nebula

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Published: Jan 17, 2020 License: MIT Imports: 44 Imported by: 5

README

What is Nebula?

Nebula is a scalable overlay networking tool with a focus on performance, simplicity and security. It lets you seamlessly connect computers anywhere in the world. Nebula is portable, and runs on Linux, OSX, and Windows. (Also: keep this quiet, but we have an early prototype running on iOS). It can be used to connect a small number of computers, but is also able to connect tens of thousands of computers.

Nebula incorporates a number of existing concepts like encryption, security groups, certificates, and tunneling, and each of those individual pieces existed before Nebula in various forms. What makes Nebula different to existing offerings is that it brings all of these ideas together, resulting in a sum that is greater than its individual parts.

You can read more about Nebula here.

You can also join the NebulaOSS Slack group here

Technical Overview

Nebula is a mutually authenticated peer-to-peer software defined network based on the Noise Protocol Framework. Nebula uses certificates to assert a node's IP address, name, and membership within user-defined groups. Nebula's user-defined groups allow for provider agnostic traffic filtering between nodes. Discovery nodes allow individual peers to find each other and optionally use UDP hole punching to establish connections from behind most firewalls or NATs. Users can move data between nodes in any number of cloud service providers, datacenters, and endpoints, without needing to maintain a particular addressing scheme.

Nebula uses elliptic curve Diffie-Hellman key exchange, and AES-256-GCM in its default configuration.

Nebula was created to provide a mechanism for groups hosts to communicate securely, even across the internet, while enabling expressive firewall definitions similar in style to cloud security groups.

Getting started (quickly)

To set up a Nebula network, you'll need:

1. The Nebula binaries for your specific platform. Specifically you'll need nebula-cert and the specific nebula binary for each platform you use.
2. (Optional, but you really should..) At least one discovery node with a routable IP address, which we call a lighthouse.

Nebula lighthouses allow nodes to find each other, anywhere in the world. A lighthouse is the only node in a Nebula network whose IP should not change. Running a lighthouse requires very few compute resources, and you can easily use the least expensive option from a cloud hosting provider. If you're not sure which provider to use, a number of us have used $5/mo DigitalOcean droplets as lighthouses.

Once you have launched an instance, ensure that Nebula udp traffic (default port udp/4242) can reach it over the internet.

3. A Nebula certificate authority, which will be the root of trust for a particular Nebula network.
./nebula-cert ca -name "Myorganization, Inc"

This will create files named ca.key and ca.cert in the current directory. The ca.key file is the most sensitive file you'll create, because it is the key used to sign the certificates for individual nebula nodes/hosts. Please store this file somewhere safe, preferably with strong encryption.

4. Nebula host keys and certificates generated from that certificate authority

This assumes you have four nodes, named lighthouse1, laptop, server1, host3. You can name the nodes any way you'd like, including FQDN. You'll also need to choose IP addresses and the associated subnet. In this example, we are creating a nebula network that will use 192.168.100.x/24 as its network range. This example also demonstrates nebula groups, which can later be used to define traffic rules in a nebula network.

./nebula-cert sign -name "lighthouse1" -ip "192.168.100.1/24"
./nebula-cert sign -name "laptop" -ip "192.168.100.2/24" -groups "laptop,home,ssh"
./nebula-cert sign -name "server1" -ip "192.168.100.9/24" -groups "servers"
./nebula-cert sign -name "host3" -ip "192.168.100.10/24"
5. Configuration files for each host

Download a copy of the nebula example configuration.

  • On the lighthouse node, you'll need to ensure am_lighthouse: true is set.

  • On the individual hosts, ensure the lighthouse is defined properly in the static_host_map section, and is added to the lighthouse hosts section.

6. Copy nebula credentials, configuration, and binaries to each host

For each host, copy the nebula binary to the host, along with config.yaml from step 5, and the files ca.crt, {host}.crt, and {host}.key from step 4.

DO NOT COPY ca.key TO INDIVIDUAL NODES.

7. Run nebula on each host
./nebula -config /path/to/config.yaml

Building Nebula from source

Download go and clone this repo. Change to the nebula directory.

To build nebula for all platforms: make all

To build nebula for a specific platform (ex, Windows): make bin-windows

See the Makefile for more details on build targets

Credits

Nebula was created at Slack Technologies, Inc by Nate Brown and Ryan Huber, with contributions from Oliver Fross, Alan Lam, Wade Simmons, and Lining Wang.

Documentation

Index

Constants

View Source
const (
	// Total time to try a handshake = sequence of HandshakeTryInterval * HandshakeRetries
	// With 100ms interval and 20 retries is 23.5 seconds
	HandshakeTryInterval = time.Millisecond * 100
	HandshakeRetries     = 20
	// HandshakeWaitRotation is the number of handshake attempts to do before starting to use other ips addresses
	HandshakeWaitRotation = 5
)
View Source
const (
	Version   uint8 = 1
	HeaderLen       = 16
)
View Source
const DEFAULT_MTU = 1300
View Source
const MaxRemotes = 10
View Source
const PromoteEvery = 1000

const ProbeLen = 100

View Source
const ReplayWindow = 1024
View Source
const RoamingSupressSeconds = 2

How long we should prevent roaming back to the previous IP. This helps prevent flapping due to packets already in flight

