Documentation ¶
Index ¶
- Variables
- func RegisterDpsDeathknight()
- type DpsDeathknight
- func (dk *DpsDeathknight) FrostPointsInBlood() int32
- func (dk *DpsDeathknight) FrostPointsInUnholy() int32
- func (dk *DpsDeathknight) GetDeathknight() *deathknight.Deathknight
- func (dk *DpsDeathknight) Initialize()
- func (dk *DpsDeathknight) RegularPrioPickSpell(sim *core.Simulation, target *core.Unit, untilTime time.Duration) *deathknight.RuneSpell
- func (dk *DpsDeathknight) Reset(sim *core.Simulation)
- func (dk *DpsDeathknight) RotationActionBL_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, ...) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_BS_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_BloodRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_EndOfFightCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_EndOfFightPrio(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FU(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_ERW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_UA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilBR(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilUA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_SequenceRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Sequence_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_UA_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnh_EndOfFight_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Dump_Until_Deaths(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check3(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_Frost_FS_HB(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_LastSecondsCast(sim *core.Simulation, target *core.Unit) bool
- func (dk *DpsDeathknight) RotationActionCallback_MindFreezeFiller(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_Pesti_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_UA_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_UnholyDndRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_UnholySsRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, ...) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_IT_SetSync(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_ResetToDndMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_ResetToSsMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_BloodRune_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_CancelBT(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_DC_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_Dnd_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_Gargoyle_Custom(castTime time.Duration, sim *core.Simulation, target *core.Unit, ...) time.Duration
- func (dk *DpsDeathknight) RotationAction_Gargoyle_Custom1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_Gargoyle_Custom2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_ResetToBloodMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_UnholyDndRotationEnd(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_UnholyDndRotationGhoulFrenzyCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) SetupRotations()
- type FrostRotation
- type FrostSubBloodUAState
- type SharedRotation
- type UnholyRotation
Constants ¶
This section is empty.
Variables ¶
var FrostDefaultGlyphs = &proto.Glyphs{ Major1: int32(proto.DeathknightMajorGlyph_GlyphOfFrostStrike), Major2: int32(proto.DeathknightMajorGlyph_GlyphOfObliterate), Major3: int32(proto.DeathknightMajorGlyph_GlyphOfDisease), }
var FrostP1Gear = core.EquipmentSpecFromJsonString(`{ "items": [
{
"id": 44006,
"enchant": 3817,
"gems": [
41398,
42702
]
},
{
"id": 44664,
"gems": [
39996
]
},
{
"id": 40557,
"enchant": 3808,
"gems": [
39996
]
},
{
"id": 40403,
"enchant": 3831
},
{
"id": 40550,
"enchant": 3832,
"gems": [
42142,
39996
]
},
{
"id": 40330,
"enchant": 3845,
"gems": [
39996,
0
]
},
{
"id": 40552,
"enchant": 3604,
"gems": [
39996,
0
]
},
{
"id": 40278,
"gems": [
39996,
42142
]
},
{
"id": 40556,
"enchant": 3823,
"gems": [
42142,
39996
]
},
{
"id": 40591,
"enchant": 3606
},
{
"id": 39401
},
{
"id": 40075
},
{
"id": 40256
},
{
"id": 42987
},
{
"id": 40189,
"enchant": 3370
},
{
"id": 40189,
"enchant": 3368
},
{
"id": 40207
}
]}`)
var FrostTalents = &proto.DeathknightTalents{ Butchery: 2, Subversion: 3, BladedArmor: 5, DarkConviction: 5, ImprovedIcyTouch: 3, RunicPowerMastery: 2, BlackIce: 5, NervesOfColdSteel: 3, IcyTalons: 5, Annihilation: 3, KillingMachine: 5, ChillOfTheGrave: 2, EndlessWinter: 2, GlacierRot: 3, ImprovedIcyTalons: true, MercilessCombat: 2, Rime: 3, ThreatOfThassarian: 3, BloodOfTheNorth: 3, UnbreakableArmor: true, FrostStrike: true, GuileOfGorefiend: 3, TundraStalker: 5, HowlingBlast: true, }
var FullConsumes = &proto.Consumes{ Flask: proto.Flask_FlaskOfEndlessRage, DefaultPotion: proto.Potions_PotionOfSpeed, PrepopPotion: proto.Potions_PotionOfSpeed, Food: proto.Food_FoodDragonfinFilet, }
var PlayerOptionsFrost = &proto.Player_Deathknight{ Deathknight: &proto.Deathknight{ Talents: FrostTalents, Options: deathKnightOptions, Rotation: frostRotation, }, }
var PlayerOptionsUnholy = &proto.Player_Deathknight{ Deathknight: &proto.Deathknight{ Talents: UnholyTalents, Options: deathKnightOptions, Rotation: unholyRotation, }, }
var UnholyDefaultGlyphs = &proto.Glyphs{ Major1: int32(proto.DeathknightMajorGlyph_GlyphOfTheGhoul), Major2: int32(proto.DeathknightMajorGlyph_GlyphOfDarkDeath), Major3: int32(proto.DeathknightMajorGlyph_GlyphOfDeathAndDecay), }
