systray

package module
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Published: Apr 23, 2020 License: Apache-2.0 Imports: 7 Imported by: 0

README

systray is a cross-platform Go library to place an icon and menu in the notification area.

Features

  • Supported on Windows, macOS, and Linux
  • Menu items can be checked and/or disabled
  • Methods may be called from any Goroutine

API

func main() {
	// Should be called at the very beginning of main().
	systray.Run(onReady, onExit)
}

func onReady() {
	systray.SetIcon(icon.Data)
	systray.SetTitle("Awesome App")
	systray.SetTooltip("Pretty awesome超级棒")
	mQuit := systray.AddMenuItem("Quit", "Quit the whole app")

	// Sets the icon of a menu item. Only available on Mac.
	mQuit.SetIcon(icon.Data)
}

func onExit() {
	// clean up here
}

Try the example app!

Have go v1.12+ or higher installed? Here's an example to get started on macOS:

git clone https://github.com/getlantern/systray
cd example
env GO111MODULE=on go build
./example

On Windows, you should build like this:

env GO111MODULE=on go build -ldflags "-H=windowsgui"

The following text will then appear on the console:

go: finding github.com/skratchdot/open-golang latest
go: finding github.com/getlantern/systray latest
go: finding github.com/getlantern/golog latest

Now look for Awesome App in your menu bar!

Awesome App screenshot

Platform notes

Linux

  • Building apps requires the gtk3, libappindicator3 and libwebkit2gtk-4.0-dev development headers to be installed. For Debian or Ubuntu, you can may install these using:
sudo apt-get install libgtk-3-dev libappindicator3-dev libwebkit2gtk-4.0-dev

To build the example, run go build example/main.go

  • Checked menu items are not yet implemented

Windows

  • To avoid opening a console at application startup, use these compile flags:
go build -ldflags -H=windowsgui

You'll also need to include a Manifest for your windows app. Assuming your executable is named app.exe, create a file app.manifest like this:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
    <assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="App Name Here" type="win32"/>
    <dependency>
        <dependentAssembly>
            <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
        </dependentAssembly>
    </dependency>
    <application xmlns="urn:schemas-microsoft-com:asm.v3">
        <windowsSettings>
            <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
            <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True</dpiAware>
        </windowsSettings>
    </application>
</assembly>

Then either compile the manifest using the rsrc tool, like this:

go get github.com/akavel/rsrc
rsrc -manifest app.manifest -o rsrc.syso

or rename the app.manifest file to app.exe.manifest and distribute it with the application instead.

macOS

On macOS, you will need to create an application bundle to wrap the binary; simply folders with the following minimal structure and assets:

SystrayApp.app/
  Contents/
    Info.plist
    MacOS/
      go-executable
    Resources/
      SystrayApp.icns

When running as an app bundle, you may want to add one or both of the following to your Info.plist:

<!-- avoid having a blurry icon and text -->
	<key>NSHighResolutionCapable</key>
	<string>True</string>

	<!-- avoid showing the app on the Dock -->
	<key>LSUIElement</key>
	<string>1</string>

Consult the Official Apple Documentation here.

Credits

Documentation

Overview

Package systray is a cross-platform Go library to place an icon and menu in the notification area.

Methods can be called from any goroutine except Run(), which should be called at the very beginning of main() to lock at main thread.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AddSeparator

func AddSeparator()

AddSeparator adds a separator bar to the menu

func Quit

func Quit()

Quit the systray

func Run

func Run(onReady func(), onExit func())

Run initializes GUI and starts the event loop, then invokes the onReady callback. It blocks until systray.Quit() is called. Should be called at the very beginning of main() to lock at main thread.

func RunWithAppWindow

func RunWithAppWindow(title string, width int, height int, onReady func(), onExit func())

RunWithAppWindow is like Run but also enables an application window with the given title.

func SetIcon

func SetIcon(iconBytes []byte)

SetIcon sets the systray icon. iconBytes should be the content of .ico for windows and .ico/.jpg/.png for other platforms.

func SetTemplateIcon

func SetTemplateIcon(templateIconBytes []byte, regularIconBytes []byte)

SetTemplateIcon sets the systray icon as a template icon (on macOS), falling back to a regular icon on other platforms. templateIconBytes and iconBytes should be the content of .ico for windows and .ico/.jpg/.png for other platforms.

func SetTitle

func SetTitle(title string)

SetTitle sets the systray title, only available on Mac.

func SetTooltip

func SetTooltip(tooltip string)

SetTooltip sets the systray tooltip to display on mouse hover of the tray icon, only available on Mac and Windows.

func ShowAppWindow

func ShowAppWindow(url string)

ShowAppWindow shows the given URL in the application window. Only works if configureAppWindow has been called first.

Types

type MenuItem struct {
	// ClickedCh is the channel which will be notified when the menu item is clicked
	ClickedCh chan struct{}
	// contains filtered or unexported fields
}

MenuItem is used to keep track each menu item of systray Don't create it directly, use the one systray.AddMenuItem() returned

func AddMenuItem

func AddMenuItem(title string, tooltip string) *MenuItem

AddMenuItem adds a menu item with the designated title and tooltip.

It can be safely invoked from different goroutines.

func (item *MenuItem) AddSubMenuItem(title string, tooltip string) *MenuItem

AddSubMenuItem adds a nested sub-menu item with the designated title and tooltip.

It can be safely invoked from different goroutines.

func (item *MenuItem) Check()

Check a menu item regardless if it's previously checked or not

func (item *MenuItem) Checked() bool

Checked returns if the menu item has a check mark

func (item *MenuItem) Disable()

Disable a menu item regardless if it's previously disabled or not

func (item *MenuItem) Disabled() bool

Disabled checks if the menu item is disabled

func (item *MenuItem) Enable()

Enable a menu item regardless if it's previously enabled or not

func (item *MenuItem) Hide()

Hide hides a menu item

func (item *MenuItem) SetIcon(iconBytes []byte)

SetIcon sets the icon of a menu item. Only works on macOS and Windows. iconBytes should be the content of .ico/.jpg/.png

func (item *MenuItem) SetTemplateIcon(templateIconBytes []byte, regularIconBytes []byte)

SetTemplateIcon sets the icon of a menu item as a template icon (on macOS). On Windows, it falls back to the regular icon bytes and on Linux it does nothing. templateIconBytes and regularIconBytes should be the content of .ico for windows and .ico/.jpg/.png for other platforms.

func (item *MenuItem) SetTitle(title string)

SetTitle set the text to display on a menu item

func (item *MenuItem) SetTooltip(tooltip string)

SetTooltip set the tooltip to show when mouse hover

func (item *MenuItem) Show()

Show shows a previously hidden menu item

func (item *MenuItem) String() string
func (item *MenuItem) Uncheck()

Uncheck a menu item regardless if it's previously unchecked or not

Directories

Path Synopsis

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