Documentation ¶
Index ¶
- Constants
- Variables
- type Device
- type Event
- type NativeTun
- func (tun *NativeTun) BatchSize() int
- func (tun *NativeTun) Close() error
- func (tun *NativeTun) Events() <-chan Event
- func (tun *NativeTun) File() *os.File
- func (tun *NativeTun) ForceMTU(mtu int)
- func (tun *NativeTun) LUID() uint64
- func (tun *NativeTun) MTU() (int, error)
- func (tun *NativeTun) Name() (string, error)
- func (tun *NativeTun) Read(bufs [][]byte, sizes []int, offset int) (int, error)
- func (tun *NativeTun) RunningVersion() (version uint32, err error)
- func (tun *NativeTun) Write(bufs [][]byte, offset int) (int, error)
Constants ¶
View Source
const ( EventUp = 1 << iota EventDown EventMTUUpdate )
Variables ¶
View Source
var ( WintunTunnelType = "WireGuard" WintunStaticRequestedGUID *windows.GUID )
View Source
var ( // ErrTooManySegments is returned by Device.Read() when segmentation // overflows the length of supplied buffers. This error should not cause // reads to cease. ErrTooManySegments = errors.New("too many segments") )
Functions ¶
This section is empty.
Types ¶
type Device ¶ added in v0.0.20190805
type Device interface { // File returns the file descriptor of the device. File() *os.File // Read one or more packets from the Device (without any additional headers). // On a successful read it returns the number of packets read, and sets // packet lengths within the sizes slice. len(sizes) must be >= len(bufs). // A nonzero offset can be used to instruct the Device on where to begin // reading into each element of the bufs slice. Read(bufs [][]byte, sizes []int, offset int) (n int, err error) // Write one or more packets to the device (without any additional headers). // On a successful write it returns the number of packets written. A nonzero // offset can be used to instruct the Device on where to begin writing from // each packet contained within the bufs slice. Write(bufs [][]byte, offset int) (int, error) // MTU returns the MTU of the Device. MTU() (int, error) // Name returns the current name of the Device. Name() (string, error) // Events returns a channel of type Event, which is fed Device events. Events() <-chan Event // Close stops the Device and closes the Event channel. Close() error // BatchSize returns the preferred/max number of packets that can be read or // written in a single read/write call. BatchSize must not change over the // lifetime of a Device. BatchSize() int }
func CreateTUN ¶ added in v0.0.20190409
CreateTUN creates a Wintun interface with the given name. Should a Wintun interface with the same name exist, it is reused.
func CreateTUNWithRequestedGUID ¶ added in v0.0.20190805
func CreateTUNWithRequestedGUID(ifname string, requestedGUID *windows.GUID, mtu int) (Device, error)
CreateTUNWithRequestedGUID creates a Wintun interface with the given name and a requested GUID. Should a Wintun interface with the same name exist, it is reused.
type NativeTun ¶ added in v0.0.20190409
type NativeTun struct {
// contains filtered or unexported fields
}
func (*NativeTun) ForceMTU ¶ added in v0.0.20190517
TODO: This is a temporary hack. We really need to be monitoring the interface in real time and adapting to MTU changes.
func (*NativeTun) RunningVersion ¶ added in v0.0.20201118
RunningVersion returns the running version of the Wintun driver.
Click to show internal directories.
Click to hide internal directories.