Documentation ¶
Index ¶
- func DropAdd() maplepacket.Packet
- func DropRemove() maplepacket.Packet
- func InventoryAddItem(item models.Item, newItem bool) maplepacket.Packet
- func InventoryChangeEquip(char *models.Character) maplepacket.Packet
- func InventoryChangeItemSlot(invTabID byte, origPos, newPos int16) maplepacket.Packet
- func InventoryRemoveItem(item models.Item) maplepacket.Packet
- func LoginCreatedCharacter(success bool, character *models.Character) maplepacket.Packet
- func LoginDeleteCharacter(charID int32, deleted bool, hacking bool) maplepacket.Packet
- func LoginDisplayCharacters(characters []*models.Character) maplepacket.Packet
- func LoginEndWorldList() maplepacket.Packet
- func LoginMigrateClient(ip []byte, port int16, charID int32) maplepacket.Packet
- func LoginNameCheck(name string, nameFound int) maplepacket.Packet
- func LoginResponce(result byte, userID int32, gender byte, isAdmin byte, username string, ...) maplepacket.Packet
- func LoginReturnFromChannel() maplepacket.Packet
- func LoginSendBadMigrate() maplepacket.Packet
- func LoginWorldInfo(warning byte, population byte) maplepacket.Packet
- func LoginWorldListing(worldIndex byte) maplepacket.Packet
- func LoginWritePlayerCharacter(pac *maplepacket.Packet, pos int32, char *models.Character)
- func MapChange(mapID int32, channelID int32, mapPos byte, hp int16) maplepacket.Packet
- func MapPlayerEnter(char *models.Character) maplepacket.Packet
- func MapPlayerLeft(charID int32) maplepacket.Packet
- func MessageAllChat(senderID int32, isAdmin bool, msg string) maplepacket.Packet
- func MessageBroadcastChannel(senderName string, msg string, channel byte, ear bool) maplepacket.Packet
- func MessageBubblessChat(msgType byte, sender string, msg string) maplepacket.Packet
- func MessageDialogueBox(msg string) maplepacket.Packet
- func MessageDropPickUp(isMesos bool, itemID, ammount int32) maplepacket.Packet
- func MessageExpGained(whiteText, appearInChat bool, ammount int32) maplepacket.Packet
- func MessageFameChange(ammount int32) maplepacket.Packet
- func MessageFindResult(character string, isAdmin, inCashShop, sameChannel bool, mapID int32) maplepacket.Packet
- func MessageGmBan(good bool) maplepacket.Packet
- func MessageGmBlockedAccess() maplepacket.Packet
- func MessageGmRemoveFromRanks() maplepacket.Packet
- func MessageGmUnblock() maplepacket.Packet
- func MessageGmWarning(good bool) maplepacket.Packet
- func MessageGmWrongNpc() maplepacket.Packet
- func MessageGuildPointsChange(ammount int32) maplepacket.Packet
- func MessageItemExpired(itemID int32) maplepacket.Packet
- func MessageItemExpired2(itemID int32) maplepacket.Packet
- func MessageMesosChangeChat(ammount int32) maplepacket.Packet
- func MessageNotice(msg string) maplepacket.Packet
- func MessageRedText(msg string) maplepacket.Packet
- func MessageScrollingHeader(msg string) maplepacket.Packet
- func MessageUnableToPickUp(itemNotAvailable bool) maplepacket.Packet
- func MessageWhisper(sender string, message string, channel byte) maplepacket.Packet
- func MessageWhiteBar(msg string) maplepacket.Packet
- func MobAck(mobID int32, moveID int16, allowedToUseSkill bool, mp int16, skill byte, ...) maplepacket.Packet
- func MobControl(mob mobInter, isNewSpawn bool) maplepacket.Packet
- func MobEndControl(mob mobInter) maplepacket.Packet
- func MobMove(mobID int32, allowedToUseSkill bool, activity, skill, level byte, option int16, ...) maplepacket.Packet
- func MobRemove(mob mobInter, deathType byte) maplepacket.Packet