Variables

View Source
var NebulaMeta_MessageType_name = map[int32]string{
	0: "None",
	1: "HostQuery",
	2: "HostQueryReply",
	3: "HostUpdateNotification",
	4: "HostMovedNotification",
	5: "HostPunchNotification",
	6: "HostWhoami",
	7: "HostWhoamiReply",
	8: "PathCheck",
	9: "PathCheckReply",
}
View Source
var NebulaMeta_MessageType_value = map[string]int32{
	"None":                   0,
	"HostQuery":              1,
	"HostQueryReply":         2,
	"HostUpdateNotification": 3,
	"HostMovedNotification":  4,
	"HostPunchNotification":  5,
	"HostWhoami":             6,
	"HostWhoamiReply":        7,
	"PathCheck":              8,
	"PathCheckReply":         9,
}
View Source
var NebulaPing_MessageType_name = map[int32]string{
	0: "Ping",
	1: "Reply",
}
View Source
var NebulaPing_MessageType_value = map[string]int32{
	"Ping":  0,
	"Reply": 1,
}

Functions

func AddFirewallRulesFromConfig

func AddFirewallRulesFromConfig(inbound bool, config *Config, fw FirewallInterface) error

func HandleIncomingHandshake

func HandleIncomingHandshake(f *Interface, addr *udpAddr, packet []byte, h *Header, hostinfo *HostInfo)

func HeaderEncode

func HeaderEncode(b []byte, v uint8, t uint8, st uint8, ri uint32, c uint64) []byte

HeaderEncode uses the provided byte array to encode the provided header values into. Byte array must be capped higher than HeaderLen or this will panic

func Main

func Main(configPath string, configTest bool, buildVersion string)

func NewIpAndPortsFromNetIps

func NewIpAndPortsFromNetIps(ips []udpAddr) *[]*IpAndPort

func NewListenConfig

func NewListenConfig(multi bool) net.ListenConfig

func NewListener

func NewListener(ip string, port int, multi bool) (*udpConn, error)

func NewUDPAddr

func NewUDPAddr(ip uint32, port uint16) *udpAddr

func NewUDPAddrFromString

func NewUDPAddrFromString(s string) *udpAddr

func PrivateIP

func PrivateIP(ip net.IP) bool

func RecombineCertAndValidate

func RecombineCertAndValidate(h *noise.HandshakeState, rawCertBytes []byte) (*cert.NebulaCertificate, error)

func SubTypeName

SubTypeName will transform a nebula message sub type into a human string

func TypeName

func TypeName(t NebulaMessageType) string

TypeName will transform a nebula message type into a human string

Types

type Bits

type Bits struct {
	// contains filtered or unexported fields
}

func NewBits

func NewBits(bits uint64) *Bits

func (*Bits) Check

func (b *Bits) Check(i uint64) bool

func (*Bits) Update

func (b *Bits) Update(i uint64) bool

type CIDRNode

type CIDRNode struct {
	// contains filtered or unexported fields
}

type CIDRTree

type CIDRTree struct {
	// contains filtered or unexported fields
}

func NewCIDRTree

func NewCIDRTree() *CIDRTree

func (*CIDRTree) AddCIDR

func (tree *CIDRTree) AddCIDR(cidr *net.IPNet, val interface{})

func (*CIDRTree) Contains

func (tree *CIDRTree) Contains(ip uint32) (value interface{})

Finds the first match, which way be the least specific

func (*CIDRTree) Match

func (tree *CIDRTree) Match(ip uint32) (value interface{})

Finds the most specific match

func (*CIDRTree) MostSpecificContains added in v1.1.0

func (tree *CIDRTree) MostSpecificContains(ip uint32) (value interface{})

Finds the most specific match

type CertState

type CertState struct {
	// contains filtered or unexported fields
}

func NewCertState

func NewCertState(certificate *cert.NebulaCertificate, privateKey []byte) (*CertState, error)

func NewCertStateFromConfig

func NewCertStateFromConfig(c *Config) (*CertState, error)

type Config

type Config struct {
	Settings map[interface{}]interface{}
	// contains filtered or unexported fields
}

func NewConfig

func NewConfig() *Config

func (*Config) CatchHUP

func (c *Config) CatchHUP()

CatchHUP will listen for the HUP signal in a go routine and reload all configs found in the original path provided to Load. The old settings are shallow copied for change detection after the reload.

func (*Config) Get

func (c *Config) Get(k string) interface{}

func (*Config) GetBool

func (c *Config) GetBool(k string, d bool) bool

GetBool will get the bool for k or return the default d if not found or invalid

func (*Config) GetDuration

func (c *Config) GetDuration(k string, d time.Duration) time.Duration

GetDuration will get the duration for k or return the default d if not found or invalid

func (*Config) GetInt

func (c *Config) GetInt(k string, d int) int

GetInt will get the int for k or return the default d if not found or invalid

func (*Config) GetMap

func (c *Config) GetMap(k string, d map[interface{}]interface{}) map[interface{}]interface{}

