProtoReflect() protoreflect.Message
- func (x *FleetConfig) Reset()
- func (x *FleetConfig) String() string
- type GameServerCluster
- func (*GameServerCluster) Descriptor() ([]byte, []int)deprecated
- func (x *GameServerCluster) GetConnectionInfo() *GameServerClusterConnectionInfo
- func (x *GameServerCluster) GetCreateTime() *timestamppb.Timestamp
- func (x *GameServerCluster) GetDescription() string
- func (x *GameServerCluster) GetEtag() string
- func (x *GameServerCluster) GetLabels() map[string]string
- func (x *GameServerCluster) GetName() string
- func (x *GameServerCluster) GetUpdateTime() *timestamppb.Timestamp
- func (*GameServerCluster) ProtoMessage()
- func (x *GameServerCluster) ProtoReflect() protoreflect.Message
- func (x *GameServerCluster) Reset()
- func (x *GameServerCluster) String() string
- type GameServerClusterConnectionInfo
- func (*GameServerClusterConnectionInfo) Descriptor() ([]byte, []int)deprecated
- func (m *GameServerClusterConnectionInfo) GetClusterReference() isGameServerClusterConnectionInfo_ClusterReference
- func (x *GameServerClusterConnectionInfo) GetGkeClusterReference() *GkeClusterReference
- func (x *GameServerClusterConnectionInfo) GetNamespace() string
- func (*GameServerClusterConnectionInfo) ProtoMessage()
- func (x *GameServerClusterConnectionInfo) ProtoReflect() protoreflect.Message
- func (x *GameServerClusterConnectionInfo) Reset()
- func (x *GameServerClusterConnectionInfo) String() string
- type GameServerClusterConnectionInfo_GkeClusterReference
- type GameServerClustersServiceClient
- type GameServerClustersServiceServer
- type GameServerConfig
- func (*GameServerConfig) Descriptor() ([]byte, []int)deprecated
- func (x *GameServerConfig) GetCreateTime() *timestamppb.Timestamp
- func (x *GameServerConfig) GetDescription() string
- func (x *GameServerConfig) GetFleetConfigs() []*FleetConfig
- func (x *GameServerConfig) GetLabels() map[string]string
- func (x *GameServerConfig) GetName() string
- func (x *GameServerConfig) GetScalingConfigs() []*ScalingConfig
- func (x *GameServerConfig) GetUpdateTime() *timestamppb.Timestamp
- func (*GameServerConfig) ProtoMessage()
- func (x *GameServerConfig) ProtoReflect() protoreflect.Message
- func (x *GameServerConfig) Reset()
- func (x *GameServerConfig) String() string
- type GameServerConfigOverride
- func (*GameServerConfigOverride) Descriptor() ([]byte, []int)deprecated
- func (m *GameServerConfigOverride) GetChange() isGameServerConfigOverride_Change
- func (x *GameServerConfigOverride) GetConfigVersion() string
- func (x *GameServerConfigOverride) GetRealmsSelector() *RealmSelector
- func (m *GameServerConfigOverride) GetSelector() isGameServerConfigOverride_Selector
- func (*GameServerConfigOverride) ProtoMessage()
- func (x *GameServerConfigOverride) ProtoReflect() protoreflect.Message
- func (x *GameServerConfigOverride) Reset()
- func (x *GameServerConfigOverride) String() string
- type GameServerConfigOverride_ConfigVersion
- type GameServerConfigOverride_RealmsSelector
- type GameServerConfigsServiceClient
- type GameServerConfigsServiceServer
- type GameServerDeployment
- func (*GameServerDeployment) Descriptor() ([]byte, []int)deprecated
- func (x *GameServerDeployment) GetCreateTime() *timestamppb.Timestamp
- func (x *GameServerDeployment) GetDescription() string
- func (x *GameServerDeployment) GetEtag() string
- func (x *GameServerDeployment) GetLabels() map[string]string
- func (x *GameServerDeployment) GetName() string
- func (x *GameServerDeployment) GetUpdateTime() *timestamppb.Timestamp
- func (*GameServerDeployment) ProtoMessage()
- func (x *GameServerDeployment) ProtoReflect() protoreflect.Message
- func (x *GameServerDeployment) Reset()
- func (x *GameServerDeployment) String() string
- type GameServerDeploymentRollout
- func (*GameServerDeploymentRollout) Descriptor() ([]byte, []int)deprecated
- func (x *GameServerDeploymentRollout) GetCreateTime() *timestamppb.Timestamp
- func (x *GameServerDeploymentRollout) GetDefaultGameServerConfig() string
- func (x *GameServerDeploymentRollout) GetEtag() string
- func (x *GameServerDeploymentRollout) GetGameServerConfigOverrides() []*GameServerConfigOverride
- func (x *GameServerDeploymentRollout) GetName() string
- func (x *GameServerDeploymentRollout) GetUpdateTime() *timestamppb.Timestamp
- func (*GameServerDeploymentRollout) ProtoMessage()
- func (x *GameServerDeploymentRollout) ProtoReflect() protoreflect.Message
- func (x *GameServerDeploymentRollout) Reset()
- func (x *GameServerDeploymentRollout) String() string
- type GameServerDeploymentsServiceClient
- type GameServerDeploymentsServiceServer
- type GetGameServerClusterRequest
- func (*GetGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServerClusterRequest) GetName() string
- func (*GetGameServerClusterRequest) ProtoMessage()
- func (x *GetGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameServerClusterRequest) Reset()
- func (x *GetGameServerClusterRequest) String() string
- type GetGameServerConfigRequest
- func (*GetGameServerConfigRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServerConfigRequest) GetName() string
- func (*GetGameServerConfigRequest) ProtoMessage()
- func (x *GetGameServerConfigRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameServerConfigRequest) Reset()
- func (x *GetGameServerConfigRequest) String() string
- type GetGameServerDeploymentRequest
- func (*GetGameServerDeploymentRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServerDeploymentRequest) GetName() string
- func (*GetGameServerDeploymentRequest) ProtoMessage()
- func (x *GetGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameServerDeploymentRequest) Reset()
- func (x *GetGameServerDeploymentRequest) String() string
- type GetGameServerDeploymentRolloutRequest
- func (*GetGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServerDeploymentRolloutRequest) GetName() string
- func (*GetGameServerDeploymentRolloutRequest) ProtoMessage()
- func (x *GetGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameServerDeploymentRolloutRequest) Reset()
- func (x *GetGameServerDeploymentRolloutRequest) String() string
- type GetRealmRequest
- type GkeClusterReference
- func (*GkeClusterReference) Descriptor() ([]byte, []int)deprecated
- func (x *GkeClusterReference) GetCluster() string
- func (*GkeClusterReference) ProtoMessage()
- func (x *GkeClusterReference) ProtoReflect() protoreflect.Message
- func (x *GkeClusterReference) Reset()
- func (x *GkeClusterReference) String() string
- type LabelSelector
- type ListGameServerClustersRequest
- func (*ListGameServerClustersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameServerClustersRequest) GetFilter() string
- func (x *ListGameServerClustersRequest) GetOrderBy() string
- func (x *ListGameServerClustersRequest) GetPageSize() int32
- func (x *ListGameServerClustersRequest) GetPageToken() string
- func (x *ListGameServerClustersRequest) GetParent() string
- func (*ListGameServerClustersRequest) ProtoMessage()
- func (x *ListGameServerClustersRequest) ProtoReflect() protoreflect.Message
- func (x *ListGameServerClustersRequest) Reset()
- func (x *ListGameServerClustersRequest) String() string
- type ListGameServerClustersResponse
- func (*ListGameServerClustersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameServerClustersResponse) GetGameServerClusters() []*GameServerCluster
- func (x *ListGameServerClustersResponse) GetNextPageToken() string
- func (x *ListGameServerClustersResponse) GetUnreachable() []string
- func (*ListGameServerClustersResponse) ProtoMessage()
- func (x *ListGameServerClustersResponse) ProtoReflect() protoreflect.Message
- func (x *ListGameServerClustersResponse) Reset()
- func (x *ListGameServerClustersResponse) String() string
- type ListGameServerConfigsRequest
- func (*ListGameServerConfigsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameServerConfigsRequest) GetFilter() string
- func (x *ListGameServerConfigsRequest) GetOrderBy() string
- func (x *ListGameServerConfigsRequest) GetPageSize() int32
- func (x *ListGameServerConfigsRequest) GetPageToken() string
- func (x *ListGameServerConfigsRequest) GetParent() string
- func (*ListGameServerConfigsRequest) ProtoMessage()
- func (x *ListGameServerConfigsRequest) ProtoReflect() protoreflect.Message
- func (x *ListGameServerConfigsRequest) Reset()
- func (x *ListGameServerConfigsRequest) String() string
- type ListGameServerConfigsResponse
- func (*ListGameServerConfigsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameServerConfigsResponse) GetGameServerConfigs() []*GameServerConfig
- func (x *ListGameServerConfigsResponse) GetNextPageToken() string
- func (x *ListGameServerConfigsResponse) GetUnreachable() []string
- func (*ListGameServerConfigsResponse) ProtoMessage()
- func (x *ListGameServerConfigsResponse) ProtoReflect() protoreflect.Message
- func (x *ListGameServerConfigsResponse) Reset()
- func (x *ListGameServerConfigsResponse) String() string
- type ListGameServerDeploymentsRequest
- func (*ListGameServerDeploymentsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameServerDeploymentsRequest) GetFilter() string
- func (x *ListGameServerDeploymentsRequest) GetOrderBy() string
- func (x *ListGameServerDeploymentsRequest) GetPageSize() int32
- func (x *ListGameServerDeploymentsRequest) GetPageToken() string
- func (x *ListGameServerDeploymentsRequest) GetParent() string
- func (*ListGameServerDeploymentsRequest) ProtoMessage()
- func (x *ListGameServerDeploymentsRequest) ProtoReflect() protoreflect.Message
- func (x *ListGameServerDeploymentsRequest) Reset()
- func (x *ListGameServerDeploymentsRequest) String() string
- type ListGameServerDeploymentsResponse
- func (*ListGameServerDeploymentsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameServerDeploymentsResponse) GetGameServerDeployments() []*GameServerDeployment
- func (x *ListGameServerDeploymentsResponse) GetNextPageToken() string
- func (x *ListGameServerDeploymentsResponse) GetUnreachable() []string
- func (*ListGameServerDeploymentsResponse) ProtoMessage()
- func (x *ListGameServerDeploymentsResponse) ProtoReflect() protoreflect.Message
- func (x *ListGameServerDeploymentsResponse) Reset()
- func (x *ListGameServerDeploymentsResponse) String() string
- type ListRealmsRequest
- func (*ListRealmsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListRealmsRequest) GetFilter() string
- func (x *ListRealmsRequest) GetOrderBy() string
- func (x *ListRealmsRequest) GetPageSize() int32
- func (x *ListRealmsRequest) GetPageToken() string
- func (x *ListRealmsRequest) GetParent() string
- func (*ListRealmsRequest) ProtoMessage()
- func (x *ListRealmsRequest) ProtoReflect() protoreflect.Message
- func (x *ListRealmsRequest) Reset()
- func (x *ListRealmsRequest) String() string
- type ListRealmsResponse
- func (*ListRealmsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListRealmsResponse) GetNextPageToken() string
- func (x *ListRealmsResponse) GetRealms() []*Realm
- func (x *ListRealmsResponse) GetUnreachable() []string
- func (*ListRealmsResponse) ProtoMessage()
- func (x *ListRealmsResponse) ProtoReflect() protoreflect.Message
- func (x *ListRealmsResponse) Reset()
- func (x *ListRealmsResponse) String() string
- type OperationMetadata
- func (*OperationMetadata) Descriptor() ([]byte, []int)deprecated
- func (x *OperationMetadata) GetApiVersion() string
- func (x *OperationMetadata) GetCreateTime() *timestamppb.Timestamp
- func (x *OperationMetadata) GetEndTime() *timestamppb.Timestamp
- func (x *OperationMetadata) GetOperationStatus() map[string]*OperationStatus
- func (x *OperationMetadata) GetRequestedCancellation() bool
- func (x *OperationMetadata) GetStatusMessage() string
- func (x *OperationMetadata) GetTarget() string
- func (x *OperationMetadata) GetUnreachable() []string
- func (x *OperationMetadata) GetVerb() string
- func (*OperationMetadata) ProtoMessage()
- func (x *OperationMetadata) ProtoReflect() protoreflect.Message
- func (x *OperationMetadata) Reset()
- func (x *OperationMetadata) String() string
- type OperationStatus
- func (*OperationStatus) Descriptor() ([]byte, []int)deprecated
- func (x *OperationStatus) GetDone() bool
- func (x *OperationStatus) GetErrorCode() OperationStatus_ErrorCode
- func (x *OperationStatus) GetErrorMessage() string
- func (*OperationStatus) ProtoMessage()
- func (x *OperationStatus) ProtoReflect() protoreflect.Message
- func (x *OperationStatus) Reset()
- func (x *OperationStatus) String() string
- type OperationStatus_ErrorCode
- func (OperationStatus_ErrorCode) Descriptor() protoreflect.EnumDescriptor
- func (x OperationStatus_ErrorCode) Enum() *OperationStatus_ErrorCode
- func (OperationStatus_ErrorCode) EnumDescriptor() ([]byte, []int)deprecated
- func (x OperationStatus_ErrorCode) Number() protoreflect.EnumNumber
- func (x OperationStatus_ErrorCode) String() string
- func (OperationStatus_ErrorCode) Type() protoreflect.EnumType
- type PreviewCreateGameServerClusterRequest
- func (*PreviewCreateGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewCreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
- func (x *PreviewCreateGameServerClusterRequest) GetGameServerClusterId() string
- func (x *PreviewCreateGameServerClusterRequest) GetParent() string
- func (x *PreviewCreateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp
- func (*PreviewCreateGameServerClusterRequest) ProtoMessage()
- func (x *PreviewCreateGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *PreviewCreateGameServerClusterRequest) Reset()
- func (x *PreviewCreateGameServerClusterRequest) String() string
- type PreviewCreateGameServerClusterResponse
- func (*PreviewCreateGameServerClusterResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewCreateGameServerClusterResponse) GetEtag() string
- func (x *PreviewCreateGameServerClusterResponse) GetTargetState() *TargetState
- func (*PreviewCreateGameServerClusterResponse) ProtoMessage()
- func (x *PreviewCreateGameServerClusterResponse) ProtoReflect() protoreflect.Message
- func (x *PreviewCreateGameServerClusterResponse) Reset()
- func (x *PreviewCreateGameServerClusterResponse) String() string
- type PreviewDeleteGameServerClusterRequest
- func (*PreviewDeleteGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewDeleteGameServerClusterRequest) GetName() string
- func (x *PreviewDeleteGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp
- func (*PreviewDeleteGameServerClusterRequest) ProtoMessage()
- func (x *PreviewDeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *PreviewDeleteGameServerClusterRequest) Reset()
- func (x *PreviewDeleteGameServerClusterRequest) String() string
- type PreviewDeleteGameServerClusterResponse
- func (*PreviewDeleteGameServerClusterResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewDeleteGameServerClusterResponse) GetEtag() string
- func (x *PreviewDeleteGameServerClusterResponse) GetTargetState() *TargetState
- func (*PreviewDeleteGameServerClusterResponse) ProtoMessage()
- func (x *PreviewDeleteGameServerClusterResponse) ProtoReflect() protoreflect.Message
- func (x *PreviewDeleteGameServerClusterResponse) Reset()
- func (x *PreviewDeleteGameServerClusterResponse) String() string
- type PreviewGameServerDeploymentRolloutRequest
- func (*PreviewGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewGameServerDeploymentRolloutRequest) GetPreviewTime() *timestamppb.Timestamp
- func (x *PreviewGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout
- func (x *PreviewGameServerDeploymentRolloutRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*PreviewGameServerDeploymentRolloutRequest) ProtoMessage()
- func (x *PreviewGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message
- func (x *PreviewGameServerDeploymentRolloutRequest) Reset()
- func (x *PreviewGameServerDeploymentRolloutRequest) String() string
- type PreviewGameServerDeploymentRolloutResponse
- func (*PreviewGameServerDeploymentRolloutResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewGameServerDeploymentRolloutResponse) GetEtag() string
- func (x *PreviewGameServerDeploymentRolloutResponse) GetTargetState() *TargetState
- func (x *PreviewGameServerDeploymentRolloutResponse) GetUnavailable() []string
- func (*PreviewGameServerDeploymentRolloutResponse) ProtoMessage()
- func (x *PreviewGameServerDeploymentRolloutResponse) ProtoReflect() protoreflect.Message
- func (x *PreviewGameServerDeploymentRolloutResponse) Reset()
- func (x *PreviewGameServerDeploymentRolloutResponse) String() string
- type PreviewRealmUpdateRequest
- func (*PreviewRealmUpdateRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewRealmUpdateRequest) GetPreviewTime() *timestamppb.Timestamp
- func (x *PreviewRealmUpdateRequest) GetRealm() *Realm
- func (x *PreviewRealmUpdateRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*PreviewRealmUpdateRequest) ProtoMessage()
- func (x *PreviewRealmUpdateRequest) ProtoReflect() protoreflect.Message
- func (x *PreviewRealmUpdateRequest) Reset()
- func (x *PreviewRealmUpdateRequest) String() string
- type PreviewRealmUpdateResponse
- func (*PreviewRealmUpdateResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewRealmUpdateResponse) GetEtag() string
- func (x *PreviewRealmUpdateResponse) GetTargetState() *TargetState
