arms

package
v0.0.102 Latest Latest
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Published: Oct 4, 2024 License: MIT Imports: 5 Imported by: 0

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Index

Constants

View Source
const (
	StrikesOfOpportunityHitID int32 = 76858
)

Variables

This section is empty.

Functions

func RegisterArmsWarrior

func RegisterArmsWarrior()

Types

type ArmsWarrior

type ArmsWarrior struct {
	*warrior.Warrior

	Options *proto.ArmsWarrior_Options
	// contains filtered or unexported fields
}

func NewArmsWarrior

func NewArmsWarrior(character *core.Character, options *proto.Player) *ArmsWarrior

func (*ArmsWarrior) ApplyGlyphs

func (war *ArmsWarrior) ApplyGlyphs()

func (*ArmsWarrior) ApplyTalents

func (war *ArmsWarrior) ApplyTalents()

func (*ArmsWarrior) GetMasteryProcChance

func (war *ArmsWarrior) GetMasteryProcChance() float64

func (*ArmsWarrior) GetWarrior

func (war *ArmsWarrior) GetWarrior() *warrior.Warrior

func (*ArmsWarrior) Initialize

func (war *ArmsWarrior) Initialize()

func (*ArmsWarrior) RegisterBladestorm

func (war *ArmsWarrior) RegisterBladestorm()

func (*ArmsWarrior) RegisterDeadlyCalm

func (war *ArmsWarrior) RegisterDeadlyCalm()

func (*ArmsWarrior) RegisterMastery

func (war *ArmsWarrior) RegisterMastery()

func (*ArmsWarrior) RegisterMortalStrike

func (war *ArmsWarrior) RegisterMortalStrike()

func (*ArmsWarrior) RegisterSpecializationEffects

func (war *ArmsWarrior) RegisterSpecializationEffects()

func (*ArmsWarrior) RegisterSweepingStrikes

func (war *ArmsWarrior) RegisterSweepingStrikes()

func (*ArmsWarrior) Reset

func (war *ArmsWarrior) Reset(sim *core.Simulation)

func (*ArmsWarrior) TriggerSlaughter

func (war *ArmsWarrior) TriggerSlaughter(sim *core.Simulation, target *core.Unit)

func (*ArmsWarrior) TriggerWreckingCrew

func (war *ArmsWarrior) TriggerWreckingCrew(sim *core.Simulation)

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