var UnholyDwP1Gear = core.EquipmentSpecFromJsonString(`{"items": [
{
"id": 44006,
"enchant": 3817,
"gems": [
41398,
42702
]
},
{
"id": 39421
},
{
"id": 40557,
"enchant": 3808,
"gems": [
39996
]
},
{
"id": 40403,
"enchant": 3831
},
{
"id": 40550,
"enchant": 3832,
"gems": [
42142,
39996
]
},
{
"id": 40330,
"enchant": 3845,
"gems": [
39996,
0
]
},
{
"id": 40347,
"enchant": 3604,
"gems": [
39996,
0
]
},
{
"id": 40278,
"gems": [
42142,
42142
]
},
{
"id": 40294,
"enchant": 3823
},
{
"id": 39706,
"enchant": 3606,
"gems": [
39996
]
},
{
"id": 39401
},
{
"id": 40075
},
{
"id": 37390
},
{
"id": 42987
},
{
"id": 40402,
"enchant": 3368
},
{
"id": 40491,
"enchant": 3368
},
{
"id": 42620
}
]}`)
var UnholyTalents = &proto.DeathknightTalents{ ImprovedIcyTouch: 3, RunicPowerMastery: 2, BlackIce: 3, NervesOfColdSteel: 3, IcyTalons: 5, EndlessWinter: 2, ViciousStrikes: 2, Virulence: 3, Morbidity: 3, RavenousDead: 3, Outbreak: 0, Necrosis: 5, BloodCakedBlade: 3, NightOfTheDead: 2, Impurity: 5, Dirge: 2, MasterOfGhouls: true, Desolation: 5, GhoulFrenzy: true, CryptFever: 3, BoneShield: true, WanderingPlague: 3, EbonPlaguebringer: 3, ScourgeStrike: true, RageOfRivendare: 5, SummonGargoyle: true, }
Functions ¶
func RegisterDpsDeathknight ¶
func RegisterDpsDeathknight()
Types ¶
type DpsDeathknight ¶
type DpsDeathknight struct { *deathknight.Deathknight CustomRotation *common.CustomRotation Rotation *proto.Deathknight_Rotation // contains filtered or unexported fields }
func NewDpsDeathknight ¶
func NewDpsDeathknight(character core.Character, player *proto.Player) *DpsDeathknight
func (*DpsDeathknight) FrostPointsInBlood ¶
func (dk *DpsDeathknight) FrostPointsInBlood() int32
func (*DpsDeathknight) FrostPointsInUnholy ¶
func (dk *DpsDeathknight) FrostPointsInUnholy() int32
func (*DpsDeathknight) GetDeathknight ¶
func (dk *DpsDeathknight) GetDeathknight() *deathknight.Deathknight
func (*DpsDeathknight) Initialize ¶
func (dk *DpsDeathknight) Initialize()
func (*DpsDeathknight) RegularPrioPickSpell ¶
func (dk *DpsDeathknight) RegularPrioPickSpell(sim *core.Simulation, target *core.Unit, untilTime time.Duration) *deathknight.RuneSpell
func (*DpsDeathknight) Reset ¶
func (dk *DpsDeathknight) Reset(sim *core.Simulation)
func (*DpsDeathknight) RotationActionBL_BP_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionBL_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionBL_DiseaseClipCheck ¶
func (dk *DpsDeathknight) RotationActionBL_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Check if we have enough rune grace period to delay the disease cast so we get more ticks without losing on rune cd
func (*DpsDeathknight) RotationActionBL_FF_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionBL_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionBL_IT_Custom ¶
func (dk *DpsDeathknight) RotationActionBL_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionBL_PS_Custom ¶
func (dk *DpsDeathknight) RotationActionBL_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom PS callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionCallback_BS_Frost ¶
func (dk *DpsDeathknight) RotationActionCallback_BS_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_BloodRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_BloodRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_EndOfFightCheck ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_EndOfFightCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_EndOfFightPrio ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_EndOfFightPrio(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FU ¶
func (dk *DpsDeathknight) RotationActionCallback_FU(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_ERW ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_ERW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_FS_Dump ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Obli ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence1 ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence2 ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_UA ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_UA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilBR ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilBR(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilUA ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilUA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_KM ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
TODO: Improve this
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli_Check ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_RecoverFromPestiMiss ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_SequenceRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_SequenceRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Sequence_Pesti ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Sequence_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_UA_Check ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_UA_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnh_EndOfFight_Obli ¶ added in v0.1.5
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnh_EndOfFight_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
end of fight oblit does not check diseases, it just presses it regardless, but will retry if fails to land.
