Versions in this module Expand all Collapse all v1 v1.42.9 Aug 3, 2023 Changes in this version + const DeploymentActionDeploy + const DeploymentActionUndeploy + const DeploymentStateCompleted + const DeploymentStateFailed + const DeploymentStateInProgress + const DeploymentStatePending + const EndpointsID + const ErrCodeAccessDeniedException + const ErrCodeConflictException + const ErrCodeInternalServerException + const ErrCodeResourceNotFoundException + const ErrCodeServiceQuotaExceededException + const ErrCodeThrottlingException + const ErrCodeValidationException + const GameStateActive + const GameStateDeleting + const GeneratedCodeJobStateCompleted + const GeneratedCodeJobStateFailed + const GeneratedCodeJobStateInProgress + const GeneratedCodeJobStatePending + const OperationAdd + const OperationRemove + const OperationReplace + const ResultCodeInvalidRoleFailure + const ResultCodeSuccess + const ResultCodeUnspecifiedFailure + const ServiceID + const ServiceName + const StageStateActive + const StageStateDeleting + func DeploymentAction_Values() []string + func DeploymentState_Values() []string + func GameState_Values() []string + func GeneratedCodeJobState_Values() []string + func Operation_Values() []string + func ResultCode_Values() []string + func StageState_Values() []string + type AccessDeniedException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *AccessDeniedException) Code() string + func (s *AccessDeniedException) Error() string + func (s *AccessDeniedException) Message() string + func (s *AccessDeniedException) OrigErr() error + func (s *AccessDeniedException) RequestID() string + func (s *AccessDeniedException) StatusCode() int + func (s AccessDeniedException) GoString() string + func (s AccessDeniedException) String() string + type ConflictException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *ConflictException) Code() string + func (s *ConflictException) Error() string + func (s *ConflictException) Message() string + func (s *ConflictException) OrigErr() error + func (s *ConflictException) RequestID() string + func (s *ConflictException) StatusCode() int + func (s ConflictException) GoString() string + func (s ConflictException) String() string + type Connection struct + Created *time.Time + Id *string + func (s *Connection) SetCreated(v time.Time) *Connection + func (s *Connection) SetId(v string) *Connection + func (s Connection) GoString() string + func (s Connection) String() string + type CreateGameInput struct + ClientToken *string + Description *string + GameName *string + Tags map[string]*string + func (s *CreateGameInput) SetClientToken(v string) *CreateGameInput + func (s *CreateGameInput) SetDescription(v string) *CreateGameInput + func (s *CreateGameInput) SetGameName(v string) *CreateGameInput + func (s *CreateGameInput) SetTags(v map[string]*string) *CreateGameInput + func (s *CreateGameInput) Validate() error + func (s CreateGameInput) GoString() string + func (s CreateGameInput) String() string + type CreateGameOutput struct + Game *GameDetails + func (s *CreateGameOutput) SetGame(v *GameDetails) *CreateGameOutput + func (s CreateGameOutput) GoString() string + func (s CreateGameOutput) String() string + type CreateSnapshotInput struct + Description *string + GameName *string + func (s *CreateSnapshotInput) SetDescription(v string) *CreateSnapshotInput + func (s *CreateSnapshotInput) SetGameName(v string) *CreateSnapshotInput + func (s *CreateSnapshotInput) Validate() error + func (s CreateSnapshotInput) GoString() string + func (s CreateSnapshotInput) String() string + type CreateSnapshotOutput struct + Snapshot *SnapshotDetails + func (s *CreateSnapshotOutput) SetSnapshot(v *SnapshotDetails) *CreateSnapshotOutput + func (s CreateSnapshotOutput) GoString() string + func (s CreateSnapshotOutput) String() string + type CreateStageInput struct + ClientToken *string + Description *string + GameName *string + Role *string + StageName *string + Tags map[string]*string + func (s *CreateStageInput) SetClientToken(v string) *CreateStageInput + func (s *CreateStageInput) SetDescription(v string) *CreateStageInput + func (s *CreateStageInput) SetGameName(v string) *CreateStageInput + func (s *CreateStageInput) SetRole(v string) *CreateStageInput + func (s *CreateStageInput) SetStageName(v string) *CreateStageInput + func (s *CreateStageInput) SetTags(v map[string]*string) *CreateStageInput + func (s *CreateStageInput) Validate() error + func (s CreateStageInput) GoString() string + func (s CreateStageInput) String() string + type CreateStageOutput struct + Stage *StageDetails + func (s *CreateStageOutput) SetStage(v *StageDetails) *CreateStageOutput + func (s CreateStageOutput) GoString() string + func (s CreateStageOutput) String() string + type DeleteGameInput struct + GameName *string + func (s *DeleteGameInput) SetGameName(v string) *DeleteGameInput + func (s *DeleteGameInput) Validate() error + func (s DeleteGameInput) GoString() string + func (s DeleteGameInput) String() string + type DeleteGameOutput struct + func (s DeleteGameOutput) GoString() string + func (s DeleteGameOutput) String() string + type DeleteStageInput struct + GameName *string + StageName *string + func (s *DeleteStageInput) SetGameName(v string) *DeleteStageInput + func (s *DeleteStageInput) SetStageName(v string) *DeleteStageInput + func (s *DeleteStageInput) Validate() error + func (s DeleteStageInput) GoString() string + func (s DeleteStageInput) String() string + type DeleteStageOutput struct + func (s DeleteStageOutput) GoString() string + func (s DeleteStageOutput) String() string + type DeploymentResult struct + Message *string + ResultCode *string + func (s *DeploymentResult) SetMessage(v string) *DeploymentResult + func (s *DeploymentResult) SetResultCode(v string) *DeploymentResult + func (s DeploymentResult) GoString() string + func (s DeploymentResult) String() string + type DisconnectPlayerInput struct + GameName *string + PlayerId *string + StageName *string + func (s *DisconnectPlayerInput) SetGameName(v string) *DisconnectPlayerInput + func (s *DisconnectPlayerInput) SetPlayerId(v string) *DisconnectPlayerInput + func (s *DisconnectPlayerInput) SetStageName(v string) *DisconnectPlayerInput + func (s *DisconnectPlayerInput) Validate() error + func (s DisconnectPlayerInput) GoString() string + func (s DisconnectPlayerInput) String() string + type DisconnectPlayerOutput struct + DisconnectFailures []*string + DisconnectSuccesses []*string + func (s *DisconnectPlayerOutput) SetDisconnectFailures(v []*string) *DisconnectPlayerOutput + func (s *DisconnectPlayerOutput) SetDisconnectSuccesses(v []*string) *DisconnectPlayerOutput + func (s DisconnectPlayerOutput) GoString() string + func (s DisconnectPlayerOutput) String() string + type ExportSnapshotInput struct + GameName *string + SnapshotId *string + func (s *ExportSnapshotInput) SetGameName(v string) *ExportSnapshotInput + func (s *ExportSnapshotInput) SetSnapshotId(v string) *ExportSnapshotInput + func (s *ExportSnapshotInput) Validate() error + func (s ExportSnapshotInput) GoString() string + func (s ExportSnapshotInput) String() string + type ExportSnapshotOutput struct + S3Url *string + func (s *ExportSnapshotOutput) SetS3Url(v string) *ExportSnapshotOutput + func (s ExportSnapshotOutput) GoString() string + func (s ExportSnapshotOutput) String() string + type ExtensionDetails struct + Description *string + Name *string + Namespace *string + func (s *ExtensionDetails) SetDescription(v string) *ExtensionDetails + func (s *ExtensionDetails) SetName(v string) *ExtensionDetails + func (s *ExtensionDetails) SetNamespace(v string) *ExtensionDetails + func (s ExtensionDetails) GoString() string + func (s ExtensionDetails) String() string + type ExtensionVersionDetails struct + Name *string + Namespace *string + Schema *string + Version *string + func (s *ExtensionVersionDetails) SetName(v string) *ExtensionVersionDetails + func (s *ExtensionVersionDetails) SetNamespace(v string) *ExtensionVersionDetails + func (s *ExtensionVersionDetails) SetSchema(v string) *ExtensionVersionDetails + func (s *ExtensionVersionDetails) SetVersion(v string) *ExtensionVersionDetails + func (s ExtensionVersionDetails) GoString() string + func (s ExtensionVersionDetails) String() string + type GameConfigurationDetails struct + Created *time.Time + LastUpdated *time.Time + Sections map[string]*Section + func (s *GameConfigurationDetails) SetCreated(v time.Time) *GameConfigurationDetails + func (s *GameConfigurationDetails) SetLastUpdated(v time.Time) *GameConfigurationDetails + func (s *GameConfigurationDetails) SetSections(v map[string]*Section) *GameConfigurationDetails + func (s GameConfigurationDetails) GoString() string + func (s GameConfigurationDetails) String() string + type GameDetails struct + Arn *string + Created *time.Time + Description *string + EnableTerminationProtection *bool + LastUpdated *time.Time + Name *string + State *string + Tags map[string]*string + func (s *GameDetails) SetArn(v string) *GameDetails + func (s *GameDetails) SetCreated(v time.Time) *GameDetails + func (s *GameDetails) SetDescription(v string) *GameDetails + func (s *GameDetails) SetEnableTerminationProtection(v bool) *GameDetails + func (s *GameDetails) SetLastUpdated(v time.Time) *GameDetails + func (s *GameDetails) SetName(v string) *GameDetails + func (s *GameDetails) SetState(v string) *GameDetails + func (s *GameDetails) SetTags(v map[string]*string) *GameDetails + func (s GameDetails) GoString() string + func (s GameDetails) String() string + type GameSparks struct + func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameSparks + func (c *GameSparks) CreateGame(input *CreateGameInput) (*CreateGameOutput, error) + func (c *GameSparks) CreateGameRequest(input *CreateGameInput) (req *request.Request, output *CreateGameOutput) + func (c *GameSparks) CreateGameWithContext(ctx aws.Context, input *CreateGameInput, opts ...request.Option) (*CreateGameOutput, error) + func (c *GameSparks) CreateSnapshot(input *CreateSnapshotInput) (*CreateSnapshotOutput, error) + func (c *GameSparks) CreateSnapshotRequest(input *CreateSnapshotInput) (req *request.Request, output *CreateSnapshotOutput) + func (c *GameSparks) CreateSnapshotWithContext(ctx aws.Context, input *CreateSnapshotInput, opts ...request.Option) (*CreateSnapshotOutput, error) + func (c *GameSparks) CreateStage(input *CreateStageInput) (*CreateStageOutput, error) + func (c *GameSparks) CreateStageRequest(input *CreateStageInput) (req *request.Request, output *CreateStageOutput) + func (c *GameSparks) CreateStageWithContext(ctx aws.Context, input *CreateStageInput, opts ...request.Option) (*CreateStageOutput, error) + func (c *GameSparks) DeleteGame(input *DeleteGameInput) (*DeleteGameOutput, error) + func (c *GameSparks) DeleteGameRequest(input *DeleteGameInput) (req *request.Request, output *DeleteGameOutput) + func (c *GameSparks) DeleteGameWithContext(ctx aws.Context, input *DeleteGameInput, opts ...request.Option) (*DeleteGameOutput, error) + func (c *GameSparks) DeleteStage(input *DeleteStageInput) (*DeleteStageOutput, error) + func (c *GameSparks) DeleteStageRequest(input *DeleteStageInput) (req *request.Request, output *DeleteStageOutput) + func (c *GameSparks) DeleteStageWithContext(ctx aws.Context, input *DeleteStageInput, opts ...request.Option) (*DeleteStageOutput, error) + func (c *GameSparks) DisconnectPlayer(input *DisconnectPlayerInput) (*DisconnectPlayerOutput, error) + func (c *GameSparks) DisconnectPlayerRequest(input *DisconnectPlayerInput) (req *request.Request, output *DisconnectPlayerOutput) + func (c *GameSparks) DisconnectPlayerWithContext(ctx aws.Context, input *DisconnectPlayerInput, opts ...request.Option) (*DisconnectPlayerOutput, error) + func (c *GameSparks) ExportSnapshot(input *ExportSnapshotInput) (*ExportSnapshotOutput, error) + func (c *GameSparks) ExportSnapshotRequest(input *ExportSnapshotInput) (req *request.Request, output *ExportSnapshotOutput) + func (c *GameSparks) ExportSnapshotWithContext(ctx aws.Context, input *ExportSnapshotInput, opts ...request.Option) (*ExportSnapshotOutput, error) + func (c *GameSparks) GetExtension(input *GetExtensionInput) (*GetExtensionOutput, error) + func (c *GameSparks) GetExtensionRequest(input *GetExtensionInput) (req *request.Request, output *GetExtensionOutput) + func (c *GameSparks) GetExtensionVersion(input *GetExtensionVersionInput) (*GetExtensionVersionOutput, error) + func (c *GameSparks) GetExtensionVersionRequest(input *GetExtensionVersionInput) (req *request.Request, output *GetExtensionVersionOutput) + func (c *GameSparks) GetExtensionVersionWithContext(ctx aws.Context, input *GetExtensionVersionInput, opts ...request.Option) (*GetExtensionVersionOutput, error) + func (c *GameSparks) GetExtensionWithContext(ctx aws.Context, input *GetExtensionInput, opts ...request.Option) (*GetExtensionOutput, error) + func (c *GameSparks) GetGame(input *GetGameInput) (*GetGameOutput, error) + func (c *GameSparks) GetGameConfiguration(input *GetGameConfigurationInput) (*GetGameConfigurationOutput, error) + func (c *GameSparks) GetGameConfigurationRequest(input *GetGameConfigurationInput) (req *request.Request, output *GetGameConfigurationOutput) + func (c *GameSparks) GetGameConfigurationWithContext(ctx aws.Context, input *GetGameConfigurationInput, opts ...request.Option) (*GetGameConfigurationOutput, error) + func (c *GameSparks) GetGameRequest(input *GetGameInput) (req *request.Request, output *GetGameOutput) + func (c *GameSparks) GetGameWithContext(ctx aws.Context, input *GetGameInput, opts ...request.Option) (*GetGameOutput, error) + func (c *GameSparks) GetGeneratedCodeJob(input *GetGeneratedCodeJobInput) (*GetGeneratedCodeJobOutput, error) + func (c *GameSparks) GetGeneratedCodeJobRequest(input *GetGeneratedCodeJobInput) (req *request.Request, output *GetGeneratedCodeJobOutput) + func (c *GameSparks) GetGeneratedCodeJobWithContext(ctx aws.Context, input *GetGeneratedCodeJobInput, opts ...request.Option) (*GetGeneratedCodeJobOutput, error) + func (c *GameSparks) GetPlayerConnectionStatus(input *GetPlayerConnectionStatusInput) (*GetPlayerConnectionStatusOutput, error) + func (c *GameSparks) GetPlayerConnectionStatusRequest(input *GetPlayerConnectionStatusInput) (req *request.Request, output *GetPlayerConnectionStatusOutput) + func (c *GameSparks) GetPlayerConnectionStatusWithContext(ctx aws.Context, input *GetPlayerConnectionStatusInput, opts ...request.Option) (*GetPlayerConnectionStatusOutput, error) + func (c *GameSparks) GetSnapshot(input *GetSnapshotInput) (*GetSnapshotOutput, error) + func (c *GameSparks) GetSnapshotRequest(input *GetSnapshotInput) (req *request.Request, output *GetSnapshotOutput) + func (c *GameSparks) GetSnapshotWithContext(ctx aws.Context, input *GetSnapshotInput, opts ...request.Option) (*GetSnapshotOutput, error) + func (c *GameSparks) GetStage(input *GetStageInput) (*GetStageOutput, error) + func (c *GameSparks) GetStageDeployment(input *GetStageDeploymentInput) (*GetStageDeploymentOutput, error) + func (c *GameSparks) GetStageDeploymentRequest(input *GetStageDeploymentInput) (req *request.Request, output *GetStageDeploymentOutput) + func (c *GameSparks) GetStageDeploymentWithContext(ctx aws.Context, input *GetStageDeploymentInput, opts ...request.Option) (*GetStageDeploymentOutput, error) + func (c *GameSparks) GetStageRequest(input *GetStageInput) (req *request.Request, output *GetStageOutput) + func (c *GameSparks) GetStageWithContext(ctx aws.Context, input *GetStageInput, opts ...request.Option) (*GetStageOutput, error) + func (c *GameSparks) ImportGameConfiguration(input *ImportGameConfigurationInput) (*ImportGameConfigurationOutput, error) + func (c *GameSparks) ImportGameConfigurationRequest(input *ImportGameConfigurationInput) (req *request.Request, output *ImportGameConfigurationOutput) + func (c *GameSparks) ImportGameConfigurationWithContext(ctx aws.Context, input *ImportGameConfigurationInput, opts ...request.Option) (*ImportGameConfigurationOutput, error) + func (c *GameSparks) ListExtensionVersions(input *ListExtensionVersionsInput) (*ListExtensionVersionsOutput, error) + func (c *GameSparks) ListExtensionVersionsPages(input *ListExtensionVersionsInput, ...) error + func (c *GameSparks) ListExtensionVersionsPagesWithContext(ctx aws.Context, input *ListExtensionVersionsInput, ...) error + func (c *GameSparks) ListExtensionVersionsRequest(input *ListExtensionVersionsInput) (req *request.Request, output *ListExtensionVersionsOutput) + func (c *GameSparks) ListExtensionVersionsWithContext(ctx aws.Context, input *ListExtensionVersionsInput, opts ...request.Option) (*ListExtensionVersionsOutput, error) + func (c *GameSparks) ListExtensions(input *ListExtensionsInput) (*ListExtensionsOutput, error) + func (c *GameSparks) ListExtensionsPages(input *ListExtensionsInput, fn func(*ListExtensionsOutput, bool) bool) error + func (c *GameSparks) ListExtensionsPagesWithContext(ctx aws.Context, input *ListExtensionsInput, ...) error + func (c *GameSparks) ListExtensionsRequest(input *ListExtensionsInput) (req *request.Request, output *ListExtensionsOutput) + func (c *GameSparks) ListExtensionsWithContext(ctx aws.Context, input *ListExtensionsInput, opts ...request.Option) (*ListExtensionsOutput, error) + func (c *GameSparks) ListGames(input *ListGamesInput) (*ListGamesOutput, error) + func (c *GameSparks) ListGamesPages(input *ListGamesInput, fn func(*ListGamesOutput, bool) bool) error + func (c *GameSparks) ListGamesPagesWithContext(ctx aws.Context, input *ListGamesInput, fn func(*ListGamesOutput, bool) bool, ...) error + func (c *GameSparks) ListGamesRequest(input *ListGamesInput) (req *request.Request, output *ListGamesOutput) + func (c *GameSparks) ListGamesWithContext(ctx aws.Context, input *ListGamesInput, opts ...request.Option) (*ListGamesOutput, error) + func (c *GameSparks) ListGeneratedCodeJobs(input *ListGeneratedCodeJobsInput) (*ListGeneratedCodeJobsOutput, error) + func (c *GameSparks) ListGeneratedCodeJobsPages(input *ListGeneratedCodeJobsInput, ...) error + func (c *GameSparks) ListGeneratedCodeJobsPagesWithContext(ctx aws.Context, input *ListGeneratedCodeJobsInput, ...) error + func (c *GameSparks) ListGeneratedCodeJobsRequest(input *ListGeneratedCodeJobsInput) (req *request.Request, output *ListGeneratedCodeJobsOutput) + func (c *GameSparks) ListGeneratedCodeJobsWithContext(ctx aws.Context, input *ListGeneratedCodeJobsInput, opts ...request.Option) (*ListGeneratedCodeJobsOutput, error) + func (c *GameSparks) ListSnapshots(input *ListSnapshotsInput) (*ListSnapshotsOutput, error) + func (c *GameSparks) ListSnapshotsPages(input *ListSnapshotsInput, fn func(*ListSnapshotsOutput, bool) bool) error + func (c *GameSparks) ListSnapshotsPagesWithContext(ctx aws.Context, input *ListSnapshotsInput, ...) error + func (c *GameSparks) ListSnapshotsRequest(input *ListSnapshotsInput) (req *request.Request, output *ListSnapshotsOutput) + func (c *GameSparks) ListSnapshotsWithContext(ctx aws.Context, input *ListSnapshotsInput, opts ...request.Option) (*ListSnapshotsOutput, error) + func (c *GameSparks) ListStageDeployments(input *ListStageDeploymentsInput) (*ListStageDeploymentsOutput, error) + func (c *GameSparks) ListStageDeploymentsPages(input *ListStageDeploymentsInput, ...) error + func (c *GameSparks) ListStageDeploymentsPagesWithContext(ctx aws.Context, input *ListStageDeploymentsInput, ...) error + func (c *GameSparks) ListStageDeploymentsRequest(input *ListStageDeploymentsInput) (req *request.Request, output *ListStageDeploymentsOutput) + func (c *GameSparks) ListStageDeploymentsWithContext(ctx aws.Context, input *ListStageDeploymentsInput, opts ...request.Option) (*ListStageDeploymentsOutput, error) + func (c *GameSparks) ListStages(input *ListStagesInput) (*ListStagesOutput, error) + func (c *GameSparks) ListStagesPages(input *ListStagesInput, fn func(*ListStagesOutput, bool) bool) error + func (c *GameSparks) ListStagesPagesWithContext(ctx aws.Context, input *ListStagesInput, fn func(*ListStagesOutput, bool) bool, ...) error + func (c *GameSparks) ListStagesRequest(input *ListStagesInput) (req *request.Request, output *ListStagesOutput) + func (c *GameSparks) ListStagesWithContext(ctx aws.Context, input *ListStagesInput, opts ...request.Option) (*ListStagesOutput, error) + func (c *GameSparks) ListTagsForResource(input *ListTagsForResourceInput) (*ListTagsForResourceOutput, error) + func (c *GameSparks) ListTagsForResourceRequest(input *ListTagsForResourceInput) (req *request.Request, output *ListTagsForResourceOutput) + func (c *GameSparks) ListTagsForResourceWithContext(ctx aws.Context, input *ListTagsForResourceInput, opts ...request.Option) (*ListTagsForResourceOutput, error) + func (c *GameSparks) StartGeneratedCodeJob(input *StartGeneratedCodeJobInput) (*StartGeneratedCodeJobOutput, error) + func (c *GameSparks) StartGeneratedCodeJobRequest(input *StartGeneratedCodeJobInput) (req *request.Request, output *StartGeneratedCodeJobOutput) + func (c *GameSparks) StartGeneratedCodeJobWithContext(ctx aws.Context, input *StartGeneratedCodeJobInput, opts ...request.Option) (*StartGeneratedCodeJobOutput, error) + func (c *GameSparks) StartStageDeployment(input *StartStageDeploymentInput) (*StartStageDeploymentOutput, error) + func (c *GameSparks) StartStageDeploymentRequest(input *StartStageDeploymentInput) (req *request.Request, output *StartStageDeploymentOutput) + func (c *GameSparks) StartStageDeploymentWithContext(ctx aws.Context, input *StartStageDeploymentInput, opts ...request.Option) (*StartStageDeploymentOutput, error) + func (c *GameSparks) TagResource(input *TagResourceInput) (*TagResourceOutput, error) + func (c *GameSparks) TagResourceRequest(input *TagResourceInput) (req *request.Request, output *TagResourceOutput) + func (c *GameSparks) TagResourceWithContext(ctx aws.Context, input *TagResourceInput, opts ...request.Option) (*TagResourceOutput, error) + func (c *GameSparks) UntagResource(input *UntagResourceInput) (*UntagResourceOutput, error) + func (c *GameSparks) UntagResourceRequest(input *UntagResourceInput) (req *request.Request, output *UntagResourceOutput) + func (c *GameSparks) UntagResourceWithContext(ctx aws.Context, input *UntagResourceInput, opts ...request.Option) (*UntagResourceOutput, error) + func (c *GameSparks) UpdateGame(input *UpdateGameInput) (*UpdateGameOutput, error) + func (c *GameSparks) UpdateGameConfiguration(input *UpdateGameConfigurationInput) (*UpdateGameConfigurationOutput, error) + func (c *GameSparks) UpdateGameConfigurationRequest(input *UpdateGameConfigurationInput) (req *request.Request, output *UpdateGameConfigurationOutput) + func (c *GameSparks) UpdateGameConfigurationWithContext(ctx aws.Context, input *UpdateGameConfigurationInput, opts ...request.Option) (*UpdateGameConfigurationOutput, error) + func (c *GameSparks) UpdateGameRequest(input *UpdateGameInput) (req *request.Request, output *UpdateGameOutput) + func (c *GameSparks) UpdateGameWithContext(ctx aws.Context, input *UpdateGameInput, opts ...request.Option) (*UpdateGameOutput, error) + func (c *GameSparks) UpdateSnapshot(input *UpdateSnapshotInput) (*UpdateSnapshotOutput, error) + func (c *GameSparks) UpdateSnapshotRequest(input *UpdateSnapshotInput) (req *request.Request, output *UpdateSnapshotOutput) + func (c *GameSparks) UpdateSnapshotWithContext(ctx aws.Context, input *UpdateSnapshotInput, opts ...request.Option) (*UpdateSnapshotOutput, error) + func (c *GameSparks) UpdateStage(input *UpdateStageInput) (*UpdateStageOutput, error) + func (c *GameSparks) UpdateStageRequest(input *UpdateStageInput) (req *request.Request, output *UpdateStageOutput) + func (c *GameSparks) UpdateStageWithContext(ctx aws.Context, input *UpdateStageInput, opts ...request.Option) (*UpdateStageOutput, error) + type GameSummary struct + Description *string + Name *string + State *string + Tags map[string]*string + func (s *GameSummary) SetDescription(v string) *GameSummary + func (s *GameSummary) SetName(v string) *GameSummary + func (s *GameSummary) SetState(v string) *GameSummary + func (s *GameSummary) SetTags(v map[string]*string) *GameSummary + func (s GameSummary) GoString() string + func (s GameSummary) String() string + type GeneratedCodeJobDetails struct + Description *string + ExpirationTime *time.Time + GeneratedCodeJobId *string + S3Url *string + Status *string + func (s *GeneratedCodeJobDetails) SetDescription(v string) *GeneratedCodeJobDetails + func (s *GeneratedCodeJobDetails) SetExpirationTime(v time.Time) *GeneratedCodeJobDetails + func (s *GeneratedCodeJobDetails) SetGeneratedCodeJobId(v string) *GeneratedCodeJobDetails + func (s *GeneratedCodeJobDetails) SetS3Url(v string) *GeneratedCodeJobDetails + func (s *GeneratedCodeJobDetails) SetStatus(v string) *GeneratedCodeJobDetails + func (s GeneratedCodeJobDetails) GoString() string + func (s GeneratedCodeJobDetails) String() string + type Generator struct + GameSdkVersion *string + Language *string + TargetPlatform *string + func (s *Generator) SetGameSdkVersion(v string) *Generator + func (s *Generator) SetLanguage(v string) *Generator + func (s *Generator) SetTargetPlatform(v string) *Generator + func (s *Generator) Validate() error + func (s Generator) GoString() string + func (s Generator) String() string + type GetExtensionInput struct + Name *string + Namespace *string + func (s *GetExtensionInput) SetName(v string) *GetExtensionInput + func (s *GetExtensionInput) SetNamespace(v string) *GetExtensionInput + func (s *GetExtensionInput) Validate() error + func (s GetExtensionInput) GoString() string + func (s GetExtensionInput) String() string + type GetExtensionOutput struct + Extension *ExtensionDetails + func (s *GetExtensionOutput) SetExtension(v *ExtensionDetails) *GetExtensionOutput + func (s GetExtensionOutput) GoString() string + func (s GetExtensionOutput) String() string + type GetExtensionVersionInput struct + ExtensionVersion *string + Name *string + Namespace *string + func (s *GetExtensionVersionInput) SetExtensionVersion(v string) *GetExtensionVersionInput + func (s *GetExtensionVersionInput) SetName(v