Documentation ¶
Index ¶
- Constants
- Variables
- func MindTraumaAura(target *core.Unit) *core.Aura
- type Priest
- func (priest *Priest) AddDarkEvangelismStack(sim *core.Simulation)
- func (priest *Priest) AddHolyEvanglismStack(sim *core.Simulation)
- func (priest *Priest) AddPartyBuffs(_ *proto.PartyBuffs)
- func (priest *Priest) ApplyGlyphs()
- func (priest *Priest) ApplyTalents()
- func (priest *Priest) GetCharacter() *core.Character
- func (hunter *Priest) HasMajorGlyph(glyph proto.PriestMajorGlyph) bool
- func (hunter *Priest) HasMinorGlyph(glyph proto.PriestMinorGlyph) bool
- func (hunter *Priest) HasPrimeGlyph(glyph proto.PriestPrimeGlyph) bool
- func (priest *Priest) Initialize()
- func (priest *Priest) NewShadowfiend() *Shadowfiend
- func (priest *Priest) Reset(_ *core.Simulation)
- type PriestAgent
- type SelfBuffs
- type Shadowfiend
Constants ¶
View Source
const ( PriestSpellFlagNone int64 = 0 PriestSpellArchangel int64 = 1 << iota PriestSpellDarkArchangel PriestSpellBindingHeal PriestSpellCircleOfHealing PriestSpellDevouringPlague PriestSpellDesperatePrayer PriestSpellDispersion PriestSpellDivineAegis PriestSpellDivineHymn PriestSpellEmpoweredRenew PriestSpellFade PriestSpellFlashHeal PriestSpellGreaterHeal PriestSpellGuardianSpirit PriestSpellHolyFire PriestSpellHolyNova PriestSpellHolyWordChastise PriestSpellHolyWordSanctuary PriestSpellHolyWordSerenity PriestSpellHymnOfHope PriestSpellImprovedDevouringPlague PriestSpellInnerFire PriestSpellInnerFocus PriestSpellInnerWill PriestSpellManaBurn PriestSpellMindBlast PriestSpellMindFlay PriestSpellMindSear PriestSpellMindSpike PriestSpellMindTrauma PriestSpellPainSuppresion PriestSpellPenance PriestSpellPowerInfusion PriestSpellPowerWordBarrier PriestSpellPowerWordShield PriestSpellPrayerOfHealing PriestSpellPrayerOfMending PriestSpellPsychicScream PriestSpellRenew PriestSpellShadowOrbPassive PriestSpellShadowWordDeath PriestSpellShadowWordPain PriestSpellShadowFiend PriestSpellShadowyApparation PriestSpellSmite PriestSpellVampiricEmbrace PriestSpellVampiricTouch PriestSpellLast PriestSpellsAll = PriestSpellLast<<1 - 1 PriestSpellDoT = PriestSpellDevouringPlague | PriestSpellHolyFire | PriestSpellMindFlay | PriestSpellShadowWordPain | PriestSpellVampiricTouch | PriestSpellImprovedDevouringPlague PriestSpellInstant = PriestSpellCircleOfHealing | PriestSpellDesperatePrayer | PriestSpellDevouringPlague | PriestSpellImprovedDevouringPlague | PriestSpellFade | PriestSpellGuardianSpirit | PriestSpellHolyNova | PriestSpellHolyWordChastise | PriestSpellHolyWordSanctuary | PriestSpellHolyWordSerenity | PriestSpellInnerFire | PriestSpellPainSuppresion | PriestSpellPowerInfusion | PriestSpellPowerWordBarrier | PriestSpellPowerWordShield | PriestSpellRenew | PriestSpellShadowWordDeath | PriestSpellShadowWordPain | PriestSpellVampiricEmbrace PriestShadowSpells = PriestSpellImprovedDevouringPlague | PriestSpellDevouringPlague | PriestSpellShadowWordDeath | PriestSpellShadowWordPain | PriestSpellMindFlay | PriestSpellMindBlast | PriestSpellMindSear | PriestSpellMindSpike | PriestSpellVampiricTouch )
Variables ¶
View Source
