Versions in this module Expand all Collapse all v0 v0.5.0 Oct 21, 2024 Changes in this version + var BetLines = slot.BetLinesHot5 + var Info = game.GameInfo v0.4.0 Sep 27, 2024 Changes in this version + var LinePay = [13][5]float64 + var Reels100 = slot.Reels5x + var Reels109 = slot.Reels5x + var Reels83 = slot.Reels5x + var Reels89 = slot.Reels5x + var Reels92 = slot.Reels5x + var Reels95 = slot.Reels5x + var Reels97 = slot.Reels5x + var ReelsMap = map[float64]*slot.Reels5x + var ScatFreespin = [5]int + var ScatPay = [5]float64 + func BruteForceFire(ctx context.Context, s slot.Stater, g slot.SlotGame, reels slot.Reels, ...) + func CalcStatBon(ctx context.Context, rn string) (rtp float64) + func CalcStatReg(ctx context.Context, rn string) float64 + func CalcStatSym(ctx context.Context, g *Game, reels slot.Reels, gs slot.Sym) float64 + type Game struct + FS int + func NewGame() *Game + func (g *Game) Apply(screen slot.Screen, wins slot.Wins) + func (g *Game) FreeSpins() int + func (g *Game) ScanLined(screen slot.Screen, wins *slot.Wins) + func (g *Game) ScanScatters(screen slot.Screen, wins *slot.Wins) + func (g *Game) Scanner(screen slot.Screen, wins *slot.Wins) + func (g *Game) SetSel(sel slot.Bitset) error + func (g *Game) Spin(screen slot.Screen, mrtp float64)