README ¶
Machinery
Machinery is an asynchronous task queue/job queue based on distributed message passing.
First Steps
Add the Machinery library to your $GOPATH/src:
go get github.com/yukimochi/machinery-v1/v1
First, you will need to define some tasks. Look at sample tasks in example/tasks/tasks.go
to see a few examples.
Second, you will need to launch a worker process:
go run example/machinery.go -c example/config.yml worker
![Example worker][1]
Finally, once you have a worker running and waiting for tasks to consume, send some tasks:
go run example/machinery.go -c example/config.yml send
You will be able to see the tasks being processed asynchronously by the worker:
![Example worker receives tasks][2]
Configuration
The config package has convenience methods for loading configuration from environment variables or a YAML file. For example, load configuration from environment variables:
cnf, err := config.NewFromEnvironment(true)
Or load from YAML file:
cnf, err := config.NewFromYaml("config.yml", true)
Second boolean flag enables live reloading of configuration every 10 seconds. Use false
to disable live reloading.
Machinery configuration is encapsulated by a Config
struct and injected as a dependency to objects that need it.
Broker
A message broker. Currently supported brokers are:
AMQP
Use AMQP URL in the format:
amqp://[username:password@]@host[:port]
For example:
amqp://guest:guest@localhost:5672
Redis
Use Redis URL in one of these formats:
redis://[password@]host[port][/db_num]
redis+socket://[password@]/path/to/file.sock[:/db_num]
For example:
redis://localhost:6379
, or with passwordredis://password@localhost:6379
redis+socket://password@/path/to/file.sock:/0
DefaultQueue
Default queue name, e.g. machinery_tasks
.
ResultBackend
Result backend to use for keeping task states and results.
Currently supported backends are:
Redis
Use Redis URL in one of these formats:
redis://[password@]host[port][/db_num]
redis+socket://[password@]/path/to/file.sock[:/db_num]
For example:
redis://localhost:6379
, or with passwordredis://password@localhost:6379
redis+socket://password@/path/to/file.sock:/0
- cluster
redis://host1:port1,host2:port2,host3:port3
AMQP
Use AMQP URL in the format:
amqp://[username:password@]@host[:port]
For example:
amqp://guest:guest@localhost:5672
Keep in mind AMQP is not recommended as a result backend. See Keeping Results
ResultsExpireIn
How long to store task results for in seconds. Defaults to 3600
(1 hour).
AMQP
RabbitMQ related configuration. Not necessary if you are using other broker/backend.
Exchange
: exchange name, e.g.machinery_exchange
ExchangeType
: exchange type, e.g.direct
QueueBindingArguments
: an optional map of additional arguments used when binding to an AMQP queueBindingKey
: The queue is bind to the exchange with this key, e.g.machinery_task
PrefetchCount
: How many tasks to prefetch (set to1
if you have long running tasks)
Custom Logger
You can define a custom logger by implementing the following interface:
type Interface interface {
Print(...interface{})
Printf(string, ...interface{})
Println(...interface{})
Fatal(...interface{})
Fatalf(string, ...interface{})
Fatalln(...interface{})
Panic(...interface{})
Panicf(string, ...interface{})
Panicln(...interface{})
}
Then just set the logger in your setup code by calling Set
function exported by github.com/yukimochi/machinery-v1/v1/log
package:
log.Set(myCustomLogger)
Server
A Machinery library must be instantiated before use. The way this is done is by creating a Server
instance. Server
is a base object which stores Machinery configuration and registered tasks. E.g.:
import (
"github.com/yukimochi/machinery-v1/v1/config"
"github.com/yukimochi/machinery-v1/v1"
)
var cnf = &config.Config{
Broker: "amqp://guest:guest@localhost:5672/",
DefaultQueue: "machinery_tasks",
ResultBackend: "amqp://guest:guest@localhost:5672/",
AMQP: &config.AMQPConfig{
Exchange: "machinery_exchange",
ExchangeType: "direct",
BindingKey: "machinery_task",
},
}
server, err := machinery.NewServer(cnf)
if err != nil {
// do something with the error
}
Workers
In order to consume tasks, you need to have one or more workers running. All you need to run a worker is a Server
instance with registered tasks. E.g.:
worker := server.NewWorker("worker_name", 10)
err := worker.Launch()
if err != nil {
// do something with the error
}
Each worker will only consume registered tasks. For each task on the queue the Worker.Process() method will be run
in a goroutine. Use the second parameter of server.NewWorker
to limit the number of concurrently running Worker.Process()
calls (per worker). Example: 1 will serialize task execution while 0 makes the number of concurrently executed tasks unlimited (default).
Tasks
Tasks are a building block of Machinery applications. A task is a function which defines what happens when a worker receives a message.
