Documentation ¶
Index ¶
- Constants
- Variables
- func BuildValidationWarningString(failures []*ValidationFailure) string
- func DeleteConnectionStateFile()
- func GetLoadingConnectionStatusMessage(connectionStateMap ConnectionStateMap, requiredSchemas ...string) string
- func GetModFileExtensions() []string
- func GetVariableValues(parseCtx *parse.ModParseContext, variableMap *modconfig.ModVariableMap, ...) (*modconfig.ModVariableMap, error_helpers.ErrorAndWarnings)
- func IsCloudWorkspaceIdentifier(name string) bool
- func LoadMod(ctx context.Context, modPath string, parseCtx *parse.ModParseContext) (mod *modconfig.Mod, errorsAndWarnings error_helpers.ErrorAndWarnings)
- func LoadModResourceNames(ctx context.Context, mod *modconfig.Mod, parseCtx *parse.ModParseContext) (resources *modconfig.WorkspaceResources, err error)
- func LoadVariableDefinitions(ctx context.Context, variablePath string, parseCtx *parse.ModParseContext) (*modconfig.ModVariableMap, error)
- func NewConnectionUpdates(ctx context.Context, pool *pgxpool.Pool, ...) (*ConnectionUpdates, *RefreshConnectionResult)
- func SaveConnectionStateFile(res *RefreshConnectionResult, connectionUpdates *ConnectionUpdates)
- func ValidateConnectionName(connectionName string) error
- type ActorMetadata
- type CloudMetadata
- type ConnectionPlugin
- type ConnectionPluginData
- type ConnectionSchemaMap
- type ConnectionState
- func (d *ConnectionState) CanCloneSchema() bool
- func (d *ConnectionState) Disabled() bool
- func (d *ConnectionState) Equals(other *ConnectionState) bool
- func (d *ConnectionState) Error() string
- func (d *ConnectionState) GetType() string
- func (d *ConnectionState) Loaded() bool
- func (d *ConnectionState) SetError(err string)
- type ConnectionStateMap
- func (m ConnectionStateMap) ConnectionModTime() time.Time
- func (m ConnectionStateMap) ConnectionsInState(states ...string) bool
- func (m ConnectionStateMap) Equals(other ConnectionStateMap) bool
- func (m ConnectionStateMap) GetFirstSearchPathConnectionForPlugins(searchPath []string) []string
- func (m ConnectionStateMap) GetPluginToConnectionMap() map[string][]string
- func (m ConnectionStateMap) GetSummary() ConnectionStateSummary
- func (m ConnectionStateMap) Loaded(connections ...string) bool
- func (m ConnectionStateMap) Pending() bool
- func (m ConnectionStateMap) PopulateFilename()
- func (m ConnectionStateMap) Save() error
- func (m ConnectionStateMap) SetConnectionsToPendingOrIncomplete()
- type ConnectionStateSummary
- type ConnectionUpdates
- type ConnectionUpdatesOption
- type DependencyPathKey
- type ErrorsAndWarningsNotification
- type IdentityMetadata
- type LoadConnectionStateConfiguration
- type LoadConnectionStateOption
- type MissingVariableError
- type PluginRemoveReport
- type PluginRemoveReports
- type PostgresNotification
- type PostgresNotificationType
- type RefreshConnectionResult
- type SteampipeConfig
- func (c *SteampipeConfig) ConfigMap() map[string]interface{}
- func (c *SteampipeConfig) ConnectionList() []*modconfig.Connection
- func (c *SteampipeConfig) ConnectionNames() []string
- func (c *SteampipeConfig) ConnectionsForPlugin(pluginLongName string, pluginVersion *version.Version) []*modconfig.Connection
- func (c *SteampipeConfig) GetConnectionOptions(connectionName string) *options.Connection
- func (c *SteampipeConfig) GetNonSearchPathConnections(searchPath []string) []string
- func (c *SteampipeConfig) SetOptions(opts options.Options) (errorsAndWarnings error_helpers.ErrorAndWarnings)
- func (c *SteampipeConfig) String() string
- func (c *SteampipeConfig) Validate() (validationWarnings, validationErrors []string)
- type ValidationFailure
- type VariableValidationFailedError
- type WaitModeValue
- type WorkspaceMetadata
- type WorkspaceProfileLoader
Constants ¶
const PostgresNotificationStructVersion = 20230306
Variables ¶
var GlobalWorkspaceProfile *modconfig.WorkspaceProfile
var WithWaitForSearchPath = func(searchPath []string) func(config *LoadConnectionStateConfiguration) { return func(config *LoadConnectionStateConfiguration) { config.WaitMode = WaitForSearchPath config.SearchPath = searchPath } }
