Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CreateBlackMagicProcAura ¶
func CreateBlackMagicProcAura(character *core.Character) *core.StatBuffAura
func NewItemEffectWithHeroic ¶
func NewItemEffectWithHeroic(f func(isHeroic bool))
Types ¶
type CapacitorAura ¶
type CapacitorAura struct { Aura core.Aura Handler CapacitorHandler }
type CapacitorDamageEffect ¶
type CapacitorDamageEffect struct { Name string ID int32 MaxStacks int32 Trigger core.ProcTrigger School core.SpellSchool MinDmg float64 MaxDmg float64 }
type CapacitorHandler ¶
type CapacitorHandler func(*core.Simulation)
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