Versions in this module Expand all Collapse all v0 v0.25.2 May 21, 2020 Changes in this version + const CloudPlatformScope + type AuditConfig struct + AuditLogConfigs []*AuditLogConfig + ExemptedMembers []string + ForceSendFields []string + NullFields []string + Service string + func (s *AuditConfig) MarshalJSON() ([]byte, error) + type AuditLogConfig struct + ExemptedMembers []string + ForceSendFields []string + IgnoreChildExemptions bool + LogType string + NullFields []string + func (s *AuditLogConfig) MarshalJSON() ([]byte, error) + type AuthorizationLoggingOptions struct + ForceSendFields []string + NullFields []string + PermissionType string + func (s *AuthorizationLoggingOptions) MarshalJSON() ([]byte, error) + type Binding struct + Condition *Expr + ForceSendFields []string + Members []string + NullFields []string + Role string + func (s *Binding) MarshalJSON() ([]byte, error) + type CancelOperationRequest struct + type CloudAuditOptions struct + AuthorizationLoggingOptions *AuthorizationLoggingOptions + ForceSendFields []string + LogName string + NullFields []string + func (s *CloudAuditOptions) MarshalJSON() ([]byte, error) + type Condition struct + ForceSendFields []string + Iam string + NullFields []string + Op string + Svc string + Sys string + Values []string + func (s *Condition) MarshalJSON() ([]byte, error) + type CounterOptions struct + CustomFields []*CustomField + Field string + ForceSendFields []string + Metric string + NullFields []string + func (s *CounterOptions) MarshalJSON() ([]byte, error) + type CustomField struct + ForceSendFields []string + Name string + NullFields []string + Value string + func (s *CustomField) MarshalJSON() ([]byte, error) + type DataAccessOptions struct + ForceSendFields []string + LogMode string + NullFields []string + func (s *DataAccessOptions) MarshalJSON() ([]byte, error) + type DeployedClusterState struct + Cluster string + FleetDetails []*DeployedFleetDetails + ForceSendFields []string + NullFields []string + func (s *DeployedClusterState) MarshalJSON() ([]byte, error) + type DeployedFleet struct + Fleet string + FleetSpec string + ForceSendFields []string + NullFields []string + SpecSource *SpecSource + Status *DeployedFleetStatus + func (s *DeployedFleet) MarshalJSON() ([]byte, error) + type DeployedFleetAutoscaler struct + Autoscaler string + FleetAutoscalerSpec string + ForceSendFields []string + NullFields []string + SpecSource *SpecSource + func (s *DeployedFleetAutoscaler) MarshalJSON() ([]byte, error) + type DeployedFleetDetails struct + DeployedAutoscaler *DeployedFleetAutoscaler + DeployedFleet *DeployedFleet + ForceSendFields []string + NullFields []string + func (s *DeployedFleetDetails) MarshalJSON() ([]byte, error) + type DeployedFleetStatus struct + AllocatedReplicas int64 + ForceSendFields []string + NullFields []string + ReadyReplicas int64 + Replicas int64 + ReservedReplicas int64 + func (s *DeployedFleetStatus) MarshalJSON() ([]byte, error) + type Empty struct + type Expr struct + Description string + Expression string + ForceSendFields []string + Location string + NullFields []string + Title string + func (s *Expr) MarshalJSON() ([]byte, error) + type FetchDeploymentStateRequest struct + type FetchDeploymentStateResponse struct + ClusterState []*DeployedClusterState + ForceSendFields []string + NullFields []string + Unavailable []string + func (s *FetchDeploymentStateResponse) MarshalJSON() ([]byte, error) + type FleetConfig struct + FleetSpec string + ForceSendFields []string + Name string + NullFields []string + func (s *FleetConfig) MarshalJSON() ([]byte, error) + type GameServerCluster struct + ConnectionInfo *GameServerClusterConnectionInfo + CreateTime string + Description string + Etag string + ForceSendFields []string + Labels map[string]string + Name string + NullFields []string + UpdateTime string + func (s *GameServerCluster) MarshalJSON() ([]byte, error) + type GameServerClusterConnectionInfo struct + ForceSendFields []string + GkeClusterReference *GkeClusterReference + Namespace string + NullFields []string + func (s *GameServerClusterConnectionInfo) MarshalJSON() ([]byte, error) + type GameServerConfig struct + CreateTime string + Description string + FleetConfigs []*FleetConfig + ForceSendFields []string + Labels map[string]string + Name string + NullFields []string + ScalingConfigs []*ScalingConfig + UpdateTime string + func (s *GameServerConfig) MarshalJSON() ([]byte, error) + type GameServerConfigOverride struct + ConfigVersion string + ForceSendFields []string + NullFields []string + RealmsSelector *RealmSelector + func (s *GameServerConfigOverride) MarshalJSON() ([]byte, error) + type