Versions in this module Expand all Collapse all v0 v0.3.0 Aug 25, 2024 Changes in this version + func FindReels(mrtp float64) (rtp float64, reels game.Reels) v0.2.0 May 28, 2024 v0.1.0 Apr 22, 2024 Changes in this version + var Bottles = [36]float64 + var Emjc float64 + var Jackpot = [12][5]int + var LineBonus = [12][5]int + var LinePay = [12][5]float64 + var Reels964 = game.Reels5x + var ReelsMap = map[string]*game.Reels5x + var ScatFreespinBon = [5]int + var ScatFreespinReg = [5]int + var ScatPay = [5]float64 + var Special = [12]bool + func CalcStatBon(ctx context.Context, rn string) float64 + func CalcStatReg(ctx context.Context, rn string) float64 + func ChampagneSpawn(bet float64) (any, float64) + func ExpBottle() float64 + type Game struct + FS int + func NewGame(rd string) *Game + func (g *Game) Apply(screen game.Screen, sw *game.WinScan) + func (g *Game) FreeSpins() int + func (g *Game) ScanLined(screen game.Screen, ws *game.WinScan) + func (g *Game) ScanScatters(screen game.Screen, ws *game.WinScan) + func (g *Game) Scanner(screen game.Screen, ws *game.WinScan) + func (g *Game) SetLines(sbl game.SBL) error + func (g *Game) SetReels(rd string) error + func (g *Game) Spawn(screen game.Screen, sw *game.WinScan) + func (g *Game) Spin(screen game.Screen) + type WinBottle struct + Mult float64 + Pay float64