GetMap will get the map for k or return the default d if not found or invalid

func (*Config) GetString

func (c *Config) GetString(k, d string) string

GetString will get the string for k or return the default d if not found or invalid

func (*Config) GetStringSlice

func (c *Config) GetStringSlice(k string, d []string) []string

GetStringSlice will get the slice of strings for k or return the default d if not found or invalid

func (*Config) HasChanged

func (c *Config) HasChanged(k string) bool

HasChanged checks if the underlying structure of the provided key has changed after a config reload. The value of k in both the old and new settings will be serialized, the result of the string comparison is returned. If k is an empty string the entire config is tested. It's important to note that this is very rudimentary and susceptible to configuration ordering issues indicating there is change when there actually wasn't any.

func (*Config) Load

func (c *Config) Load(path string) error

Load will find all yaml files within path and load them in lexical order

func (*Config) RegisterReloadCallback

func (c *Config) RegisterReloadCallback(f func(*Config))

RegisterReloadCallback stores a function to be called when a config reload is triggered. The functions registered here should decide if they need to make a change to the current process before making the change. HasChanged can be used to help decide if a change is necessary. These functions should return quickly or spawn their own go routine if they will take a while

func (*Config) ReloadConfig

func (c *Config) ReloadConfig()

type ConnectionState

type ConnectionState struct {
	H *noise.HandshakeState
	// contains filtered or unexported fields
}

func (*ConnectionState) MarshalJSON

func (cs *ConnectionState) MarshalJSON() ([]byte, error)

type EncWriter

type EncWriter interface {
	SendMessageToVpnIp(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte)
	SendMessageToAll(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte)
}

type Firewall

type Firewall struct {
	Conns map[FirewallPacket]*conn

	InRules  *FirewallTable
	OutRules *FirewallTable

	//TODO: we should have many more options for TCP, an option for ICMP, and mimic the kernel a bit better
	// https://www.kernel.org/doc/Documentation/networking/nf_conntrack-sysctl.txt
	TCPTimeout     time.Duration //linux: 5 days max
	UDPTimeout     time.Duration //linux: 180s max
	DefaultTimeout time.Duration //linux: 600s

	TimerWheel *TimerWheel
	// contains filtered or unexported fields
}

TODO: need conntrack max tracked connections handling

func NewFirewall

func NewFirewall(tcpTimeout, UDPTimeout, defaultTimeout time.Duration, c *cert.NebulaCertificate) *Firewall

NewFirewall creates a new Firewall object. A TimerWheel is created for you from the provided timeouts.

func NewFirewallFromConfig

func NewFirewallFromConfig(nc *cert.NebulaCertificate, c *Config) (*Firewall, error)

func (*Firewall) AddRule

func (f *Firewall) AddRule(incoming bool, proto uint8, startPort int32, endPort int32, groups []string, host string, ip *net.IPNet, caName string, caSha string) error

AddRule properly creates the in memory rule structure for a firewall table.

func (*Firewall) Destroy

func (f *Firewall) Destroy()

Destroy cleans up any known cyclical references so the object can be free'd my GC. This should be called if a new firewall object is created

func (*Firewall) Drop

func (f *Firewall) Drop(packet []byte, fp FirewallPacket, incoming bool, h *HostInfo, caPool *cert.NebulaCAPool) bool

func (*Firewall) EmitStats

func (f *Firewall) EmitStats()

func (*Firewall) GetRuleHash

func (f *Firewall) GetRuleHash() string

GetRuleHash returns a hash representation of all inbound and outbound rules

type FirewallCA added in v1.1.0

type FirewallCA struct {
	Any     *FirewallRule
	CANames map[string]*FirewallRule
	CAShas  map[string]*FirewallRule
}

type FirewallInterface

type FirewallInterface interface {
	AddRule(incoming bool, proto uint8, startPort int32, endPort int32, groups []string, host string, ip *net.IPNet, caName string, caSha string) error
}

type FirewallPacket

type FirewallPacket struct {
	LocalIP    uint32
	RemoteIP   uint32
	LocalPort  uint16
	RemotePort uint16
	Protocol   uint8
	Fragment   bool
}

func (*FirewallPacket) Copy

func (fp *FirewallPacket) Copy() *FirewallPacket

func (FirewallPacket) MarshalJSON

func (fp FirewallPacket) MarshalJSON() ([]byte, error)

type FirewallRule

type FirewallRule struct {
	// Any makes Hosts, Groups, and CIDR irrelevant
	Any    bool
	Hosts  map[string]struct{}
	Groups [][]string
	CIDR   *CIDRTree
}

type FirewallTable

type FirewallTable struct {
	TCP      firewallPort
	UDP      firewallPort
	ICMP     firewallPort
	AnyProto firewallPort
}

type HandshakeManager

type HandshakeManager struct {
	OutboundHandshakeTimer *SystemTimerWheel
	InboundHandshakeTimer  *SystemTimerWheel
	// contains filtered or unexported fields
}

func NewHandshakeManager

func NewHandshakeManager(tunCidr *net.IPNet, preferredRanges []*net.IPNet, mainHostMap *HostMap, lightHouse *LightHouse, outside *udpConn) *HandshakeManager

func (*HandshakeManager) AddIndex

func (c *HandshakeManager) AddIndex(index uint32, ci *ConnectionState) (*HostInfo, error)

func (*HandshakeManager) AddIndexHostInfo

func (c *HandshakeManager) AddIndexHostInfo(index uint32, h *HostInfo)

