encounters

package
v0.1.31 Latest Latest
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Published: May 28, 2023 License: MIT Imports: 5 Imported by: 0

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Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AddSingleTargetBossEncounter

func AddSingleTargetBossEncounter(presetTarget *core.PresetTarget)

func NewDefaultAI

func NewDefaultAI(abilities []TargetAbility) core.AIFactory

Types

type DefaultAI

type DefaultAI struct {
	Target *core.Target

	Abilities []TargetAbility
}

Default implementation of TargetAI which takes a list of abilities as input in order of priority.

func (*DefaultAI) DoAction

func (ai *DefaultAI) DoAction(sim *core.Simulation)

func (*DefaultAI) Initialize

func (ai *DefaultAI) Initialize(target *core.Target, config *proto.Target)

func (*DefaultAI) Reset added in v0.1.16

func (ai *DefaultAI) Reset(sim *core.Simulation)

type TargetAbility

type TargetAbility struct {
	// Puts ability on CD at the start of each iteration.
	InitialCD time.Duration

	// Probability (0-1) that this ability will be used when available.
	ChanceToUse float64

	// Factory function for creating the spell. Can use this or supply Spell
	// directly.
	MakeSpell func(*core.Target) *core.Spell

	Spell *core.Spell
}

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