var WithWaitUntilLoading = func() func(config *LoadConnectionStateConfiguration) { return func(config *LoadConnectionStateConfiguration) { config.WaitMode = WaitForLoading } }
WithWaitUntilLoading waits until no connections are in pending state
var WithWaitUntilReady = func(connections ...string) func(config *LoadConnectionStateConfiguration) { return func(config *LoadConnectionStateConfiguration) { config.Connections = connections config.WaitMode = WaitForReady } }
WithWaitUntilReady waits until all are in ready state
Functions ¶
func BuildValidationWarningString ¶
func BuildValidationWarningString(failures []*ValidationFailure) string
func DeleteConnectionStateFile ¶ added in v0.20.0
func DeleteConnectionStateFile()
func GetLoadingConnectionStatusMessage ¶ added in v0.20.0
func GetLoadingConnectionStatusMessage(connectionStateMap ConnectionStateMap, requiredSchemas ...string) string
func GetModFileExtensions ¶
func GetModFileExtensions() []string
GetModFileExtensions returns list of all file extensions we care about this will be the mod data extension, plus any registered extensions registered in fileToResourceMap
func GetVariableValues ¶
func GetVariableValues(parseCtx *parse.ModParseContext, variableMap *modconfig.ModVariableMap, validate bool) (*modconfig.ModVariableMap, error_helpers.ErrorAndWarnings)
func IsCloudWorkspaceIdentifier ¶ added in v0.17.0
IsCloudWorkspaceIdentifier returns whether name is a cloud workspace identifier of the form: {identity_handle}/{workspace_handle},
func LoadMod ¶
func LoadMod(ctx context.Context, modPath string, parseCtx *parse.ModParseContext) (mod *modconfig.Mod, errorsAndWarnings error_helpers.ErrorAndWarnings)
LoadMod parses all hcl files in modPath and returns a single mod if CreatePseudoResources flag is set, construct hcl resources for files with specific extensions NOTE: it is an error if there is more than 1 mod defined, however zero mods is acceptable - a default mod will be created assuming there are any resource files
func LoadModResourceNames ¶
func LoadModResourceNames(ctx context.Context, mod *modconfig.Mod, parseCtx *parse.ModParseContext) (resources *modconfig.WorkspaceResources, err error)
LoadModResourceNames parses all hcl files in modPath and returns the names of all resources
func LoadVariableDefinitions ¶
func LoadVariableDefinitions(ctx context.Context, variablePath string, parseCtx *parse.ModParseContext) (*modconfig.ModVariableMap, error)
func NewConnectionUpdates ¶
func NewConnectionUpdates(ctx context.Context, pool *pgxpool.Pool, pluginManager pluginshared.PluginManager, opts ...ConnectionUpdatesOption) (*ConnectionUpdates, *RefreshConnectionResult)
NewConnectionUpdates returns updates to be made to the database to sync with connection config
func SaveConnectionStateFile ¶ added in v0.20.0
func SaveConnectionStateFile(res *RefreshConnectionResult, connectionUpdates *ConnectionUpdates)
func ValidateConnectionName ¶ added in v0.20.0
Types ¶
type ActorMetadata ¶
type CloudMetadata ¶
type CloudMetadata struct { Actor *ActorMetadata `json:"actor,omitempty"` Identity *IdentityMetadata `json:"identity,omitempty"` WorkspaceDatabase *WorkspaceMetadata `json:"workspace,omitempty"` ConnectionString string `json:"-"` }
type ConnectionPlugin ¶
type ConnectionPlugin struct { // map of connection data (name, config, options) // keyed by connection name ConnectionMap map[string]*ConnectionPluginData PluginName string PluginClient *sdkgrpc.PluginClient SupportedOperations *proto.SupportedOperations PluginShortName string }
ConnectionPlugin is a structure representing an instance of a plugin for non-legacy plugins, each plugin instance supportds multiple connections the config, options and schema for each connection is stored in ConnectionMap
func NewConnectionPlugin ¶ added in v0.16.0
func NewConnectionPlugin(pluginShortName, pluginName string, pluginClient *sdkgrpc.PluginClient, supportedOperations *proto.SupportedOperations) *ConnectionPlugin
type ConnectionPluginData ¶ added in v0.16.0