string) *GetExtensionVersionInput + func (s *GetExtensionVersionInput) SetNamespace(v string) *GetExtensionVersionInput + func (s *GetExtensionVersionInput) Validate() error + func (s GetExtensionVersionInput) GoString() string + func (s GetExtensionVersionInput) String() string + type GetExtensionVersionOutput struct + ExtensionVersion *ExtensionVersionDetails + func (s *GetExtensionVersionOutput) SetExtensionVersion(v *ExtensionVersionDetails) *GetExtensionVersionOutput + func (s GetExtensionVersionOutput) GoString() string + func (s GetExtensionVersionOutput) String() string + type GetGameConfigurationInput struct + GameName *string + Sections []*string + func (s *GetGameConfigurationInput) SetGameName(v string) *GetGameConfigurationInput + func (s *GetGameConfigurationInput) SetSections(v []*string) *GetGameConfigurationInput + func (s *GetGameConfigurationInput) Validate() error + func (s GetGameConfigurationInput) GoString() string + func (s GetGameConfigurationInput) String() string + type GetGameConfigurationOutput struct + GameConfiguration *GameConfigurationDetails + func (s *GetGameConfigurationOutput) SetGameConfiguration(v *GameConfigurationDetails) *GetGameConfigurationOutput + func (s GetGameConfigurationOutput) GoString() string + func (s GetGameConfigurationOutput) String() string + type GetGameInput struct + GameName *string + func (s *GetGameInput) SetGameName(v string) *GetGameInput + func (s *GetGameInput) Validate() error + func (s GetGameInput) GoString() string + func (s GetGameInput) String() string + type GetGameOutput struct + Game *GameDetails + func (s *GetGameOutput) SetGame(v *GameDetails) *GetGameOutput + func (s GetGameOutput) GoString() string + func (s GetGameOutput) String() string + type GetGeneratedCodeJobInput struct + GameName *string + JobId *string + SnapshotId *string + func (s *GetGeneratedCodeJobInput) SetGameName(v string) *GetGeneratedCodeJobInput + func (s *GetGeneratedCodeJobInput) SetJobId(v string) *GetGeneratedCodeJobInput + func (s *GetGeneratedCodeJobInput) SetSnapshotId(v string) *GetGeneratedCodeJobInput + func (s *GetGeneratedCodeJobInput) Validate() error + func (s GetGeneratedCodeJobInput) GoString() string + func (s GetGeneratedCodeJobInput) String() string + type GetGeneratedCodeJobOutput struct + GeneratedCodeJob *GeneratedCodeJobDetails + func (s *GetGeneratedCodeJobOutput) SetGeneratedCodeJob(v *GeneratedCodeJobDetails) *GetGeneratedCodeJobOutput + func (s GetGeneratedCodeJobOutput) GoString() string + func (s GetGeneratedCodeJobOutput) String() string + type GetPlayerConnectionStatusInput struct + GameName *string + PlayerId *string + StageName *string + func (s *GetPlayerConnectionStatusInput) SetGameName(v string) *GetPlayerConnectionStatusInput + func (s *GetPlayerConnectionStatusInput) SetPlayerId(v string) *GetPlayerConnectionStatusInput + func (s *GetPlayerConnectionStatusInput) SetStageName(v string) *GetPlayerConnectionStatusInput + func (s *GetPlayerConnectionStatusInput) Validate() error + func (s GetPlayerConnectionStatusInput) GoString() string + func (s GetPlayerConnectionStatusInput) String() string + type GetPlayerConnectionStatusOutput struct + Connections []*Connection + func (s *GetPlayerConnectionStatusOutput) SetConnections(v []*Connection) *GetPlayerConnectionStatusOutput + func (s GetPlayerConnectionStatusOutput) GoString() string + func (s GetPlayerConnectionStatusOutput) String() string + type GetSnapshotInput struct + GameName *string + Sections []*string + SnapshotId *string + func (s *GetSnapshotInput) SetGameName(v string) *GetSnapshotInput + func (s *GetSnapshotInput) SetSections(v []*string) *GetSnapshotInput + func (s *GetSnapshotInput) SetSnapshotId(v string) *GetSnapshotInput + func (s *GetSnapshotInput) Validate() error + func (s GetSnapshotInput) GoString() string + func (s GetSnapshotInput) String() string + type GetSnapshotOutput struct + Snapshot *SnapshotDetails + func (s *GetSnapshotOutput) SetSnapshot(v *SnapshotDetails) *GetSnapshotOutput + func (s GetSnapshotOutput) GoString() string + func (s GetSnapshotOutput) String() string + type GetStageDeploymentInput struct + DeploymentId *string + GameName *string + StageName *string + func (s *GetStageDeploymentInput) SetDeploymentId(v string) *GetStageDeploymentInput + func (s *GetStageDeploymentInput) SetGameName(v string) *GetStageDeploymentInput + func (s *GetStageDeploymentInput) SetStageName(v string) *GetStageDeploymentInput + func (s *GetStageDeploymentInput) Validate() error + func (s GetStageDeploymentInput) GoString() string + func (s GetStageDeploymentInput) String() string + type GetStageDeploymentOutput struct + StageDeployment *StageDeploymentDetails + func (s *GetStageDeploymentOutput) SetStageDeployment(v *StageDeploymentDetails) *GetStageDeploymentOutput + func (s GetStageDeploymentOutput) GoString() string + func (s GetStageDeploymentOutput) String() string + type GetStageInput struct + GameName *string + StageName *string + func (s *GetStageInput) SetGameName(v string) *GetStageInput + func (s *GetStageInput) SetStageName(v string) *GetStageInput + func (s *GetStageInput) Validate() error + func (s GetStageInput) GoString() string + func (s GetStageInput) String() string + type GetStageOutput struct + Stage *StageDetails + func (s *GetStageOutput) SetStage(v *StageDetails) *GetStageOutput + func (s GetStageOutput) GoString() string + func (s GetStageOutput) String() string + type ImportGameConfigurationInput struct + GameName *string + ImportSource *ImportGameConfigurationSource + func (s *ImportGameConfigurationInput) SetGameName(v string) *ImportGameConfigurationInput + func (s *ImportGameConfigurationInput) SetImportSource(v *ImportGameConfigurationSource) *ImportGameConfigurationInput + func (s *ImportGameConfigurationInput) Validate() error + func (s ImportGameConfigurationInput) GoString() string + func (s ImportGameConfigurationInput) String() string + type ImportGameConfigurationOutput struct + GameConfiguration *GameConfigurationDetails + func (s *ImportGameConfigurationOutput) SetGameConfiguration(v *GameConfigurationDetails) *ImportGameConfigurationOutput + func (s ImportGameConfigurationOutput) GoString() string + func (s ImportGameConfigurationOutput) String() string + type ImportGameConfigurationSource struct + File []byte + func (s *ImportGameConfigurationSource) SetFile(v []byte) *ImportGameConfigurationSource + func (s *ImportGameConfigurationSource) Validate() error + func (s ImportGameConfigurationSource) GoString() string + func (s