- func (*PreviewRealmUpdateResponse) ProtoMessage()
- func (x *PreviewRealmUpdateResponse) ProtoReflect() protoreflect.Message
- func (x *PreviewRealmUpdateResponse) Reset()
- func (x *PreviewRealmUpdateResponse) String() string
- type PreviewUpdateGameServerClusterRequest
- func (*PreviewUpdateGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewUpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
- func (x *PreviewUpdateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp
- func (x *PreviewUpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*PreviewUpdateGameServerClusterRequest) ProtoMessage()
- func (x *PreviewUpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *PreviewUpdateGameServerClusterRequest) Reset()
- func (x *PreviewUpdateGameServerClusterRequest) String() string
- type PreviewUpdateGameServerClusterResponse
- func (*PreviewUpdateGameServerClusterResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PreviewUpdateGameServerClusterResponse) GetEtag() string
- func (x *PreviewUpdateGameServerClusterResponse) GetTargetState() *TargetState
- func (*PreviewUpdateGameServerClusterResponse) ProtoMessage()
- func (x *PreviewUpdateGameServerClusterResponse) ProtoReflect() protoreflect.Message
- func (x *PreviewUpdateGameServerClusterResponse) Reset()
- func (x *PreviewUpdateGameServerClusterResponse) String() string
- type Realm
- func (*Realm) Descriptor() ([]byte, []int)deprecated
- func (x *Realm) GetCreateTime() *timestamppb.Timestamp
- func (x *Realm) GetDescription() string
- func (x *Realm) GetEtag() string
- func (x *Realm) GetLabels() map[string]string
- func (x *Realm) GetName() string
- func (x *Realm) GetTimeZone() string
- func (x *Realm) GetUpdateTime() *timestamppb.Timestamp
- func (*Realm) ProtoMessage()
- func (x *Realm) ProtoReflect() protoreflect.Message
- func (x *Realm) Reset()
- func (x *Realm) String() string
- type RealmSelector
- type RealmsServiceClient
- type RealmsServiceServer
- type ScalingConfig
- func (*ScalingConfig) Descriptor() ([]byte, []int)deprecated
- func (x *ScalingConfig) GetFleetAutoscalerSpec() string
- func (x *ScalingConfig) GetName() string
- func (x *ScalingConfig) GetSchedules() []*Schedule
- func (x *ScalingConfig) GetSelectors() []*LabelSelector
- func (*ScalingConfig) ProtoMessage()
- func (x *ScalingConfig) ProtoReflect() protoreflect.Message
- func (x *ScalingConfig) Reset()
- func (x *ScalingConfig) String() string
- type Schedule
- func (*Schedule) Descriptor() ([]byte, []int)deprecated
- func (x *Schedule) GetCronJobDuration() *durationpb.Duration
- func (x *Schedule) GetCronSpec() string
- func (x *Schedule) GetEndTime() *timestamppb.Timestamp
- func (x *Schedule) GetStartTime() *timestamppb.Timestamp
- func (*Schedule) ProtoMessage()
- func (x *Schedule) ProtoReflect() protoreflect.Message
- func (x *Schedule) Reset()
- func (x *Schedule) String() string
- type SpecSource
- func (*SpecSource) Descriptor() ([]byte, []int)deprecated
- func (x *SpecSource) GetGameServerConfigName() string
- func (x *SpecSource) GetName() string
- func (*SpecSource) ProtoMessage()
- func (x *SpecSource) ProtoReflect() protoreflect.Message
- func (x *SpecSource) Reset()
- func (x *SpecSource) String() string
- type TargetDetails
- func (*TargetDetails) Descriptor() ([]byte, []int)deprecated
- func (x *TargetDetails) GetFleetDetails() []*TargetDetails_TargetFleetDetails
- func (x *TargetDetails) GetGameServerClusterName() string
- func (x *TargetDetails) GetGameServerDeploymentName() string
- func (*TargetDetails) ProtoMessage()
- func (x *TargetDetails) ProtoReflect() protoreflect.Message
- func (x *TargetDetails) Reset()
- func (x *TargetDetails) String() string
- type TargetDetails_TargetFleetDetails
- func (*TargetDetails_TargetFleetDetails) Descriptor() ([]byte, []int)deprecated
- func (x *TargetDetails_TargetFleetDetails) GetAutoscaler() *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler
- func (x *TargetDetails_TargetFleetDetails) GetFleet() *TargetDetails_TargetFleetDetails_TargetFleet
- func (*TargetDetails_TargetFleetDetails) ProtoMessage()
- func (x *TargetDetails_TargetFleetDetails) ProtoReflect() protoreflect.Message
- func (x *TargetDetails_TargetFleetDetails) Reset()
- func (x *TargetDetails_TargetFleetDetails) String() string
- type TargetDetails_TargetFleetDetails_TargetFleet
- func (*TargetDetails_TargetFleetDetails_TargetFleet) Descriptor() ([]byte, []int)deprecated
- func (x *TargetDetails_TargetFleetDetails_TargetFleet) GetName() string
- func (x *TargetDetails_TargetFleetDetails_TargetFleet) GetSpecSource() *SpecSource
- func (*TargetDetails_TargetFleetDetails_TargetFleet) ProtoMessage()
- func (x *TargetDetails_TargetFleetDetails_TargetFleet) ProtoReflect() protoreflect.Message
- func (x *TargetDetails_TargetFleetDetails_TargetFleet) Reset()
- func (x *TargetDetails_TargetFleetDetails_TargetFleet) String() string
- type TargetDetails_TargetFleetDetails_TargetFleetAutoscaler
- func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) Descriptor() ([]byte, []int)deprecated
- func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) GetName() string
- func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) GetSpecSource() *SpecSource
- func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) ProtoMessage()
- func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) ProtoReflect() protoreflect.Message
- func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) Reset()
- func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) String() string
- type TargetState
- type UnimplementedGameServerClustersServiceServer
- func (*UnimplementedGameServerClustersServiceServer) CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerClustersServiceServer) DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerClustersServiceServer) GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error)
- func (*UnimplementedGameServerClustersServiceServer) ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error)
- func (*UnimplementedGameServerClustersServiceServer) PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error)
- func (*UnimplementedGameServerClustersServiceServer) PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error)
- func (*UnimplementedGameServerClustersServiceServer) PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error)
- func (*UnimplementedGameServerClustersServiceServer) UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error)
- type UnimplementedGameServerConfigsServiceServer
- func (*UnimplementedGameServerConfigsServiceServer) CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerConfigsServiceServer) DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerConfigsServiceServer) GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error)
- func (*UnimplementedGameServerConfigsServiceServer) ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error)
- type UnimplementedGameServerDeploymentsServiceServer
- func (*UnimplementedGameServerDeploymentsServiceServer) CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error)
- func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error)
- type UnimplementedRealmsServiceServer
- func (*UnimplementedRealmsServiceServer) CreateRealm(context.Context, *CreateRealmRequest) (*longrunning.Operation, error)
- func (*UnimplementedRealmsServiceServer) DeleteRealm(context.Context, *DeleteRealmRequest) (*longrunning.Operation, error)
- func (*UnimplementedRealmsServiceServer) GetRealm(context.Context, *GetRealmRequest) (*Realm, error)
- func (*UnimplementedRealmsServiceServer) ListRealms(context.Context, *ListRealmsRequest) (*ListRealmsResponse, error)
- func (*UnimplementedRealmsServiceServer) PreviewRealmUpdate(context.Context, *PreviewRealmUpdateRequest) (*PreviewRealmUpdateResponse, error)
- func (*UnimplementedRealmsServiceServer) UpdateRealm(context.Context, *UpdateRealmRequest) (*longrunning.Operation, error)
- type UpdateGameServerClusterRequest
- func (*UpdateGameServerClusterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
- func (x *UpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*UpdateGameServerClusterRequest) ProtoMessage()
- func (x *UpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerClusterRequest) Reset()
- func (x *UpdateGameServerClusterRequest) String() string
- type UpdateGameServerDeploymentRequest
- func (*UpdateGameServerDeploymentRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment
- func (x *UpdateGameServerDeploymentRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*UpdateGameServerDeploymentRequest) ProtoMessage()
- func (x *UpdateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerDeploymentRequest) Reset()
- func (x *UpdateGameServerDeploymentRequest) String() string
- type UpdateGameServerDeploymentRolloutRequest
- func (*UpdateGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout
- func (x *UpdateGameServerDeploymentRolloutRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*UpdateGameServerDeploymentRolloutRequest) ProtoMessage()
- func (x *UpdateGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerDeploymentRolloutRequest) Reset()
- func (x *UpdateGameServerDeploymentRolloutRequest) String() string
- type UpdateRealmRequest
- func (*UpdateRealmRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateRealmRequest) GetRealm() *Realm
- func (x *UpdateRealmRequest) GetUpdateMask() *fieldmaskpb.FieldMask
- func (*UpdateRealmRequest) ProtoMessage()
- func (x *UpdateRealmRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateRealmRequest) Reset()
- func (x *UpdateRealmRequest) String() string
Constants ¶
This section is empty.
Variables ¶
var ( OperationStatus_ErrorCode_name = map[int32]string{ 0: "ERROR_CODE_UNSPECIFIED", 1: "INTERNAL_ERROR", 2: "PERMISSION_DENIED", 3: "CLUSTER_CONNECTION", } OperationStatus_ErrorCode_value = map[string]int32{ "ERROR_CODE_UNSPECIFIED": 0, "INTERNAL_ERROR": 1, "PERMISSION_DENIED": 2, "CLUSTER_CONNECTION": 3, } )
Enum value maps for OperationStatus_ErrorCode.
var File_google_cloud_gaming_v1beta_common_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_game_server_clusters_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_game_server_clusters_service_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_game_server_configs_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_game_server_configs_service_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_game_server_deployments_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_game_server_deployments_service_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_realms_proto protoreflect.FileDescriptor
var File_google_cloud_gaming_v1beta_realms_service_proto protoreflect.FileDescriptor
Functions ¶
func RegisterGameServerClustersServiceServer ¶
func RegisterGameServerClustersServiceServer(s *grpc.Server, srv GameServerClustersServiceServer)
func RegisterGameServerConfigsServiceServer ¶
func RegisterGameServerConfigsServiceServer(s *grpc.Server, srv GameServerConfigsServiceServer)
func RegisterGameServerDeploymentsServiceServer ¶
func RegisterGameServerDeploymentsServiceServer(s *grpc.Server, srv GameServerDeploymentsServiceServer)
func RegisterRealmsServiceServer ¶
func RegisterRealmsServiceServer(s *grpc.Server, srv RealmsServiceServer)
Types ¶
type CreateGameServerClusterRequest ¶
type CreateGameServerClusterRequest struct { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}/realms/{realm-id}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the game server cluster resource to be created. GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"` // Required. The game server cluster resource to be created. GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.CreateGameServerCluster.
func (*CreateGameServerClusterRequest) Descriptor
deprecated
func (*CreateGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerClusterRequest) GetGameServerCluster ¶
func (x *CreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
func (*CreateGameServerClusterRequest) GetGameServerClusterId ¶
func (x *CreateGameServerClusterRequest) GetGameServerClusterId() string
func (*CreateGameServerClusterRequest) GetParent ¶
func (x *CreateGameServerClusterRequest) GetParent() string
func (*CreateGameServerClusterRequest) ProtoMessage ¶
func (*CreateGameServerClusterRequest) ProtoMessage()
func (*CreateGameServerClusterRequest) ProtoReflect ¶
func (x *CreateGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*CreateGameServerClusterRequest) Reset ¶
func (x *CreateGameServerClusterRequest) Reset()
func (*CreateGameServerClusterRequest) String ¶
func (x *CreateGameServerClusterRequest) String() string
type CreateGameServerConfigRequest ¶
type CreateGameServerConfigRequest struct { // Required. The parent resource name. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the game server config resource to be created. ConfigId string `protobuf:"bytes,2,opt,name=config_id,json=configId,proto3" json:"config_id,omitempty"` // Required. The game server config resource to be created. GameServerConfig *GameServerConfig `protobuf:"bytes,3,opt,name=game_server_config,json=gameServerConfig,proto3" json:"game_server_config,omitempty"` // contains filtered or unexported fields }
Request message for GameServerConfigsService.CreateGameServerConfig.
func (*CreateGameServerConfigRequest) Descriptor
deprecated
func (*CreateGameServerConfigRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameServerConfigRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerConfigRequest) GetConfigId ¶
func (x *CreateGameServerConfigRequest) GetConfigId() string
func (*CreateGameServerConfigRequest) GetGameServerConfig ¶
func (x *CreateGameServerConfigRequest) GetGameServerConfig() *GameServerConfig
func (*CreateGameServerConfigRequest) GetParent ¶
func (x *CreateGameServerConfigRequest) GetParent() string
func (*CreateGameServerConfigRequest) ProtoMessage ¶
func (*CreateGameServerConfigRequest) ProtoMessage()
func (*CreateGameServerConfigRequest) ProtoReflect ¶
func (x *CreateGameServerConfigRequest) ProtoReflect() protoreflect.Message
func (*CreateGameServerConfigRequest) Reset ¶
func (x *CreateGameServerConfigRequest) Reset()
func (*CreateGameServerConfigRequest) String ¶
func (x *CreateGameServerConfigRequest) String() string
type CreateGameServerDeploymentRequest ¶
type CreateGameServerDeploymentRequest struct { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the game server delpoyment resource to be created. DeploymentId string `protobuf:"bytes,2,opt,name=deployment_id,json=deploymentId,proto3" json:"deployment_id,omitempty"` // Required. The game server delpoyment resource to be created. GameServerDeployment *GameServerDeployment `protobuf:"bytes,3,opt,name=game_server_deployment,json=gameServerDeployment,proto3" json:"game_server_deployment,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.CreateGameServerDeployment.
func (*CreateGameServerDeploymentRequest) Descriptor
deprecated
func (*CreateGameServerDeploymentRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerDeploymentRequest) GetDeploymentId ¶
func (x *CreateGameServerDeploymentRequest) GetDeploymentId() string
func (*CreateGameServerDeploymentRequest) GetGameServerDeployment ¶
func (x *CreateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment
func (*CreateGameServerDeploymentRequest) GetParent ¶
func (x *CreateGameServerDeploymentRequest) GetParent() string
func (*CreateGameServerDeploymentRequest) ProtoMessage ¶
func (*CreateGameServerDeploymentRequest) ProtoMessage()
func (*CreateGameServerDeploymentRequest) ProtoReflect ¶
func (x *CreateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
func (*CreateGameServerDeploymentRequest) Reset ¶
func (x *CreateGameServerDeploymentRequest) Reset()
func (*CreateGameServerDeploymentRequest) String ¶
func (x *CreateGameServerDeploymentRequest) String() string
type CreateRealmRequest ¶
type CreateRealmRequest struct { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the realm resource to be created. RealmId string `protobuf:"bytes,2,opt,name=realm_id,json=realmId,proto3" json:"realm_id,omitempty"` // Required. The realm resource to be created. Realm *Realm `protobuf:"bytes,3,opt,name=realm,proto3" json:"realm,omitempty"` // contains filtered or unexported fields }
Request message for RealmsService.CreateRealm.
func (*CreateRealmRequest) Descriptor
deprecated
func (*CreateRealmRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateRealmRequest.ProtoReflect.Descriptor instead.
func (*CreateRealmRequest) GetParent ¶
func (x *CreateRealmRequest) GetParent() string
func (*CreateRealmRequest) GetRealm ¶
func (x *CreateRealmRequest) GetRealm() *Realm
func (*CreateRealmRequest) GetRealmId ¶
func (x *CreateRealmRequest) GetRealmId() string
func (*CreateRealmRequest) ProtoMessage ¶
func (*CreateRealmRequest) ProtoMessage()
func (*CreateRealmRequest) ProtoReflect ¶
func (x *CreateRealmRequest) ProtoReflect() protoreflect.Message
func (*CreateRealmRequest) Reset ¶
func (x *CreateRealmRequest) Reset()
func (*CreateRealmRequest) String ¶
func (x *CreateRealmRequest) String() string
type DeleteGameServerClusterRequest ¶
type DeleteGameServerClusterRequest struct { // Required. The name of the game server cluster to delete. Uses the form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.DeleteGameServerCluster.