GameServerDeployment struct + CreateTime string + Description string + Etag string + ForceSendFields []string + Labels map[string]string + Name string + NullFields []string + UpdateTime string + func (s *GameServerDeployment) MarshalJSON() ([]byte, error) + type GameServerDeploymentRollout struct + CreateTime string + DefaultGameServerConfig string + Etag string + ForceSendFields []string + GameServerConfigOverrides []*GameServerConfigOverride + Name string + NullFields []string + UpdateTime string + func (s *GameServerDeploymentRollout) MarshalJSON() ([]byte, error) + type GkeClusterReference struct + Cluster string + ForceSendFields []string + NullFields []string + func (s *GkeClusterReference) MarshalJSON() ([]byte, error) + type LabelSelector struct + ForceSendFields []string + Labels map[string]string + NullFields []string + func (s *LabelSelector) MarshalJSON() ([]byte, error) + type ListGameServerClustersResponse struct + ForceSendFields []string + GameServerClusters []*GameServerCluster + NextPageToken string + NullFields []string + Unreachable []string + func (s *ListGameServerClustersResponse) MarshalJSON() ([]byte, error) + type ListGameServerConfigsResponse struct + ForceSendFields []string + GameServerConfigs []*GameServerConfig + NextPageToken string + NullFields []string + Unreachable []string + func (s *ListGameServerConfigsResponse) MarshalJSON() ([]byte, error) + type ListGameServerDeploymentsResponse struct + ForceSendFields []string + GameServerDeployments []*GameServerDeployment + NextPageToken string + NullFields []string + Unreachable []string + func (s *ListGameServerDeploymentsResponse) MarshalJSON() ([]byte, error) + type ListLocationsResponse struct + ForceSendFields []string + Locations []*Location + NextPageToken string + NullFields []string + func (s *ListLocationsResponse) MarshalJSON() ([]byte, error) + type ListOperationsResponse struct + ForceSendFields []string + NextPageToken string + NullFields []string + Operations []*Operation + func (s *ListOperationsResponse) MarshalJSON() ([]byte, error) + type ListRealmsResponse struct + ForceSendFields []string + NextPageToken string + NullFields []string + Realms []*Realm + Unreachable []string + func (s *ListRealmsResponse) MarshalJSON() ([]byte, error) + type Location struct + DisplayName string + ForceSendFields []string + Labels map[string]string + LocationId string + Metadata googleapi.RawMessage + Name string + NullFields []string + func (s *Location) MarshalJSON() ([]byte, error) + type LogConfig struct + CloudAudit *CloudAuditOptions + Counter *CounterOptions + DataAccess *DataAccessOptions + ForceSendFields []string + NullFields []string + func (s *LogConfig) MarshalJSON() ([]byte, error) + type Operation struct + Done bool + Error *Status + ForceSendFields []string + Metadata googleapi.RawMessage + Name string + NullFields []string + Response googleapi.RawMessage + func (s *Operation) MarshalJSON() ([]byte, error) + type OperationMetadata struct + ApiVersion string + CreateTime string + EndTime string + ForceSendFields []string + NullFields []string + OperationStatus map[string]OperationStatus + RequestedCancellation bool + StatusMessage string + Target string + Unreachable []string + Verb string + func (s *OperationMetadata) MarshalJSON() ([]byte, error) + type OperationStatus struct + Done bool + ErrorCode string + ErrorMessage string + ForceSendFields []string + NullFields []string + func (s *OperationStatus) MarshalJSON() ([]byte, error) + type Policy struct + AuditConfigs []*AuditConfig + Bindings []*Binding + Etag string + ForceSendFields []string + IamOwned bool + NullFields []string + Rules []*Rule + Version int64 + func (s *Policy) MarshalJSON() ([]byte, error) + type PreviewCreateGameServerClusterResponse struct + Etag string + ForceSendFields []string + NullFields []string + TargetState *TargetState + func (s *PreviewCreateGameServerClusterResponse) MarshalJSON() ([]byte, error) + type PreviewDeleteGameServerClusterResponse struct + Etag string + ForceSendFields []string + NullFields []string + TargetState *TargetState + func (s *PreviewDeleteGameServerClusterResponse) MarshalJSON() ([]byte, error) + type PreviewGameServerDeploymentRolloutResponse struct + Etag string + ForceSendFields []string + NullFields []string + TargetState *TargetState + Unavailable []string + func (s *PreviewGameServerDeploymentRolloutResponse) MarshalJSON() ([]byte, error) + type PreviewRealmUpdateResponse struct + Etag string + ForceSendFields []string + NullFields []string + TargetState *TargetState + func (s *PreviewRealmUpdateResponse) MarshalJSON() ([]byte, error) + type PreviewUpdateGameServerClusterResponse