func (*HandshakeManager) AddVpnIP

func (c *HandshakeManager) AddVpnIP(vpnIP uint32) *HostInfo

func (*HandshakeManager) DeleteIndex

func (c *HandshakeManager) DeleteIndex(index uint32)

func (*HandshakeManager) DeleteVpnIP

func (c *HandshakeManager) DeleteVpnIP(vpnIP uint32)

func (*HandshakeManager) EmitStats

func (c *HandshakeManager) EmitStats()

func (*HandshakeManager) NextInboundHandshakeTimerTick

func (c *HandshakeManager) NextInboundHandshakeTimerTick(now time.Time)

func (*HandshakeManager) NextOutboundHandshakeTimerTick

func (c *HandshakeManager) NextOutboundHandshakeTimerTick(now time.Time, f EncWriter)

func (*HandshakeManager) QueryIndex

func (c *HandshakeManager) QueryIndex(index uint32) (*HostInfo, error)

func (*HandshakeManager) Run

func (c *HandshakeManager) Run(f EncWriter)
type Header struct {
	Version        uint8
	Type           NebulaMessageType
	Subtype        NebulaMessageSubType
	Reserved       uint16
	RemoteIndex    uint32
	MessageCounter uint64
}

func NewHeader

func NewHeader(b []byte) (*Header, error)

NewHeader turns bytes into a header

func (*Header) Encode

func (h *Header) Encode(b []byte) ([]byte, error)

Encode turns header into bytes

func (*Header) MarshalJSON

func (h *Header) MarshalJSON() ([]byte, error)

MarshalJSON creates a json string representation of a header

func (*Header) Parse

func (h *Header) Parse(b []byte) error

Parse is a helper function to parses given bytes into new Header struct

func (*Header) String

func (h *Header) String() string

String creates a readable string representation of a header

func (*Header) SubTypeName

func (h *Header) SubTypeName() string

SubTypeName will transform the headers message sub type into a human string

func (*Header) TypeName

func (h *Header) TypeName() string

TypeName will transform the headers message type into a human string

type HostInfo

type HostInfo struct {
	Remotes []*HostInfoDest

	ConnectionState *ConnectionState

	HandshakeReady    bool
	HandshakeCounter  int
	HandshakeComplete bool
	HandshakePacket   map[uint8][]byte
	// contains filtered or unexported fields
}

func (*HostInfo) AddRemote

func (i *HostInfo) AddRemote(r udpAddr) *udpAddr

func (*HostInfo) BindConnectionState

func (i *HostInfo) BindConnectionState(cs *ConnectionState)

func (*HostInfo) ClearConnectionState

func (i *HostInfo) ClearConnectionState()

func (*HostInfo) ClearRemotes

func (i *HostInfo) ClearRemotes()

func (*HostInfo) CreateRemoteCIDR added in v1.1.0

func (i *HostInfo) CreateRemoteCIDR(c *cert.NebulaCertificate)

func (*HostInfo) ForcePromoteBest

func (i *HostInfo) ForcePromoteBest(preferredRanges []*net.IPNet)

func (*HostInfo) GetCert

func (i *HostInfo) GetCert() *cert.NebulaCertificate

func (*HostInfo) MarshalJSON

func (i *HostInfo) MarshalJSON() ([]byte, error)

func (*HostInfo) RecvErrorExceeded

func (i *HostInfo) RecvErrorExceeded() bool

func (*HostInfo) RemoteUDPAddrs

func (i *HostInfo) RemoteUDPAddrs() []*udpAddr

func (*HostInfo) SetRemote

func (i *HostInfo) SetRemote(remote udpAddr)

func (*HostInfo) TryPromoteBest

func (i *HostInfo) TryPromoteBest(preferredRanges []*net.IPNet, ifce *Interface)

type HostInfoDest

type HostInfoDest struct {
	// contains filtered or unexported fields
}

func NewHostInfoDest

func NewHostInfoDest(addr *udpAddr) *HostInfoDest

func (*HostInfoDest) MarshalJSON

func (hid *HostInfoDest) MarshalJSON() ([]byte, error)

type HostMap

type HostMap struct {
	sync.RWMutex //Because we concurrently read and write to our maps

	Indexes map[uint32]*HostInfo
	Hosts   map[uint32]*HostInfo
	// contains filtered or unexported fields
}

func NewHostMap

func NewHostMap(name string, vpnCIDR *net.IPNet, preferredRanges []*net.IPNet) *HostMap

func (*HostMap) Add

func (hm *HostMap) Add(ip uint32, hostinfo *HostInfo)

func (*HostMap) AddIndex

func (hm *HostMap) AddIndex(index uint32, ci *ConnectionState) (*HostInfo, error)

func (*HostMap) AddIndexHostInfo

func (hm *HostMap) AddIndexHostInfo(index uint32, h *HostInfo)

func (*HostMap) AddRemote

func (hm *HostMap) AddRemote(vpnIp uint32, remote *udpAddr) *HostInfo

func (*HostMap) AddVpnIP

func (hm *HostMap) AddVpnIP(vpnIP uint32) *HostInfo

func (*HostMap) AddVpnIPHostInfo

func (hm *HostMap) AddVpnIPHostInfo(vpnIP uint32, h *HostInfo)

func (*HostMap) CheckHandshakeCompleteIP

func (hm *HostMap) CheckHandshakeCompleteIP(vpnIP uint32) bool

func (*HostMap) CheckHandshakeCompleteIndex

func (hm *HostMap) CheckHandshakeCompleteIndex(index uint32) bool

func (*HostMap) ClearRemotes

func (hm *HostMap) ClearRemotes(vpnIP uint32)

func (*HostMap) DeleteIndex

func (hm *HostMap) DeleteIndex(index uint32)

func (*HostMap) DeleteVpnIP

func (hm *HostMap) DeleteVpnIP(vpnIP uint32)

func (*HostMap) EmitStats

func (hm *HostMap) EmitStats(name string)