func (*DeleteGameServerClusterRequest) Descriptor
deprecated
func (*DeleteGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerClusterRequest) GetName ¶
func (x *DeleteGameServerClusterRequest) GetName() string
func (*DeleteGameServerClusterRequest) ProtoMessage ¶
func (*DeleteGameServerClusterRequest) ProtoMessage()
func (*DeleteGameServerClusterRequest) ProtoReflect ¶
func (x *DeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameServerClusterRequest) Reset ¶
func (x *DeleteGameServerClusterRequest) Reset()
func (*DeleteGameServerClusterRequest) String ¶
func (x *DeleteGameServerClusterRequest) String() string
type DeleteGameServerConfigRequest ¶
type DeleteGameServerConfigRequest struct { // Required. The name of the game server config to delete. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerConfigsService.DeleteGameServerConfig.
func (*DeleteGameServerConfigRequest) Descriptor
deprecated
func (*DeleteGameServerConfigRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerConfigRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerConfigRequest) GetName ¶
func (x *DeleteGameServerConfigRequest) GetName() string
func (*DeleteGameServerConfigRequest) ProtoMessage ¶
func (*DeleteGameServerConfigRequest) ProtoMessage()
func (*DeleteGameServerConfigRequest) ProtoReflect ¶
func (x *DeleteGameServerConfigRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameServerConfigRequest) Reset ¶
func (x *DeleteGameServerConfigRequest) Reset()
func (*DeleteGameServerConfigRequest) String ¶
func (x *DeleteGameServerConfigRequest) String() string
type DeleteGameServerDeploymentRequest ¶
type DeleteGameServerDeploymentRequest struct { // Required. The name of the game server delpoyment to delete. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.DeleteGameServerDeployment.
func (*DeleteGameServerDeploymentRequest) Descriptor
deprecated
func (*DeleteGameServerDeploymentRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerDeploymentRequest) GetName ¶
func (x *DeleteGameServerDeploymentRequest) GetName() string
func (*DeleteGameServerDeploymentRequest) ProtoMessage ¶
func (*DeleteGameServerDeploymentRequest) ProtoMessage()
func (*DeleteGameServerDeploymentRequest) ProtoReflect ¶
func (x *DeleteGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameServerDeploymentRequest) Reset ¶
func (x *DeleteGameServerDeploymentRequest) Reset()
func (*DeleteGameServerDeploymentRequest) String ¶
func (x *DeleteGameServerDeploymentRequest) String() string
type DeleteRealmRequest ¶
type DeleteRealmRequest struct { // Required. The name of the realm to delete. Uses the form: // `projects/{project}/locations/{location}/realms/{realm}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for RealmsService.DeleteRealm.
func (*DeleteRealmRequest) Descriptor
deprecated
func (*DeleteRealmRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteRealmRequest.ProtoReflect.Descriptor instead.
func (*DeleteRealmRequest) GetName ¶
func (x *DeleteRealmRequest) GetName() string
func (*DeleteRealmRequest) ProtoMessage ¶
func (*DeleteRealmRequest) ProtoMessage()
func (*DeleteRealmRequest) ProtoReflect ¶
func (x *DeleteRealmRequest) ProtoReflect() protoreflect.Message
func (*DeleteRealmRequest) Reset ¶
func (x *DeleteRealmRequest) Reset()
func (*DeleteRealmRequest) String ¶
func (x *DeleteRealmRequest) String() string
type DeployedFleetDetails ¶
type DeployedFleetDetails struct { // Information about the Agones fleet. DeployedFleet *DeployedFleetDetails_DeployedFleet `protobuf:"bytes,1,opt,name=deployed_fleet,json=deployedFleet,proto3" json:"deployed_fleet,omitempty"` // Information about the Agones autoscaler for that fleet. DeployedAutoscaler *DeployedFleetDetails_DeployedFleetAutoscaler `protobuf:"bytes,2,opt,name=deployed_autoscaler,json=deployedAutoscaler,proto3" json:"deployed_autoscaler,omitempty"` // contains filtered or unexported fields }
Details of the deployed Agones fleet.
func (*DeployedFleetDetails) Descriptor
deprecated
func (*DeployedFleetDetails) Descriptor() ([]byte, []int)
Deprecated: Use DeployedFleetDetails.ProtoReflect.Descriptor instead.
func (*DeployedFleetDetails) GetDeployedAutoscaler ¶
func (x *DeployedFleetDetails) GetDeployedAutoscaler() *DeployedFleetDetails_DeployedFleetAutoscaler
func (*DeployedFleetDetails) GetDeployedFleet ¶
func (x *DeployedFleetDetails) GetDeployedFleet() *DeployedFleetDetails_DeployedFleet
func (*DeployedFleetDetails) ProtoMessage ¶
func (*DeployedFleetDetails) ProtoMessage()
func (*DeployedFleetDetails) ProtoReflect ¶
func (x *DeployedFleetDetails) ProtoReflect() protoreflect.Message
func (*DeployedFleetDetails) Reset ¶
func (x *DeployedFleetDetails) Reset()
func (*DeployedFleetDetails) String ¶
func (x *DeployedFleetDetails) String() string
type DeployedFleetDetails_DeployedFleet ¶
type DeployedFleetDetails_DeployedFleet struct { // The name of the Agones fleet. Fleet string `protobuf:"bytes,1,opt,name=fleet,proto3" json:"fleet,omitempty"` // The fleet spec retrieved from the Agones fleet. FleetSpec string `protobuf:"bytes,2,opt,name=fleet_spec,json=fleetSpec,proto3" json:"fleet_spec,omitempty"` // The source spec that is used to create the Agones fleet. // The GameServerConfig resource may no longer exist in the system. SpecSource *SpecSource `protobuf:"bytes,3,opt,name=spec_source,json=specSource,proto3" json:"spec_source,omitempty"` // The current status of the Agones fleet. // Includes count of game servers in various states. Status *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus `protobuf:"bytes,5,opt,name=status,proto3" json:"status,omitempty"` // contains filtered or unexported fields }
Agones fleet specification and details.
func (*DeployedFleetDetails_DeployedFleet) Descriptor
deprecated
func (*DeployedFleetDetails_DeployedFleet) Descriptor() ([]byte, []int)
Deprecated: Use DeployedFleetDetails_DeployedFleet.ProtoReflect.Descriptor instead.
func (*DeployedFleetDetails_DeployedFleet) GetFleet ¶
func (x *DeployedFleetDetails_DeployedFleet) GetFleet() string
func (*DeployedFleetDetails_DeployedFleet) GetFleetSpec ¶
func (x *DeployedFleetDetails_DeployedFleet) GetFleetSpec() string
func (*DeployedFleetDetails_DeployedFleet) GetSpecSource ¶
func (x *DeployedFleetDetails_DeployedFleet) GetSpecSource() *SpecSource
func (*DeployedFleetDetails_DeployedFleet) GetStatus ¶
func (x *DeployedFleetDetails_DeployedFleet) GetStatus() *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus
func (*DeployedFleetDetails_DeployedFleet) ProtoMessage ¶
func (*DeployedFleetDetails_DeployedFleet) ProtoMessage()
func (*DeployedFleetDetails_DeployedFleet) ProtoReflect ¶
func (x *DeployedFleetDetails_DeployedFleet) ProtoReflect() protoreflect.Message
func (*DeployedFleetDetails_DeployedFleet) Reset ¶
func (x *DeployedFleetDetails_DeployedFleet) Reset()
func (*DeployedFleetDetails_DeployedFleet) String ¶
func (x *DeployedFleetDetails_DeployedFleet) String() string
type DeployedFleetDetails_DeployedFleetAutoscaler ¶
type DeployedFleetDetails_DeployedFleetAutoscaler struct { // The name of the Agones autoscaler. Autoscaler string `protobuf:"bytes,1,opt,name=autoscaler,proto3" json:"autoscaler,omitempty"` // The source spec that is used to create the autoscaler. // The GameServerConfig resource may no longer exist in the system. SpecSource *SpecSource `protobuf:"bytes,4,opt,name=spec_source,json=specSource,proto3" json:"spec_source,omitempty"` // The autoscaler spec retrieved from Agones. FleetAutoscalerSpec string `protobuf:"bytes,3,opt,name=fleet_autoscaler_spec,json=fleetAutoscalerSpec,proto3" json:"fleet_autoscaler_spec,omitempty"` // contains filtered or unexported fields }
Details about the Agones autoscaler.
func (*DeployedFleetDetails_DeployedFleetAutoscaler) Descriptor
deprecated
func (*DeployedFleetDetails_DeployedFleetAutoscaler) Descriptor() ([]byte, []int)
Deprecated: Use DeployedFleetDetails_DeployedFleetAutoscaler.ProtoReflect.Descriptor instead.
func (*DeployedFleetDetails_DeployedFleetAutoscaler) GetAutoscaler ¶
func (x *DeployedFleetDetails_DeployedFleetAutoscaler) GetAutoscaler() string
func (*DeployedFleetDetails_DeployedFleetAutoscaler) GetFleetAutoscalerSpec ¶
func (x *DeployedFleetDetails_DeployedFleetAutoscaler) GetFleetAutoscalerSpec() string
func (*DeployedFleetDetails_DeployedFleetAutoscaler) GetSpecSource ¶
func (x *DeployedFleetDetails_DeployedFleetAutoscaler) GetSpecSource() *SpecSource
func (*DeployedFleetDetails_DeployedFleetAutoscaler) ProtoMessage ¶
func (*DeployedFleetDetails_DeployedFleetAutoscaler) ProtoMessage()
func (*DeployedFleetDetails_DeployedFleetAutoscaler) ProtoReflect ¶
func (x *DeployedFleetDetails_DeployedFleetAutoscaler) ProtoReflect() protoreflect.Message
func (*DeployedFleetDetails_DeployedFleetAutoscaler) Reset ¶
func (x *DeployedFleetDetails_DeployedFleetAutoscaler) Reset()
func (*DeployedFleetDetails_DeployedFleetAutoscaler) String ¶
func (x *DeployedFleetDetails_DeployedFleetAutoscaler) String() string
type DeployedFleetDetails_DeployedFleet_DeployedFleetStatus ¶
type DeployedFleetDetails_DeployedFleet_DeployedFleetStatus struct { // The number of GameServer replicas in the READY state in this fleet. ReadyReplicas int64 `protobuf:"varint,1,opt,name=ready_replicas,json=readyReplicas,proto3" json:"ready_replicas,omitempty"` // The number of GameServer replicas in the ALLOCATED state in this fleet. AllocatedReplicas int64 `protobuf:"varint,2,opt,name=allocated_replicas,json=allocatedReplicas,proto3" json:"allocated_replicas,omitempty"` // The number of GameServer replicas in the RESERVED state in this fleet. // Reserved instances won't be deleted on scale down, but won't cause // an autoscaler to scale up. ReservedReplicas int64 `protobuf:"varint,3,opt,name=reserved_replicas,json=reservedReplicas,proto3" json:"reserved_replicas,omitempty"` // The total number of current GameServer replicas in this fleet. Replicas int64 `protobuf:"varint,4,opt,name=replicas,proto3" json:"replicas,omitempty"` // contains filtered or unexported fields }
DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) Descriptor
deprecated
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) Descriptor() ([]byte, []int)
Deprecated: Use DeployedFleetDetails_DeployedFleet_DeployedFleetStatus.ProtoReflect.Descriptor instead.
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetAllocatedReplicas ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetAllocatedReplicas() int64
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReadyReplicas ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReadyReplicas() int64
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReplicas ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReplicas() int64
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReservedReplicas ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) GetReservedReplicas() int64
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) ProtoMessage ¶
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) ProtoMessage()
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) ProtoReflect ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) ProtoReflect() protoreflect.Message
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) Reset ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) Reset()
func (*DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) String ¶
func (x *DeployedFleetDetails_DeployedFleet_DeployedFleetStatus) String() string
type FetchDeploymentStateRequest ¶
type FetchDeploymentStateRequest struct { // Required. The name of the game server delpoyment. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.FetchDeploymentState.
func (*FetchDeploymentStateRequest) Descriptor
deprecated
func (*FetchDeploymentStateRequest) Descriptor() ([]byte, []int)
Deprecated: Use FetchDeploymentStateRequest.ProtoReflect.Descriptor instead.
func (*FetchDeploymentStateRequest) GetName ¶
func (x *FetchDeploymentStateRequest) GetName() string
func (*FetchDeploymentStateRequest) ProtoMessage ¶
func (*FetchDeploymentStateRequest) ProtoMessage()
func (*FetchDeploymentStateRequest) ProtoReflect ¶
func (x *FetchDeploymentStateRequest) ProtoReflect() protoreflect.Message
func (*FetchDeploymentStateRequest) Reset ¶
func (x *FetchDeploymentStateRequest) Reset()
func (*FetchDeploymentStateRequest) String ¶
func (x *FetchDeploymentStateRequest) String() string
type FetchDeploymentStateResponse ¶
type FetchDeploymentStateResponse struct { // The state of the game server deployment in each game server cluster. ClusterState []*FetchDeploymentStateResponse_DeployedClusterState `protobuf:"bytes,1,rep,name=cluster_state,json=clusterState,proto3" json:"cluster_state,omitempty"` Unavailable []string `protobuf:"bytes,2,rep,name=unavailable,proto3" json:"unavailable,omitempty"` // contains filtered or unexported fields }
Response message for GameServerDeploymentsService.FetchDeploymentState.
func (*FetchDeploymentStateResponse) Descriptor
deprecated
func (*FetchDeploymentStateResponse) Descriptor() ([]byte, []int)
Deprecated: Use FetchDeploymentStateResponse.ProtoReflect.Descriptor instead.
func (*FetchDeploymentStateResponse) GetClusterState ¶
func (x *FetchDeploymentStateResponse) GetClusterState() []*FetchDeploymentStateResponse_DeployedClusterState
func (*FetchDeploymentStateResponse) GetUnavailable ¶
func (x *FetchDeploymentStateResponse) GetUnavailable() []string
func (*FetchDeploymentStateResponse) ProtoMessage ¶
func (*FetchDeploymentStateResponse) ProtoMessage()
func (*FetchDeploymentStateResponse) ProtoReflect ¶
func (x *FetchDeploymentStateResponse) ProtoReflect() protoreflect.Message
func (*FetchDeploymentStateResponse) Reset ¶
func (x *FetchDeploymentStateResponse) Reset()
func (*FetchDeploymentStateResponse) String ¶
func (x *FetchDeploymentStateResponse) String() string
type FetchDeploymentStateResponse_DeployedClusterState ¶
type FetchDeploymentStateResponse_DeployedClusterState struct { // The name of the cluster. Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"` // The details about the Agones fleets and autoscalers created in the // game server cluster. FleetDetails []*DeployedFleetDetails `protobuf:"bytes,2,rep,name=fleet_details,json=fleetDetails,proto3" json:"fleet_details,omitempty"` // contains filtered or unexported fields }
The game server cluster changes made by the game server deployment.
func (*FetchDeploymentStateResponse_DeployedClusterState) Descriptor
deprecated
func (*FetchDeploymentStateResponse_DeployedClusterState) Descriptor() ([]byte, []int)
Deprecated: Use FetchDeploymentStateResponse_DeployedClusterState.ProtoReflect.Descriptor instead.
func (*FetchDeploymentStateResponse_DeployedClusterState) GetCluster ¶
func (x *FetchDeploymentStateResponse_DeployedClusterState) GetCluster() string
func (*FetchDeploymentStateResponse_DeployedClusterState) GetFleetDetails ¶
func (x *FetchDeploymentStateResponse_DeployedClusterState) GetFleetDetails() []*DeployedFleetDetails
func (*FetchDeploymentStateResponse_DeployedClusterState) ProtoMessage ¶
func (*FetchDeploymentStateResponse_DeployedClusterState) ProtoMessage()
func (*FetchDeploymentStateResponse_DeployedClusterState) ProtoReflect ¶
func (x *FetchDeploymentStateResponse_DeployedClusterState) ProtoReflect() protoreflect.Message
func (*FetchDeploymentStateResponse_DeployedClusterState) Reset ¶
func (x *FetchDeploymentStateResponse_DeployedClusterState) Reset()
func (*FetchDeploymentStateResponse_DeployedClusterState) String ¶
func (x *FetchDeploymentStateResponse_DeployedClusterState) String() string
type FleetConfig ¶
type FleetConfig struct { // Agones fleet spec. Example spec: // `https://agones.dev/site/docs/reference/fleet/`. FleetSpec string `protobuf:"bytes,1,opt,name=fleet_spec,json=fleetSpec,proto3" json:"fleet_spec,omitempty"` // The name of the FleetConfig. Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Fleet configs for Agones.