ImportGameConfigurationSource) String() string + type InternalServerException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *InternalServerException) Code() string + func (s *InternalServerException) Error() string + func (s *InternalServerException) Message() string + func (s *InternalServerException) OrigErr() error + func (s *InternalServerException) RequestID() string + func (s *InternalServerException) StatusCode() int + func (s InternalServerException) GoString() string + func (s InternalServerException) String() string + type ListExtensionVersionsInput struct + MaxResults *int64 + Name *string + Namespace *string + NextToken *string + func (s *ListExtensionVersionsInput) SetMaxResults(v int64) *ListExtensionVersionsInput + func (s *ListExtensionVersionsInput) SetName(v string) *ListExtensionVersionsInput + func (s *ListExtensionVersionsInput) SetNamespace(v string) *ListExtensionVersionsInput + func (s *ListExtensionVersionsInput) SetNextToken(v string) *ListExtensionVersionsInput + func (s *ListExtensionVersionsInput) Validate() error + func (s ListExtensionVersionsInput) GoString() string + func (s ListExtensionVersionsInput) String() string + type ListExtensionVersionsOutput struct + ExtensionVersions []*ExtensionVersionDetails + NextToken *string + func (s *ListExtensionVersionsOutput) SetExtensionVersions(v []*ExtensionVersionDetails) *ListExtensionVersionsOutput + func (s *ListExtensionVersionsOutput) SetNextToken(v string) *ListExtensionVersionsOutput + func (s ListExtensionVersionsOutput) GoString() string + func (s ListExtensionVersionsOutput) String() string + type ListExtensionsInput struct + MaxResults *int64 + NextToken *string + func (s *ListExtensionsInput) SetMaxResults(v int64) *ListExtensionsInput + func (s *ListExtensionsInput) SetNextToken(v string) *ListExtensionsInput + func (s *ListExtensionsInput) Validate() error + func (s ListExtensionsInput) GoString() string + func (s ListExtensionsInput) String() string + type ListExtensionsOutput struct + Extensions []*ExtensionDetails + NextToken *string + func (s *ListExtensionsOutput) SetExtensions(v []*ExtensionDetails) *ListExtensionsOutput + func (s *ListExtensionsOutput) SetNextToken(v string) *ListExtensionsOutput + func (s ListExtensionsOutput) GoString() string + func (s ListExtensionsOutput) String() string + type ListGamesInput struct + MaxResults *int64 + NextToken *string + func (s *ListGamesInput) SetMaxResults(v int64) *ListGamesInput + func (s *ListGamesInput) SetNextToken(v string) *ListGamesInput + func (s *ListGamesInput) Validate() error + func (s ListGamesInput) GoString() string + func (s ListGamesInput) String() string + type ListGamesOutput struct + Games []*GameSummary + NextToken *string + func (s *ListGamesOutput) SetGames(v []*GameSummary) *ListGamesOutput + func (s *ListGamesOutput) SetNextToken(v string) *ListGamesOutput + func (s ListGamesOutput) GoString() string + func (s ListGamesOutput) String() string + type ListGeneratedCodeJobsInput struct + GameName *string + MaxResults *int64 + NextToken *string + SnapshotId *string + func (s *ListGeneratedCodeJobsInput) SetGameName(v string) *ListGeneratedCodeJobsInput + func (s *ListGeneratedCodeJobsInput) SetMaxResults(v int64) *ListGeneratedCodeJobsInput + func (s *ListGeneratedCodeJobsInput) SetNextToken(v string) *ListGeneratedCodeJobsInput + func (s *ListGeneratedCodeJobsInput) SetSnapshotId(v string) *ListGeneratedCodeJobsInput + func (s *ListGeneratedCodeJobsInput) Validate() error + func (s ListGeneratedCodeJobsInput) GoString() string + func (s ListGeneratedCodeJobsInput) String() string + type ListGeneratedCodeJobsOutput struct + GeneratedCodeJobs []*GeneratedCodeJobDetails + NextToken *string + func (s *ListGeneratedCodeJobsOutput) SetGeneratedCodeJobs(v []*GeneratedCodeJobDetails) *ListGeneratedCodeJobsOutput + func (s *ListGeneratedCodeJobsOutput) SetNextToken(v string) *ListGeneratedCodeJobsOutput + func (s ListGeneratedCodeJobsOutput) GoString() string + func (s ListGeneratedCodeJobsOutput) String() string + type ListSnapshotsInput struct + GameName *string + MaxResults *int64 + NextToken *string + func (s *ListSnapshotsInput) SetGameName(v string) *ListSnapshotsInput + func (s *ListSnapshotsInput) SetMaxResults(v int64) *ListSnapshotsInput + func (s *ListSnapshotsInput) SetNextToken(v string) *ListSnapshotsInput + func (s *ListSnapshotsInput) Validate() error + func (s ListSnapshotsInput) GoString() string + func (s ListSnapshotsInput) String() string + type ListSnapshotsOutput struct + NextToken *string + Snapshots []*SnapshotSummary + func (s *ListSnapshotsOutput) SetNextToken(v string) *ListSnapshotsOutput + func (s *ListSnapshotsOutput) SetSnapshots(v []*SnapshotSummary) *ListSnapshotsOutput + func (s ListSnapshotsOutput) GoString() string + func (s ListSnapshotsOutput) String() string + type ListStageDeploymentsInput struct + GameName *string + MaxResults *int64 + NextToken *string + StageName *string + func (s *ListStageDeploymentsInput) SetGameName(v string) *ListStageDeploymentsInput + func (s *ListStageDeploymentsInput) SetMaxResults(v int64) *ListStageDeploymentsInput + func (s *ListStageDeploymentsInput) SetNextToken(v string) *ListStageDeploymentsInput + func (s *ListStageDeploymentsInput) SetStageName(v string) *ListStageDeploymentsInput + func (s *ListStageDeploymentsInput) Validate() error + func (s ListStageDeploymentsInput) GoString() string + func (s ListStageDeploymentsInput) String() string + type ListStageDeploymentsOutput struct + NextToken *string + StageDeployments []*StageDeploymentSummary + func (s *ListStageDeploymentsOutput) SetNextToken(v string) *ListStageDeploymentsOutput + func (s *ListStageDeploymentsOutput) SetStageDeployments(v []*StageDeploymentSummary) *ListStageDeploymentsOutput + func (s ListStageDeploymentsOutput) GoString() string + func (s ListStageDeploymentsOutput) String() string + type ListStagesInput struct + GameName *string + MaxResults *int64 + NextToken *string + func (s *ListStagesInput) SetGameName(v string) *ListStagesInput + func (s *ListStagesInput) SetMaxResults(v int64) *ListStagesInput + func (s *ListStagesInput) SetNextToken(v string) *ListStagesInput + func (s *ListStagesInput) Validate() error + func (s ListStagesInput) GoString() string + func (s ListStagesInput) String() string + type ListStagesOutput struct + NextToken *string + Stages []*StageSummary + func (s *ListStagesOutput) SetNextToken(v string) *ListStagesOutput + func (s *ListStagesOutput) SetStages(v []*StageSummary) *ListStagesOutput + func (s