combat

package
v0.0.50 Latest Latest
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Published: Aug 1, 2024 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var AdrenalineRushActionID = core.ActionID{SpellID: 13750}
View Source
var BladeFlurryActionID = core.ActionID{SpellID: 13877}
View Source
var BladeFlurryHitID = core.ActionID{SpellID: 22482}

Functions

func RegisterCombatRogue

func RegisterCombatRogue()

Types

type CombatRogue

type CombatRogue struct {
	*rogue.Rogue
	// contains filtered or unexported fields
}

func NewCombatRogue

func NewCombatRogue(character *core.Character, options *proto.Player) *CombatRogue

func (*CombatRogue) GetRogue

func (combatRogue *CombatRogue) GetRogue() *rogue.Rogue

func (*CombatRogue) Initialize

func (combatRogue *CombatRogue) Initialize()

func (*CombatRogue) Reset

func (combatRogue *CombatRogue) Reset(sim *core.Simulation)

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