func (*FleetConfig) Descriptor
deprecated
func (*FleetConfig) Descriptor() ([]byte, []int)
Deprecated: Use FleetConfig.ProtoReflect.Descriptor instead.
func (*FleetConfig) GetFleetSpec ¶
func (x *FleetConfig) GetFleetSpec() string
func (*FleetConfig) GetName ¶
func (x *FleetConfig) GetName() string
func (*FleetConfig) ProtoMessage ¶
func (*FleetConfig) ProtoMessage()
func (*FleetConfig) ProtoReflect ¶
func (x *FleetConfig) ProtoReflect() protoreflect.Message
func (*FleetConfig) Reset ¶
func (x *FleetConfig) Reset()
func (*FleetConfig) String ¶
func (x *FleetConfig) String() string
type GameServerCluster ¶
type GameServerCluster struct { // Required. The resource name of the game server cluster. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. // For example, // // `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Output only. The creation time. CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The last-modified time. UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` // The labels associated with this game server cluster. Each label is a // key-value pair. Labels map[string]string `` /* 153-byte string literal not displayed */ // The game server cluster connection information. This information is used to // manage game server clusters. ConnectionInfo *GameServerClusterConnectionInfo `protobuf:"bytes,5,opt,name=connection_info,json=connectionInfo,proto3" json:"connection_info,omitempty"` // ETag of the resource. Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"` // Human readable description of the cluster. Description string `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"` // contains filtered or unexported fields }
A game server cluster resource.
func (*GameServerCluster) Descriptor
deprecated
func (*GameServerCluster) Descriptor() ([]byte, []int)
Deprecated: Use GameServerCluster.ProtoReflect.Descriptor instead.
func (*GameServerCluster) GetConnectionInfo ¶
func (x *GameServerCluster) GetConnectionInfo() *GameServerClusterConnectionInfo
func (*GameServerCluster) GetCreateTime ¶
func (x *GameServerCluster) GetCreateTime() *timestamppb.Timestamp
func (*GameServerCluster) GetDescription ¶
func (x *GameServerCluster) GetDescription() string
func (*GameServerCluster) GetEtag ¶
func (x *GameServerCluster) GetEtag() string
func (*GameServerCluster) GetLabels ¶
func (x *GameServerCluster) GetLabels() map[string]string
func (*GameServerCluster) GetName ¶
func (x *GameServerCluster) GetName() string
func (*GameServerCluster) GetUpdateTime ¶
func (x *GameServerCluster) GetUpdateTime() *timestamppb.Timestamp
func (*GameServerCluster) ProtoMessage ¶
func (*GameServerCluster) ProtoMessage()
func (*GameServerCluster) ProtoReflect ¶
func (x *GameServerCluster) ProtoReflect() protoreflect.Message
func (*GameServerCluster) Reset ¶
func (x *GameServerCluster) Reset()
func (*GameServerCluster) String ¶
func (x *GameServerCluster) String() string
type GameServerClusterConnectionInfo ¶
type GameServerClusterConnectionInfo struct { // The location of the Kubernetes cluster. // // Types that are assignable to ClusterReference: // *GameServerClusterConnectionInfo_GkeClusterReference ClusterReference isGameServerClusterConnectionInfo_ClusterReference `protobuf_oneof:"cluster_reference"` // Namespace designated on the game server cluster where the Agones game // server instances will be created. Existence of the namespace will be // validated during creation. Namespace string `protobuf:"bytes,5,opt,name=namespace,proto3" json:"namespace,omitempty"` // contains filtered or unexported fields }
The game server cluster connection information.
func (*GameServerClusterConnectionInfo) Descriptor
deprecated
func (*GameServerClusterConnectionInfo) Descriptor() ([]byte, []int)
Deprecated: Use GameServerClusterConnectionInfo.ProtoReflect.Descriptor instead.
func (*GameServerClusterConnectionInfo) GetClusterReference ¶
func (m *GameServerClusterConnectionInfo) GetClusterReference() isGameServerClusterConnectionInfo_ClusterReference
func (*GameServerClusterConnectionInfo) GetGkeClusterReference ¶
func (x *GameServerClusterConnectionInfo) GetGkeClusterReference() *GkeClusterReference
func (*GameServerClusterConnectionInfo) GetNamespace ¶
func (x *GameServerClusterConnectionInfo) GetNamespace() string
func (*GameServerClusterConnectionInfo) ProtoMessage ¶
func (*GameServerClusterConnectionInfo) ProtoMessage()
func (*GameServerClusterConnectionInfo) ProtoReflect ¶
func (x *GameServerClusterConnectionInfo) ProtoReflect() protoreflect.Message
func (*GameServerClusterConnectionInfo) Reset ¶
func (x *GameServerClusterConnectionInfo) Reset()
func (*GameServerClusterConnectionInfo) String ¶
func (x *GameServerClusterConnectionInfo) String() string
type GameServerClusterConnectionInfo_GkeClusterReference ¶
type GameServerClusterConnectionInfo_GkeClusterReference struct { // Reference to the GKE cluster where the game servers are installed. GkeClusterReference *GkeClusterReference `protobuf:"bytes,7,opt,name=gke_cluster_reference,json=gkeClusterReference,proto3,oneof"` }
type GameServerClustersServiceClient ¶
type GameServerClustersServiceClient interface { // Lists game server clusters in a given project and location. ListGameServerClusters(ctx context.Context, in *ListGameServerClustersRequest, opts ...grpc.CallOption) (*ListGameServerClustersResponse, error) // Gets details of a single game server cluster. GetGameServerCluster(ctx context.Context, in *GetGameServerClusterRequest, opts ...grpc.CallOption) (*GameServerCluster, error) // Creates a new game server cluster in a given project and location. CreateGameServerCluster(ctx context.Context, in *CreateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Previews creation of a new game server cluster in a given project and // location. PreviewCreateGameServerCluster(ctx context.Context, in *PreviewCreateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewCreateGameServerClusterResponse, error) // Deletes a single game server cluster. DeleteGameServerCluster(ctx context.Context, in *DeleteGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Previews deletion of a single game server cluster. PreviewDeleteGameServerCluster(ctx context.Context, in *PreviewDeleteGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewDeleteGameServerClusterResponse, error) // Patches a single game server cluster. UpdateGameServerCluster(ctx context.Context, in *UpdateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Previews updating a GameServerCluster. PreviewUpdateGameServerCluster(ctx context.Context, in *PreviewUpdateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewUpdateGameServerClusterResponse, error) }
GameServerClustersServiceClient is the client API for GameServerClustersService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewGameServerClustersServiceClient ¶
func NewGameServerClustersServiceClient(cc grpc.ClientConnInterface) GameServerClustersServiceClient
type GameServerClustersServiceServer ¶
type GameServerClustersServiceServer interface { // Lists game server clusters in a given project and location. ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error) // Gets details of a single game server cluster. GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error) // Creates a new game server cluster in a given project and location. CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error) // Previews creation of a new game server cluster in a given project and // location. PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error) // Deletes a single game server cluster. DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error) // Previews deletion of a single game server cluster. PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error) // Patches a single game server cluster. UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error) // Previews updating a GameServerCluster. PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error) }
GameServerClustersServiceServer is the server API for GameServerClustersService service.
type GameServerConfig ¶
type GameServerConfig struct { // The resource name of the game server config. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. // For example, // // `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Output only. The creation time. CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The last-modified time. UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` // The labels associated with this game server config. Each label is a // key-value pair. Labels map[string]string `` /* 153-byte string literal not displayed */ // FleetConfig contains a list of Agones fleet specs. Only one FleetConfig // is allowed. FleetConfigs []*FleetConfig `protobuf:"bytes,5,rep,name=fleet_configs,json=fleetConfigs,proto3" json:"fleet_configs,omitempty"` // The autoscaling settings. ScalingConfigs []*ScalingConfig `protobuf:"bytes,6,rep,name=scaling_configs,json=scalingConfigs,proto3" json:"scaling_configs,omitempty"` // The description of the game server config. Description string `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"` // contains filtered or unexported fields }
A game server config resource.
func (*GameServerConfig) Descriptor
deprecated
func (*GameServerConfig) Descriptor() ([]byte, []int)
Deprecated: Use GameServerConfig.ProtoReflect.Descriptor instead.
func (*GameServerConfig) GetCreateTime ¶
func (x *GameServerConfig) GetCreateTime() *timestamppb.Timestamp
func (*GameServerConfig) GetDescription ¶
func (x *GameServerConfig) GetDescription() string
func (*GameServerConfig) GetFleetConfigs ¶
func (x *GameServerConfig) GetFleetConfigs() []*FleetConfig
func (*GameServerConfig) GetLabels ¶
func (x *GameServerConfig) GetLabels() map[string]string
func (*GameServerConfig) GetName ¶
func (x *GameServerConfig) GetName() string
func (*GameServerConfig) GetScalingConfigs ¶
func (x *GameServerConfig) GetScalingConfigs() []*ScalingConfig
func (*GameServerConfig) GetUpdateTime ¶
func (x *GameServerConfig) GetUpdateTime() *timestamppb.Timestamp
func (*GameServerConfig) ProtoMessage ¶
func (*GameServerConfig) ProtoMessage()
func (*GameServerConfig) ProtoReflect ¶
func (x *GameServerConfig) ProtoReflect() protoreflect.Message
func (*GameServerConfig) Reset ¶
func (x *GameServerConfig) Reset()
func (*GameServerConfig) String ¶
func (x *GameServerConfig) String() string
type GameServerConfigOverride ¶
type GameServerConfigOverride struct { // Selector chooses the game server config targets. // // Types that are assignable to Selector: // *GameServerConfigOverride_RealmsSelector Selector isGameServerConfigOverride_Selector `protobuf_oneof:"selector"` // Selects the game server config and how it should be applied. // // Types that are assignable to Change: // *GameServerConfigOverride_ConfigVersion Change isGameServerConfigOverride_Change `protobuf_oneof:"change"` // contains filtered or unexported fields }
A game server config override.
func (*GameServerConfigOverride) Descriptor
deprecated
func (*GameServerConfigOverride) Descriptor() ([]byte, []int)
Deprecated: Use GameServerConfigOverride.ProtoReflect.Descriptor instead.
func (*GameServerConfigOverride) GetChange ¶
func (m *GameServerConfigOverride) GetChange() isGameServerConfigOverride_Change
func (*GameServerConfigOverride) GetConfigVersion ¶
func (x *GameServerConfigOverride) GetConfigVersion() string
func (*GameServerConfigOverride) GetRealmsSelector ¶
func (x *GameServerConfigOverride) GetRealmsSelector() *RealmSelector
func (*GameServerConfigOverride) GetSelector ¶
func (m *GameServerConfigOverride) GetSelector() isGameServerConfigOverride_Selector
func (*GameServerConfigOverride) ProtoMessage ¶
func (*GameServerConfigOverride) ProtoMessage()
func (*GameServerConfigOverride) ProtoReflect ¶
func (x *GameServerConfigOverride) ProtoReflect() protoreflect.Message
func (*GameServerConfigOverride) Reset ¶
func (x *GameServerConfigOverride) Reset()
func (*GameServerConfigOverride) String ¶
func (x *GameServerConfigOverride) String() string
type GameServerConfigOverride_ConfigVersion ¶
type GameServerConfigOverride_ConfigVersion struct { // The game server config for this override. ConfigVersion string `protobuf:"bytes,100,opt,name=config_version,json=configVersion,proto3,oneof"` }
type GameServerConfigOverride_RealmsSelector ¶
type GameServerConfigOverride_RealmsSelector struct { // Selector for choosing applicable realms. RealmsSelector *RealmSelector `protobuf:"bytes,1,opt,name=realms_selector,json=realmsSelector,proto3,oneof"` }
type GameServerConfigsServiceClient ¶
type GameServerConfigsServiceClient interface { // Lists game server configs in a given project, location, and game server // deployment. ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error) // Gets details of a single game server config. GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error) // Creates a new game server config in a given project, location, and game // server deployment. Game server configs are immutable, and are not applied // until referenced in the game server deployment rollout resource. CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Deletes a single game server config. The deletion will fail if the game // server config is referenced in a game server deployment rollout. DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) }
GameServerConfigsServiceClient is the client API for GameServerConfigsService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewGameServerConfigsServiceClient ¶
func NewGameServerConfigsServiceClient(cc grpc.ClientConnInterface) GameServerConfigsServiceClient
type GameServerConfigsServiceServer ¶
type GameServerConfigsServiceServer interface { // Lists game server configs in a given project, location, and game server // deployment. ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error) // Gets details of a single game server config. GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error) // Creates a new game server config in a given project, location, and game // server deployment. Game server configs are immutable, and are not applied // until referenced in the game server deployment rollout resource. CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error) // Deletes a single game server config. The deletion will fail if the game // server config is referenced in a game server deployment rollout. DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error) }
GameServerConfigsServiceServer is the server API for GameServerConfigsService service.
type GameServerDeployment ¶
type GameServerDeployment struct { // The resource name of the game server deployment. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. // For example, // // `projects/my-project/locations/{location}/gameServerDeployments/my-deployment`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Output only. The creation time. CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The last-modified time. UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` // The labels associated with this game server deployment. Each label is a // key-value pair. Labels map[string]string `` /* 153-byte string literal not displayed */ // ETag of the resource. Etag string `protobuf:"bytes,7,opt,name=etag,proto3" json:"etag,omitempty"` // Human readable description of the game server delpoyment. Description string `protobuf:"bytes,8,opt,name=description,proto3" json:"description,omitempty"` // contains filtered or unexported fields }
A game server deployment resource.
func (*GameServerDeployment) Descriptor
deprecated
func (*GameServerDeployment) Descriptor() ([]byte, []int)
Deprecated: Use GameServerDeployment.ProtoReflect.Descriptor instead.
func (*GameServerDeployment) GetCreateTime ¶
func (x *GameServerDeployment) GetCreateTime() *timestamppb.Timestamp
func (*GameServerDeployment) GetDescription ¶
func (x *GameServerDeployment) GetDescription() string
func (*GameServerDeployment) GetEtag ¶
func (x *GameServerDeployment) GetEtag() string
func (*GameServerDeployment) GetLabels ¶
func (x *GameServerDeployment) GetLabels() map[string]string
func (*GameServerDeployment) GetName ¶
func (x *GameServerDeployment) GetName() string
func (*GameServerDeployment) GetUpdateTime ¶
func (x *GameServerDeployment) GetUpdateTime() *timestamppb.Timestamp
func (*GameServerDeployment) ProtoMessage ¶
func (*GameServerDeployment) ProtoMessage()
func (*GameServerDeployment) ProtoReflect ¶
func (x *GameServerDeployment) ProtoReflect() protoreflect.Message
func (*GameServerDeployment) Reset ¶
func (x *GameServerDeployment) Reset()
func (*GameServerDeployment) String ¶
func (x *GameServerDeployment) String() string
type GameServerDeploymentRollout ¶
type GameServerDeploymentRollout struct { // The resource name of the game server deployment rollout. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. // For example, // // `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Output only. The creation time. CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The last-modified time. UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` // The default game server config is applied to all realms unless overridden // in the rollout. For example, // // `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. DefaultGameServerConfig string `` /* 134-byte string literal not displayed */ // Contains the game server config rollout overrides. Overrides are processed // in the order they are listed. Once a match is found for a realm, the rest // of the list is not processed. GameServerConfigOverrides []*GameServerConfigOverride `` /* 140-byte string literal not displayed */ // ETag of the resource. Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"` // contains filtered or unexported fields }
The game server deployment rollout which represents the desired rollout state.
func (*GameServerDeploymentRollout) Descriptor
deprecated
func (*GameServerDeploymentRollout) Descriptor() ([]byte, []int)
Deprecated: Use GameServerDeploymentRollout.ProtoReflect.Descriptor instead.