ListStagesOutput) GoString() string + func (s ListStagesOutput) String() string + type ListTagsForResourceInput struct + ResourceArn *string + func (s *ListTagsForResourceInput) SetResourceArn(v string) *ListTagsForResourceInput + func (s *ListTagsForResourceInput) Validate() error + func (s ListTagsForResourceInput) GoString() string + func (s ListTagsForResourceInput) String() string + type ListTagsForResourceOutput struct + Tags map[string]*string + func (s *ListTagsForResourceOutput) SetTags(v map[string]*string) *ListTagsForResourceOutput + func (s ListTagsForResourceOutput) GoString() string + func (s ListTagsForResourceOutput) String() string + type ResourceNotFoundException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *ResourceNotFoundException) Code() string + func (s *ResourceNotFoundException) Error() string + func (s *ResourceNotFoundException) Message() string + func (s *ResourceNotFoundException) OrigErr() error + func (s *ResourceNotFoundException) RequestID() string + func (s *ResourceNotFoundException) StatusCode() int + func (s ResourceNotFoundException) GoString() string + func (s ResourceNotFoundException) String() string + type Section struct + Name *string + Size *int64 + func (s *Section) SetName(v string) *Section + func (s *Section) SetSize(v int64) *Section + func (s Section) GoString() string + func (s Section) String() string + type SectionModification struct + Operation *string + Path *string + Section *string + func (s *SectionModification) SetOperation(v string) *SectionModification + func (s *SectionModification) SetPath(v string) *SectionModification + func (s *SectionModification) SetSection(v string) *SectionModification + func (s *SectionModification) Validate() error + func (s SectionModification) GoString() string + func (s SectionModification) String() string + type ServiceQuotaExceededException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *ServiceQuotaExceededException) Code() string + func (s *ServiceQuotaExceededException) Error() string + func (s *ServiceQuotaExceededException) Message() string + func (s *ServiceQuotaExceededException) OrigErr() error + func (s *ServiceQuotaExceededException) RequestID() string + func (s *ServiceQuotaExceededException) StatusCode() int + func (s ServiceQuotaExceededException) GoString() string + func (s ServiceQuotaExceededException) String() string + type SnapshotDetails struct + Created *time.Time + Description *string + Id *string + LastUpdated *time.Time + Sections map[string]*Section + func (s *SnapshotDetails) SetCreated(v time.Time) *SnapshotDetails + func (s *SnapshotDetails) SetDescription(v string) *SnapshotDetails + func (s *SnapshotDetails) SetId(v string) *SnapshotDetails + func (s *SnapshotDetails) SetLastUpdated(v time.Time) *SnapshotDetails + func (s *SnapshotDetails) SetSections(v map[string]*Section) *SnapshotDetails + func (s SnapshotDetails) GoString() string + func (s SnapshotDetails) String() string + type SnapshotSummary struct + Created *time.Time + Description *string + Id *string + LastUpdated *time.Time + func (s *SnapshotSummary) SetCreated(v time.Time) *SnapshotSummary + func (s *SnapshotSummary) SetDescription(v string) *SnapshotSummary + func (s *SnapshotSummary) SetId(v string) *SnapshotSummary + func (s *SnapshotSummary) SetLastUpdated(v time.Time) *SnapshotSummary + func (s SnapshotSummary) GoString() string + func (s SnapshotSummary) String() string + type StageDeploymentDetails struct + Created *time.Time + DeploymentAction *string + DeploymentId *string + DeploymentResult *DeploymentResult + DeploymentState *string + LastUpdated *time.Time + SnapshotId *string + func (s *StageDeploymentDetails) SetCreated(v time.Time) *StageDeploymentDetails + func (s *StageDeploymentDetails) SetDeploymentAction(v string) *StageDeploymentDetails + func (s *StageDeploymentDetails) SetDeploymentId(v string) *StageDeploymentDetails + func (s *StageDeploymentDetails) SetDeploymentResult(v *DeploymentResult) *StageDeploymentDetails + func (s *StageDeploymentDetails) SetDeploymentState(v string) *StageDeploymentDetails + func (s *StageDeploymentDetails) SetLastUpdated(v time.Time) *StageDeploymentDetails + func (s *StageDeploymentDetails) SetSnapshotId(v string) *StageDeploymentDetails + func (s StageDeploymentDetails) GoString() string + func (s StageDeploymentDetails) String() string + type StageDeploymentSummary struct + DeploymentAction *string + DeploymentId *string + DeploymentResult *DeploymentResult + DeploymentState *string + LastUpdated *time.Time + SnapshotId *string + func (s *StageDeploymentSummary) SetDeploymentAction(v string) *StageDeploymentSummary + func (s *StageDeploymentSummary) SetDeploymentId(v string) *StageDeploymentSummary + func (s *StageDeploymentSummary) SetDeploymentResult(v *DeploymentResult) *StageDeploymentSummary + func (s *StageDeploymentSummary) SetDeploymentState(v string) *StageDeploymentSummary + func (s *StageDeploymentSummary) SetLastUpdated(v time.Time) *StageDeploymentSummary + func (s *StageDeploymentSummary) SetSnapshotId(v string) *StageDeploymentSummary + func (s StageDeploymentSummary) GoString() string + func (s StageDeploymentSummary) String() string + type StageDetails struct + Arn *string + Created *time.Time + Description *string + GameKey *string + LastUpdated *time.Time + LogGroup *string + Name *string + Role *string + State *string + Tags map[string]*string + func (s *StageDetails) SetArn(v string) *StageDetails + func (s *StageDetails) SetCreated(v time.Time) *StageDetails + func (s *StageDetails) SetDescription(v string) *StageDetails + func (s *StageDetails) SetGameKey(v string) *StageDetails + func (s *StageDetails) SetLastUpdated(v time.Time) *StageDetails + func (s *StageDetails) SetLogGroup(v string) *StageDetails + func (s *StageDetails) SetName(v string) *StageDetails + func (s *StageDetails) SetRole(v string) *StageDetails + func (s *StageDetails) SetState(v string) *StageDetails + func (s *StageDetails) SetTags(v map[string]*string) *StageDetails + func (s StageDetails) GoString() string + func (s StageDetails) String() string + type StageSummary struct + Description *string + GameKey *string + Name *string + State *string + Tags map[string]*string + func (s *StageSummary) SetDescription(v string) *StageSummary + func (s *StageSummary) SetGameKey(v string) *StageSummary + func (s *StageSummary) SetName(v string) *StageSummary + func (s *StageSummary) SetState(v string) *StageSummary + func (s *StageSummary) SetTags(v map[string]*string) *StageSummary + func (s