Each task needs to return an error as a last return value. In addition to error tasks can now return any number of arguments.
Examples of valid tasks:
func Add(args ...int64) (int64, error) {
sum := int64(0)
for _, arg := range args {
sum += arg
}
return sum, nil
}
func Multiply(args ...int64) (int64, error) {
sum := int64(1)
for _, arg := range args {
sum *= arg
}
return sum, nil
}
// You can use context.Context as first argument to tasks, useful for open tracing
func TaskWithContext(ctx context.Context, arg Arg) error {
// ... use ctx ...
return nil
}
// Tasks need to return at least error as a minimal requirement
func DummyTask(arg string) error {
return errors.New(arg)
}
// You can also return multiple results from the task
func DummyTask2(arg1, arg2 string) (string, string, error) {
return arg1, arg2, nil
}
Registering Tasks
Before your workers can consume a task, you need to register it with the server. This is done by assigning a task a unique name:
server.RegisterTasks(map[string]interface{}{
"add": Add,
"multiply": Multiply,
})
Tasks can also be registered one by one:
server.RegisterTask("add", Add)
server.RegisterTask("multiply", Multiply)
Simply put, when a worker receives a message like this:
{
"UUID": "48760a1a-8576-4536-973b-da09048c2ac5",
"Name": "add",
"RoutingKey": "",
"ETA": null,
"GroupUUID": "",
"GroupTaskCount": 0,
"Args": [
{
"Type": "int64",
"Value": 1,
},
{
"Type": "int64",
"Value": 1,
}
],
"Immutable": false,
"RetryCount": 0,
"RetryTimeout": 0,
"OnSuccess": null,
"OnError": null,
"ChordCallback": null
}
It will call Add(1, 1). Each task should return an error as well so we can handle failures.
Ideally, tasks should be idempotent which means there will be no unintended consequences when a task is called multiple times with the same arguments.
Signatures
A signature wraps calling arguments, execution options (such as immutability) and success/error callbacks of a task so it can be sent across the wire to workers. Task signatures implement a simple interface:
// Arg represents a single argument passed to invocation fo a task
type Arg struct {
Type string
Value interface{}
}
// Headers represents the headers which should be used to direct the task
type Headers map[string]interface{}
// Signature represents a single task invocation
type Signature struct {
UUID string
Name string
RoutingKey string
ETA *time.Time
GroupUUID string
GroupTaskCount int
Args []Arg
Headers Headers
Immutable bool
RetryCount int
RetryTimeout int
OnSuccess []*Signature
OnError []*Signature
ChordCallback *Signature
}
UUID
is a unique ID of a task. You can either set it yourself or it will be automatically generated.
Name
is the unique task name by which it is registered against a Server instance.
RoutingKey
is used for routing a task to correct queue. If you leave it empty, the default behaviour will be to set it to the default queue's binding key for direct exchange type and to the default queue name for other exchange types.
ETA
is a timestamp used for delaying a task. if it's nil, the task will be published for workers to consume immediately. If it is set, the task will be delayed until the ETA timestamp.
GroupUUID
, GroupTaskCount
are useful for creating groups of tasks.
Args
is a list of arguments that will be passed to the task when it is executed by a worker.
Headers
is a list of headers that will be used when publishing the task to AMQP queue.
Immutable
is a flag which defines whether a result of the executed task can be modified or not. This is important with OnSuccess
callbacks. Immutable task will not pass its result to its success callbacks while a mutable task will prepend its result to args sent to callback tasks. Long story short, set Immutable to false if you want to pass result of the first task in a chain to the second task.
RetryCount
specifies how many times a failed task should be retried (defaults to 0). Retry attempts will be spaced out in time, after each failure another attempt will be scheduled further to the future.
RetryTimeout
specifies how long to wait before resending task to the queue for retry attempt. Default behaviour is to use fibonacci sequence to increase the timeout after each failed retry attempt.
OnSuccess
defines tasks which will be called after the task has executed successfully. It is a slice of task signature structs.
OnError
defines tasks which will be called after the task execution fails. The first argument passed to error callbacks will be the error string returned from the failed task.
ChordCallback
is used to create a callback to a group of tasks.
Supported Types
Machinery encodes tasks to JSON before sending them to the broker. Task results are also stored in the backend as JSON encoded strings. Therefor only types with native JSON representation can be supported. Currently supported types are:
bool
int
int8
int16
int32
int64
uint
uint8
uint16
uint32
uint64
float32
float64
string
[]bool
[]int
[]int8
[]int16
[]int32
[]int64
[]uint
[]uint8
[]uint16
[]uint32
[]uint64
[]float32
[]float64
[]string
Sending Tasks
Tasks can be called by passing an instance of Signature
to an Server
instance. E.g:
import (
"github.com/yukimochi/machinery-v1/v1/tasks"
)
signature := &tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 1,
},
{
Type: "int64",
Value: 1,
},
},
}
asyncResult, err := server.SendTask(signature)
if err != nil {
// failed to send the task
// do something with the error
}
Delayed Tasks
You can delay a task by setting the ETA
timestamp field on the task signature.