UpdateStats takes a name and reports host and index counts to the stats collection system

func (*HostMap) GetIndexByVpnIP

func (hm *HostMap) GetIndexByVpnIP(vpnIP uint32) (uint32, error)

func (*HostMap) GetVpnIPByIndex

func (hm *HostMap) GetVpnIPByIndex(index uint32) (uint32, error)

func (*HostMap) PromoteBestQueryVpnIP

func (hm *HostMap) PromoteBestQueryVpnIP(vpnIp uint32, ifce *Interface) (*HostInfo, error)

PromoteBestQueryVpnIP will attempt to lazily switch to the best remote every `PromoteEvery` calls to this function for a given host.

func (*HostMap) PunchList

func (hm *HostMap) PunchList() []*udpAddr

func (*HostMap) Punchy

func (hm *HostMap) Punchy(conn *udpConn)

func (*HostMap) QueryIndex

func (hm *HostMap) QueryIndex(index uint32) (*HostInfo, error)

func (*HostMap) QueryReverseIndex

func (hm *HostMap) QueryReverseIndex(index uint32) (*HostInfo, error)

This function needs to range because we don't keep a map of remote indexes.

func (*HostMap) QueryVpnIP

func (hm *HostMap) QueryVpnIP(vpnIp uint32) (*HostInfo, error)

func (*HostMap) SetDefaultRoute

func (hm *HostMap) SetDefaultRoute(ip uint32)

type IntIp

type IntIp uint32

A helper type to avoid converting to IP when logging

func (IntIp) MarshalJSON

func (ip IntIp) MarshalJSON() ([]byte, error)

func (IntIp) String

func (ip IntIp) String() string

type Interface

type Interface struct {
	// contains filtered or unexported fields
}

func NewInterface

func NewInterface(c *InterfaceConfig) (*Interface, error)

func (*Interface) RegisterConfigChangeCallbacks

func (f *Interface) RegisterConfigChangeCallbacks(c *Config)

func (*Interface) Run

func (f *Interface) Run(tunRoutines, udpRoutines int, buildVersion string)

func (*Interface) SendMessageToAll

func (f *Interface) SendMessageToAll(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte)

SendMessageToAll handles real ip:port lookup and sends to all known addresses for vpnIp

func (*Interface) SendMessageToVpnIp

func (f *Interface) SendMessageToVpnIp(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte)

SendMessageToVpnIp handles real ip:port lookup and sends to the current best known address for vpnIp

type InterfaceConfig

type InterfaceConfig struct {
	HostMap *HostMap
	Outside *udpConn
	Inside  *Tun

	Cipher           string
	Firewall         *Firewall
	ServeDns         bool
	HandshakeManager *HandshakeManager

	DropLocalBroadcast bool
	DropMulticast      bool
	UDPBatchSize       int
	// contains filtered or unexported fields
}

type IpAndPort

type IpAndPort struct {
	Ip                   uint32   `protobuf:"varint,1,opt,name=Ip,json=ip,proto3" json:"Ip,omitempty"`
	Port                 uint32   `protobuf:"varint,2,opt,name=Port,json=port,proto3" json:"Port,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func NewIpAndPortFromUDPAddr

func NewIpAndPortFromUDPAddr(addr udpAddr) *IpAndPort

func (*IpAndPort) Descriptor

func (*IpAndPort) Descriptor() ([]byte, []int)

func (*IpAndPort) GetIp

func (m *IpAndPort) GetIp() uint32

func (*IpAndPort) GetPort

func (m *IpAndPort) GetPort() uint32

func (*IpAndPort) ProtoMessage

func (*IpAndPort) ProtoMessage()

func (*IpAndPort) Reset

func (m *IpAndPort) Reset()

func (*IpAndPort) String

func (m *IpAndPort) String() string

func (*IpAndPort) XXX_DiscardUnknown

func (m *IpAndPort) XXX_DiscardUnknown()

func (*IpAndPort) XXX_Marshal

func (m *IpAndPort) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*IpAndPort) XXX_Merge

func (m *IpAndPort) XXX_Merge(src proto.Message)

func (*IpAndPort) XXX_Size

func (m *IpAndPort) XXX_Size() int

func (*IpAndPort) XXX_Unmarshal

func (m *IpAndPort) XXX_Unmarshal(b []byte) error

type LightHouse

type LightHouse struct {
	sync.RWMutex //Because we concurrently read and write to our maps
	// contains filtered or unexported fields
}

func NewLightHouse

func NewLightHouse(amLighthouse bool, myIp uint32, ips []uint32, interval int, nebulaPort int, pc *udpConn, punchBack bool) *LightHouse

func (*LightHouse) AddRemote

func (lh *LightHouse) AddRemote(vpnIP uint32, toIp *udpAddr, static bool)