- func MobShow(mob mobInter, isNewSpawn bool) maplepacket.Packet
- func MobShowHpChange(spawnID int32, dmg int32) maplepacket.Packet
- func NPCChatBackNext(npcID int32, msg string, front, back bool) maplepacket.Packet
- func NPCChatSelection(npcID int32, msg string) maplepacket.Packet
- func NPCChatStyleWindow(npcID int32, msg string, styles []int32) maplepacket.Packet
- func NPCChatUnkown1(npcID int32, msg string) maplepacket.Packet
- func NPCChatUnkown2(npcID int32, msg string) maplepacket.Packet
- func NPCChatUserNumber(npcID int32, msg string, defaultInput, minLength, maxLength int32) maplepacket.Packet
- func NPCChatUserString(npcID int32, msg string, defaultInput string, minLength, maxLength int16) maplepacket.Packet
- func NPCChatYesNo(npcID int32, msg string) maplepacket.Packet
- func NPCMovement(bytes []byte) maplepacket.Packet
- func NPCRemove(npcID int32) maplepacket.Packet
- func NPCSetController(npcID int32, isLocal bool) maplepacket.Packet
- func NPCShop(npcID int32, items [][]int32) maplepacket.Packet
- func NPCShopContinue() maplepacket.Packet
- func NPCShopNotEnoughMesos() maplepacket.Packet
- func NPCShopNotEnoughStock() maplepacket.Packet
- func NPCStorageShow(npcID, storageMesos int32, storageSlots byte, items []models.Item) maplepacket.Packet
- func NPCTradeError() maplepacket.Packet
- func NpcShow(npc npcInter) maplepacket.Packet
- func PlayerAvatarSummaryWindow(charID int32, char models.Character, guildName string) maplepacket.Packet
- func PlayerEmoticon(playerID int32, emotion int32) maplepacket.Packet
- func PlayerEnterGame(char models.Character, channelID int32) maplepacket.Packet
- func PlayerLevelUpAnimation(charID int32) maplepacket.Packet
- func PlayerMove(charID int32, leftOverBytes maplepacket.Packet) maplepacket.Packet
- func PlayerReceivedDmg(charID int32, ammount int32, dmgType byte, mobID int32, hit byte, ...) maplepacket.Packet
- func PlayerSkillBookUpdate(skillID int32, level int32) maplepacket.Packet
- func PlayerStatChange(byPlayer bool, stat int32, value int32) maplepacket.Packet
- func PlayerStatNoChange() maplepacket.Packet
- func RoomBusy() maplepacket.Packet
- func RoomCannotEnterTournament() maplepacket.Packet
- func RoomCannotStartGameHere() maplepacket.Packet
- func RoomChat(sender, message string, roomSlot byte) maplepacket.Packet
- func RoomClosed() maplepacket.Packet
- func RoomFull() maplepacket.Packet
- func RoomGameResult(draw bool, forfeit int, chars []models.Character) maplepacket.Packet
- func RoomGarbageMsgAboutFloorInFm() maplepacket.Packet
- func RoomGarbageTradeMsg() maplepacket.Packet
- func RoomIncorrectPassword() maplepacket.Packet
- func RoomInvite(roomType byte, name string, roomID int32) maplepacket.Packet
- func RoomInviteResult(resultCode byte, name string) maplepacket.Packet
- func RoomJoin(roomType, roomSlot byte, char *models.Character) maplepacket.Packet
- func RoomLeave(roomSlot byte, leaveCode byte) maplepacket.Packet
- func RoomMayNotEnterStore() maplepacket.Packet
- func RoomMemoryStart(ownerStart bool, boardType int32) maplepacket.Packet
- func RoomMiniRoomNotHere() maplepacket.Packet
- func RoomNoTradeAtm() maplepacket.Packet
- func RoomNotAllowedDuringEvent() maplepacket.Packet
- func RoomNotAllowedWhenDead() maplepacket.Packet
- func RoomNotEnoughMesos() maplepacket.Packet
- func RoomOmokInvalidPlaceMsg() maplepacket.Packet
- func RoomOmokSkip(isOwner bool) maplepacket.Packet
- func RoomOmokStart(ownerStart bool) maplepacket.Packet
- func RoomPersonalStoreFMOnly() maplepacket.Packet