// Delay the task by 5 seconds
eta := time.Now().UTC().Add(time.Second * 5)
signature.ETA = &eta
Retry Tasks
You can set a number of retry attempts before declaring task as failed. Fibonacci sequence will be used to space out retry requests over time. (See RetryTimeout
for details.)
// If the task fails, retry it up to 3 times
signature.RetryCount = 3
Alternatively, you can return tasks.ErrRetryTaskLater
from your task and specify duration after which the task should be retried, e.g.:
return tasks.NewErrRetryTaskLater("some error", 4 * time.Hour)
Get Pending Tasks
Tasks currently waiting in the queue to be consumed by workers can be inspected, e.g.:
server.GetBroker().GetPendingTasks("some_queue")
Currently only supported by Redis broker.
Keeping Results
If you configure a result backend, the task states and results will be persisted. Possible states:
const (
// StatePending - initial state of a task
StatePending = "PENDING"
// StateReceived - when task is received by a worker
StateReceived = "RECEIVED"
// StateStarted - when the worker starts processing the task
StateStarted = "STARTED"
// StateRetry - when failed task has been scheduled for retry
StateRetry = "RETRY"
// StateSuccess - when the task is processed successfully
StateSuccess = "SUCCESS"
// StateFailure - when processing of the task fails
StateFailure = "FAILURE"
)
When using AMQP as a result backend, task states will be persisted in separate queues for each task. Although RabbitMQ can scale up to thousands of queues, it is strongly advised to use a better suited result backend when you are expecting to run a large number of parallel tasks.
// TaskResult represents an actual return value of a processed task
type TaskResult struct {
Type string `bson:"type"`
Value interface{} `bson:"value"`
}
// TaskState represents a state of a task
type TaskState struct {
TaskUUID string `bson:"_id"`
State string `bson:"state"`
Results []*TaskResult `bson:"results"`
Error string `bson:"error"`
}
// GroupMeta stores useful metadata about tasks within the same group
// E.g. UUIDs of all tasks which are used in order to check if all tasks
// completed successfully or not and thus whether to trigger chord callback
type GroupMeta struct {
GroupUUID string `bson:"_id"`
TaskUUIDs []string `bson:"task_uuids"`
ChordTriggered bool `bson:"chord_triggered"`
Lock bool `bson:"lock"`
}
TaskResult
represents a slice of return values of a processed task.
TaskState
struct will be serialized and stored every time a task state changes.
GroupMeta
stores useful metadata about tasks within the same group. E.g. UUIDs of all tasks which are used in order to check if all tasks completed successfully or not and thus whether to trigger chord callback.
AsyncResult
object allows you to check for the state of a task:
taskState := asyncResult.GetState()
fmt.Printf("Current state of %v task is:\n", taskState.TaskUUID)
fmt.Println(taskState.State)
There are couple of convenient me methods to inspect the task status:
asyncResult.GetState().IsCompleted()
asyncResult.GetState().IsSuccess()
asyncResult.GetState().IsFailure()
You can also do a synchronous blocking call to wait for a task result:
results, err := asyncResult.Get(time.Duration(time.Millisecond * 5))
if err != nil {
// getting result of a task failed
// do something with the error
}
for _, result := range results {
fmt.Println(result.Interface())
}
Error Handling
When a task returns with an error, the default behavior is to first attempty to retry the task if it's retriable, otherwise log the error and then eventually call any error callbacks.
To customize this, you can set a custom error handler on the worker which can do more than just logging after retries fail and error callbacks are trigerred:
worker.SetErrorHandler(func (err error) {
customHandler(err)
})
Workflows
Running a single asynchronous task is fine but often you will want to design a workflow of tasks to be executed in an orchestrated way. There are couple of useful functions to help you design workflows.