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Dump_Until_Deaths ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Dump_Until_Deaths(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_Dump ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_KM ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
TODO: Improve this
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Obli ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_RecoverFromPestiMiss ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence1 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence2 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence_Pesti ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check1 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check2 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check3 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check3(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_Frost_FS_HB ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_Frost_FS_HB(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_LastSecondsCast ¶
func (dk *DpsDeathknight) RotationActionCallback_LastSecondsCast(sim *core.Simulation, target *core.Unit) bool
func (*DpsDeathknight) RotationActionCallback_MindFreezeFiller ¶ added in v0.1.5
func (dk *DpsDeathknight) RotationActionCallback_MindFreezeFiller(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_Pesti_Custom ¶
func (dk *DpsDeathknight) RotationActionCallback_Pesti_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_UA_Frost ¶
func (dk *DpsDeathknight) RotationActionCallback_UA_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_UnholyDndRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_UnholyDndRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_UnholySsRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_UnholySsRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_BP_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionUH_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_DiseaseClipCheck ¶
func (dk *DpsDeathknight) RotationActionUH_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Check if we have enough rune grace period to delay the disease cast so we get more ticks without losing on rune cd
func (*DpsDeathknight) RotationActionUH_FF_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionUH_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_IT_Custom ¶
func (dk *DpsDeathknight) RotationActionUH_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionUH_IT_SetSync ¶
func (dk *DpsDeathknight) RotationActionUH_IT_SetSync(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for ghoul frenzy frost rune sync
func (*DpsDeathknight) RotationActionUH_PS_Custom ¶
func (dk *DpsDeathknight) RotationActionUH_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom PS callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionUH_ResetToDndMain ¶
func (dk *DpsDeathknight) RotationActionUH_ResetToDndMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_ResetToSsMain ¶
func (dk *DpsDeathknight) RotationActionUH_ResetToSsMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_BloodRune_Custom ¶
func (dk *DpsDeathknight) RotationAction_BloodRune_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_CancelBT ¶ added in v0.1.6
func (dk *DpsDeathknight) RotationAction_CancelBT(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_DC_Custom ¶
func (dk *DpsDeathknight) RotationAction_DC_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_Dnd_Custom ¶
func (dk *DpsDeathknight) RotationAction_Dnd_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_Gargoyle_Custom ¶
func (dk *DpsDeathknight) RotationAction_Gargoyle_Custom(castTime time.Duration, sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_Gargoyle_Custom1 ¶
func (dk *DpsDeathknight) RotationAction_Gargoyle_Custom1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_Gargoyle_Custom2 ¶
func (dk *DpsDeathknight) RotationAction_Gargoyle_Custom2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_ResetToBloodMain ¶
func (dk *DpsDeathknight) RotationAction_ResetToBloodMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_UnholyDndRotationEnd ¶
func (dk *DpsDeathknight) RotationAction_UnholyDndRotationEnd(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_UnholyDndRotationGhoulFrenzyCheck ¶
func (dk *DpsDeathknight) RotationAction_UnholyDndRotationGhoulFrenzyCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) SetupRotations ¶
func (dk *DpsDeathknight) SetupRotations()
type FrostRotation ¶
type FrostRotation struct {
// contains filtered or unexported fields
}
func (*FrostRotation) Initialize ¶
func (fr *FrostRotation) Initialize(dk *DpsDeathknight)
func (*FrostRotation) Reset ¶
func (fr *FrostRotation) Reset(sim *core.Simulation)
type FrostSubBloodUAState ¶
type FrostSubBloodUAState uint8
const ( FrostSubBloodUAState_Now FrostSubBloodUAState = iota FrostSubBloodUAState_Soon FrostSubBloodUAState_CD )
type SharedRotation ¶
type SharedRotation struct {
// contains filtered or unexported fields
}
func (*SharedRotation) Reset ¶
func (sr *SharedRotation) Reset(sim *core.Simulation)
type UnholyRotation ¶
type UnholyRotation struct {
// contains filtered or unexported fields
}
func (*UnholyRotation) Reset ¶
func (ur *UnholyRotation) Reset(sim *core.Simulation)
Source Files ¶
- dps_deathknight.go
- presets.go
- rotation_blood.go
- rotation_blood_helper.go
- rotation_frost.go
- rotation_frost_aoe.go
- rotation_frost_helper.go
- rotation_frost_sub_blood.go
- rotation_frost_sub_blood_desync.go
- rotation_frost_sub_unholy.go
- rotation_shared_helper.go
- rotation_unholy.go
- rotation_unholy_experimental.go
- rotation_unholy_helper.go