struct + Etag string + ForceSendFields []string + NullFields []string + TargetState *TargetState + func (s *PreviewUpdateGameServerClusterResponse) MarshalJSON() ([]byte, error) + type ProjectsLocationsGameServerDeploymentsConfigsCreateCall struct + func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) ConfigId(configId string) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsCreateCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsConfigsDeleteCall struct + func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsConfigsGetCall struct + func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsGetCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Do(opts ...googleapi.CallOption) (*GameServerConfig, error) + func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsGetCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsConfigsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsConfigsGetCall + type ProjectsLocationsGameServerDeploymentsConfigsListCall struct + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Do(opts ...googleapi.CallOption) (*ListGameServerConfigsResponse, error) + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Filter(filter string) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) OrderBy(orderBy string) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) PageSize(pageSize int64) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) PageToken(pageToken string) *ProjectsLocationsGameServerDeploymentsConfigsListCall + func (c *ProjectsLocationsGameServerDeploymentsConfigsListCall) Pages(ctx context.Context, f func(*ListGameServerConfigsResponse) error) error + type ProjectsLocationsGameServerDeploymentsConfigsService struct + func NewProjectsLocationsGameServerDeploymentsConfigsService(s *Service) *ProjectsLocationsGameServerDeploymentsConfigsService + func (r *ProjectsLocationsGameServerDeploymentsConfigsService) Create(parent string, gameserverconfig *GameServerConfig) *ProjectsLocationsGameServerDeploymentsConfigsCreateCall + func (r *ProjectsLocationsGameServerDeploymentsConfigsService) Delete(name string) *ProjectsLocationsGameServerDeploymentsConfigsDeleteCall + func (r *ProjectsLocationsGameServerDeploymentsConfigsService) Get(name string) *ProjectsLocationsGameServerDeploymentsConfigsGetCall + func (r *ProjectsLocationsGameServerDeploymentsConfigsService) List(parent string) *ProjectsLocationsGameServerDeploymentsConfigsListCall + type ProjectsLocationsGameServerDeploymentsCreateCall struct + func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsCreateCall + func (c *ProjectsLocationsGameServerDeploymentsCreateCall) DeploymentId(deploymentId string) *ProjectsLocationsGameServerDeploymentsCreateCall + func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsCreateCall + func (c *ProjectsLocationsGameServerDeploymentsCreateCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsDeleteCall struct + func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsDeleteCall + func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsDeleteCall + func (c *ProjectsLocationsGameServerDeploymentsDeleteCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall struct + func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall + func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Do(opts ...googleapi.CallOption) (*FetchDeploymentStateResponse, error) + func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall + func (c *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsGetCall struct + func (c *ProjectsLocationsGameServerDeploymentsGetCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsGetCall + func (c *ProjectsLocationsGameServerDeploymentsGetCall) Do(opts ...googleapi.CallOption) (*GameServerDeployment, error) + func (c *ProjectsLocationsGameServerDeploymentsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsGetCall + func (c *ProjectsLocationsGameServerDeploymentsGetCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsGetCall + type ProjectsLocationsGameServerDeploymentsGetIamPolicyCall struct + func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall + func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Do(opts ...googleapi.CallOption) (*Policy, error) + func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall + func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall + func (c *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall) OptionsRequestedPolicyVersion(optionsRequestedPolicyVersion int64) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall + type ProjectsLocationsGameServerDeploymentsGetRolloutCall struct + func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsGetRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Do(opts ...googleapi.CallOption) (*GameServerDeploymentRollout, error) + func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsGetRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsGetRolloutCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsGetRolloutCall + type ProjectsLocationsGameServerDeploymentsListCall struct + func (c *ProjectsLocationsGameServerDeploymentsListCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) Do(opts ...googleapi.CallOption) (*ListGameServerDeploymentsResponse, error) + func (c *ProjectsLocationsGameServerDeploymentsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) Filter(filter string) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) OrderBy(orderBy string) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) PageSize(pageSize int64) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) PageToken(pageToken string) *ProjectsLocationsGameServerDeploymentsListCall + func (c *ProjectsLocationsGameServerDeploymentsListCall) Pages(ctx context.Context, f func(*ListGameServerDeploymentsResponse) error) error + type ProjectsLocationsGameServerDeploymentsPatchCall struct + func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsPatchCall + func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsPatchCall + func (c *ProjectsLocationsGameServerDeploymentsPatchCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsPatchCall) UpdateMask(updateMask string) *ProjectsLocationsGameServerDeploymentsPatchCall + type ProjectsLocationsGameServerDeploymentsPreviewRolloutCall struct + func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Do(opts ...googleapi.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) + func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) PreviewTime(previewTime string) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall) UpdateMask(updateMask string) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall + type ProjectsLocationsGameServerDeploymentsService struct + Configs *ProjectsLocationsGameServerDeploymentsConfigsService + func NewProjectsLocationsGameServerDeploymentsService(s *Service) *ProjectsLocationsGameServerDeploymentsService + func (r *ProjectsLocationsGameServerDeploymentsService) Create(parent string, gameserverdeployment *GameServerDeployment) *ProjectsLocationsGameServerDeploymentsCreateCall + func (r *ProjectsLocationsGameServerDeploymentsService) Delete(name string) *ProjectsLocationsGameServerDeploymentsDeleteCall + func (r *ProjectsLocationsGameServerDeploymentsService) FetchDeploymentState(name string, fetchdeploymentstaterequest *FetchDeploymentStateRequest) *ProjectsLocationsGameServerDeploymentsFetchDeploymentStateCall + func (r *ProjectsLocationsGameServerDeploymentsService) Get(name string) *ProjectsLocationsGameServerDeploymentsGetCall + func (r *ProjectsLocationsGameServerDeploymentsService) GetIamPolicy(resource string) *ProjectsLocationsGameServerDeploymentsGetIamPolicyCall + func (r *ProjectsLocationsGameServerDeploymentsService) GetRollout(name string) *ProjectsLocationsGameServerDeploymentsGetRolloutCall + func (r *ProjectsLocationsGameServerDeploymentsService) List(parent string) *ProjectsLocationsGameServerDeploymentsListCall + func (r *ProjectsLocationsGameServerDeploymentsService) Patch(name string, gameserverdeployment *GameServerDeployment) *ProjectsLocationsGameServerDeploymentsPatchCall + func (r *ProjectsLocationsGameServerDeploymentsService) PreviewRollout(name string, gameserverdeploymentrollout *GameServerDeploymentRollout) *ProjectsLocationsGameServerDeploymentsPreviewRolloutCall + func (r *ProjectsLocationsGameServerDeploymentsService) SetIamPolicy(resource string, setiampolicyrequest *SetIamPolicyRequest) *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall + func (r *ProjectsLocationsGameServerDeploymentsService) TestIamPermissions(resource string, testiampermissionsrequest *TestIamPermissionsRequest) *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall + func (r *ProjectsLocationsGameServerDeploymentsService) UpdateRollout(name string, gameserverdeploymentrollout *GameServerDeploymentRollout) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall + type ProjectsLocationsGameServerDeploymentsSetIamPolicyCall struct + func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall + func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Do(opts ...googleapi.CallOption) (*Policy, error) + func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall + func (c *ProjectsLocationsGameServerDeploymentsSetIamPolicyCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall struct + func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall + func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Do(opts ...googleapi.CallOption) (*TestIamPermissionsResponse, error) + func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall + func (c *ProjectsLocationsGameServerDeploymentsTestIamPermissionsCall) Header() http.Header + type ProjectsLocationsGameServerDeploymentsUpdateRolloutCall struct + func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Context(ctx context.Context) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Fields(s ...googleapi.Field) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall + func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) Header() http.Header + func (c *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall) UpdateMask(updateMask string) *ProjectsLocationsGameServerDeploymentsUpdateRolloutCall + type ProjectsLocationsGetCall struct + func (c *ProjectsLocationsGetCall) Context(ctx context.Context) *ProjectsLocationsGetCall + func (c *ProjectsLocationsGetCall) Do(opts ...googleapi.CallOption) (*Location, error) + func (c *ProjectsLocationsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsGetCall + func (c *ProjectsLocationsGetCall) Header() http.Header + func (c *ProjectsLocationsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsGetCall + type ProjectsLocationsListCall struct + func (c *ProjectsLocationsListCall) Context(ctx context.Context) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) Do(opts ...googleapi.CallOption) (*ListLocationsResponse, error) + func (c *ProjectsLocationsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) Filter(filter string) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) Header() http.Header + func (c *ProjectsLocationsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) IncludeUnrevealedLocations(includeUnrevealedLocations bool) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) PageSize(pageSize int64) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) PageToken(pageToken string) *ProjectsLocationsListCall + func (c *ProjectsLocationsListCall) Pages(ctx context.Context, f func(*ListLocationsResponse) error) error + type ProjectsLocationsOperationsCancelCall struct + func (c *ProjectsLocationsOperationsCancelCall) Context(ctx context.Context) *ProjectsLocationsOperationsCancelCall + func (c *ProjectsLocationsOperationsCancelCall) Do(opts ...googleapi.CallOption) (*Empty, error) + func (c *ProjectsLocationsOperationsCancelCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsCancelCall + func (c *ProjectsLocationsOperationsCancelCall) Header() http.Header + type ProjectsLocationsOperationsDeleteCall struct + func (c *ProjectsLocationsOperationsDeleteCall) Context(ctx context.Context) *ProjectsLocationsOperationsDeleteCall + func (c *ProjectsLocationsOperationsDeleteCall) Do(opts ...googleapi.CallOption) (*Empty, error) + func (c *ProjectsLocationsOperationsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsDeleteCall + func (c *ProjectsLocationsOperationsDeleteCall) Header() http.Header + type ProjectsLocationsOperationsGetCall struct + func (c *ProjectsLocationsOperationsGetCall) Context(ctx context.Context) *ProjectsLocationsOperationsGetCall + func (c *ProjectsLocationsOperationsGetCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsOperationsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsGetCall + func (c *ProjectsLocationsOperationsGetCall) Header() http.Header + func (c *ProjectsLocationsOperationsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsOperationsGetCall + type ProjectsLocationsOperationsListCall struct + func (c *ProjectsLocationsOperationsListCall) Context(ctx context.Context) *ProjectsLocationsOperationsListCall + func (c *ProjectsLocationsOperationsListCall) Do(opts ...googleapi.CallOption) (*ListOperationsResponse, error) + func (c *ProjectsLocationsOperationsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsOperationsListCall + func (c *ProjectsLocationsOperationsListCall) Filter(filter string) *ProjectsLocationsOperationsListCall + func (c *ProjectsLocationsOperationsListCall) Header() http.Header + func (c *ProjectsLocationsOperationsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsOperationsListCall + func (c *ProjectsLocationsOperationsListCall) PageSize(pageSize int64) *ProjectsLocationsOperationsListCall + func (c *ProjectsLocationsOperationsListCall) PageToken(pageToken string) *ProjectsLocationsOperationsListCall + func (c *ProjectsLocationsOperationsListCall) Pages(ctx context.Context, f func(*ListOperationsResponse) error) error + type ProjectsLocationsOperationsService struct + func