Documentation ¶
Index ¶
- func RegisterFeralDruid()
- type FeralDruid
- func (cat *FeralDruid) GetDruid() *druid.Druid
- func (cat *FeralDruid) Initialize()
- func (cat *FeralDruid) MissChance() float64
- func (cat *FeralDruid) NextRotationAction(sim *core.Simulation, kickAt time.Duration)
- func (cat *FeralDruid) OnAutoAttack(sim *core.Simulation, spell *core.Spell)
- func (cat *FeralDruid) OnEnergyGain(sim *core.Simulation)
- func (cat *FeralDruid) OnGCDReady(sim *core.Simulation)
- func (cat *FeralDruid) Prepull(sim *core.Simulation)
- func (cat *FeralDruid) Reset(sim *core.Simulation)
- type FeralDruidRotation
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterFeralDruid ¶
func RegisterFeralDruid()
Types ¶
type FeralDruid ¶
type FeralDruid struct { *druid.Druid Rotation FeralDruidRotation // contains filtered or unexported fields }
func NewFeralDruid ¶
func NewFeralDruid(character core.Character, options *proto.Player) *FeralDruid
func (*FeralDruid) GetDruid ¶
func (cat *FeralDruid) GetDruid() *druid.Druid
func (*FeralDruid) Initialize ¶
func (cat *FeralDruid) Initialize()
func (*FeralDruid) MissChance ¶
func (cat *FeralDruid) MissChance() float64
func (*FeralDruid) NextRotationAction ¶ added in v0.1.8
func (cat *FeralDruid) NextRotationAction(sim *core.Simulation, kickAt time.Duration)
func (*FeralDruid) OnAutoAttack ¶
func (cat *FeralDruid) OnAutoAttack(sim *core.Simulation, spell *core.Spell)
func (*FeralDruid) OnEnergyGain ¶
func (cat *FeralDruid) OnEnergyGain(sim *core.Simulation)
func (*FeralDruid) OnGCDReady ¶
func (cat *FeralDruid) OnGCDReady(sim *core.Simulation)
func (*FeralDruid) Prepull ¶ added in v0.1.8
func (cat *FeralDruid) Prepull(sim *core.Simulation)
func (*FeralDruid) Reset ¶
func (cat *FeralDruid) Reset(sim *core.Simulation)
type FeralDruidRotation ¶
type FeralDruidRotation struct { BearweaveType proto.FeralDruid_Rotation_BearweaveType MaintainFaerieFire bool MinCombosForRip int32 UseRake bool UseBite bool BiteTime time.Duration MinCombosForBite int32 MangleSpam bool BerserkBiteThresh float64 Powerbear bool MinRoarOffset time.Duration RevitFreq float64 LacerateTime time.Duration SnekWeave bool FlowerWeave bool }
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