StageSummary) GoString() string + func (s StageSummary) String() string + type StartGeneratedCodeJobInput struct + GameName *string + Generator *Generator + SnapshotId *string + func (s *StartGeneratedCodeJobInput) SetGameName(v string) *StartGeneratedCodeJobInput + func (s *StartGeneratedCodeJobInput) SetGenerator(v *Generator) *StartGeneratedCodeJobInput + func (s *StartGeneratedCodeJobInput) SetSnapshotId(v string) *StartGeneratedCodeJobInput + func (s *StartGeneratedCodeJobInput) Validate() error + func (s StartGeneratedCodeJobInput) GoString() string + func (s StartGeneratedCodeJobInput) String() string + type StartGeneratedCodeJobOutput struct + GeneratedCodeJobId *string + func (s *StartGeneratedCodeJobOutput) SetGeneratedCodeJobId(v string) *StartGeneratedCodeJobOutput + func (s StartGeneratedCodeJobOutput) GoString() string + func (s StartGeneratedCodeJobOutput) String() string + type StartStageDeploymentInput struct + ClientToken *string + GameName *string + SnapshotId *string + StageName *string + func (s *StartStageDeploymentInput) SetClientToken(v string) *StartStageDeploymentInput + func (s *StartStageDeploymentInput) SetGameName(v string) *StartStageDeploymentInput + func (s *StartStageDeploymentInput) SetSnapshotId(v string) *StartStageDeploymentInput + func (s *StartStageDeploymentInput) SetStageName(v string) *StartStageDeploymentInput + func (s *StartStageDeploymentInput) Validate() error + func (s StartStageDeploymentInput) GoString() string + func (s StartStageDeploymentInput) String() string + type StartStageDeploymentOutput struct + StageDeployment *StageDeploymentDetails + func (s *StartStageDeploymentOutput) SetStageDeployment(v *StageDeploymentDetails) *StartStageDeploymentOutput + func (s StartStageDeploymentOutput) GoString() string + func (s StartStageDeploymentOutput) String() string + type TagResourceInput struct + ResourceArn *string + Tags map[string]*string + func (s *TagResourceInput) SetResourceArn(v string) *TagResourceInput + func (s *TagResourceInput) SetTags(v map[string]*string) *TagResourceInput + func (s *TagResourceInput) Validate() error + func (s TagResourceInput) GoString() string + func (s TagResourceInput) String() string + type TagResourceOutput struct + func (s TagResourceOutput) GoString() string + func (s TagResourceOutput) String() string + type ThrottlingException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *ThrottlingException) Code() string + func (s *ThrottlingException) Error() string + func (s *ThrottlingException) Message() string + func (s *ThrottlingException) OrigErr() error + func (s *ThrottlingException) RequestID() string + func (s *ThrottlingException) StatusCode() int + func (s ThrottlingException) GoString() string + func (s ThrottlingException) String() string + type UntagResourceInput struct + ResourceArn *string + TagKeys []*string + func (s *UntagResourceInput) SetResourceArn(v string) *UntagResourceInput + func (s *UntagResourceInput) SetTagKeys(v []*string) *UntagResourceInput + func (s *UntagResourceInput) Validate() error + func (s UntagResourceInput) GoString() string + func (s UntagResourceInput) String() string + type UntagResourceOutput struct + func (s UntagResourceOutput) GoString() string + func (s UntagResourceOutput) String() string + type UpdateGameConfigurationInput struct + GameName *string + Modifications []*SectionModification + func (s *UpdateGameConfigurationInput) SetGameName(v string) *UpdateGameConfigurationInput + func (s *UpdateGameConfigurationInput) SetModifications(v []*SectionModification) *UpdateGameConfigurationInput + func (s *UpdateGameConfigurationInput) Validate() error + func (s UpdateGameConfigurationInput) GoString() string + func (s UpdateGameConfigurationInput) String() string + type UpdateGameConfigurationOutput struct + GameConfiguration *GameConfigurationDetails + func (s *UpdateGameConfigurationOutput) SetGameConfiguration(v *GameConfigurationDetails) *UpdateGameConfigurationOutput + func (s UpdateGameConfigurationOutput) GoString() string + func (s UpdateGameConfigurationOutput) String() string + type UpdateGameInput struct + Description *string + GameName *string + func (s *UpdateGameInput) SetDescription(v string) *UpdateGameInput + func (s *UpdateGameInput) SetGameName(v string) *UpdateGameInput + func (s *UpdateGameInput) Validate() error + func (s UpdateGameInput) GoString() string + func (s UpdateGameInput) String() string + type UpdateGameOutput struct + Game *GameDetails + func (s *UpdateGameOutput) SetGame(v *GameDetails) *UpdateGameOutput + func (s UpdateGameOutput) GoString() string + func (s UpdateGameOutput) String() string + type UpdateSnapshotInput struct + Description *string + GameName *string + SnapshotId *string + func (s *UpdateSnapshotInput) SetDescription(v string) *UpdateSnapshotInput + func (s *UpdateSnapshotInput) SetGameName(v string) *UpdateSnapshotInput + func (s *UpdateSnapshotInput) SetSnapshotId(v string) *UpdateSnapshotInput + func (s *UpdateSnapshotInput) Validate() error + func (s UpdateSnapshotInput) GoString() string + func (s UpdateSnapshotInput) String() string + type UpdateSnapshotOutput struct + Snapshot *SnapshotDetails + func (s *UpdateSnapshotOutput) SetSnapshot(v *SnapshotDetails) *UpdateSnapshotOutput + func (s UpdateSnapshotOutput) GoString() string + func (s UpdateSnapshotOutput) String() string + type UpdateStageInput struct + Description *string + GameName *string + Role *string + StageName *string + func (s *UpdateStageInput) SetDescription(v string) *UpdateStageInput + func (s *UpdateStageInput) SetGameName(v string) *UpdateStageInput + func (s *UpdateStageInput) SetRole(v string) *UpdateStageInput + func (s *UpdateStageInput) SetStageName(v string) *UpdateStageInput + func (s *UpdateStageInput) Validate() error + func (s UpdateStageInput) GoString() string + func (s UpdateStageInput) String() string + type UpdateStageOutput struct + Stage *StageDetails + func (s *UpdateStageOutput) SetStage(v *StageDetails) *UpdateStageOutput + func (s UpdateStageOutput) GoString() string + func (s UpdateStageOutput) String() string + type ValidationException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *ValidationException) Code() string + func (s *ValidationException) Error() string + func (s *ValidationException) Message() string + func (s *ValidationException) OrigErr() error + func (s *ValidationException) RequestID() string + func (s *ValidationException) StatusCode() int + func (s ValidationException) GoString() string + func (s ValidationException) String() string