NewProjectsLocationsOperationsService(s *Service) *ProjectsLocationsOperationsService + func (r *ProjectsLocationsOperationsService) Cancel(name string, canceloperationrequest *CancelOperationRequest) *ProjectsLocationsOperationsCancelCall + func (r *ProjectsLocationsOperationsService) Delete(name string) *ProjectsLocationsOperationsDeleteCall + func (r *ProjectsLocationsOperationsService) Get(name string) *ProjectsLocationsOperationsGetCall + func (r *ProjectsLocationsOperationsService) List(name string) *ProjectsLocationsOperationsListCall + type ProjectsLocationsRealmsCreateCall struct + func (c *ProjectsLocationsRealmsCreateCall) Context(ctx context.Context) *ProjectsLocationsRealmsCreateCall + func (c *ProjectsLocationsRealmsCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsRealmsCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsCreateCall + func (c *ProjectsLocationsRealmsCreateCall) Header() http.Header + func (c *ProjectsLocationsRealmsCreateCall) RealmId(realmId string) *ProjectsLocationsRealmsCreateCall + type ProjectsLocationsRealmsDeleteCall struct + func (c *ProjectsLocationsRealmsDeleteCall) Context(ctx context.Context) *ProjectsLocationsRealmsDeleteCall + func (c *ProjectsLocationsRealmsDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsRealmsDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsDeleteCall + func (c *ProjectsLocationsRealmsDeleteCall) Header() http.Header + type ProjectsLocationsRealmsGameServerClustersCreateCall struct + func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersCreateCall + func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersCreateCall + func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) GameServerClusterId(gameServerClusterId string) *ProjectsLocationsRealmsGameServerClustersCreateCall + func (c *ProjectsLocationsRealmsGameServerClustersCreateCall) Header() http.Header + type ProjectsLocationsRealmsGameServerClustersDeleteCall struct + func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersDeleteCall + func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersDeleteCall + func (c *ProjectsLocationsRealmsGameServerClustersDeleteCall) Header() http.Header + type ProjectsLocationsRealmsGameServerClustersGetCall struct + func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersGetCall + func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Do(opts ...googleapi.CallOption) (*GameServerCluster, error) + func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersGetCall + func (c *ProjectsLocationsRealmsGameServerClustersGetCall) Header() http.Header + func (c *ProjectsLocationsRealmsGameServerClustersGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsGameServerClustersGetCall + type ProjectsLocationsRealmsGameServerClustersListCall struct + func (c *ProjectsLocationsRealmsGameServerClustersListCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) Do(opts ...googleapi.CallOption) (*ListGameServerClustersResponse, error) + func (c *ProjectsLocationsRealmsGameServerClustersListCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) Filter(filter string) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) Header() http.Header + func (c *ProjectsLocationsRealmsGameServerClustersListCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) OrderBy(orderBy string) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) PageSize(pageSize int64) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) PageToken(pageToken string) *ProjectsLocationsRealmsGameServerClustersListCall + func (c *ProjectsLocationsRealmsGameServerClustersListCall) Pages(ctx context.Context, f func(*ListGameServerClustersResponse) error) error + type ProjectsLocationsRealmsGameServerClustersPatchCall struct + func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPatchCall + func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPatchCall + func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) Header() http.Header + func (c *ProjectsLocationsRealmsGameServerClustersPatchCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsGameServerClustersPatchCall + type ProjectsLocationsRealmsGameServerClustersPreviewCreateCall struct + func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Do(opts ...googleapi.CallOption) (*PreviewCreateGameServerClusterResponse, error) + func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) GameServerClusterId(gameServerClusterId string) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) Header() http.Header + func (c *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall + type ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall struct + func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Do(opts ...googleapi.CallOption) (*PreviewDeleteGameServerClusterResponse, error) + func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) Header() http.Header + func (c *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall + type ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall struct + func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Context(ctx context.Context) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Do(opts ...googleapi.CallOption) (*PreviewUpdateGameServerClusterResponse, error) + func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) Header() http.Header + func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall + func (c *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall + type ProjectsLocationsRealmsGameServerClustersService struct + func NewProjectsLocationsRealmsGameServerClustersService(s *Service) *ProjectsLocationsRealmsGameServerClustersService + func (r *ProjectsLocationsRealmsGameServerClustersService) Create(parent string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersCreateCall + func (r *ProjectsLocationsRealmsGameServerClustersService) Delete(name string) *ProjectsLocationsRealmsGameServerClustersDeleteCall + func (r *ProjectsLocationsRealmsGameServerClustersService) Get(name string) *ProjectsLocationsRealmsGameServerClustersGetCall + func (r *ProjectsLocationsRealmsGameServerClustersService) List(parent string) *ProjectsLocationsRealmsGameServerClustersListCall + func (r *ProjectsLocationsRealmsGameServerClustersService) Patch(name string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersPatchCall + func (r *ProjectsLocationsRealmsGameServerClustersService) PreviewCreate(parent string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersPreviewCreateCall + func (r *ProjectsLocationsRealmsGameServerClustersService) PreviewDelete(name string) *ProjectsLocationsRealmsGameServerClustersPreviewDeleteCall + func (r *ProjectsLocationsRealmsGameServerClustersService) PreviewUpdate(name string, gameservercluster *GameServerCluster) *ProjectsLocationsRealmsGameServerClustersPreviewUpdateCall + type ProjectsLocationsRealmsGetCall struct + func (c *ProjectsLocationsRealmsGetCall) Context(ctx context.Context) *ProjectsLocationsRealmsGetCall + func (c *ProjectsLocationsRealmsGetCall) Do(opts ...googleapi.CallOption) (*Realm, error) + func (c *ProjectsLocationsRealmsGetCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsGetCall + func (c *ProjectsLocationsRealmsGetCall) Header() http.Header + func (c *ProjectsLocationsRealmsGetCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsGetCall + type ProjectsLocationsRealmsListCall struct + func (c *ProjectsLocationsRealmsListCall) Context(ctx context.Context) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) Do(opts ...googleapi.CallOption) (*ListRealmsResponse, error) + func (c *ProjectsLocationsRealmsListCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) Filter(filter string) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) Header() http.Header + func (c *ProjectsLocationsRealmsListCall) IfNoneMatch(entityTag string) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) OrderBy(orderBy string) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) PageSize(pageSize int64) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) PageToken(pageToken string) *ProjectsLocationsRealmsListCall + func (c *ProjectsLocationsRealmsListCall) Pages(ctx context.Context, f func(*ListRealmsResponse) error) error + type ProjectsLocationsRealmsPatchCall struct + func (c *ProjectsLocationsRealmsPatchCall) Context(ctx context.Context) *ProjectsLocationsRealmsPatchCall + func (c *ProjectsLocationsRealmsPatchCall) Do(opts ...googleapi.CallOption) (*Operation, error) + func (c *ProjectsLocationsRealmsPatchCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsPatchCall + func (c *ProjectsLocationsRealmsPatchCall) Header() http.Header + func (c *ProjectsLocationsRealmsPatchCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsPatchCall + type ProjectsLocationsRealmsPreviewUpdateCall struct + func (c *ProjectsLocationsRealmsPreviewUpdateCall) Context(ctx context.Context) *ProjectsLocationsRealmsPreviewUpdateCall + func (c *ProjectsLocationsRealmsPreviewUpdateCall) Do(opts ...googleapi.CallOption) (*PreviewRealmUpdateResponse, error) + func (c *ProjectsLocationsRealmsPreviewUpdateCall) Fields(s ...googleapi.Field) *ProjectsLocationsRealmsPreviewUpdateCall + func (c *ProjectsLocationsRealmsPreviewUpdateCall) Header() http.Header + func (c *ProjectsLocationsRealmsPreviewUpdateCall) PreviewTime(previewTime string) *ProjectsLocationsRealmsPreviewUpdateCall + func (c *ProjectsLocationsRealmsPreviewUpdateCall) UpdateMask(updateMask string) *ProjectsLocationsRealmsPreviewUpdateCall + type ProjectsLocationsRealmsService struct + GameServerClusters *ProjectsLocationsRealmsGameServerClustersService + func NewProjectsLocationsRealmsService(s *Service) *ProjectsLocationsRealmsService + func (r *ProjectsLocationsRealmsService) Create(parent string, realm *Realm) *ProjectsLocationsRealmsCreateCall + func (r *ProjectsLocationsRealmsService) Delete(name string) *ProjectsLocationsRealmsDeleteCall + func (r *ProjectsLocationsRealmsService) Get(name string) *ProjectsLocationsRealmsGetCall + func (r *ProjectsLocationsRealmsService) List(parent string) *ProjectsLocationsRealmsListCall + func (r *ProjectsLocationsRealmsService) Patch(name string, realm *Realm) *ProjectsLocationsRealmsPatchCall + func (r *ProjectsLocationsRealmsService) PreviewUpdate(name string, realm *Realm) *ProjectsLocationsRealmsPreviewUpdateCall + type ProjectsLocationsService struct + GameServerDeployments *ProjectsLocationsGameServerDeploymentsService + Operations *ProjectsLocationsOperationsService + Realms *ProjectsLocationsRealmsService + func NewProjectsLocationsService(s *Service) *ProjectsLocationsService + func (r *ProjectsLocationsService) Get(name string) *ProjectsLocationsGetCall + func (r *ProjectsLocationsService) List(name string) *ProjectsLocationsListCall + type ProjectsService struct + Locations *ProjectsLocationsService + func NewProjectsService(s *Service) *ProjectsService + type Realm struct + CreateTime string + Description string + Etag string + ForceSendFields []string + Labels map[string]string + Name string + NullFields []string + TimeZone string + UpdateTime string + func (s *Realm) MarshalJSON() ([]byte, error) + type RealmSelector struct + ForceSendFields []string + NullFields []string + Realms []string + func (s *RealmSelector) MarshalJSON() ([]byte, error) + type Rule struct + Action string + Conditions []*Condition + Description string + ForceSendFields []string + In []string + LogConfig []*LogConfig + NotIn []string + NullFields []string + Permissions []string + func (s *Rule) MarshalJSON() ([]byte, error) + type ScalingConfig struct + FleetAutoscalerSpec string + ForceSendFields []string + Name string + NullFields []string + Schedules []*Schedule + Selectors []*LabelSelector + func (s *ScalingConfig) MarshalJSON() ([]byte, error) + type Schedule struct + CronJobDuration string + CronSpec string + EndTime string + ForceSendFields []string + NullFields []string + StartTime string + func (s *Schedule) MarshalJSON() ([]byte, error) + type Service struct + BasePath string + Projects *ProjectsService + UserAgent string + func New(client *http.Client) (*Service, error) + func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) + type SetIamPolicyRequest struct + ForceSendFields []string + NullFields []string + Policy *Policy + UpdateMask string + func (s *SetIamPolicyRequest) MarshalJSON() ([]byte, error) + type SpecSource struct + ForceSendFields []string + GameServerConfigName string + Name string + NullFields []string + func (s *SpecSource) MarshalJSON() ([]byte, error) + type Status struct + Code int64 + Details []googleapi.RawMessage + ForceSendFields []string + Message string + NullFields []string + func (s *Status) MarshalJSON() ([]byte, error) + type TargetDetails struct + FleetDetails []*TargetFleetDetails + ForceSendFields []string + GameServerClusterName string + GameServerDeploymentName string + NullFields []string + func (s *TargetDetails) MarshalJSON() ([]byte, error) + type TargetFleet struct + ForceSendFields []string + Name string + NullFields []string + SpecSource *SpecSource + func (s *TargetFleet) MarshalJSON() ([]byte, error) + type TargetFleetAutoscaler struct + ForceSendFields []string + Name string + NullFields []string + SpecSource *SpecSource + func (s *TargetFleetAutoscaler) MarshalJSON() ([]byte, error) + type TargetFleetDetails struct + Autoscaler *TargetFleetAutoscaler + Fleet *TargetFleet + ForceSendFields []string + NullFields []string + func (s *TargetFleetDetails) MarshalJSON() ([]byte, error) + type TargetState struct + Details []*TargetDetails + ForceSendFields []string + NullFields []string + func (s *TargetState) MarshalJSON() ([]byte, error) + type TestIamPermissionsRequest struct + ForceSendFields []string + NullFields []string + Permissions []string + func (s *TestIamPermissionsRequest) MarshalJSON() ([]byte, error) + type TestIamPermissionsResponse struct + ForceSendFields []string + NullFields []string + Permissions []string + func (s *TestIamPermissionsResponse) MarshalJSON() ([]byte, error)