Versions in this module Expand all Collapse all v0 v0.2.0 May 28, 2024 Changes in this version + var LinePay = [10][5]float64 + var ReelsBon = game.Reels5x + var ReelsMap = map[string]*game.Reels5x + var ReelsReg100 = game.Reels5x + var ReelsReg112 = game.Reels5x + var ReelsReg84 = game.Reels5x + var ReelsReg86 = game.Reels5x + var ReelsReg89 = game.Reels5x + var ReelsReg90 = game.Reels5x + var ReelsReg91 = game.Reels5x + var ReelsReg92 = game.Reels5x + var ReelsReg93 = game.Reels5x + var ReelsReg94 = game.Reels5x + var ReelsReg95 = game.Reels5x + var ReelsReg96 = game.Reels5x + var ReelsReg97 = game.Reels5x + var ReelsReg99 = game.Reels5x + var ScatFreespin = [5]int + var ScatPay = [5]float64 + func CalcStatBon(ctx context.Context) float64 + func CalcStatReg(ctx context.Context, rn string) float64 + type Game struct + FS int + func NewGame(rd string) *Game + func (g *Game) Apply(screen game.Screen, sw *game.WinScan) + func (g *Game) FreeSpins() int + func (g *Game) ScanLined(screen game.Screen, ws *game.WinScan) + func (g *Game) ScanScatters(screen game.Screen, ws *game.WinScan) + func (g *Game) Scanner(screen game.Screen, ws *game.WinScan) + func (g *Game) SetLines(sbl game.SBL) error + func (g *Game) SetReels(rd string) error + func (g *Game) Spin(screen game.Screen)