- func RoomPlaceOmokPiece(x, y int32, piece byte) maplepacket.Packet
- func RoomReady() maplepacket.Packet
- func RoomRejectTie() maplepacket.Packet
- func RoomRejectUndo() maplepacket.Packet
- func RoomRemoveBox(charID int32) maplepacket.Packet
- func RoomRequestTie() maplepacket.Packet
- func RoomRequestUndo() maplepacket.Packet
- func RoomShowAccept() maplepacket.Packet
- func RoomShowMapBox(charID, roomID int32, roomType, boardType byte, name string, ...) maplepacket.Packet
- func RoomShowWindow(roomType, boardType, maxPlayers, roomSlot byte, roomTitle string, ...) maplepacket.Packet
- func RoomStoreMaintenance() maplepacket.Packet
- func RoomThisCharacterNotAllowed() maplepacket.Packet
- func RoomTradeRequireSameMap() maplepacket.Packet
- func RoomUnReady() maplepacket.Packet
- func RoomYellowChat(msgType byte, name string) maplepacket.Packet
- func RoomcannotCreateMiniroomHere() maplepacket.Packet
- func SkillAnimation(charID int32, skillID int32, level byte) maplepacket.Packet
- func SkillGmHide(isHidden bool) maplepacket.Packet
- func SkillMagic(charID int32, skillID int32, targets, hits, display, animation byte, ...) maplepacket.Packet
- func SkillMelee(charID int32, skillID int32, targets, hits, display, animation byte, ...) maplepacket.Packet
- func SkillRanged(charID, skillID, objID int32, targets, hits, display, animation byte, ...) maplepacket.Packet
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DropAdd ¶
func DropAdd() maplepacket.Packet
func DropRemove ¶
func DropRemove() maplepacket.Packet
func InventoryAddItem ¶
func InventoryAddItem(item models.Item, newItem bool) maplepacket.Packet
func InventoryChangeEquip ¶
func InventoryChangeEquip(char *models.Character) maplepacket.Packet
func InventoryChangeItemSlot ¶
func InventoryChangeItemSlot(invTabID byte, origPos, newPos int16) maplepacket.Packet
func InventoryRemoveItem ¶
func InventoryRemoveItem(item models.Item) maplepacket.Packet
func LoginCreatedCharacter ¶
func LoginCreatedCharacter(success bool, character *models.Character) maplepacket.Packet
func LoginDeleteCharacter ¶
func LoginDeleteCharacter(charID int32, deleted bool, hacking bool) maplepacket.Packet
func LoginDisplayCharacters ¶
func LoginDisplayCharacters(characters []*models.Character) maplepacket.Packet
func LoginEndWorldList ¶
func LoginEndWorldList() maplepacket.Packet
func LoginMigrateClient ¶
func LoginMigrateClient(ip []byte, port int16, charID int32) maplepacket.Packet
func LoginNameCheck ¶
func LoginNameCheck(name string, nameFound int) maplepacket.Packet
func LoginResponce ¶
func LoginReturnFromChannel ¶
func LoginReturnFromChannel() maplepacket.Packet
func LoginSendBadMigrate ¶
func LoginSendBadMigrate() maplepacket.Packet
func LoginWorldInfo ¶
func LoginWorldInfo(warning byte, population byte) maplepacket.Packet
func LoginWorldListing ¶
func LoginWorldListing(worldIndex byte) maplepacket.Packet
func LoginWritePlayerCharacter ¶
func LoginWritePlayerCharacter(pac *maplepacket.Packet, pos int32, char *models.Character)
func MapPlayerEnter ¶
func MapPlayerEnter(char *models.Character) maplepacket.Packet
func MapPlayerLeft ¶
func MapPlayerLeft(charID int32) maplepacket.Packet
func MessageAllChat ¶
func MessageAllChat(senderID int32, isAdmin bool, msg string) maplepacket.Packet
func MessageBroadcastChannel ¶
func MessageBroadcastChannel(senderName string, msg string, channel byte, ear bool) maplepacket.Packet
Need to figure out how to display the username and atm it bastardises it.