func (*LightHouse) AddRemoteAndReset

func (lh *LightHouse) AddRemoteAndReset(vpnIP uint32, toIp *udpAddr)

func (*LightHouse) DeleteVpnIP

func (lh *LightHouse) DeleteVpnIP(vpnIP uint32)

func (*LightHouse) HandleRequest

func (lh *LightHouse) HandleRequest(rAddr *udpAddr, vpnIp uint32, p []byte, c *cert.NebulaCertificate, f EncWriter)

func (*LightHouse) IsLighthouseIP

func (lh *LightHouse) IsLighthouseIP(vpnIP uint32) bool

func (*LightHouse) LhUpdateWorker

func (lh *LightHouse) LhUpdateWorker(f EncWriter)

func (*LightHouse) Query

func (lh *LightHouse) Query(ip uint32, f EncWriter) ([]udpAddr, error)

func (*LightHouse) QueryCache

func (lh *LightHouse) QueryCache(ip uint32) []udpAddr

Query our local lighthouse cached results

func (*LightHouse) QueryServer

func (lh *LightHouse) QueryServer(ip uint32, f EncWriter)

This is asynchronous so no reply should be expected

func (*LightHouse) ValidateLHStaticEntries added in v1.1.0

func (lh *LightHouse) ValidateLHStaticEntries() error

type NebulaCipherState

type NebulaCipherState struct {
	// contains filtered or unexported fields
}

func NewNebulaCipherState

func NewNebulaCipherState(s *noise.CipherState) *NebulaCipherState

func (*NebulaCipherState) DecryptDanger

func (s *NebulaCipherState) DecryptDanger(out, ad, ciphertext []byte, n uint64, nb []byte) ([]byte, error)

func (*NebulaCipherState) EncryptDanger

func (s *NebulaCipherState) EncryptDanger(out, ad, plaintext []byte, n uint64, nb []byte) ([]byte, error)

type NebulaHandshake

type NebulaHandshake struct {
	Details              *NebulaHandshakeDetails `protobuf:"bytes,1,opt,name=Details,json=details,proto3" json:"Details,omitempty"`
	Hmac                 []byte                  `protobuf:"bytes,2,opt,name=Hmac,json=hmac,proto3" json:"Hmac,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                `json:"-"`
	XXX_unrecognized     []byte                  `json:"-"`
	XXX_sizecache        int32                   `json:"-"`
}

func (*NebulaHandshake) Descriptor

func (*NebulaHandshake) Descriptor() ([]byte, []int)

func (*NebulaHandshake) GetDetails

func (m *NebulaHandshake) GetDetails() *NebulaHandshakeDetails

func (*NebulaHandshake) GetHmac

func (m *NebulaHandshake) GetHmac() []byte

func (*NebulaHandshake) ProtoMessage

func (*NebulaHandshake) ProtoMessage()

func (*NebulaHandshake) Reset

func (m *NebulaHandshake) Reset()

func (*NebulaHandshake) String

func (m *NebulaHandshake) String() string

func (*NebulaHandshake) XXX_DiscardUnknown

func (m *NebulaHandshake) XXX_DiscardUnknown()

func (*NebulaHandshake) XXX_Marshal

func (m *NebulaHandshake) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*NebulaHandshake) XXX_Merge

func (m *NebulaHandshake) XXX_Merge(src proto.Message)

func (*NebulaHandshake) XXX_Size

func (m *NebulaHandshake) XXX_Size() int

func (*NebulaHandshake) XXX_Unmarshal

func (m *NebulaHandshake) XXX_Unmarshal(b []byte) error

type NebulaHandshakeDetails

type NebulaHandshakeDetails struct {
	Cert                 []byte   `protobuf:"bytes,1,opt,name=Cert,json=cert,proto3" json:"Cert,omitempty"`
	InitiatorIndex       uint32   `protobuf:"varint,2,opt,name=InitiatorIndex,json=initiatorIndex,proto3" json:"InitiatorIndex,omitempty"`
	ResponderIndex       uint32   `protobuf:"varint,3,opt,name=ResponderIndex,json=responderIndex,proto3" json:"ResponderIndex,omitempty"`
	Cookie               uint64   `protobuf:"varint,4,opt,name=Cookie,json=cookie,proto3" json:"Cookie,omitempty"`
	Time                 uint64   `protobuf:"varint,5,opt,name=Time,json=time,proto3" json:"Time,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*NebulaHandshakeDetails) Descriptor

func (*NebulaHandshakeDetails) Descriptor() ([]byte, []int)

func (*NebulaHandshakeDetails) GetCert

func (m *NebulaHandshakeDetails) GetCert() []byte

func (*NebulaHandshakeDetails) GetCookie

func (m *NebulaHandshakeDetails) GetCookie() uint64

func (*NebulaHandshakeDetails) GetInitiatorIndex

func (m *NebulaHandshakeDetails) GetInitiatorIndex() uint32

func (*NebulaHandshakeDetails) GetResponderIndex

func (m *NebulaHandshakeDetails) GetResponderIndex() uint32

func (*NebulaHandshakeDetails) GetTime

func (m *NebulaHandshakeDetails) GetTime() uint64

func (*NebulaHandshakeDetails) ProtoMessage

func (*NebulaHandshakeDetails) ProtoMessage()

