Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterProtectionPaladin ¶
func RegisterProtectionPaladin()
Types ¶
type ProtectionPaladin ¶
type ProtectionPaladin struct { *paladin.Paladin Rotation *proto.ProtectionPaladin_Rotation Options *proto.ProtectionPaladin_Options Judgement proto.PaladinJudgement Seal proto.PaladinSeal HasGlyphAS bool SelectedRotation func(*core.Simulation) RotationInput []int32 }
func NewProtectionPaladin ¶
func NewProtectionPaladin(character core.Character, options *proto.Player) *ProtectionPaladin
func (*ProtectionPaladin) GetPaladin ¶
func (prot *ProtectionPaladin) GetPaladin() *paladin.Paladin
func (*ProtectionPaladin) Initialize ¶
func (prot *ProtectionPaladin) Initialize()
func (*ProtectionPaladin) OnGCDReady ¶
func (prot *ProtectionPaladin) OnGCDReady(sim *core.Simulation)
func (*ProtectionPaladin) Reset ¶
func (prot *ProtectionPaladin) Reset(sim *core.Simulation)
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