type ConnectionSchemaMap ¶
ConnectionSchemaMap is a map of connection to all connections with the same schema key is exemplar connection and value is all connections with same schema
func NewConnectionSchemaMap ¶
func NewConnectionSchemaMap(ctx context.Context, connectionStateMap ConnectionStateMap, searchPath []string) ConnectionSchemaMap
NewConnectionSchemaMap creates a ConnectionSchemaMap for all configured connections this is a map keyed by exemplar connection with the value the connections which have the same schema it uses the current connection state to determine if a connection has a dynamic schema
type ConnectionState ¶ added in v0.20.0
type ConnectionState struct { // the connection name ConnectionName string `json:"connection" db:"name"` // connection type (expected value: "aggregator") Type *string `json:"type,omitempty" db:"type"` // should we create a postgres schema for the connection (expected values: "enable", "disable") ImportSchema string `json:"import_schema" db:"import_schema"` // the fully qualified name of the plugin Plugin string `json:"plugin" db:"plugin"` // the plugin instance PluginInstance *string `json:"plugin_instance" db:"plugin_instance"` // the connection state (pending, updating, deleting, error, ready) State string `json:"state" db:"state"` // error (if there is one - make a pointer to support null) ConnectionError *string `json:"error,omitempty" db:"error"` // schema mode - static or dynamic SchemaMode string `json:"schema_mode" db:"schema_mode"` // the hash of the connection schema - this is used to determine if a dynamic schema has changed SchemaHash string `json:"schema_hash,omitempty" db:"schema_hash"` // are the comments set CommentsSet bool `json:"comments_set" db:"comments_set"` // the creation time of the plugin file PluginModTime time.Time `json:"plugin_mod_time" db:"plugin_mod_time"` // the update time of the connection ConnectionModTime time.Time `json:"connection_mod_time" db:"connection_mod_time"` // the matching patterns of child connections (for aggregators) Connections []string `json:"connections" db:"connections"` FileName string `json:"file_name" db:"file_name"` StartLineNumber int `json:"start_line_number" db:"start_line_number"` EndLineNumber int `json:"end_line_number" db:"end_line_number"` }
ConnectionState is a struct containing all details for a connection - the plugin name and checksum, the connection config and options json tags needed as this is stored in the connection state file
func NewConnectionState ¶ added in v0.20.0
func NewConnectionState(connection *modconfig.Connection, creationTime time.Time) *ConnectionState
func (*ConnectionState) CanCloneSchema ¶ added in v0.20.0
func (d *ConnectionState) CanCloneSchema() bool
func (*ConnectionState) Disabled ¶ added in v0.20.0
func (d *ConnectionState) Disabled() bool
func (*ConnectionState) Equals ¶ added in v0.20.0
func (d *ConnectionState) Equals(other *ConnectionState) bool
func (*ConnectionState) Error ¶ added in v0.20.0
func (d *ConnectionState) Error() string
func (*ConnectionState) GetType ¶ added in v0.20.0
func (d *ConnectionState) GetType() string
func (*ConnectionState) Loaded ¶ added in v0.20.0
func (d *ConnectionState) Loaded() bool
Loaded returns true if the connection state is 'ready' or 'error' Disabled connections are considered as 'loaded'
func (*ConnectionState) SetError ¶ added in v0.20.0
func (d *ConnectionState) SetError(err string)
type ConnectionStateMap ¶ added in v0.20.0
type ConnectionStateMap map[string]*ConnectionState
func GetRequiredConnectionStateMap ¶ added in v0.20.0
func GetRequiredConnectionStateMap(connectionMap map[string]*modconfig.Connection, currentConnectionState ConnectionStateMap) (ConnectionStateMap, map[string][]modconfig.Connection, error_helpers.ErrorAndWarnings)
GetRequiredConnectionStateMap populates a map of connection data for all connections in connectionMap
func LoadConnectionState ¶ added in v0.20.0
func LoadConnectionState(ctx context.Context, conn *pgx.Conn, opts ...LoadConnectionStateOption) (ConnectionStateMap, error)