func (*NebulaHandshakeDetails) Reset

func (m *NebulaHandshakeDetails) Reset()

func (*NebulaHandshakeDetails) String

func (m *NebulaHandshakeDetails) String() string

func (*NebulaHandshakeDetails) XXX_DiscardUnknown

func (m *NebulaHandshakeDetails) XXX_DiscardUnknown()

func (*NebulaHandshakeDetails) XXX_Marshal

func (m *NebulaHandshakeDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*NebulaHandshakeDetails) XXX_Merge

func (m *NebulaHandshakeDetails) XXX_Merge(src proto.Message)

func (*NebulaHandshakeDetails) XXX_Size

func (m *NebulaHandshakeDetails) XXX_Size() int

func (*NebulaHandshakeDetails) XXX_Unmarshal

func (m *NebulaHandshakeDetails) XXX_Unmarshal(b []byte) error

type NebulaMessageSubType

type NebulaMessageSubType uint8

type NebulaMessageType

type NebulaMessageType uint8

type NebulaMeta

type NebulaMeta struct {
	Type                 NebulaMeta_MessageType `protobuf:"varint,1,opt,name=Type,json=type,proto3,enum=nebula.NebulaMeta_MessageType" json:"Type,omitempty"`
	Details              *NebulaMetaDetails     `protobuf:"bytes,2,opt,name=Details,json=details,proto3" json:"Details,omitempty"`
	XXX_NoUnkeyedLiteral struct{}               `json:"-"`
	XXX_unrecognized     []byte                 `json:"-"`
	XXX_sizecache        int32                  `json:"-"`
}

func NewLhQueryByInt

func NewLhQueryByInt(VpnIp uint32) *NebulaMeta

func NewLhQueryByIpString

func NewLhQueryByIpString(VpnIp string) *NebulaMeta

func NewLhWhoami

func NewLhWhoami() *NebulaMeta

func (*NebulaMeta) Descriptor

func (*NebulaMeta) Descriptor() ([]byte, []int)

func (*NebulaMeta) GetDetails

func (m *NebulaMeta) GetDetails() *NebulaMetaDetails

func (*NebulaMeta) GetType

func (m *NebulaMeta) GetType() NebulaMeta_MessageType

func (*NebulaMeta) ProtoMessage

func (*NebulaMeta) ProtoMessage()

func (*NebulaMeta) Reset

func (m *NebulaMeta) Reset()

func (*NebulaMeta) String

func (m *NebulaMeta) String() string

func (*NebulaMeta) XXX_DiscardUnknown

func (m *NebulaMeta) XXX_DiscardUnknown()

func (*NebulaMeta) XXX_Marshal

func (m *NebulaMeta) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*NebulaMeta) XXX_Merge

func (m *NebulaMeta) XXX_Merge(src proto.Message)

func (*NebulaMeta) XXX_Size

func (m *NebulaMeta) XXX_Size() int

func (*NebulaMeta) XXX_Unmarshal

func (m *NebulaMeta) XXX_Unmarshal(b []byte) error

type NebulaMetaDetails

type NebulaMetaDetails struct {
	VpnIp                uint32       `protobuf:"varint,1,opt,name=VpnIp,json=vpnIp,proto3" json:"VpnIp,omitempty"`
	IpAndPorts           []*IpAndPort `protobuf:"bytes,2,rep,name=IpAndPorts,json=ipAndPorts,proto3" json:"IpAndPorts,omitempty"`
	Counter              uint32       `protobuf:"varint,3,opt,name=counter,proto3" json:"counter,omitempty"`
	XXX_NoUnkeyedLiteral struct{}     `json:"-"`
	XXX_unrecognized     []byte       `json:"-"`
	XXX_sizecache        int32        `json:"-"`
}

func (*NebulaMetaDetails) Descriptor

func (*NebulaMetaDetails) Descriptor() ([]byte, []int)

func (*NebulaMetaDetails) GetCounter

func (m *NebulaMetaDetails) GetCounter() uint32

func (*NebulaMetaDetails) GetIpAndPorts

func (m *NebulaMetaDetails) GetIpAndPorts() []*IpAndPort

func (*NebulaMetaDetails) GetVpnIp

func (m *NebulaMetaDetails) GetVpnIp() uint32

func (*NebulaMetaDetails) ProtoMessage

func (*NebulaMetaDetails) ProtoMessage()

func (*NebulaMetaDetails) Reset

func (m *NebulaMetaDetails) Reset()

func (*NebulaMetaDetails) String

func (m *NebulaMetaDetails) String() string

func (*NebulaMetaDetails) XXX_DiscardUnknown

func (m *NebulaMetaDetails) XXX_DiscardUnknown()

func (*NebulaMetaDetails) XXX_Marshal

func (m *NebulaMetaDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*NebulaMetaDetails) XXX_Merge

func (m *NebulaMetaDetails) XXX_Merge(src proto.Message)