var ItemSetCrimsonAcolyte = core.NewItemSet(core.ItemSet{ Name: "Crimson Acolyte's Regalia", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { character := agent.GetCharacter() character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_BonusCrit_Rating, FloatValue: 5 * core.CritRatingPerCritChance, ClassMask: PriestSpellShadowWordPain | PriestSpellDevouringPlague | PriestSpellVampiricTouch | PriestSpellImprovedDevouringPlague, }) }, 4: func(agent core.Agent) { character := agent.GetCharacter() character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_DotTickLength_Flat, TimeValue: -time.Millisecond * 170, ClassMask: PriestSpellMindFlay, }) }, }, })
View Source
var ItemSetCrimsonAcolytesRaiment = core.NewItemSet(core.ItemSet{ Name: "Crimson Acolyte's Raiment", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { priest := agent.(PriestAgent).GetPriest() var curAmount float64 procSpell := priest.RegisterSpell(core.SpellConfig{ ActionID: core.ActionID{SpellID: 70770}, SpellSchool: core.SpellSchoolHoly, ProcMask: core.ProcMaskEmpty, Flags: core.SpellFlagNoOnCastComplete | core.SpellFlagIgnoreModifiers | core.SpellFlagHelpful, DamageMultiplier: 1, ThreatMultiplier: 1, Hot: core.DotConfig{ Aura: core.Aura{ Label: "CrimsonAcolyteRaiment2pc", }, NumberOfTicks: 3, TickLength: time.Second * 3, OnSnapshot: func(sim *core.Simulation, target *core.Unit, dot *core.Dot, _ bool) { dot.SnapshotBaseDamage = curAmount * 0.33 dot.SnapshotAttackerMultiplier = dot.Spell.CasterHealingMultiplier() }, OnTick: func(sim *core.Simulation, target *core.Unit, dot *core.Dot) { dot.CalcAndDealPeriodicSnapshotHealing(sim, target, dot.OutcomeTick) }, }, }) priest.RegisterAura(core.Aura{ Label: "Crimson Acolytes Raiment 2pc", Duration: core.NeverExpires, OnReset: func(aura *core.Aura, sim *core.Simulation) { aura.Activate(sim) }, OnHealDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { if spell.ClassSpellMask != PriestSpellFlashHeal || !sim.Proc(0.33, "Crimson Acolytes Raiment 2pc") { return } curAmount = result.Damage hot := procSpell.Hot(result.Target) hot.Apply(sim) }, }) }, 4: func(agent core.Agent) { character := agent.GetCharacter() character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_DamageDone_Pct, FloatValue: 0.05, ClassMask: PriestSpellPowerWordShield, }) character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_DamageDone_Pct, FloatValue: 0.10, ClassMask: PriestSpellCircleOfHealing, }) }, }, })
View Source
var ItemSetGladiatorsInvestiture = core.NewItemSet(core.ItemSet{ Name: "Gladiator's Investiture", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { agent.GetCharacter().AddStat(stats.Resilience, 400) agent.GetCharacter().AddStat(stats.Intellect, 70) }, 4: func(agent core.Agent) { agent.GetCharacter().AddStat(stats.Intellect, 90) }, }, })
View Source
var ItemSetGladiatorsRaiment = core.NewItemSet(core.ItemSet{ Name: "Gladiator's Raiment", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { agent.GetCharacter().AddStat(stats.Resilience, 400) agent.GetCharacter().AddStat(stats.Intellect, 70) }, 4: func(agent core.Agent) { agent.GetCharacter().AddStat(stats.Intellect, 90) }, }, })
View Source
var ItemSetMercurialRegalia = core.NewItemSet(core.ItemSet{ Name: "Mercurial Regalia", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { character := agent.GetCharacter() character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_BonusCrit_Rating, FloatValue: 5 * core.CritRatingPerCritChance, ClassMask: PriestSpellMindFlay | PriestSpellMindSear, }) }, 4: func(agent core.Agent) { character := agent.GetCharacter() character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_DamageDone_Flat, FloatValue: 0.3, ClassMask: PriestSpellShadowyApparation, }) }, }, })