LoadConnectionState populates a ConnectionStateMap from the connection_state table it verifies the table has been initialised by calling RefreshConnections after db startup
func (ConnectionStateMap) ConnectionModTime ¶ added in v0.20.0
func (m ConnectionStateMap) ConnectionModTime() time.Time
ConnectionModTime returns the latest connection mod time
func (ConnectionStateMap) ConnectionsInState ¶ added in v0.20.0
func (m ConnectionStateMap) ConnectionsInState(states ...string) bool
ConnectionsInState returns whether there are any connections one of the given states
func (ConnectionStateMap) Equals ¶ added in v0.20.0
func (m ConnectionStateMap) Equals(other ConnectionStateMap) bool
func (ConnectionStateMap) GetFirstSearchPathConnectionForPlugins ¶ added in v0.20.0
func (m ConnectionStateMap) GetFirstSearchPathConnectionForPlugins(searchPath []string) []string
func (ConnectionStateMap) GetPluginToConnectionMap ¶ added in v0.20.0
func (m ConnectionStateMap) GetPluginToConnectionMap() map[string][]string
func (ConnectionStateMap) GetSummary ¶ added in v0.20.0
func (m ConnectionStateMap) GetSummary() ConnectionStateSummary
func (ConnectionStateMap) Loaded ¶ added in v0.20.0
func (m ConnectionStateMap) Loaded(connections ...string) bool
Loaded returns whether loading is complete, i.e. all connections are either ready or error (optionally, a list of connections may be passed, in which case just these connections are checked)
func (ConnectionStateMap) Pending ¶ added in v0.20.0
func (m ConnectionStateMap) Pending() bool
Pending returns whether there are any connections in the map which are pending this indicates that the db has just started and RefreshConnections has not been called yet
func (ConnectionStateMap) PopulateFilename ¶ added in v0.21.0
func (m ConnectionStateMap) PopulateFilename()
PopulateFilename sets the Filename, StartLineNumber and EndLineNumber properties this is required as these fields were added to the table after release
func (ConnectionStateMap) Save ¶ added in v0.20.0
func (m ConnectionStateMap) Save() error
func (ConnectionStateMap) SetConnectionsToPendingOrIncomplete ¶ added in v0.21.0
func (m ConnectionStateMap) SetConnectionsToPendingOrIncomplete()
type ConnectionStateSummary ¶ added in v0.20.0
type ConnectionUpdates ¶
type ConnectionUpdates struct { Update ConnectionStateMap Delete map[string]struct{} Error map[string]struct{} Disabled map[string]struct{} MissingComments ConnectionStateMap // map of missing plugins, keyed by plugin ALIAS // NOTE: we key by alias so the error message refers to the string which was used to specify the plugin MissingPlugins map[string][]modconfig.Connection // the connections which will exist after the update FinalConnectionState ConnectionStateMap // connection plugins required to perform the updates, keyed by connection name ConnectionPlugins map[string]*ConnectionPlugin CurrentConnectionState ConnectionStateMap InvalidConnections map[string]*ValidationFailure // map of plugin to connection for which we must refetch the rate limiter definitions PluginsWithUpdatedBinary map[string]string // contains filtered or unexported fields }
func (*ConnectionUpdates) DynamicUpdates ¶ added in v0.20.6
func (u *ConnectionUpdates) DynamicUpdates() []string
DynamicUpdates returns the names of all dynamic plugins which are being updated
func (*ConnectionUpdates) GetConnectionsToDelete ¶ added in v0.21.0
func (u *ConnectionUpdates) GetConnectionsToDelete() []string
func (*ConnectionUpdates) HasUpdates ¶
func (u *ConnectionUpdates) HasUpdates() bool
func (*ConnectionUpdates) IdentifyMissingComments ¶ added in v0.20.0
func (u *ConnectionUpdates) IdentifyMissingComments()
IdentifyMissingComments identifies any connections which are not being updated/deleted but which have not got comments set NOTE: this mutates FinalConnectionState to set comment_set (if needed)
func (*ConnectionUpdates) String ¶ added in v0.17.0
func (u *ConnectionUpdates) String() string
type ConnectionUpdatesOption ¶ added in v0.21.0
type ConnectionUpdatesOption func(opt *connectionUpdatesConfig)
func WithForceUpdate ¶ added in v0.21.0
