Versions in this module Expand all Collapse all v0 v0.6.0 Nov 21, 2024 v0.5.0 Oct 21, 2024 Changes in this version + var BetLines = slot.BetLinesNvm10 + var Info = game.GameInfo v0.4.0 Sep 27, 2024 Changes in this version + var ChanceMap = map[float64]float64 + var Jackpot = [9][5]int + var LinePay = [9][5]float64 + var Reels = slot.Reels5x + func AnyStarProb(b float64) float64 + func BruteForceStars(ctx context.Context, s slot.Stater, g slot.SlotGame, reels slot.Reels, ...) + func CalcStat(ctx context.Context, rn string) (rtp float64) + func CalcStatStars(ctx context.Context, wc2, wc3, wc4 bool) float64 + func FindChance(mrtp float64) (rtp float64, chance float64) + type Game struct + PRW [5]int + func NewGame() *Game + func (g *Game) Apply(screen slot.Screen, wins slot.Wins) + func (g *Game) FreeSpins() int + func (g *Game) ScanLined(screen slot.Screen, wins *slot.Wins) + func (g *Game) Scanner(screen slot.Screen, wins *slot.Wins) + func (g *Game) SetSel(sel slot.Bitset) error + func (g *Game) Spin(screen slot.Screen, mrtp float64)