Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterTankDeathknight ¶
func RegisterTankDeathknight()
Types ¶
type TankDeathknight ¶
type TankDeathknight struct {
*deathknight.Deathknight
}
func NewTankDeathknight ¶
func NewTankDeathknight(character *core.Character, options *proto.Player) *TankDeathknight
func (*TankDeathknight) GetDeathknight ¶
func (dk *TankDeathknight) GetDeathknight() *deathknight.Deathknight
func (*TankDeathknight) Initialize ¶
func (dk *TankDeathknight) Initialize()
func (*TankDeathknight) Reset ¶
func (dk *TankDeathknight) Reset(sim *core.Simulation)
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