func WithForceUpdate(connections []string) ConnectionUpdatesOption
type DependencyPathKey ¶ added in v0.20.6
type DependencyPathKey string
DependencyPathKey is a string representation of a dependency path
- a set of mod dependencyPath values separated by '->'
e.g. local -> github.com/kaidaguerre/steampipe-mod-m1@v3.1.1 -> github.com/kaidaguerre/steampipe-mod-m2@v5.1.1
func (DependencyPathKey) GetParent ¶ added in v0.20.6
func (k DependencyPathKey) GetParent() DependencyPathKey
func (DependencyPathKey) PathLength ¶ added in v0.20.6
func (k DependencyPathKey) PathLength() int
how long is the depdency path
type ErrorsAndWarningsNotification ¶ added in v0.21.0
type ErrorsAndWarningsNotification struct { PostgresNotification Errors []string Warnings []string }
func NewErrorsAndWarningsNotification ¶ added in v0.21.0
func NewErrorsAndWarningsNotification(errorAndWarnings error_helpers.ErrorAndWarnings) *ErrorsAndWarningsNotification
type IdentityMetadata ¶
type LoadConnectionStateConfiguration ¶ added in v0.20.0
type LoadConnectionStateConfiguration struct { WaitMode WaitModeValue Connections []string SearchPath []string }
type LoadConnectionStateOption ¶ added in v0.20.0
type LoadConnectionStateOption = func(config *LoadConnectionStateConfiguration)
type MissingVariableError ¶ added in v0.20.6
type MissingVariableError struct { MissingVariables []*modconfig.Variable MissingTransitiveVariables map[DependencyPathKey][]*modconfig.Variable // contains filtered or unexported fields }
func NewMissingVarsError ¶ added in v0.20.6
func NewMissingVarsError(workspaceMod *modconfig.Mod) MissingVariableError
func (MissingVariableError) Error ¶ added in v0.20.6
func (m MissingVariableError) Error() string
type PluginRemoveReport ¶ added in v0.21.0
type PluginRemoveReport struct { Image *ociinstaller.SteampipeImageRef ShortName string Connections []*modconfig.Connection }
type PluginRemoveReports ¶ added in v0.21.0
type PluginRemoveReports []PluginRemoveReport
func (PluginRemoveReports) Print ¶ added in v0.21.0
func (r PluginRemoveReports) Print()
type PostgresNotification ¶ added in v0.19.0
type PostgresNotification struct { StructVersion int Type PostgresNotificationType }
func NewSchemaUpdateNotification ¶ added in v0.19.0
func NewSchemaUpdateNotification() *PostgresNotification
type PostgresNotificationType ¶ added in v0.19.0
type PostgresNotificationType int
const ( PgNotificationSchemaUpdate PostgresNotificationType = iota + 1 PgNotificationConnectionError )
type RefreshConnectionResult ¶
type RefreshConnectionResult struct { error_helpers.ErrorAndWarnings UpdatedConnections bool FailedConnections map[string]string }
RefreshConnectionResult is a structure used to contain the result of either a RefreshConnections or a NewLocalClient operation
func CreateConnectionPlugins ¶
func CreateConnectionPlugins(pluginManager pluginshared.PluginManager, connectionNamesToCreate []string) (requestedConnectionPluginMap map[string]*ConnectionPlugin, res *RefreshConnectionResult)
CreateConnectionPlugins instantiates plugins for specified connections, and fetches schemas
func NewErrorRefreshConnectionResult ¶ added in v0.20.0
func NewErrorRefreshConnectionResult(err error) *RefreshConnectionResult
func (*RefreshConnectionResult) AddFailedConnection ¶ added in v0.19.0
func (r *RefreshConnectionResult) AddFailedConnection(c string, failure string)
func (*RefreshConnectionResult) Merge ¶
func (r *RefreshConnectionResult) Merge(other *RefreshConnectionResult)
func (*RefreshConnectionResult) String ¶ added in v0.17.0
func (r *RefreshConnectionResult) String() string
type SteampipeConfig ¶
type SteampipeConfig struct { // map of plugin configs, keyed by plugin image ref // (for each image ref we store an array of configs) Plugins map[string][]*modconfig.Plugin // map of plugin configs, keyed by plugin instance PluginsInstances map[string]*modconfig.Plugin // map of connection name to partially parsed connection config Connections map[string]*modconfig.Connection // Steampipe options DefaultConnectionOptions *options.Connection DatabaseOptions *options.Database DashboardOptions *options.GlobalDashboard TerminalOptions *options.Terminal GeneralOptions *options.General PluginOptions *options.Plugin // map of installed plugin versions, keyed by plugin image ref PluginVersions map[string]*versionfile.InstalledVersion }
