Versions in this module Expand all Collapse all v0 v0.8.0 Jan 22, 2025 Changes in this version type Game + func (g *Game) Clone() slot.SlotGame v0.7.0 Dec 26, 2024 Changes in this version + var BetLines = []slot.Linex + var Ecards float64 + var Info = game.GameInfo + var LinePay = [12][5]float64 + var ReelsMap = slot.ReadMap[*slot.Reels5x](reels) + var ScatFreespin = [5]int + var ScatPay = [5]float64 + func CalcStatBon(ctx context.Context, mrtp float64) float64 + func CalcStatReg(ctx context.Context, mrtp float64) float64 + func CardsWin(c1, c2, c3 int) float64 + func ExpCards() float64 + type Game struct + func NewGame() *Game + func (g *Game) ScanLinedBon(screen slot.Screen, wins *slot.Wins) + func (g *Game) ScanLinedReg(screen slot.Screen, wins *slot.Wins) + func (g *Game) ScanScattersBon(screen slot.Screen, wins *slot.Wins) + func (g *Game) ScanScattersReg(screen slot.Screen, wins *slot.Wins) + func (g *Game) Scanner(screen slot.Screen, wins *slot.Wins) + func (g *Game) SetSel(sel int) error + func (g *Game) Spin(screen slot.Screen, mrtp float64)