T11 - Shadow
View Source
var TalentTreeSizes = [3]int{21, 21, 21}
Functions ¶
Types ¶
type Priest ¶
type Priest struct { core.Character SelfBuffs Talents *proto.PriestTalents SurgeOfLight bool Latency float64 ShadowfiendAura *core.Aura ShadowfiendPet *Shadowfiend // cached cast stuff // TODO: aoe multi-target situations will need multiple spells ticking for each target. HolyEvangelismProcAura *core.Aura DarkEvangelismProcAura *core.Aura SurgeOfLightProcAura *core.Aura // might want to move these spell / talents into spec specific initialization BindingHeal *core.Spell CircleOfHealing *core.Spell FlashHeal *core.Spell GreaterHeal *core.Spell Penance *core.Spell PenanceHeal *core.Spell PowerWordShield *core.Spell PrayerOfHealing *core.Spell PrayerOfMending *core.Spell Renew *core.Spell EmpoweredRenew *core.Spell InnerFocus *core.Spell HolyFire *core.Spell Smite *core.Spell DevouringPlague *core.Spell ShadowWordPain *core.Spell Shadowfiend *core.Spell VampiricTouch *core.Spell WeakenedSouls core.AuraArray ProcPrayerOfMending core.ApplySpellResults ClassSpellScaling float64 }
func (*Priest) AddDarkEvangelismStack ¶
func (priest *Priest) AddDarkEvangelismStack(sim *core.Simulation)
func (*Priest) AddHolyEvanglismStack ¶
func (priest *Priest) AddHolyEvanglismStack(sim *core.Simulation)
func (*Priest) AddPartyBuffs ¶
func (priest *Priest) AddPartyBuffs(_ *proto.PartyBuffs)
func (*Priest) ApplyGlyphs ¶
func (priest *Priest) ApplyGlyphs()
func (*Priest) ApplyTalents ¶
func (priest *Priest) ApplyTalents()
func (*Priest) GetCharacter ¶
func (*Priest) HasMajorGlyph ¶
func (hunter *Priest) HasMajorGlyph(glyph proto.PriestMajorGlyph) bool
func (*Priest) HasMinorGlyph ¶
func (hunter *Priest) HasMinorGlyph(glyph proto.PriestMinorGlyph) bool
func (*Priest) HasPrimeGlyph ¶
func (hunter *Priest) HasPrimeGlyph(glyph proto.PriestPrimeGlyph) bool
func (*Priest) Initialize ¶
func (priest *Priest) Initialize()
func (*Priest) NewShadowfiend ¶
func (priest *Priest) NewShadowfiend() *Shadowfiend
func (*Priest) Reset ¶
func (priest *Priest) Reset(_ *core.Simulation)
type PriestAgent ¶
type PriestAgent interface {
GetPriest() *Priest
}
Agent is a generic way to access underlying priest on any of the agents.
type SelfBuffs ¶
type SelfBuffs struct { UseShadowfiend bool UseInnerFire bool PowerInfusionTarget *proto.UnitReference }
type Shadowfiend ¶
type Shadowfiend struct { core.Pet Priest *Priest Shadowcrawl *core.Spell ShadowcrawlAura *core.Aura }
DISCLAIMER: Shadowfiend need some extensive research on Level 85 Proper Spell Scaling? Wiki says 37.5%, patch notes state 30% WoW Sims implemented priest crit scaling but we do not Right now Stats are inherited statically on spawn, but testing indicates shadow fiend scales per hit based on owner spell power
func (*Shadowfiend) ExecuteCustomRotation ¶
func (shadowfiend *Shadowfiend) ExecuteCustomRotation(sim *core.Simulation)
func (*Shadowfiend) GetPet ¶
func (shadowfiend *Shadowfiend) GetPet() *core.Pet
func (*Shadowfiend) Initialize ¶
func (shadowfiend *Shadowfiend) Initialize()
func (*Shadowfiend) OnPetDisable ¶
func (shadowfiend *Shadowfiend) OnPetDisable(sim *core.Simulation)
func (*Shadowfiend) Reset ¶
func (shadowfiend *Shadowfiend) Reset(sim *core.Simulation)
Source Files ¶
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