SteampipeConfig is a struct to hold Connection map and Steampipe options
var GlobalConfig *SteampipeConfig
func LoadConnectionConfig ¶
func LoadConnectionConfig(ctx context.Context) (*SteampipeConfig, error_helpers.ErrorAndWarnings)
LoadConnectionConfig loads the connection config but not the workspace options this is called by the fdw
func LoadSteampipeConfig ¶
func LoadSteampipeConfig(ctx context.Context, modLocation string, commandName string) (*SteampipeConfig, error_helpers.ErrorAndWarnings)
LoadSteampipeConfig loads the HCL connection config and workspace options
func NewSteampipeConfig ¶
func NewSteampipeConfig(commandName string) *SteampipeConfig
func (*SteampipeConfig) ConfigMap ¶
func (c *SteampipeConfig) ConfigMap() map[string]interface{}
ConfigMap creates a config map to pass to viper
func (*SteampipeConfig) ConnectionList ¶
func (c *SteampipeConfig) ConnectionList() []*modconfig.Connection
func (*SteampipeConfig) ConnectionNames ¶
func (c *SteampipeConfig) ConnectionNames() []string
ConnectionNames returns a flat list of connection names
func (*SteampipeConfig) ConnectionsForPlugin ¶
func (c *SteampipeConfig) ConnectionsForPlugin(pluginLongName string, pluginVersion *version.Version) []*modconfig.Connection
func (*SteampipeConfig) GetConnectionOptions ¶
func (c *SteampipeConfig) GetConnectionOptions(connectionName string) *options.Connection
func (*SteampipeConfig) GetNonSearchPathConnections ¶ added in v0.23.5
func (c *SteampipeConfig) GetNonSearchPathConnections(searchPath []string) []string
GetNonSearchPathConnections returns a list of connection names that are not in the provided search path
func (*SteampipeConfig) SetOptions ¶
func (c *SteampipeConfig) SetOptions(opts options.Options) (errorsAndWarnings error_helpers.ErrorAndWarnings)
func (*SteampipeConfig) String ¶
func (c *SteampipeConfig) String() string
func (*SteampipeConfig) Validate ¶
func (c *SteampipeConfig) Validate() (validationWarnings, validationErrors []string)
Validate validates all connections connections with validation errors are removed
type ValidationFailure ¶
type ValidationFailure struct { Plugin string ConnectionName string Message string ShouldDropIfExists bool }
func (ValidationFailure) String ¶
func (v ValidationFailure) String() string
type VariableValidationFailedError ¶ added in v0.20.6
type VariableValidationFailedError struct {
// contains filtered or unexported fields
}
func (VariableValidationFailedError) Error ¶ added in v0.20.6
func (m VariableValidationFailedError) Error() string
type WaitModeValue ¶ added in v0.20.0
type WaitModeValue int
const ( NoWait WaitModeValue = iota WaitForLoading WaitForReady WaitForSearchPath )
type WorkspaceMetadata ¶
type WorkspaceProfileLoader ¶ added in v0.17.0
type WorkspaceProfileLoader struct { DefaultProfile *modconfig.WorkspaceProfile ConfiguredProfile *modconfig.WorkspaceProfile // contains filtered or unexported fields }
func NewWorkspaceProfileLoader ¶ added in v0.17.0
func NewWorkspaceProfileLoader(ctx context.Context, workspaceProfilePath string) (*WorkspaceProfileLoader, error)
func (*WorkspaceProfileLoader) GetActiveWorkspaceProfile ¶ added in v0.17.0
func (l *WorkspaceProfileLoader) GetActiveWorkspaceProfile() *modconfig.WorkspaceProfile
Source Files ¶
- cloud_metadata.go
- cloud_workspace.go
- connection_plugin.go
- connection_schemas.go
- connection_state.go
- connection_state_map.go
- connection_updates.go
- connection_updates_opts.go
- connection_updates_validate.go
- dependency_path.go
- errors.go
- load_config.go
- load_connection_state.go
- load_connection_state_option.go
- load_mod.go
- load_mod_variables.go
- plugin_remove.go
- postgres_notification.go
- refresh_connections_result.go
- steampipeconfig.go
- validate.go
- validation_failure.go
- workspace_profile_loader.go