Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GossipAdapter ¶
type GossipAdapter interface { // Send sends a message to remote peers Send(msg *proto.GossipMessage, peers ...*comm.RemotePeer) // Accept returns a dedicated read-only channel for messages sent by other nodes that match a certain predicate. // If passThrough is false, the messages are processed by the gossip layer beforehand. // If passThrough is true, the gossip layer doesn't intervene and the messages // can be used to send a reply back to the sender Accept(acceptor common2.MessageAcceptor, passThrough bool) (<-chan *proto.GossipMessage, <-chan proto.ReceivedMessage) // UpdateLedgerHeight updates the ledger height the peer // publishes to other peers in the channel UpdateLedgerHeight(height uint64, chainID common2.ChainID) // PeersOfChannel returns the NetworkMembers considered alive // and also subscribed to the channel given PeersOfChannel(common2.ChainID) []discovery.NetworkMember }
GossipAdapter defines gossip/communication required interface for state provider
type GossipStateProvider ¶
type GossipStateProvider interface { AddPayload(payload *proto.Payload) error // Stop terminates state transfer object Stop() }
GossipStateProvider is the interface to acquire sequences of the ledger blocks capable to full fill missing blocks by running state replication and sending request to get missing block to other nodes
func NewGossipStateProvider ¶
func NewGossipStateProvider(chainID string, services *ServicesMediator, ledger ledgerResources) GossipStateProvider
NewGossipStateProvider creates state provider with coordinator instance to orchestrate arrival of private rwsets and blocks before committing them into the ledger.
type GossipStateProviderImpl ¶
type GossipStateProviderImpl struct {
// contains filtered or unexported fields
}
GossipStateProviderImpl the implementation of the GossipStateProvider interface the struct to handle in memory sliding window of new ledger block to be acquired by hyper ledger
func (*GossipStateProviderImpl) AddPayload ¶
func (s *GossipStateProviderImpl) AddPayload(payload *proto.Payload) error
AddPayload add new payload into state.
func (*GossipStateProviderImpl) Stop ¶
func (s *GossipStateProviderImpl) Stop()
Stop function send halting signal to all go routines
type MCSAdapter ¶
type MCSAdapter interface { // VerifyBlock returns nil if the block is properly signed, and the claimed seqNum is the // sequence number that the block's header contains. // else returns error VerifyBlock(chainID common2.ChainID, seqNum uint64, signedBlock []byte) error // VerifyByChannel checks that signature is a valid signature of message // under a peer's verification key, but also in the context of a specific channel. // If the verification succeeded, Verify returns nil meaning no error occurred. // If peerIdentity is nil, then the verification fails. VerifyByChannel(chainID common2.ChainID, peerIdentity api.PeerIdentityType, signature, message []byte) error }
MCSAdapter adapter of message crypto service interface to bound specific APIs required by state transfer service
type PayloadsBuffer ¶
type PayloadsBuffer interface { // Adds new block into the buffer Push(payload *proto.Payload) // Returns next expected sequence number Next() uint64 // Remove and return payload with given sequence number Pop() *proto.Payload // Get current buffer size Size() int // Channel to indicate event when new payload pushed with sequence // number equal to the next expected value. Ready() chan struct{} Close() }
PayloadsBuffer is used to store payloads into which used to support payloads with blocks reordering according to the sequence numbers. It also will provide the capability to signal whenever expected block has arrived.
func NewPayloadsBuffer ¶
func NewPayloadsBuffer(next uint64) PayloadsBuffer
NewPayloadsBuffer is factory function to create new payloads buffer
type PayloadsBufferImpl ¶
type PayloadsBufferImpl struct {
// contains filtered or unexported fields
}
PayloadsBufferImpl structure to implement PayloadsBuffer interface store inner state of available payloads and sequence numbers
func (*PayloadsBufferImpl) Close ¶
func (b *PayloadsBufferImpl) Close()
Close cleanups resources and channels in maintained
func (*PayloadsBufferImpl) Next ¶
func (b *PayloadsBufferImpl) Next() uint64
Next function provides the number of the next expected block
func (*PayloadsBufferImpl) Pop ¶
func (b *PayloadsBufferImpl) Pop() *proto.Payload
Pop function extracts the payload according to the next expected block number, if no next block arrived yet, function returns nil.
func (*PayloadsBufferImpl) Push ¶
func (b *PayloadsBufferImpl) Push(payload *proto.Payload)
Push new payload into the buffer structure in case new arrived payload sequence number is below the expected next block number payload will be thrown away. TODO return bool to indicate if payload was added or not, so that caller can log result.
func (*PayloadsBufferImpl) Ready ¶
func (b *PayloadsBufferImpl) Ready() chan struct{}
Ready function returns the channel which indicates whenever expected next block has arrived and one could safely pop out next sequence of blocks
func (*PayloadsBufferImpl) Size ¶
func (b *PayloadsBufferImpl) Size() int
Size returns current number of payloads stored within buffer
type ServicesMediator ¶
type ServicesMediator struct { GossipAdapter MCSAdapter }
ServicesMediator aggregated adapter to compound all mediator required by state transfer into single struct