func (*GameServerDeploymentRollout) GetCreateTime ¶
func (x *GameServerDeploymentRollout) GetCreateTime() *timestamppb.Timestamp
func (*GameServerDeploymentRollout) GetDefaultGameServerConfig ¶
func (x *GameServerDeploymentRollout) GetDefaultGameServerConfig() string
func (*GameServerDeploymentRollout) GetEtag ¶
func (x *GameServerDeploymentRollout) GetEtag() string
func (*GameServerDeploymentRollout) GetGameServerConfigOverrides ¶
func (x *GameServerDeploymentRollout) GetGameServerConfigOverrides() []*GameServerConfigOverride
func (*GameServerDeploymentRollout) GetName ¶
func (x *GameServerDeploymentRollout) GetName() string
func (*GameServerDeploymentRollout) GetUpdateTime ¶
func (x *GameServerDeploymentRollout) GetUpdateTime() *timestamppb.Timestamp
func (*GameServerDeploymentRollout) ProtoMessage ¶
func (*GameServerDeploymentRollout) ProtoMessage()
func (*GameServerDeploymentRollout) ProtoReflect ¶
func (x *GameServerDeploymentRollout) ProtoReflect() protoreflect.Message
func (*GameServerDeploymentRollout) Reset ¶
func (x *GameServerDeploymentRollout) Reset()
func (*GameServerDeploymentRollout) String ¶
func (x *GameServerDeploymentRollout) String() string
type GameServerDeploymentsServiceClient ¶
type GameServerDeploymentsServiceClient interface { // Lists game server deployments in a given project and location. ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error) // Gets details of a single game server deployment. GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error) // Creates a new game server deployment in a given project and location. CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Deletes a single game server deployment. DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Patches a game server deployment. UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Gets details a single game server deployment rollout. GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error) // Patches a single game server deployment rollout. // The method will not return an error if the update does not affect any // existing realms. For example - if the default_game_server_config is changed // but all existing realms use the override, that is valid. Similarly, if a // non existing realm is explicitly called out in game_server_config_overrides // field, that will also not result in an error. UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Previews the game server deployment rollout. This API does not mutate the // rollout resource. PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) // Retrieves information about the current state of the game server // deployment. Gathers all the Agones fleets and Agones autoscalers, // including fleets running an older version of the game server deployment. FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error) }
GameServerDeploymentsServiceClient is the client API for GameServerDeploymentsService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewGameServerDeploymentsServiceClient ¶
func NewGameServerDeploymentsServiceClient(cc grpc.ClientConnInterface) GameServerDeploymentsServiceClient
type GameServerDeploymentsServiceServer ¶
type GameServerDeploymentsServiceServer interface { // Lists game server deployments in a given project and location. ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error) // Gets details of a single game server deployment. GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error) // Creates a new game server deployment in a given project and location. CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error) // Deletes a single game server deployment. DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error) // Patches a game server deployment. UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error) // Gets details a single game server deployment rollout. GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error) // Patches a single game server deployment rollout. // The method will not return an error if the update does not affect any // existing realms. For example - if the default_game_server_config is changed // but all existing realms use the override, that is valid. Similarly, if a // non existing realm is explicitly called out in game_server_config_overrides // field, that will also not result in an error. UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error) // Previews the game server deployment rollout. This API does not mutate the // rollout resource. PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error) // Retrieves information about the current state of the game server // deployment. Gathers all the Agones fleets and Agones autoscalers, // including fleets running an older version of the game server deployment. FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error) }
GameServerDeploymentsServiceServer is the server API for GameServerDeploymentsService service.
type GetGameServerClusterRequest ¶
type GetGameServerClusterRequest struct { // Required. The name of the game server cluster to retrieve. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.GetGameServerCluster.
func (*GetGameServerClusterRequest) Descriptor
deprecated
func (*GetGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerClusterRequest) GetName ¶
func (x *GetGameServerClusterRequest) GetName() string
func (*GetGameServerClusterRequest) ProtoMessage ¶
func (*GetGameServerClusterRequest) ProtoMessage()
func (*GetGameServerClusterRequest) ProtoReflect ¶
func (x *GetGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*GetGameServerClusterRequest) Reset ¶
func (x *GetGameServerClusterRequest) Reset()
func (*GetGameServerClusterRequest) String ¶
func (x *GetGameServerClusterRequest) String() string
type GetGameServerConfigRequest ¶
type GetGameServerConfigRequest struct { // Required. The name of the game server config to retrieve. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerConfigsService.GetGameServerConfig.
func (*GetGameServerConfigRequest) Descriptor
deprecated
func (*GetGameServerConfigRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServerConfigRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerConfigRequest) GetName ¶
func (x *GetGameServerConfigRequest) GetName() string
func (*GetGameServerConfigRequest) ProtoMessage ¶
func (*GetGameServerConfigRequest) ProtoMessage()
func (*GetGameServerConfigRequest) ProtoReflect ¶
func (x *GetGameServerConfigRequest) ProtoReflect() protoreflect.Message
func (*GetGameServerConfigRequest) Reset ¶
func (x *GetGameServerConfigRequest) Reset()
func (*GetGameServerConfigRequest) String ¶
func (x *GetGameServerConfigRequest) String() string
type GetGameServerDeploymentRequest ¶
type GetGameServerDeploymentRequest struct { // Required. The name of the game server delpoyment to retrieve. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.GetGameServerDeployment.
func (*GetGameServerDeploymentRequest) Descriptor
deprecated
func (*GetGameServerDeploymentRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerDeploymentRequest) GetName ¶
func (x *GetGameServerDeploymentRequest) GetName() string
func (*GetGameServerDeploymentRequest) ProtoMessage ¶
func (*GetGameServerDeploymentRequest) ProtoMessage()
func (*GetGameServerDeploymentRequest) ProtoReflect ¶
func (x *GetGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
func (*GetGameServerDeploymentRequest) Reset ¶
func (x *GetGameServerDeploymentRequest) Reset()
func (*GetGameServerDeploymentRequest) String ¶
func (x *GetGameServerDeploymentRequest) String() string
type GetGameServerDeploymentRolloutRequest ¶
type GetGameServerDeploymentRolloutRequest struct { // Required. The name of the game server delpoyment to retrieve. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.GetGameServerDeploymentRollout.
func (*GetGameServerDeploymentRolloutRequest) Descriptor
deprecated
func (*GetGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerDeploymentRolloutRequest) GetName ¶
func (x *GetGameServerDeploymentRolloutRequest) GetName() string
func (*GetGameServerDeploymentRolloutRequest) ProtoMessage ¶
func (*GetGameServerDeploymentRolloutRequest) ProtoMessage()
func (*GetGameServerDeploymentRolloutRequest) ProtoReflect ¶
func (x *GetGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message
func (*GetGameServerDeploymentRolloutRequest) Reset ¶
func (x *GetGameServerDeploymentRolloutRequest) Reset()
func (*GetGameServerDeploymentRolloutRequest) String ¶
func (x *GetGameServerDeploymentRolloutRequest) String() string
type GetRealmRequest ¶
type GetRealmRequest struct { // Required. The name of the realm to retrieve. Uses the form: // `projects/{project}/locations/{location}/realms/{realm}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Request message for RealmsService.GetRealm.
func (*GetRealmRequest) Descriptor
deprecated
func (*GetRealmRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetRealmRequest.ProtoReflect.Descriptor instead.
func (*GetRealmRequest) GetName ¶
func (x *GetRealmRequest) GetName() string
func (*GetRealmRequest) ProtoMessage ¶
func (*GetRealmRequest) ProtoMessage()
func (*GetRealmRequest) ProtoReflect ¶
func (x *GetRealmRequest) ProtoReflect() protoreflect.Message
func (*GetRealmRequest) Reset ¶
func (x *GetRealmRequest) Reset()
func (*GetRealmRequest) String ¶
func (x *GetRealmRequest) String() string
type GkeClusterReference ¶
type GkeClusterReference struct { // The full or partial name of a GKE cluster, using one of the following // forms: // * `projects/{project}/locations/{location}/clusters/{cluster}` // * `locations/{location}/clusters/{cluster}` // * `{cluster}` // If project and location are not specified, the project and location of the // GameServerCluster resource are used to generate the full name of the // GKE cluster. Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"` // contains filtered or unexported fields }
A reference to a GKE cluster.
func (*GkeClusterReference) Descriptor
deprecated
func (*GkeClusterReference) Descriptor() ([]byte, []int)
Deprecated: Use GkeClusterReference.ProtoReflect.Descriptor instead.
func (*GkeClusterReference) GetCluster ¶
func (x *GkeClusterReference) GetCluster() string
func (*GkeClusterReference) ProtoMessage ¶
func (*GkeClusterReference) ProtoMessage()
func (*GkeClusterReference) ProtoReflect ¶
func (x *GkeClusterReference) ProtoReflect() protoreflect.Message
func (*GkeClusterReference) Reset ¶
func (x *GkeClusterReference) Reset()
func (*GkeClusterReference) String ¶
func (x *GkeClusterReference) String() string
type LabelSelector ¶
type LabelSelector struct { // Resource labels for this selector. Labels map[string]string `` /* 153-byte string literal not displayed */ // contains filtered or unexported fields }
The label selector, used to group labels on the resources.
func (*LabelSelector) Descriptor
deprecated
func (*LabelSelector) Descriptor() ([]byte, []int)
Deprecated: Use LabelSelector.ProtoReflect.Descriptor instead.
func (*LabelSelector) GetLabels ¶
func (x *LabelSelector) GetLabels() map[string]string
func (*LabelSelector) ProtoMessage ¶
func (*LabelSelector) ProtoMessage()
func (*LabelSelector) ProtoReflect ¶
func (x *LabelSelector) ProtoReflect() protoreflect.Message
func (*LabelSelector) Reset ¶
func (x *LabelSelector) Reset()
func (*LabelSelector) String ¶
func (x *LabelSelector) String() string
type ListGameServerClustersRequest ¶
type ListGameServerClustersRequest struct { // Required. The parent resource name. Uses the form: // "projects/{project}/locations/{location}/realms/{realm}". Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Optional. The maximum number of items to return. If unspecified, the server // will pick an appropriate default. The server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1beta.ListGameServerClustersResponse.next_page_token] to // determine if there are more GameServerClusters left to be queried. PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"` // Optional. The next_page_token value returned from a previous List request, if any. PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"` // Optional. The filter to apply to list results. Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"` // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.ListGameServerClusters.
func (*ListGameServerClustersRequest) Descriptor
deprecated
func (*ListGameServerClustersRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGameServerClustersRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerClustersRequest) GetFilter ¶
func (x *ListGameServerClustersRequest) GetFilter() string
func (*ListGameServerClustersRequest) GetOrderBy ¶
func (x *ListGameServerClustersRequest) GetOrderBy() string
func (*ListGameServerClustersRequest) GetPageSize ¶
func (x *ListGameServerClustersRequest) GetPageSize() int32
func (*ListGameServerClustersRequest) GetPageToken ¶
func (x *ListGameServerClustersRequest) GetPageToken() string
func (*ListGameServerClustersRequest) GetParent ¶
func (x *ListGameServerClustersRequest) GetParent() string
func (*ListGameServerClustersRequest) ProtoMessage ¶
func (*ListGameServerClustersRequest) ProtoMessage()
func (*ListGameServerClustersRequest) ProtoReflect ¶
func (x *ListGameServerClustersRequest) ProtoReflect() protoreflect.Message
func (*ListGameServerClustersRequest) Reset ¶
func (x *ListGameServerClustersRequest) Reset()
func (*ListGameServerClustersRequest) String ¶
func (x *ListGameServerClustersRequest) String() string
type ListGameServerClustersResponse ¶
type ListGameServerClustersResponse struct { // The list of game server clusters. GameServerClusters []*GameServerCluster `protobuf:"bytes,1,rep,name=game_server_clusters,json=gameServerClusters,proto3" json:"game_server_clusters,omitempty"` // Token to retrieve the next page of results, or empty if there are no more // results in the list. NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"` // List of locations that could not be reached. Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"` // contains filtered or unexported fields }
Response message for GameServerClustersService.ListGameServerClusters.
func (*ListGameServerClustersResponse) Descriptor
deprecated
func (*ListGameServerClustersResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGameServerClustersResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerClustersResponse) GetGameServerClusters ¶
func (x *ListGameServerClustersResponse) GetGameServerClusters() []*GameServerCluster
func (*ListGameServerClustersResponse) GetNextPageToken ¶
func (x *ListGameServerClustersResponse) GetNextPageToken() string
func (*ListGameServerClustersResponse) GetUnreachable ¶
func (x *ListGameServerClustersResponse) GetUnreachable() []string
func (*ListGameServerClustersResponse) ProtoMessage ¶
func (*ListGameServerClustersResponse) ProtoMessage()
func (*ListGameServerClustersResponse) ProtoReflect ¶
func (x *ListGameServerClustersResponse) ProtoReflect() protoreflect.Message
func (*ListGameServerClustersResponse) Reset ¶
func (x *ListGameServerClustersResponse) Reset()
func (*ListGameServerClustersResponse) String ¶
func (x *ListGameServerClustersResponse) String() string
type ListGameServerConfigsRequest ¶
type ListGameServerConfigsRequest struct { // Required. The parent resource name. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Optional. The maximum number of items to return. If unspecified, server // will pick an appropriate default. Server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1beta.ListGameServerConfigsResponse.next_page_token] to // determine if there are more GameServerConfigs left to be queried. PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"` // Optional. The next_page_token value returned from a previous list request, if any. PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"` // Optional. The filter to apply to list results. Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"` // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"` // contains filtered or unexported fields }
Request message for GameServerConfigsService.ListGameServerConfigs.
func (*ListGameServerConfigsRequest) Descriptor
deprecated
func (*ListGameServerConfigsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGameServerConfigsRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerConfigsRequest) GetFilter ¶
func (x *ListGameServerConfigsRequest) GetFilter() string
func (*ListGameServerConfigsRequest) GetOrderBy ¶
func (x *ListGameServerConfigsRequest) GetOrderBy() string
func (*ListGameServerConfigsRequest) GetPageSize ¶
func (x *ListGameServerConfigsRequest) GetPageSize() int32
func (*ListGameServerConfigsRequest) GetPageToken ¶
func (x *ListGameServerConfigsRequest) GetPageToken() string
func (*ListGameServerConfigsRequest) GetParent ¶
func (x *ListGameServerConfigsRequest) GetParent() string
func (*ListGameServerConfigsRequest) ProtoMessage ¶
func (*ListGameServerConfigsRequest) ProtoMessage()
func (*ListGameServerConfigsRequest) ProtoReflect ¶
func (x *ListGameServerConfigsRequest) ProtoReflect() protoreflect.Message
func (*ListGameServerConfigsRequest) Reset ¶
func (x *ListGameServerConfigsRequest) Reset()
func (*ListGameServerConfigsRequest) String ¶
func (x *ListGameServerConfigsRequest) String() string
type ListGameServerConfigsResponse ¶
type ListGameServerConfigsResponse struct { // The list of game server configs. GameServerConfigs []*GameServerConfig `protobuf:"bytes,1,rep,name=game_server_configs,json=gameServerConfigs,proto3" json:"game_server_configs,omitempty"` // Token to retrieve the next page of results, or empty if there are no more // results in the list. NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"` // List of locations that could not be reached. Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"` // contains filtered or unexported fields }
Response message for GameServerConfigsService.ListGameServerConfigs.
func (*ListGameServerConfigsResponse) Descriptor
deprecated
func (*ListGameServerConfigsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGameServerConfigsResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerConfigsResponse) GetGameServerConfigs ¶
func (x *ListGameServerConfigsResponse) GetGameServerConfigs() []*GameServerConfig
func (*ListGameServerConfigsResponse) GetNextPageToken ¶
func (x *ListGameServerConfigsResponse) GetNextPageToken() string
func (*ListGameServerConfigsResponse) GetUnreachable ¶
func (x *ListGameServerConfigsResponse) GetUnreachable() []string
func (*ListGameServerConfigsResponse) ProtoMessage ¶
func (*ListGameServerConfigsResponse) ProtoMessage()
func (*ListGameServerConfigsResponse) ProtoReflect ¶
func (x *ListGameServerConfigsResponse) ProtoReflect() protoreflect.Message
func (*ListGameServerConfigsResponse) Reset ¶
func (x *ListGameServerConfigsResponse) Reset()
func (*ListGameServerConfigsResponse) String ¶
func (x *ListGameServerConfigsResponse) String() string
type ListGameServerDeploymentsRequest ¶
type ListGameServerDeploymentsRequest struct { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Optional. The maximum number of items to return. If unspecified, the server // will pick an appropriate default. The server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse.next_page_token] to // determine if there are more GameServerDeployments left to be queried. PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"` // Optional. The next_page_token value returned from a previous List request, // if any. PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"` // Optional. The filter to apply to list results. Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"` // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.ListGameServerDeployments.
