Versions in this module Expand all Collapse all v0 v0.0.4 Jan 4, 2021 Changes in this version + var World_registeredStates []world.Block + func BlockByTypeName(name string) (world.Block, bool) + func BlockNames() []string + func FireDamage(e world.Entity, amount float64) + func LavaDamage(e world.Entity, amount float64) + func World_runtimeID(w *world.World, pos world.BlockPos) uint32