func MessageBubblessChat ¶
func MessageBubblessChat(msgType byte, sender string, msg string) maplepacket.Packet
func MessageDialogueBox ¶
func MessageDialogueBox(msg string) maplepacket.Packet
func MessageDropPickUp ¶
func MessageDropPickUp(isMesos bool, itemID, ammount int32) maplepacket.Packet
func MessageExpGained ¶
func MessageExpGained(whiteText, appearInChat bool, ammount int32) maplepacket.Packet
func MessageFameChange ¶
func MessageFameChange(ammount int32) maplepacket.Packet
func MessageFindResult ¶
func MessageFindResult(character string, isAdmin, inCashShop, sameChannel bool, mapID int32) maplepacket.Packet
func MessageGmBlockedAccess ¶
func MessageGmBlockedAccess() maplepacket.Packet
func MessageGmRemoveFromRanks ¶
func MessageGmRemoveFromRanks() maplepacket.Packet
func MessageGmUnblock ¶
func MessageGmUnblock() maplepacket.Packet
func MessageGmWarning ¶
func MessageGmWarning(good bool) maplepacket.Packet
func MessageGmWrongNpc ¶
func MessageGmWrongNpc() maplepacket.Packet
Don't know what this is used for
func MessageGuildPointsChange ¶
func MessageGuildPointsChange(ammount int32) maplepacket.Packet
func MessageItemExpired ¶
func MessageItemExpired(itemID int32) maplepacket.Packet
sends the [item name] has passed its expeiration date and will be removed from your inventory
func MessageItemExpired2 ¶
func MessageItemExpired2(itemID int32) maplepacket.Packet
func MessageMesosChangeChat ¶
func MessageMesosChangeChat(ammount int32) maplepacket.Packet
func MessageNotice ¶
func MessageNotice(msg string) maplepacket.Packet
func MessageRedText ¶
func MessageRedText(msg string) maplepacket.Packet
func MessageScrollingHeader ¶
func MessageScrollingHeader(msg string) maplepacket.Packet
func MessageUnableToPickUp ¶
func MessageUnableToPickUp(itemNotAvailable bool) maplepacket.Packet
func MessageWhisper ¶
func MessageWhisper(sender string, message string, channel byte) maplepacket.Packet
func MessageWhiteBar ¶
func MessageWhiteBar(msg string) maplepacket.Packet
func MobControl ¶
func MobControl(mob mobInter, isNewSpawn bool) maplepacket.Packet
func MobEndControl ¶
func MobEndControl(mob mobInter) maplepacket.Packet
func MobRemove ¶
func MobRemove(mob mobInter, deathType byte) maplepacket.Packet
func MobShow ¶
func MobShow(mob mobInter, isNewSpawn bool) maplepacket.Packet
func MobShowHpChange ¶
func MobShowHpChange(spawnID int32, dmg int32) maplepacket.Packet
func NPCChatBackNext ¶
func NPCChatBackNext(npcID int32, msg string, front, back bool) maplepacket.Packet
func NPCChatSelection ¶
func NPCChatSelection(npcID int32, msg string) maplepacket.Packet
func NPCChatStyleWindow ¶
func NPCChatStyleWindow(npcID int32, msg string, styles []int32) maplepacket.Packet
func NPCChatUnkown1 ¶
func NPCChatUnkown1(npcID int32, msg string) maplepacket.Packet
func NPCChatUnkown2 ¶
func NPCChatUnkown2(npcID int32, msg string) maplepacket.Packet
func NPCChatUserNumber ¶
func NPCChatUserNumber(npcID int32, msg string, defaultInput, minLength, maxLength int32) maplepacket.Packet
func NPCChatUserString ¶
func NPCChatYesNo ¶
func NPCChatYesNo(npcID int32, msg string) maplepacket.Packet
func NPCMovement ¶
func NPCMovement(bytes []byte) maplepacket.Packet
func NPCRemove ¶
func NPCRemove(npcID int32) maplepacket.Packet
func NPCSetController ¶
func NPCSetController(npcID int32, isLocal bool) maplepacket.Packet
func NPCShopContinue ¶
func NPCShopContinue() maplepacket.Packet
func NPCShopNotEnoughMesos ¶
func NPCShopNotEnoughMesos() maplepacket.Packet
func NPCShopNotEnoughStock ¶
func NPCShopNotEnoughStock() maplepacket.Packet
func NPCStorageShow ¶
func NPCTradeError ¶
func NPCTradeError() maplepacket.Packet
func NpcShow ¶
func NpcShow(npc npcInter) maplepacket.Packet