func (*ListGameServerDeploymentsRequest) Descriptor
deprecated
func (*ListGameServerDeploymentsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGameServerDeploymentsRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerDeploymentsRequest) GetFilter ¶
func (x *ListGameServerDeploymentsRequest) GetFilter() string
func (*ListGameServerDeploymentsRequest) GetOrderBy ¶
func (x *ListGameServerDeploymentsRequest) GetOrderBy() string
func (*ListGameServerDeploymentsRequest) GetPageSize ¶
func (x *ListGameServerDeploymentsRequest) GetPageSize() int32
func (*ListGameServerDeploymentsRequest) GetPageToken ¶
func (x *ListGameServerDeploymentsRequest) GetPageToken() string
func (*ListGameServerDeploymentsRequest) GetParent ¶
func (x *ListGameServerDeploymentsRequest) GetParent() string
func (*ListGameServerDeploymentsRequest) ProtoMessage ¶
func (*ListGameServerDeploymentsRequest) ProtoMessage()
func (*ListGameServerDeploymentsRequest) ProtoReflect ¶
func (x *ListGameServerDeploymentsRequest) ProtoReflect() protoreflect.Message
func (*ListGameServerDeploymentsRequest) Reset ¶
func (x *ListGameServerDeploymentsRequest) Reset()
func (*ListGameServerDeploymentsRequest) String ¶
func (x *ListGameServerDeploymentsRequest) String() string
type ListGameServerDeploymentsResponse ¶
type ListGameServerDeploymentsResponse struct { // The list of game server deployments. GameServerDeployments []*GameServerDeployment `` /* 126-byte string literal not displayed */ // Token to retrieve the next page of results, or empty if there are no more // results in the list. NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"` // List of locations that could not be reached. Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"` // contains filtered or unexported fields }
Response message for GameServerDeploymentsService.ListGameServerDeployments.
func (*ListGameServerDeploymentsResponse) Descriptor
deprecated
func (*ListGameServerDeploymentsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGameServerDeploymentsResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerDeploymentsResponse) GetGameServerDeployments ¶
func (x *ListGameServerDeploymentsResponse) GetGameServerDeployments() []*GameServerDeployment
func (*ListGameServerDeploymentsResponse) GetNextPageToken ¶
func (x *ListGameServerDeploymentsResponse) GetNextPageToken() string
func (*ListGameServerDeploymentsResponse) GetUnreachable ¶
func (x *ListGameServerDeploymentsResponse) GetUnreachable() []string
func (*ListGameServerDeploymentsResponse) ProtoMessage ¶
func (*ListGameServerDeploymentsResponse) ProtoMessage()
func (*ListGameServerDeploymentsResponse) ProtoReflect ¶
func (x *ListGameServerDeploymentsResponse) ProtoReflect() protoreflect.Message
func (*ListGameServerDeploymentsResponse) Reset ¶
func (x *ListGameServerDeploymentsResponse) Reset()
func (*ListGameServerDeploymentsResponse) String ¶
func (x *ListGameServerDeploymentsResponse) String() string
type ListRealmsRequest ¶
type ListRealmsRequest struct { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Optional. The maximum number of items to return. If unspecified, server // will pick an appropriate default. Server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1beta.ListRealmsResponse.next_page_token] to // determine if there are more realms left to be queried. PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"` // Optional. The next_page_token value returned from a previous List request, // if any. PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"` // Optional. The filter to apply to list results. Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"` // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"` // contains filtered or unexported fields }
Request message for RealmsService.ListRealms.
func (*ListRealmsRequest) Descriptor
deprecated
func (*ListRealmsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListRealmsRequest.ProtoReflect.Descriptor instead.
func (*ListRealmsRequest) GetFilter ¶
func (x *ListRealmsRequest) GetFilter() string
func (*ListRealmsRequest) GetOrderBy ¶
func (x *ListRealmsRequest) GetOrderBy() string
func (*ListRealmsRequest) GetPageSize ¶
func (x *ListRealmsRequest) GetPageSize() int32
func (*ListRealmsRequest) GetPageToken ¶
func (x *ListRealmsRequest) GetPageToken() string
func (*ListRealmsRequest) GetParent ¶
func (x *ListRealmsRequest) GetParent() string
func (*ListRealmsRequest) ProtoMessage ¶
func (*ListRealmsRequest) ProtoMessage()
func (*ListRealmsRequest) ProtoReflect ¶
func (x *ListRealmsRequest) ProtoReflect() protoreflect.Message
func (*ListRealmsRequest) Reset ¶
func (x *ListRealmsRequest) Reset()
func (*ListRealmsRequest) String ¶
func (x *ListRealmsRequest) String() string
type ListRealmsResponse ¶
type ListRealmsResponse struct { // The list of realms. Realms []*Realm `protobuf:"bytes,1,rep,name=realms,proto3" json:"realms,omitempty"` // Token to retrieve the next page of results, or empty if there are no more // results in the list. NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"` // List of locations that could not be reached. Unreachable []string `protobuf:"bytes,3,rep,name=unreachable,proto3" json:"unreachable,omitempty"` // contains filtered or unexported fields }
Response message for RealmsService.ListRealms.
func (*ListRealmsResponse) Descriptor
deprecated
func (*ListRealmsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListRealmsResponse.ProtoReflect.Descriptor instead.
func (*ListRealmsResponse) GetNextPageToken ¶
func (x *ListRealmsResponse) GetNextPageToken() string
func (*ListRealmsResponse) GetRealms ¶
func (x *ListRealmsResponse) GetRealms() []*Realm
func (*ListRealmsResponse) GetUnreachable ¶
func (x *ListRealmsResponse) GetUnreachable() []string
func (*ListRealmsResponse) ProtoMessage ¶
func (*ListRealmsResponse) ProtoMessage()
func (*ListRealmsResponse) ProtoReflect ¶
func (x *ListRealmsResponse) ProtoReflect() protoreflect.Message
func (*ListRealmsResponse) Reset ¶
func (x *ListRealmsResponse) Reset()
func (*ListRealmsResponse) String ¶
func (x *ListRealmsResponse) String() string
type OperationMetadata ¶
type OperationMetadata struct { // Output only. The time the operation was created. CreateTime *timestamppb.Timestamp `protobuf:"bytes,1,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The time the operation finished running. EndTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=end_time,json=endTime,proto3" json:"end_time,omitempty"` // Output only. Server-defined resource path for the target of the operation. Target string `protobuf:"bytes,3,opt,name=target,proto3" json:"target,omitempty"` // Output only. Name of the verb executed by the operation. Verb string `protobuf:"bytes,4,opt,name=verb,proto3" json:"verb,omitempty"` // Output only. Human-readable status of the operation, if any. StatusMessage string `protobuf:"bytes,5,opt,name=status_message,json=statusMessage,proto3" json:"status_message,omitempty"` // Output only. Identifies whether the user has requested cancellation // of the operation. Operations that have successfully been cancelled // have [Operation.error][] value with a [google.rpc.Status.code][google.rpc.Status.code] of 1, // corresponding to `Code.CANCELLED`. RequestedCancellation bool `protobuf:"varint,6,opt,name=requested_cancellation,json=requestedCancellation,proto3" json:"requested_cancellation,omitempty"` // Output only. API version used to start the operation. ApiVersion string `protobuf:"bytes,7,opt,name=api_version,json=apiVersion,proto3" json:"api_version,omitempty"` // Output only. List of Locations that could not be reached. Unreachable []string `protobuf:"bytes,8,rep,name=unreachable,proto3" json:"unreachable,omitempty"` // Output only. Operation status for Game Services API operations. Operation status is in // the form of key-value pairs where keys are resource IDs and the values show // the status of the operation. In case of failures, the value includes an // error code and error message. OperationStatus map[string]*OperationStatus `` /* 194-byte string literal not displayed */ // contains filtered or unexported fields }
Represents the metadata of the long-running operation.
func (*OperationMetadata) Descriptor
deprecated
func (*OperationMetadata) Descriptor() ([]byte, []int)
Deprecated: Use OperationMetadata.ProtoReflect.Descriptor instead.
func (*OperationMetadata) GetApiVersion ¶
func (x *OperationMetadata) GetApiVersion() string
func (*OperationMetadata) GetCreateTime ¶
func (x *OperationMetadata) GetCreateTime() *timestamppb.Timestamp
func (*OperationMetadata) GetEndTime ¶
func (x *OperationMetadata) GetEndTime() *timestamppb.Timestamp
func (*OperationMetadata) GetOperationStatus ¶
func (x *OperationMetadata) GetOperationStatus() map[string]*OperationStatus
func (*OperationMetadata) GetRequestedCancellation ¶
func (x *OperationMetadata) GetRequestedCancellation() bool
func (*OperationMetadata) GetStatusMessage ¶
func (x *OperationMetadata) GetStatusMessage() string
func (*OperationMetadata) GetTarget ¶
func (x *OperationMetadata) GetTarget() string
func (*OperationMetadata) GetUnreachable ¶
func (x *OperationMetadata) GetUnreachable() []string
func (*OperationMetadata) GetVerb ¶
func (x *OperationMetadata) GetVerb() string
func (*OperationMetadata) ProtoMessage ¶
func (*OperationMetadata) ProtoMessage()
func (*OperationMetadata) ProtoReflect ¶
func (x *OperationMetadata) ProtoReflect() protoreflect.Message
func (*OperationMetadata) Reset ¶
func (x *OperationMetadata) Reset()
func (*OperationMetadata) String ¶
func (x *OperationMetadata) String() string
type OperationStatus ¶
type OperationStatus struct { // Output only. Whether the operation is done or still in progress. Done bool `protobuf:"varint,1,opt,name=done,proto3" json:"done,omitempty"` // The error code in case of failures. ErrorCode OperationStatus_ErrorCode `` /* 147-byte string literal not displayed */ // The human-readable error message. ErrorMessage string `protobuf:"bytes,3,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"` // contains filtered or unexported fields }
func (*OperationStatus) Descriptor
deprecated
func (*OperationStatus) Descriptor() ([]byte, []int)
Deprecated: Use OperationStatus.ProtoReflect.Descriptor instead.
func (*OperationStatus) GetDone ¶
func (x *OperationStatus) GetDone() bool
func (*OperationStatus) GetErrorCode ¶
func (x *OperationStatus) GetErrorCode() OperationStatus_ErrorCode
func (*OperationStatus) GetErrorMessage ¶
func (x *OperationStatus) GetErrorMessage() string
func (*OperationStatus) ProtoMessage ¶
func (*OperationStatus) ProtoMessage()
func (*OperationStatus) ProtoReflect ¶
func (x *OperationStatus) ProtoReflect() protoreflect.Message
func (*OperationStatus) Reset ¶
func (x *OperationStatus) Reset()
func (*OperationStatus) String ¶
func (x *OperationStatus) String() string
type OperationStatus_ErrorCode ¶
type OperationStatus_ErrorCode int32
const ( OperationStatus_ERROR_CODE_UNSPECIFIED OperationStatus_ErrorCode = 0 OperationStatus_INTERNAL_ERROR OperationStatus_ErrorCode = 1 OperationStatus_PERMISSION_DENIED OperationStatus_ErrorCode = 2 OperationStatus_CLUSTER_CONNECTION OperationStatus_ErrorCode = 3 )
func (OperationStatus_ErrorCode) Descriptor ¶
func (OperationStatus_ErrorCode) Descriptor() protoreflect.EnumDescriptor
func (OperationStatus_ErrorCode) Enum ¶
func (x OperationStatus_ErrorCode) Enum() *OperationStatus_ErrorCode
func (OperationStatus_ErrorCode) EnumDescriptor
deprecated
func (OperationStatus_ErrorCode) EnumDescriptor() ([]byte, []int)
Deprecated: Use OperationStatus_ErrorCode.Descriptor instead.
func (OperationStatus_ErrorCode) Number ¶
func (x OperationStatus_ErrorCode) Number() protoreflect.EnumNumber
func (OperationStatus_ErrorCode) String ¶
func (x OperationStatus_ErrorCode) String() string
func (OperationStatus_ErrorCode) Type ¶
func (OperationStatus_ErrorCode) Type() protoreflect.EnumType
type PreviewCreateGameServerClusterRequest ¶
type PreviewCreateGameServerClusterRequest struct { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}/realms/{realm}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the game server cluster resource to be created. GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"` // Required. The game server cluster resource to be created. GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,4,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.PreviewCreateGameServerCluster.
func (*PreviewCreateGameServerClusterRequest) Descriptor
deprecated
func (*PreviewCreateGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use PreviewCreateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewCreateGameServerClusterRequest) GetGameServerCluster ¶
func (x *PreviewCreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
func (*PreviewCreateGameServerClusterRequest) GetGameServerClusterId ¶
func (x *PreviewCreateGameServerClusterRequest) GetGameServerClusterId() string
func (*PreviewCreateGameServerClusterRequest) GetParent ¶
func (x *PreviewCreateGameServerClusterRequest) GetParent() string
func (*PreviewCreateGameServerClusterRequest) GetPreviewTime ¶
func (x *PreviewCreateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp
func (*PreviewCreateGameServerClusterRequest) ProtoMessage ¶
func (*PreviewCreateGameServerClusterRequest) ProtoMessage()
func (*PreviewCreateGameServerClusterRequest) ProtoReflect ¶
func (x *PreviewCreateGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*PreviewCreateGameServerClusterRequest) Reset ¶
func (x *PreviewCreateGameServerClusterRequest) Reset()
func (*PreviewCreateGameServerClusterRequest) String ¶
func (x *PreviewCreateGameServerClusterRequest) String() string
type PreviewCreateGameServerClusterResponse ¶
type PreviewCreateGameServerClusterResponse struct { // The ETag of the game server cluster. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` // contains filtered or unexported fields }
Response message for GameServerClustersService.PreviewCreateGameServerCluster.
func (*PreviewCreateGameServerClusterResponse) Descriptor
deprecated
func (*PreviewCreateGameServerClusterResponse) Descriptor() ([]byte, []int)
Deprecated: Use PreviewCreateGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewCreateGameServerClusterResponse) GetEtag ¶
func (x *PreviewCreateGameServerClusterResponse) GetEtag() string
func (*PreviewCreateGameServerClusterResponse) GetTargetState ¶
func (x *PreviewCreateGameServerClusterResponse) GetTargetState() *TargetState
func (*PreviewCreateGameServerClusterResponse) ProtoMessage ¶
func (*PreviewCreateGameServerClusterResponse) ProtoMessage()
func (*PreviewCreateGameServerClusterResponse) ProtoReflect ¶
func (x *PreviewCreateGameServerClusterResponse) ProtoReflect() protoreflect.Message
func (*PreviewCreateGameServerClusterResponse) Reset ¶
func (x *PreviewCreateGameServerClusterResponse) Reset()
func (*PreviewCreateGameServerClusterResponse) String ¶
func (x *PreviewCreateGameServerClusterResponse) String() string
type PreviewDeleteGameServerClusterRequest ¶
type PreviewDeleteGameServerClusterRequest struct { // Required. The name of the game server cluster to delete. Uses the form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
func (*PreviewDeleteGameServerClusterRequest) Descriptor
deprecated
func (*PreviewDeleteGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use PreviewDeleteGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewDeleteGameServerClusterRequest) GetName ¶
func (x *PreviewDeleteGameServerClusterRequest) GetName() string
func (*PreviewDeleteGameServerClusterRequest) GetPreviewTime ¶
func (x *PreviewDeleteGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp
func (*PreviewDeleteGameServerClusterRequest) ProtoMessage ¶
func (*PreviewDeleteGameServerClusterRequest) ProtoMessage()
func (*PreviewDeleteGameServerClusterRequest) ProtoReflect ¶
func (x *PreviewDeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*PreviewDeleteGameServerClusterRequest) Reset ¶
func (x *PreviewDeleteGameServerClusterRequest) Reset()
func (*PreviewDeleteGameServerClusterRequest) String ¶
func (x *PreviewDeleteGameServerClusterRequest) String() string
type PreviewDeleteGameServerClusterResponse ¶
type PreviewDeleteGameServerClusterResponse struct { // The ETag of the game server cluster. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` // contains filtered or unexported fields }
Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
func (*PreviewDeleteGameServerClusterResponse) Descriptor
deprecated
func (*PreviewDeleteGameServerClusterResponse) Descriptor() ([]byte, []int)
Deprecated: Use PreviewDeleteGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewDeleteGameServerClusterResponse) GetEtag ¶
func (x *PreviewDeleteGameServerClusterResponse) GetEtag() string
func (*PreviewDeleteGameServerClusterResponse) GetTargetState ¶
func (x *PreviewDeleteGameServerClusterResponse) GetTargetState() *TargetState
func (*PreviewDeleteGameServerClusterResponse) ProtoMessage ¶
func (*PreviewDeleteGameServerClusterResponse) ProtoMessage()
func (*PreviewDeleteGameServerClusterResponse) ProtoReflect ¶
func (x *PreviewDeleteGameServerClusterResponse) ProtoReflect() protoreflect.Message
func (*PreviewDeleteGameServerClusterResponse) Reset ¶
func (x *PreviewDeleteGameServerClusterResponse) Reset()
func (*PreviewDeleteGameServerClusterResponse) String ¶
func (x *PreviewDeleteGameServerClusterResponse) String() string
type PreviewGameServerDeploymentRolloutRequest ¶
type PreviewGameServerDeploymentRolloutRequest struct { // Required. The game server deployment rollout to be updated. // Only fields specified in update_mask are updated. Rollout *GameServerDeploymentRollout `protobuf:"bytes,1,opt,name=rollout,proto3" json:"rollout,omitempty"` // Optional. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // Optional. The target timestamp to compute the preview. Defaults to the immediately // after the proposed rollout completes. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` // contains filtered or unexported fields }
Request message for PreviewGameServerDeploymentRollout.