func (*NebulaMetaDetails) XXX_Size

func (m *NebulaMetaDetails) XXX_Size() int

func (*NebulaMetaDetails) XXX_Unmarshal

func (m *NebulaMetaDetails) XXX_Unmarshal(b []byte) error

type NebulaMeta_MessageType

type NebulaMeta_MessageType int32
const (
	NebulaMeta_None                   NebulaMeta_MessageType = 0
	NebulaMeta_HostQuery              NebulaMeta_MessageType = 1
	NebulaMeta_HostQueryReply         NebulaMeta_MessageType = 2
	NebulaMeta_HostUpdateNotification NebulaMeta_MessageType = 3
	NebulaMeta_HostMovedNotification  NebulaMeta_MessageType = 4
	NebulaMeta_HostPunchNotification  NebulaMeta_MessageType = 5
	NebulaMeta_HostWhoami             NebulaMeta_MessageType = 6
	NebulaMeta_HostWhoamiReply        NebulaMeta_MessageType = 7
	NebulaMeta_PathCheck              NebulaMeta_MessageType = 8
	NebulaMeta_PathCheckReply         NebulaMeta_MessageType = 9
)

func (NebulaMeta_MessageType) EnumDescriptor

func (NebulaMeta_MessageType) EnumDescriptor() ([]byte, []int)

func (NebulaMeta_MessageType) String

func (x NebulaMeta_MessageType) String() string

type NebulaPing

type NebulaPing struct {
	Type                 NebulaPing_MessageType `protobuf:"varint,1,opt,name=Type,json=type,proto3,enum=nebula.NebulaPing_MessageType" json:"Type,omitempty"`
	Time                 uint64                 `protobuf:"varint,2,opt,name=Time,json=time,proto3" json:"Time,omitempty"`
	XXX_NoUnkeyedLiteral struct{}               `json:"-"`
	XXX_unrecognized     []byte                 `json:"-"`
	XXX_sizecache        int32                  `json:"-"`
}

func (*NebulaPing) Descriptor

func (*NebulaPing) Descriptor() ([]byte, []int)

func (*NebulaPing) GetTime

func (m *NebulaPing) GetTime() uint64

func (*NebulaPing) GetType

func (m *NebulaPing) GetType() NebulaPing_MessageType

func (*NebulaPing) ProtoMessage

func (*NebulaPing) ProtoMessage()

func (*NebulaPing) Reset

func (m *NebulaPing) Reset()

func (*NebulaPing) String

func (m *NebulaPing) String() string

func (*NebulaPing) XXX_DiscardUnknown

func (m *NebulaPing) XXX_DiscardUnknown()

func (*NebulaPing) XXX_Marshal

func (m *NebulaPing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*NebulaPing) XXX_Merge

func (m *NebulaPing) XXX_Merge(src proto.Message)

func (*NebulaPing) XXX_Size

func (m *NebulaPing) XXX_Size() int

func (*NebulaPing) XXX_Unmarshal

func (m *NebulaPing) XXX_Unmarshal(b []byte) error

type NebulaPing_MessageType

type NebulaPing_MessageType int32
const (
	NebulaPing_Ping  NebulaPing_MessageType = 0
	NebulaPing_Reply NebulaPing_MessageType = 1
)

func (NebulaPing_MessageType) EnumDescriptor

func (NebulaPing_MessageType) EnumDescriptor() ([]byte, []int)

func (NebulaPing_MessageType) String

func (x NebulaPing_MessageType) String() string

type Probe

type Probe struct {
	Addr    *net.UDPAddr
	Counter int
}

type SystemTimeoutItem

type SystemTimeoutItem struct {
	Item uint32
	Next *SystemTimeoutItem
}

Represents an item within a tick

type SystemTimeoutList

type SystemTimeoutList struct {
	Head *SystemTimeoutItem
	Tail *SystemTimeoutItem
}

Represents a tick in the wheel

type SystemTimerWheel

type SystemTimerWheel struct {
	// contains filtered or unexported fields
}

func NewSystemTimerWheel

func NewSystemTimerWheel(min, max time.Duration) *SystemTimerWheel

Builds a timer wheel and identifies the tick duration and wheel duration from the provided values Purge must be called once per entry to actually remove anything

func (*SystemTimerWheel) Add

func (tw *SystemTimerWheel) Add(v uint32, timeout time.Duration) *SystemTimeoutItem

func (*SystemTimerWheel) Purge

func (tw *SystemTimerWheel) Purge() interface{}

type TimeoutItem

type TimeoutItem struct {
	Packet FirewallPacket
	Next   *TimeoutItem
}

Represents an item within a tick

type TimeoutList

type TimeoutList struct {
	Head *TimeoutItem
	Tail *TimeoutItem
}

Represents a tick in the wheel

type TimerWheel

type TimerWheel struct {
	// contains filtered or unexported fields
}

func NewTimerWheel

func NewTimerWheel(min, max time.Duration) *TimerWheel

Builds a timer wheel and identifies the tick duration and wheel duration from the provided values Purge must be called once per entry to actually remove anything

func (*TimerWheel) Add

func (tw *TimerWheel) Add(v FirewallPacket, timeout time.Duration) *TimeoutItem

Add will add a FirewallPacket to the wheel in it's proper timeout

func (*TimerWheel) Purge

func (tw *TimerWheel) Purge() (FirewallPacket, bool)

type Tun

type Tun struct {
	Device       string
	Cidr         *net.IPNet
	MTU          int
	UnsafeRoutes []route

	*water.Interface
}

func (*Tun) Activate

func (c *Tun) Activate() error

func (*Tun) WriteRaw

func (c *Tun) WriteRaw(b []byte) error

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