Groups
Group
is a set of tasks which will be executed in parallel, independent of each other. E.g.:
import (
"github.com/yukimochi/machinery-v1/v1/tasks"
"github.com/yukimochi/machinery-v1/v1"
)
signature1 := tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 1,
},
{
Type: "int64",
Value: 1,
},
},
}
signature2 := tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 5,
},
{
Type: "int64",
Value: 5,
},
},
}
group, _ := tasks.NewGroup(&signature1, &signature2)
asyncResults, err := server.SendGroup(group, 0) //The second parameter specifies the number of concurrent sending tasks. 0 means unlimited.
if err != nil {
// failed to send the group
// do something with the error
}
SendGroup
returns a slice of AsyncResult
objects. So you can do a blocking call and wait for the result of groups tasks:
for _, asyncResult := range asyncResults {
results, err := asyncResult.Get(time.Duration(time.Millisecond * 5))
if err != nil {
// getting result of a task failed
// do something with the error
}
for _, result := range results {
fmt.Println(result.Interface())
}
}
Chords
Chord
allows you to define a callback to be executed after all tasks in a group finished processing, e.g.:
import (
"github.com/yukimochi/machinery-v1/v1/tasks"
"github.com/yukimochi/machinery-v1/v1"
)
signature1 := tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 1,
},
{
Type: "int64",
Value: 1,
},
},
}
signature2 := tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 5,
},
{
Type: "int64",
Value: 5,
},
},
}
signature3 := tasks.Signature{
Name: "multiply",
}
group := tasks.NewGroup(&signature1, &signature2)
chord, _ := tasks.NewChord(group, &signature3)
chordAsyncResult, err := server.SendChord(chord, 0) //The second parameter specifies the number of concurrent sending tasks. 0 means unlimited.
if err != nil {
// failed to send the chord
// do something with the error
}
The above example executes task1 and task2 in parallel, aggregates their results and passes them to task3. Therefore what would end up happening is:
multiply(add(1, 1), add(5, 5))
More explicitly:
(1 + 1) * (5 + 5) = 2 * 10 = 20
SendChord
returns ChordAsyncResult
which follows AsyncResult's interface. So you can do a blocking call and wait for the result of the callback:
results, err := chordAsyncResult.Get(time.Duration(time.Millisecond * 5))
if err != nil {
// getting result of a chord failed
// do something with the error
}
for _, result := range results {
fmt.Println(result.Interface())
}
Chains
Chain
is simply a set of tasks which will be executed one by one, each successful task triggering the next task in the chain. E.g.:
import (
"github.com/yukimochi/machinery-v1/v1/tasks"
"github.com/yukimochi/machinery-v1/v1"
)
signature1 := tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 1,
},
{
Type: "int64",
Value: 1,
},
},
}
signature2 := tasks.Signature{
Name: "add",
Args: []tasks.Arg{
{
Type: "int64",
Value: 5,
},
{
Type: "int64",
Value: 5,
},
},
}
signature3 := tasks.Signature{
Name: "multiply",
Args: []tasks.Arg{
{
Type: "int64",
Value: 4,
},
},
}
chain, _ := tasks.NewChain(&signature1, &signature2, &signature3)
chainAsyncResult, err := server.SendChain(chain)
if err != nil {
// failed to send the chain
// do something with the error
}
The above example executes task1, then task2 and then task3, passing the result of each task to the next task in the chain. Therefore what would end up happening is:
multiply(add(add(1, 1), 5, 5), 4)
More explicitly:
((1 + 1) + (5 + 5)) * 4 = 12 * 4 = 48
SendChain
returns ChainAsyncResult
which follows AsyncResult's interface. So you can do a blocking call and wait for the result of the whole chain:
results, err := chainAsyncResult.Get(time.Duration(time.Millisecond * 5))
if err != nil {
// getting result of a chain failed
// do something with the error
}
for _, result := range results {
fmt.Println(result.Interface())
}
Development
Requirements
- Go
- RabbitMQ (optional)
- Redis (optional)
On OS X systems, you can install requirements using Homebrew:
brew install go
brew install rabbitmq
brew install redis
Or optionally use the corresponding Docker containers:
docker run -d -p 5672:5672 rabbitmq
docker run -d -p 6379:6379 redis
docker run -d -p 6831:6831/udp -p 16686:16686 jaegertracing/all-in-one:latest
Dependencies
Since Go 1.11, a new recommended dependency management system is via modules.
This is one of slight weaknesses of Go as dependency management is not a solved problem. Previously Go was officially recommending to use the dep tool but that has been abandoned now in favor of modules.
Testing
Easiest (and platform agnostic) way to run tests is via docker compose
:
make ci
This will basically run docker compose command:
(docker compose -f compose.test.yml -p machinery_ci up --build -d) && (docker logs -f machinery_sut &) && (docker wait machinery_sut)
Alternative approach is to setup a development environment on your machine.
In order to enable integration tests, you will need to install all required services (RabbitMQ, Redis) and export these environment variables:
export AMQP_URL=amqp://guest:guest@localhost:5672/
export REDIS_URL=localhost:6379
Then just run:
make test
If the environment variables are not exported, make test
will only run unit tests.