func (*PreviewGameServerDeploymentRolloutRequest) Descriptor
deprecated
func (*PreviewGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int)
Deprecated: Use PreviewGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead.
func (*PreviewGameServerDeploymentRolloutRequest) GetPreviewTime ¶
func (x *PreviewGameServerDeploymentRolloutRequest) GetPreviewTime() *timestamppb.Timestamp
func (*PreviewGameServerDeploymentRolloutRequest) GetRollout ¶
func (x *PreviewGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout
func (*PreviewGameServerDeploymentRolloutRequest) GetUpdateMask ¶
func (x *PreviewGameServerDeploymentRolloutRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*PreviewGameServerDeploymentRolloutRequest) ProtoMessage ¶
func (*PreviewGameServerDeploymentRolloutRequest) ProtoMessage()
func (*PreviewGameServerDeploymentRolloutRequest) ProtoReflect ¶
func (x *PreviewGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message
func (*PreviewGameServerDeploymentRolloutRequest) Reset ¶
func (x *PreviewGameServerDeploymentRolloutRequest) Reset()
func (*PreviewGameServerDeploymentRolloutRequest) String ¶
func (x *PreviewGameServerDeploymentRolloutRequest) String() string
type PreviewGameServerDeploymentRolloutResponse ¶
type PreviewGameServerDeploymentRolloutResponse struct { string `protobuf:"bytes,2,rep,name=unavailable,proto3" json:"unavailable,omitempty"` // ETag of the game server deployment. Etag string `protobuf:"bytes,3,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,4,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` // contains filtered or unexported fields }Unavailable []
Response message for PreviewGameServerDeploymentRollout. This has details about the Agones fleet and autoscaler to be actuated.
func (*PreviewGameServerDeploymentRolloutResponse) Descriptor
deprecated
func (*PreviewGameServerDeploymentRolloutResponse) Descriptor() ([]byte, []int)
Deprecated: Use PreviewGameServerDeploymentRolloutResponse.ProtoReflect.Descriptor instead.
func (*PreviewGameServerDeploymentRolloutResponse) GetEtag ¶
func (x *PreviewGameServerDeploymentRolloutResponse) GetEtag() string
func (*PreviewGameServerDeploymentRolloutResponse) GetTargetState ¶
func (x *PreviewGameServerDeploymentRolloutResponse) GetTargetState() *TargetState
func (*PreviewGameServerDeploymentRolloutResponse) GetUnavailable ¶
func (x *PreviewGameServerDeploymentRolloutResponse) GetUnavailable() []string
func (*PreviewGameServerDeploymentRolloutResponse) ProtoMessage ¶
func (*PreviewGameServerDeploymentRolloutResponse) ProtoMessage()
func (*PreviewGameServerDeploymentRolloutResponse) ProtoReflect ¶
func (x *PreviewGameServerDeploymentRolloutResponse) ProtoReflect() protoreflect.Message
func (*PreviewGameServerDeploymentRolloutResponse) Reset ¶
func (x *PreviewGameServerDeploymentRolloutResponse) Reset()
func (*PreviewGameServerDeploymentRolloutResponse) String ¶
func (x *PreviewGameServerDeploymentRolloutResponse) String() string
type PreviewRealmUpdateRequest ¶
type PreviewRealmUpdateRequest struct { // Required. The realm to be updated. // Only fields specified in update_mask are updated. Realm *Realm `protobuf:"bytes,1,opt,name=realm,proto3" json:"realm,omitempty"` // Required. The update mask applies to the resource. For the `FieldMask` // definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` // contains filtered or unexported fields }
Request message for RealmsService.PreviewRealmUpdate.
func (*PreviewRealmUpdateRequest) Descriptor
deprecated
func (*PreviewRealmUpdateRequest) Descriptor() ([]byte, []int)
Deprecated: Use PreviewRealmUpdateRequest.ProtoReflect.Descriptor instead.
func (*PreviewRealmUpdateRequest) GetPreviewTime ¶
func (x *PreviewRealmUpdateRequest) GetPreviewTime() *timestamppb.Timestamp
func (*PreviewRealmUpdateRequest) GetRealm ¶
func (x *PreviewRealmUpdateRequest) GetRealm() *Realm
func (*PreviewRealmUpdateRequest) GetUpdateMask ¶
func (x *PreviewRealmUpdateRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*PreviewRealmUpdateRequest) ProtoMessage ¶
func (*PreviewRealmUpdateRequest) ProtoMessage()
func (*PreviewRealmUpdateRequest) ProtoReflect ¶
func (x *PreviewRealmUpdateRequest) ProtoReflect() protoreflect.Message
func (*PreviewRealmUpdateRequest) Reset ¶
func (x *PreviewRealmUpdateRequest) Reset()
func (*PreviewRealmUpdateRequest) String ¶
func (x *PreviewRealmUpdateRequest) String() string
type PreviewRealmUpdateResponse ¶
type PreviewRealmUpdateResponse struct { // ETag of the realm. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` // contains filtered or unexported fields }
Response message for RealmsService.PreviewRealmUpdate.
func (*PreviewRealmUpdateResponse) Descriptor
deprecated
func (*PreviewRealmUpdateResponse) Descriptor() ([]byte, []int)
Deprecated: Use PreviewRealmUpdateResponse.ProtoReflect.Descriptor instead.
func (*PreviewRealmUpdateResponse) GetEtag ¶
func (x *PreviewRealmUpdateResponse) GetEtag() string
func (*PreviewRealmUpdateResponse) GetTargetState ¶
func (x *PreviewRealmUpdateResponse) GetTargetState() *TargetState
func (*PreviewRealmUpdateResponse) ProtoMessage ¶
func (*PreviewRealmUpdateResponse) ProtoMessage()
func (*PreviewRealmUpdateResponse) ProtoReflect ¶
func (x *PreviewRealmUpdateResponse) ProtoReflect() protoreflect.Message
func (*PreviewRealmUpdateResponse) Reset ¶
func (x *PreviewRealmUpdateResponse) Reset()
func (*PreviewRealmUpdateResponse) String ¶
func (x *PreviewRealmUpdateResponse) String() string
type PreviewUpdateGameServerClusterRequest ¶
type PreviewUpdateGameServerClusterRequest struct { // Required. The game server cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.UpdateGameServerCluster.
func (*PreviewUpdateGameServerClusterRequest) Descriptor
deprecated
func (*PreviewUpdateGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use PreviewUpdateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewUpdateGameServerClusterRequest) GetGameServerCluster ¶
func (x *PreviewUpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
func (*PreviewUpdateGameServerClusterRequest) GetPreviewTime ¶
func (x *PreviewUpdateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp
func (*PreviewUpdateGameServerClusterRequest) GetUpdateMask ¶
func (x *PreviewUpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*PreviewUpdateGameServerClusterRequest) ProtoMessage ¶
func (*PreviewUpdateGameServerClusterRequest) ProtoMessage()
func (*PreviewUpdateGameServerClusterRequest) ProtoReflect ¶
func (x *PreviewUpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*PreviewUpdateGameServerClusterRequest) Reset ¶
func (x *PreviewUpdateGameServerClusterRequest) Reset()
func (*PreviewUpdateGameServerClusterRequest) String ¶
func (x *PreviewUpdateGameServerClusterRequest) String() string
type PreviewUpdateGameServerClusterResponse ¶
type PreviewUpdateGameServerClusterResponse struct { // The ETag of the game server cluster. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` // contains filtered or unexported fields }
Response message for GameServerClustersService.PreviewUpdateGameServerCluster
func (*PreviewUpdateGameServerClusterResponse) Descriptor
deprecated
func (*PreviewUpdateGameServerClusterResponse) Descriptor() ([]byte, []int)
Deprecated: Use PreviewUpdateGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewUpdateGameServerClusterResponse) GetEtag ¶
func (x *PreviewUpdateGameServerClusterResponse) GetEtag() string
func (*PreviewUpdateGameServerClusterResponse) GetTargetState ¶
func (x *PreviewUpdateGameServerClusterResponse) GetTargetState() *TargetState
func (*PreviewUpdateGameServerClusterResponse) ProtoMessage ¶
func (*PreviewUpdateGameServerClusterResponse) ProtoMessage()
func (*PreviewUpdateGameServerClusterResponse) ProtoReflect ¶
func (x *PreviewUpdateGameServerClusterResponse) ProtoReflect() protoreflect.Message
func (*PreviewUpdateGameServerClusterResponse) Reset ¶
func (x *PreviewUpdateGameServerClusterResponse) Reset()
func (*PreviewUpdateGameServerClusterResponse) String ¶
func (x *PreviewUpdateGameServerClusterResponse) String() string
type Realm ¶
type Realm struct { // The resource name of the realm. Uses the form: // `projects/{project}/locations/{location}/realms/{realm}`. For // example, `projects/my-project/locations/{location}/realms/my-realm`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Output only. The creation time. CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The last-modified time. UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` // The labels associated with this realm. Each label is a key-value pair. Labels map[string]string `` /* 153-byte string literal not displayed */ // Required. Time zone where all policies targeting this realm are evaluated. The value // of this field must be from the IANA time zone database: // https://www.iana.org/time-zones. TimeZone string `protobuf:"bytes,6,opt,name=time_zone,json=timeZone,proto3" json:"time_zone,omitempty"` // ETag of the resource. Etag string `protobuf:"bytes,7,opt,name=etag,proto3" json:"etag,omitempty"` // Human readable description of the realm. Description string `protobuf:"bytes,8,opt,name=description,proto3" json:"description,omitempty"` // contains filtered or unexported fields }
A realm resource.
func (*Realm) Descriptor
deprecated
func (*Realm) GetCreateTime ¶
func (x *Realm) GetCreateTime() *timestamppb.Timestamp
func (*Realm) GetDescription ¶
func (*Realm) GetTimeZone ¶
func (*Realm) GetUpdateTime ¶
func (x *Realm) GetUpdateTime() *timestamppb.Timestamp
func (*Realm) ProtoMessage ¶
func (*Realm) ProtoMessage()
func (*Realm) ProtoReflect ¶
func (x *Realm) ProtoReflect() protoreflect.Message
type RealmSelector ¶
type RealmSelector struct { // List of realms to match. Realms []string `protobuf:"bytes,1,rep,name=realms,proto3" json:"realms,omitempty"` // contains filtered or unexported fields }
The realm selector, used to match realm resources.
func (*RealmSelector) Descriptor
deprecated
func (*RealmSelector) Descriptor() ([]byte, []int)
Deprecated: Use RealmSelector.ProtoReflect.Descriptor instead.
func (*RealmSelector) GetRealms ¶
func (x *RealmSelector) GetRealms() []string
func (*RealmSelector) ProtoMessage ¶
func (*RealmSelector) ProtoMessage()
func (*RealmSelector) ProtoReflect ¶
func (x *RealmSelector) ProtoReflect() protoreflect.Message
func (*RealmSelector) Reset ¶
func (x *RealmSelector) Reset()
func (*RealmSelector) String ¶
func (x *RealmSelector) String() string
type RealmsServiceClient ¶
type RealmsServiceClient interface { // Lists realms in a given project and location. ListRealms(ctx context.Context, in *ListRealmsRequest, opts ...grpc.CallOption) (*ListRealmsResponse, error) // Gets details of a single realm. GetRealm(ctx context.Context, in *GetRealmRequest, opts ...grpc.CallOption) (*Realm, error) // Creates a new realm in a given project and location. CreateRealm(ctx context.Context, in *CreateRealmRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Deletes a single realm. DeleteRealm(ctx context.Context, in *DeleteRealmRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Patches a single realm. UpdateRealm(ctx context.Context, in *UpdateRealmRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) // Previews patches to a single realm. PreviewRealmUpdate(ctx context.Context, in *PreviewRealmUpdateRequest, opts ...grpc.CallOption) (*PreviewRealmUpdateResponse, error) }
RealmsServiceClient is the client API for RealmsService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewRealmsServiceClient ¶
func NewRealmsServiceClient(cc grpc.ClientConnInterface) RealmsServiceClient
type RealmsServiceServer ¶
type RealmsServiceServer interface { // Lists realms in a given project and location. ListRealms(context.Context, *ListRealmsRequest) (*ListRealmsResponse, error) // Gets details of a single realm. GetRealm(context.Context, *GetRealmRequest) (*Realm, error) // Creates a new realm in a given project and location. CreateRealm(context.Context, *CreateRealmRequest) (*longrunning.Operation, error) // Deletes a single realm. DeleteRealm(context.Context, *DeleteRealmRequest) (*longrunning.Operation, error) // Patches a single realm. UpdateRealm(context.Context, *UpdateRealmRequest) (*longrunning.Operation, error) // Previews patches to a single realm. PreviewRealmUpdate(context.Context, *PreviewRealmUpdateRequest) (*PreviewRealmUpdateResponse, error) }
RealmsServiceServer is the server API for RealmsService service.
type ScalingConfig ¶
type ScalingConfig struct { // Required. The name of the Scaling Config Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Required. Agones fleet autoscaler spec. Example spec: // https://agones.dev/site/docs/reference/fleetautoscaler/ FleetAutoscalerSpec string `protobuf:"bytes,2,opt,name=fleet_autoscaler_spec,json=fleetAutoscalerSpec,proto3" json:"fleet_autoscaler_spec,omitempty"` // Labels used to identify the game server clusters to which this Agones // scaling config applies. A game server cluster is subject to this Agones // scaling config if its labels match any of the selector entries. Selectors []*LabelSelector `protobuf:"bytes,4,rep,name=selectors,proto3" json:"selectors,omitempty"` // The schedules to which this Scaling Config applies. Schedules []*Schedule `protobuf:"bytes,5,rep,name=schedules,proto3" json:"schedules,omitempty"` // contains filtered or unexported fields }
Autoscaling config for an Agones fleet.
func (*ScalingConfig) Descriptor
deprecated
func (*ScalingConfig) Descriptor() ([]byte, []int)
Deprecated: Use ScalingConfig.ProtoReflect.Descriptor instead.
func (*ScalingConfig) GetFleetAutoscalerSpec ¶
func (x *ScalingConfig) GetFleetAutoscalerSpec() string
func (*ScalingConfig) GetName ¶
func (x *ScalingConfig) GetName() string
func (*ScalingConfig) GetSchedules ¶
func (x *ScalingConfig) GetSchedules() []*Schedule
func (*ScalingConfig) GetSelectors ¶
func (x *ScalingConfig) GetSelectors() []*LabelSelector
func (*ScalingConfig) ProtoMessage ¶
func (*ScalingConfig) ProtoMessage()
func (*ScalingConfig) ProtoReflect ¶
func (x *ScalingConfig) ProtoReflect() protoreflect.Message
func (*ScalingConfig) Reset ¶
func (x *ScalingConfig) Reset()
func (*ScalingConfig) String ¶
func (x *ScalingConfig) String() string
type Schedule ¶
type Schedule struct { // The start time of the event. StartTime *timestamppb.Timestamp `protobuf:"bytes,1,opt,name=start_time,json=startTime,proto3" json:"start_time,omitempty"` // The end time of the event. EndTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=end_time,json=endTime,proto3" json:"end_time,omitempty"` // The duration for the cron job event. The duration of the event is effective // after the cron job's start time. CronJobDuration *durationpb.Duration `protobuf:"bytes,3,opt,name=cron_job_duration,json=cronJobDuration,proto3" json:"cron_job_duration,omitempty"` // The cron definition of the scheduled event. See // https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as // defined by the realm. CronSpec string `protobuf:"bytes,4,opt,name=cron_spec,json=cronSpec,proto3" json:"cron_spec,omitempty"` // contains filtered or unexported fields }
The schedule of a recurring or one time event. The event's time span is specified by start_time and end_time. If the scheduled event's timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring.
start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time cron job: cron spec start time + duration
func (*Schedule) Descriptor
deprecated
func (*Schedule) GetCronJobDuration ¶
func (x *Schedule) GetCronJobDuration() *durationpb.Duration
func (*Schedule) GetCronSpec ¶
func (*Schedule) GetEndTime ¶
func (x *Schedule) GetEndTime() *timestamppb.Timestamp
func (*Schedule) GetStartTime ¶
func (x *Schedule) GetStartTime() *timestamppb.Timestamp
func (*Schedule) ProtoMessage ¶
func (*Schedule) ProtoMessage()
func (*Schedule) ProtoReflect ¶
func (x *Schedule) ProtoReflect() protoreflect.Message
type SpecSource ¶
type SpecSource struct { // The game server config resource. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. GameServerConfigName string `protobuf:"bytes,1,opt,name=game_server_config_name,json=gameServerConfigName,proto3" json:"game_server_config_name,omitempty"` // The name of the Agones leet config or Agones scaling config used to derive // the Agones fleet or Agones autoscaler spec. Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
Encapsulates Agones fleet spec and Agones autoscaler spec sources.
