Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterDpsDeathknight ¶
func RegisterDpsDeathknight()
Types ¶
type DpsDeathknight ¶
type DpsDeathknight struct {
*deathknight.Deathknight
}
func NewDpsDeathknight ¶
func NewDpsDeathknight(character *core.Character, player *proto.Player) *DpsDeathknight
func (*DpsDeathknight) FrostPointsInBlood ¶
func (dk *DpsDeathknight) FrostPointsInBlood() int32
func (*DpsDeathknight) FrostPointsInUnholy ¶
func (dk *DpsDeathknight) FrostPointsInUnholy() int32
func (*DpsDeathknight) GetDeathknight ¶
func (dk *DpsDeathknight) GetDeathknight() *deathknight.Deathknight
func (*DpsDeathknight) Initialize ¶
func (dk *DpsDeathknight) Initialize()
func (*DpsDeathknight) Reset ¶
func (dk *DpsDeathknight) Reset(sim *core.Simulation)
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