func PlayerEmoticon ¶
func PlayerEmoticon(playerID int32, emotion int32) maplepacket.Packet
func PlayerEnterGame ¶
func PlayerEnterGame(char models.Character, channelID int32) maplepacket.Packet
func PlayerLevelUpAnimation ¶
func PlayerLevelUpAnimation(charID int32) maplepacket.Packet
func PlayerMove ¶
func PlayerMove(charID int32, leftOverBytes maplepacket.Packet) maplepacket.Packet
func PlayerReceivedDmg ¶
func PlayerSkillBookUpdate ¶
func PlayerSkillBookUpdate(skillID int32, level int32) maplepacket.Packet
func PlayerStatChange ¶
func PlayerStatChange(byPlayer bool, stat int32, value int32) maplepacket.Packet
func PlayerStatNoChange ¶
func PlayerStatNoChange() maplepacket.Packet
func RoomBusy ¶
func RoomBusy() maplepacket.Packet
func RoomCannotEnterTournament ¶
func RoomCannotEnterTournament() maplepacket.Packet
func RoomCannotStartGameHere ¶
func RoomCannotStartGameHere() maplepacket.Packet
func RoomClosed ¶
func RoomClosed() maplepacket.Packet
func RoomFull ¶
func RoomFull() maplepacket.Packet
func RoomGameResult ¶
func RoomGarbageMsgAboutFloorInFm ¶
func RoomGarbageMsgAboutFloorInFm() maplepacket.Packet
func RoomGarbageTradeMsg ¶
func RoomGarbageTradeMsg() maplepacket.Packet
func RoomIncorrectPassword ¶
func RoomIncorrectPassword() maplepacket.Packet
func RoomInvite ¶
func RoomInvite(roomType byte, name string, roomID int32) maplepacket.Packet
func RoomInviteResult ¶
func RoomInviteResult(resultCode byte, name string) maplepacket.Packet
func RoomMayNotEnterStore ¶
func RoomMayNotEnterStore() maplepacket.Packet
func RoomMemoryStart ¶
func RoomMemoryStart(ownerStart bool, boardType int32) maplepacket.Packet
func RoomMiniRoomNotHere ¶
func RoomMiniRoomNotHere() maplepacket.Packet
func RoomNoTradeAtm ¶
func RoomNoTradeAtm() maplepacket.Packet
func RoomNotAllowedDuringEvent ¶
func RoomNotAllowedDuringEvent() maplepacket.Packet
func RoomNotAllowedWhenDead ¶
func RoomNotAllowedWhenDead() maplepacket.Packet
func RoomNotEnoughMesos ¶
func RoomNotEnoughMesos() maplepacket.Packet
func RoomOmokInvalidPlaceMsg ¶
func RoomOmokInvalidPlaceMsg() maplepacket.Packet
func RoomOmokSkip ¶
func RoomOmokSkip(isOwner bool) maplepacket.Packet
func RoomOmokStart ¶
func RoomOmokStart(ownerStart bool) maplepacket.Packet
func RoomPersonalStoreFMOnly ¶
func RoomPersonalStoreFMOnly() maplepacket.Packet
func RoomPlaceOmokPiece ¶
func RoomPlaceOmokPiece(x, y int32, piece byte) maplepacket.Packet
func RoomReady ¶
func RoomReady() maplepacket.Packet
func RoomRejectTie ¶
func RoomRejectTie() maplepacket.Packet
func RoomRejectUndo ¶
func RoomRejectUndo() maplepacket.Packet
func RoomRemoveBox ¶
func RoomRemoveBox(charID int32) maplepacket.Packet
func RoomRequestTie ¶
func RoomRequestTie() maplepacket.Packet
func RoomRequestUndo ¶
func RoomRequestUndo() maplepacket.Packet
func RoomShowAccept ¶
func RoomShowAccept() maplepacket.Packet
func RoomShowMapBox ¶
func RoomShowWindow ¶
func RoomStoreMaintenance ¶
func RoomStoreMaintenance() maplepacket.Packet
func RoomThisCharacterNotAllowed ¶
func RoomThisCharacterNotAllowed() maplepacket.Packet
func RoomTradeRequireSameMap ¶
func RoomTradeRequireSameMap() maplepacket.Packet
func RoomUnReady ¶
func RoomUnReady() maplepacket.Packet
func RoomYellowChat ¶
func RoomYellowChat(msgType byte, name string) maplepacket.Packet
func RoomcannotCreateMiniroomHere ¶
func RoomcannotCreateMiniroomHere() maplepacket.Packet
func SkillAnimation ¶
func SkillAnimation(charID int32, skillID int32, level byte) maplepacket.Packet
func SkillGmHide ¶
func SkillGmHide(isHidden bool) maplepacket.Packet
func SkillMagic ¶
func SkillMelee ¶
func SkillRanged ¶
Types ¶
This section is empty.
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