func (*SpecSource) Descriptor
deprecated
func (*SpecSource) Descriptor() ([]byte, []int)
Deprecated: Use SpecSource.ProtoReflect.Descriptor instead.
func (*SpecSource) GetGameServerConfigName ¶
func (x *SpecSource) GetGameServerConfigName() string
func (*SpecSource) GetName ¶
func (x *SpecSource) GetName() string
func (*SpecSource) ProtoMessage ¶
func (*SpecSource) ProtoMessage()
func (*SpecSource) ProtoReflect ¶
func (x *SpecSource) ProtoReflect() protoreflect.Message
func (*SpecSource) Reset ¶
func (x *SpecSource) Reset()
func (*SpecSource) String ¶
func (x *SpecSource) String() string
type TargetDetails ¶
type TargetDetails struct { // The game server cluster name. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. GameServerClusterName string `` /* 128-byte string literal not displayed */ // The game server deployment name. Uses the form: // // `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. GameServerDeploymentName string `` /* 137-byte string literal not displayed */ // Agones fleet details for game server clusters and game server deployments. FleetDetails []*TargetDetails_TargetFleetDetails `protobuf:"bytes,3,rep,name=fleet_details,json=fleetDetails,proto3" json:"fleet_details,omitempty"` // contains filtered or unexported fields }
Details about the Agones resources.
func (*TargetDetails) Descriptor
deprecated
func (*TargetDetails) Descriptor() ([]byte, []int)
Deprecated: Use TargetDetails.ProtoReflect.Descriptor instead.
func (*TargetDetails) GetFleetDetails ¶
func (x *TargetDetails) GetFleetDetails() []*TargetDetails_TargetFleetDetails
func (*TargetDetails) GetGameServerClusterName ¶
func (x *TargetDetails) GetGameServerClusterName() string
func (*TargetDetails) GetGameServerDeploymentName ¶
func (x *TargetDetails) GetGameServerDeploymentName() string
func (*TargetDetails) ProtoMessage ¶
func (*TargetDetails) ProtoMessage()
func (*TargetDetails) ProtoReflect ¶
func (x *TargetDetails) ProtoReflect() protoreflect.Message
func (*TargetDetails) Reset ¶
func (x *TargetDetails) Reset()
func (*TargetDetails) String ¶
func (x *TargetDetails) String() string
type TargetDetails_TargetFleetDetails ¶
type TargetDetails_TargetFleetDetails struct { // Reference to target Agones fleet. Fleet *TargetDetails_TargetFleetDetails_TargetFleet `protobuf:"bytes,1,opt,name=fleet,proto3" json:"fleet,omitempty"` // Reference to target Agones fleet autoscaling policy. Autoscaler *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler `protobuf:"bytes,2,opt,name=autoscaler,proto3" json:"autoscaler,omitempty"` // contains filtered or unexported fields }
Details of the target Agones fleet.
func (*TargetDetails_TargetFleetDetails) Descriptor
deprecated
func (*TargetDetails_TargetFleetDetails) Descriptor() ([]byte, []int)
Deprecated: Use TargetDetails_TargetFleetDetails.ProtoReflect.Descriptor instead.
func (*TargetDetails_TargetFleetDetails) GetAutoscaler ¶
func (x *TargetDetails_TargetFleetDetails) GetAutoscaler() *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler
func (*TargetDetails_TargetFleetDetails) GetFleet ¶
func (x *TargetDetails_TargetFleetDetails) GetFleet() *TargetDetails_TargetFleetDetails_TargetFleet
func (*TargetDetails_TargetFleetDetails) ProtoMessage ¶
func (*TargetDetails_TargetFleetDetails) ProtoMessage()
func (*TargetDetails_TargetFleetDetails) ProtoReflect ¶
func (x *TargetDetails_TargetFleetDetails) ProtoReflect() protoreflect.Message
func (*TargetDetails_TargetFleetDetails) Reset ¶
func (x *TargetDetails_TargetFleetDetails) Reset()
func (*TargetDetails_TargetFleetDetails) String ¶
func (x *TargetDetails_TargetFleetDetails) String() string
type TargetDetails_TargetFleetDetails_TargetFleet ¶
type TargetDetails_TargetFleetDetails_TargetFleet struct { // The name of the Agones fleet. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Encapsulates the source of the Agones fleet spec. // The Agones fleet spec source. SpecSource *SpecSource `protobuf:"bytes,2,opt,name=spec_source,json=specSource,proto3" json:"spec_source,omitempty"` // contains filtered or unexported fields }
Target Agones fleet specification.
func (*TargetDetails_TargetFleetDetails_TargetFleet) Descriptor
deprecated
func (*TargetDetails_TargetFleetDetails_TargetFleet) Descriptor() ([]byte, []int)
Deprecated: Use TargetDetails_TargetFleetDetails_TargetFleet.ProtoReflect.Descriptor instead.
func (*TargetDetails_TargetFleetDetails_TargetFleet) GetName ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleet) GetName() string
func (*TargetDetails_TargetFleetDetails_TargetFleet) GetSpecSource ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleet) GetSpecSource() *SpecSource
func (*TargetDetails_TargetFleetDetails_TargetFleet) ProtoMessage ¶
func (*TargetDetails_TargetFleetDetails_TargetFleet) ProtoMessage()
func (*TargetDetails_TargetFleetDetails_TargetFleet) ProtoReflect ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleet) ProtoReflect() protoreflect.Message
func (*TargetDetails_TargetFleetDetails_TargetFleet) Reset ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleet) Reset()
func (*TargetDetails_TargetFleetDetails_TargetFleet) String ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleet) String() string
type TargetDetails_TargetFleetDetails_TargetFleetAutoscaler ¶
type TargetDetails_TargetFleetDetails_TargetFleetAutoscaler struct { // The name of the Agones autoscaler. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Encapsulates the source of the Agones fleet spec. // Details about the Agones autoscaler spec. SpecSource *SpecSource `protobuf:"bytes,2,opt,name=spec_source,json=specSource,proto3" json:"spec_source,omitempty"` // contains filtered or unexported fields }
Target Agones autoscaler policy reference.
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) Descriptor
deprecated
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) Descriptor() ([]byte, []int)
Deprecated: Use TargetDetails_TargetFleetDetails_TargetFleetAutoscaler.ProtoReflect.Descriptor instead.
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) GetName ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) GetName() string
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) GetSpecSource ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) GetSpecSource() *SpecSource
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) ProtoMessage ¶
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) ProtoMessage()
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) ProtoReflect ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) ProtoReflect() protoreflect.Message
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) Reset ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) Reset()
func (*TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) String ¶
func (x *TargetDetails_TargetFleetDetails_TargetFleetAutoscaler) String() string
type TargetState ¶
type TargetState struct { // Details about Agones fleets. Details []*TargetDetails `protobuf:"bytes,1,rep,name=details,proto3" json:"details,omitempty"` // contains filtered or unexported fields }
Encapsulates the Target state.
func (*TargetState) Descriptor
deprecated
func (*TargetState) Descriptor() ([]byte, []int)
Deprecated: Use TargetState.ProtoReflect.Descriptor instead.
func (*TargetState) GetDetails ¶
func (x *TargetState) GetDetails() []*TargetDetails
func (*TargetState) ProtoMessage ¶
func (*TargetState) ProtoMessage()
func (*TargetState) ProtoReflect ¶
func (x *TargetState) ProtoReflect() protoreflect.Message
func (*TargetState) Reset ¶
func (x *TargetState) Reset()
func (*TargetState) String ¶
func (x *TargetState) String() string
type UnimplementedGameServerClustersServiceServer ¶
type UnimplementedGameServerClustersServiceServer struct { }
UnimplementedGameServerClustersServiceServer can be embedded to have forward compatible implementations.
func (*UnimplementedGameServerClustersServiceServer) CreateGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerClustersServiceServer) DeleteGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerClustersServiceServer) GetGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error)
func (*UnimplementedGameServerClustersServiceServer) ListGameServerClusters ¶
func (*UnimplementedGameServerClustersServiceServer) ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error)
func (*UnimplementedGameServerClustersServiceServer) PreviewCreateGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error)
func (*UnimplementedGameServerClustersServiceServer) PreviewDeleteGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error)
func (*UnimplementedGameServerClustersServiceServer) PreviewUpdateGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error)
func (*UnimplementedGameServerClustersServiceServer) UpdateGameServerCluster ¶
func (*UnimplementedGameServerClustersServiceServer) UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error)
type UnimplementedGameServerConfigsServiceServer ¶
type UnimplementedGameServerConfigsServiceServer struct { }
UnimplementedGameServerConfigsServiceServer can be embedded to have forward compatible implementations.
func (*UnimplementedGameServerConfigsServiceServer) CreateGameServerConfig ¶
func (*UnimplementedGameServerConfigsServiceServer) CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerConfigsServiceServer) DeleteGameServerConfig ¶
func (*UnimplementedGameServerConfigsServiceServer) DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerConfigsServiceServer) GetGameServerConfig ¶
func (*UnimplementedGameServerConfigsServiceServer) GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error)
func (*UnimplementedGameServerConfigsServiceServer) ListGameServerConfigs ¶
func (*UnimplementedGameServerConfigsServiceServer) ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error)
type UnimplementedGameServerDeploymentsServiceServer ¶
type UnimplementedGameServerDeploymentsServiceServer struct { }
UnimplementedGameServerDeploymentsServiceServer can be embedded to have forward compatible implementations.
func (*UnimplementedGameServerDeploymentsServiceServer) CreateGameServerDeployment ¶
func (*UnimplementedGameServerDeploymentsServiceServer) CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerDeploymentsServiceServer) DeleteGameServerDeployment ¶
func (*UnimplementedGameServerDeploymentsServiceServer) DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerDeploymentsServiceServer) FetchDeploymentState ¶
func (*UnimplementedGameServerDeploymentsServiceServer) FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error)
func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeployment ¶
func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error)
func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeploymentRollout ¶
func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error)
func (*UnimplementedGameServerDeploymentsServiceServer) ListGameServerDeployments ¶
func (*UnimplementedGameServerDeploymentsServiceServer) ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error)
func (*UnimplementedGameServerDeploymentsServiceServer) PreviewGameServerDeploymentRollout ¶
func (*UnimplementedGameServerDeploymentsServiceServer) PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error)
func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeployment ¶
func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error)
func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeploymentRollout ¶
func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error)
type UnimplementedRealmsServiceServer ¶
type UnimplementedRealmsServiceServer struct { }
UnimplementedRealmsServiceServer can be embedded to have forward compatible implementations.
func (*UnimplementedRealmsServiceServer) CreateRealm ¶
func (*UnimplementedRealmsServiceServer) CreateRealm(context.Context, *CreateRealmRequest) (*longrunning.Operation, error)
func (*UnimplementedRealmsServiceServer) DeleteRealm ¶
func (*UnimplementedRealmsServiceServer) DeleteRealm(context.Context, *DeleteRealmRequest) (*longrunning.Operation, error)
func (*UnimplementedRealmsServiceServer) GetRealm ¶
func (*UnimplementedRealmsServiceServer) GetRealm(context.Context, *GetRealmRequest) (*Realm, error)
func (*UnimplementedRealmsServiceServer) ListRealms ¶
func (*UnimplementedRealmsServiceServer) ListRealms(context.Context, *ListRealmsRequest) (*ListRealmsResponse, error)
func (*UnimplementedRealmsServiceServer) PreviewRealmUpdate ¶
func (*UnimplementedRealmsServiceServer) PreviewRealmUpdate(context.Context, *PreviewRealmUpdateRequest) (*PreviewRealmUpdateResponse, error)
func (*UnimplementedRealmsServiceServer) UpdateRealm ¶
func (*UnimplementedRealmsServiceServer) UpdateRealm(context.Context, *UpdateRealmRequest) (*longrunning.Operation, error)
type UpdateGameServerClusterRequest ¶
type UpdateGameServerClusterRequest struct { // Required. The game server cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // contains filtered or unexported fields }
Request message for GameServerClustersService.UpdateGameServerCluster.
func (*UpdateGameServerClusterRequest) Descriptor
deprecated
func (*UpdateGameServerClusterRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerClusterRequest) GetGameServerCluster ¶
func (x *UpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster
func (*UpdateGameServerClusterRequest) GetUpdateMask ¶
func (x *UpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*UpdateGameServerClusterRequest) ProtoMessage ¶
func (*UpdateGameServerClusterRequest) ProtoMessage()
func (*UpdateGameServerClusterRequest) ProtoReflect ¶
func (x *UpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameServerClusterRequest) Reset ¶
func (x *UpdateGameServerClusterRequest) Reset()
func (*UpdateGameServerClusterRequest) String ¶
func (x *UpdateGameServerClusterRequest) String() string
type UpdateGameServerDeploymentRequest ¶
type UpdateGameServerDeploymentRequest struct { // Required. The game server delpoyment to be updated. // Only fields specified in update_mask are updated. GameServerDeployment *GameServerDeployment `protobuf:"bytes,1,opt,name=game_server_deployment,json=gameServerDeployment,proto3" json:"game_server_deployment,omitempty"` // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels.
func (*UpdateGameServerDeploymentRequest) Descriptor
deprecated
func (*UpdateGameServerDeploymentRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerDeploymentRequest) GetGameServerDeployment ¶
func (x *UpdateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment
func (*UpdateGameServerDeploymentRequest) GetUpdateMask ¶
func (x *UpdateGameServerDeploymentRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*UpdateGameServerDeploymentRequest) ProtoMessage ¶
func (*UpdateGameServerDeploymentRequest) ProtoMessage()
func (*UpdateGameServerDeploymentRequest) ProtoReflect ¶
func (x *UpdateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameServerDeploymentRequest) Reset ¶
func (x *UpdateGameServerDeploymentRequest) Reset()
func (*UpdateGameServerDeploymentRequest) String ¶
func (x *UpdateGameServerDeploymentRequest) String() string
type UpdateGameServerDeploymentRolloutRequest ¶
type UpdateGameServerDeploymentRolloutRequest struct { // Required. The game server delpoyment rollout to be updated. // Only fields specified in update_mask are updated. Rollout *GameServerDeploymentRollout `protobuf:"bytes,1,opt,name=rollout,proto3" json:"rollout,omitempty"` // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // contains filtered or unexported fields }
Request message for GameServerDeploymentsService.UpdateGameServerRolloutDeployment.
func (*UpdateGameServerDeploymentRolloutRequest) Descriptor
deprecated
func (*UpdateGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerDeploymentRolloutRequest) GetRollout ¶
func (x *UpdateGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout
func (*UpdateGameServerDeploymentRolloutRequest) GetUpdateMask ¶
func (x *UpdateGameServerDeploymentRolloutRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*UpdateGameServerDeploymentRolloutRequest) ProtoMessage ¶
func (*UpdateGameServerDeploymentRolloutRequest) ProtoMessage()
func (*UpdateGameServerDeploymentRolloutRequest) ProtoReflect ¶
func (x *UpdateGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameServerDeploymentRolloutRequest) Reset ¶
func (x *UpdateGameServerDeploymentRolloutRequest) Reset()
func (*UpdateGameServerDeploymentRolloutRequest) String ¶
func (x *UpdateGameServerDeploymentRolloutRequest) String() string
type UpdateRealmRequest ¶
type UpdateRealmRequest struct { // Required. The realm to be updated. // Only fields specified in update_mask are updated. Realm *Realm `protobuf:"bytes,1,opt,name=realm,proto3" json:"realm,omitempty"` // Required. The update mask applies to the resource. For the `FieldMask` // definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // contains filtered or unexported fields }
Request message for RealmsService.UpdateRealm.
func (*UpdateRealmRequest) Descriptor
deprecated
func (*UpdateRealmRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateRealmRequest.ProtoReflect.Descriptor instead.
func (*UpdateRealmRequest) GetRealm ¶
func (x *UpdateRealmRequest) GetRealm() *Realm
func (*UpdateRealmRequest) GetUpdateMask ¶
func (x *UpdateRealmRequest) GetUpdateMask() *fieldmaskpb.FieldMask
func (*UpdateRealmRequest) ProtoMessage ¶
func (*UpdateRealmRequest) ProtoMessage()
func (*UpdateRealmRequest) ProtoReflect ¶
func (x *UpdateRealmRequest) ProtoReflect() protoreflect.Message
func (*UpdateRealmRequest) Reset ¶
func (x *UpdateRealmRequest) Reset()
func (*UpdateRealmRequest) String ¶
func (x *UpdateRealmRequest) String() string